Merge pull request #7838 from stenzek/efb-tile-cache
FramebufferManager: Implement EFB tile cache
This commit is contained in:
commit
22e7419747
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@ -15,3 +15,7 @@ SyncGPU = True
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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# In the Sand Ocean track, EFB peeks occur across the whole screen.
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# This leads to slow performance with the tile cache enabled, so disable it.
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EFBAccessTileSize = 0
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@ -136,6 +136,10 @@ const ConfigInfo<int> GFX_STEREO_DEPTH_PERCENTAGE{
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// Graphics.Hacks
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const ConfigInfo<bool> GFX_HACK_EFB_ACCESS_ENABLE{{System::GFX, "Hacks", "EFBAccessEnable"}, true};
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const ConfigInfo<bool> GFX_HACK_EFB_DEFER_INVALIDATION{
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{System::GFX, "Hacks", "EFBAccessDeferInvalidation"}, false};
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const ConfigInfo<int> GFX_HACK_EFB_ACCESS_TILE_SIZE{{System::GFX, "Hacks", "EFBAccessTileSize"},
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64};
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const ConfigInfo<bool> GFX_HACK_BBOX_ENABLE{{System::GFX, "Hacks", "BBoxEnable"}, false};
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const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE{{System::GFX, "Hacks", "ForceProgressive"}, true};
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const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM{{System::GFX, "Hacks", "EFBToTextureEnable"},
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@ -101,6 +101,8 @@ extern const ConfigInfo<int> GFX_STEREO_DEPTH_PERCENTAGE;
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// Graphics.Hacks
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extern const ConfigInfo<bool> GFX_HACK_EFB_ACCESS_ENABLE;
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extern const ConfigInfo<bool> GFX_HACK_EFB_DEFER_INVALIDATION;
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extern const ConfigInfo<int> GFX_HACK_EFB_ACCESS_TILE_SIZE;
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extern const ConfigInfo<bool> GFX_HACK_BBOX_ENABLE;
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extern const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE;
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extern const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM;
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@ -113,6 +113,8 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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// Graphics.Hacks
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Config::GFX_HACK_EFB_ACCESS_ENABLE.location,
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Config::GFX_HACK_EFB_DEFER_INVALIDATION.location,
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Config::GFX_HACK_EFB_ACCESS_TILE_SIZE.location,
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Config::GFX_HACK_BBOX_ENABLE.location,
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Config::GFX_HACK_FORCE_PROGRESSIVE.location,
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Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM.location,
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@ -105,9 +105,20 @@ void AdvancedWidget::CreateWidgets()
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misc_layout->addWidget(m_borderless_fullscreen, 1, 1);
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#endif
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// Experimental.
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auto* experimental_box = new QGroupBox(tr("Experimental"));
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auto* experimental_layout = new QGridLayout();
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experimental_box->setLayout(experimental_layout);
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m_defer_efb_access_invalidation =
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new GraphicsBool(tr("Defer EFB Cache Invalidation"), Config::GFX_HACK_EFB_DEFER_INVALIDATION);
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experimental_layout->addWidget(m_defer_efb_access_invalidation, 0, 0);
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main_layout->addWidget(debugging_box);
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main_layout->addWidget(utility_box);
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main_layout->addWidget(misc_box);
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main_layout->addWidget(experimental_box);
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main_layout->addStretch();
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setLayout(main_layout);
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@ -194,6 +205,12 @@ void AdvancedWidget::AddDescriptions()
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"this option may result in a performance improvement on systems with more than "
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"two CPU cores. Currently, this is limited to the Vulkan backend.\n\nIf unsure, "
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"leave this checked.");
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static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] =
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QT_TR_NOOP("Defers invalidation of the EFB access cache until a GPU synchronization command "
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"is executed. If disabled, the cache will be invalidated with every draw call. "
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"May improve performance in some games which rely on CPU EFB Access at the cost "
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"of stability.\n\nIf unsure, leave this unchecked.");
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#ifdef _WIN32
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static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
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"Implements fullscreen mode with a borderless window spanning the whole screen instead of "
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@ -223,4 +240,5 @@ void AdvancedWidget::AddDescriptions()
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#ifdef _WIN32
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AddDescription(m_borderless_fullscreen, TR_BORDERLESS_FULLSCREEN_DESCRIPTION);
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#endif
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AddDescription(m_defer_efb_access_invalidation, TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION);
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}
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@ -46,4 +46,7 @@ private:
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QCheckBox* m_enable_prog_scan;
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QCheckBox* m_backend_multithreading;
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QCheckBox* m_borderless_fullscreen;
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// Experimental
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QCheckBox* m_defer_efb_access_invalidation;
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};
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@ -67,6 +67,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsBitfield = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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@ -50,6 +50,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = false;
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g_Config.backend_info.bSupportsLogicOp = false;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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@ -939,7 +939,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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u32 color, u32 z)
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{
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g_framebuffer_manager->FlushEFBPokes();
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g_framebuffer_manager->InvalidatePeekCache();
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g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
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u32 clear_mask = 0;
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if (colorEnable || alphaEnable)
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@ -89,6 +89,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = true;
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g_Config.backend_info.bSupportsPartialDepthCopies = true;
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// TODO: There is a bug here, if texel buffers are not supported the graphics options
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// will show the option when it is not supported. The only way around this would be
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@ -70,6 +70,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = false;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = false;
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g_Config.backend_info.bSupportsLogicOp = true;
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@ -186,7 +186,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
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bool z_enable, u32 color, u32 z)
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{
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g_framebuffer_manager->FlushEFBPokes();
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g_framebuffer_manager->InvalidatePeekCache();
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g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
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// Native -> EFB coordinates
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TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc);
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@ -252,6 +252,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsComputeShaders = true; // Assumed support.
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config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
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config->backend_info.bSupportsBitfield = true; // Assumed support.
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config->backend_info.bSupportsPartialDepthCopies = true; // Assumed support.
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config->backend_info.bSupportsDynamicSamplerIndexing = true; // Assumed support.
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config->backend_info.bSupportsPostProcessing = true; // Assumed support.
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config->backend_info.bSupportsBackgroundCompiling = true; // Assumed support.
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@ -22,6 +22,7 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelEngine.h"
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@ -178,6 +179,7 @@ static void BPWritten(const BPCmd& bp)
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{
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case 0x02:
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g_texture_cache->FlushEFBCopies();
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g_framebuffer_manager->InvalidatePeekCache(false);
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if (!Fifo::UseDeterministicGPUThread())
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PixelEngine::SetFinish(); // may generate interrupt
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DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
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@ -190,12 +192,14 @@ static void BPWritten(const BPCmd& bp)
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return;
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case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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g_texture_cache->FlushEFBCopies();
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g_framebuffer_manager->InvalidatePeekCache(false);
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if (!Fifo::UseDeterministicGPUThread())
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PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
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DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
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return;
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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g_texture_cache->FlushEFBCopies();
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g_framebuffer_manager->InvalidatePeekCache(false);
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if (!Fifo::UseDeterministicGPUThread())
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PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
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DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
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@ -43,6 +43,7 @@ bool FramebufferManager::Initialize()
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return false;
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}
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m_efb_cache_tile_size = static_cast<u32>(std::max(g_ActiveConfig.iEFBAccessTileSize, 0));
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if (!CreateReadbackFramebuffer())
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{
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PanicAlert("Failed to create EFB readback framebuffer");
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@ -79,7 +80,7 @@ bool FramebufferManager::Initialize()
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void FramebufferManager::RecreateEFBFramebuffer()
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{
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FlushEFBPokes();
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InvalidatePeekCache();
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InvalidatePeekCache(true);
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DestroyReadbackFramebuffer();
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DestroyEFBFramebuffer();
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@ -288,6 +289,7 @@ bool FramebufferManager::ReinterpretPixelData(EFBReinterpretType convtype)
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std::swap(m_efb_color_texture, m_efb_convert_color_texture);
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std::swap(m_efb_framebuffer, m_efb_convert_framebuffer);
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g_renderer->EndUtilityDrawing();
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InvalidatePeekCache(true);
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return true;
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}
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@ -324,92 +326,114 @@ void FramebufferManager::DestroyConversionPipelines()
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pipeline.reset();
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}
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bool FramebufferManager::PopulateColorReadbackTexture()
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bool FramebufferManager::IsUsingTiledEFBCache() const
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{
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g_vertex_manager->OnCPUEFBAccess();
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return m_efb_cache_tile_size > 0;
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}
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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AbstractTexture* src_texture =
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ResolveEFBColorTexture(MathUtil::Rectangle<int>(0, 0, GetEFBWidth(), GetEFBHeight()));
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if (g_renderer->GetEFBScale() != 1)
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bool FramebufferManager::IsEFBCacheTilePresent(bool depth, u32 x, u32 y, u32* tile_index) const
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{
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const EFBCacheData& data = depth ? m_efb_depth_cache : m_efb_color_cache;
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if (m_efb_cache_tile_size == 0)
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{
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// Downsample from internal resolution to 1x.
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// TODO: This won't produce correct results at IRs above 2x.
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(m_color_copy_framebuffer.get());
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g_renderer->SetViewportAndScissor(m_color_copy_framebuffer->GetRect());
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g_renderer->SetPipeline(m_color_copy_pipeline.get());
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetSamplerState(0, RenderState::GetLinearSamplerState());
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g_renderer->Draw(0, 3);
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// Copy from EFB or copy texture to staging texture.
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m_color_readback_texture->CopyFromTexture(m_color_copy_texture.get(),
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m_color_readback_texture->GetRect(), 0, 0,
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m_color_readback_texture->GetRect());
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g_renderer->EndUtilityDrawing();
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*tile_index = 0;
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return data.valid;
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}
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else
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{
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m_color_readback_texture->CopyFromTexture(src_texture, m_color_readback_texture->GetRect(), 0,
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0, m_color_readback_texture->GetRect());
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*tile_index =
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((y / m_efb_cache_tile_size) * m_efb_cache_tiles_wide) + (x / m_efb_cache_tile_size);
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return data.valid && data.tiles[*tile_index];
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}
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// Wait until the copy is complete.
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m_color_readback_texture->Flush();
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m_color_readback_texture_valid = true;
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return true;
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}
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bool FramebufferManager::PopulateDepthReadbackTexture()
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MathUtil::Rectangle<int> FramebufferManager::GetEFBCacheTileRect(u32 tile_index) const
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{
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g_vertex_manager->OnCPUEFBAccess();
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if (m_efb_cache_tile_size == 0)
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return MathUtil::Rectangle<int>(0, 0, EFB_WIDTH, EFB_HEIGHT);
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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AbstractTexture* src_texture =
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ResolveEFBDepthTexture(MathUtil::Rectangle<int>(0, 0, GetEFBWidth(), GetEFBHeight()));
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if (g_renderer->GetEFBScale() != 1)
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{
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// Downsample from internal resolution to 1x.
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// TODO: This won't produce correct results at IRs above 2x.
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(m_depth_copy_framebuffer.get());
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g_renderer->SetViewportAndScissor(m_depth_copy_framebuffer->GetRect());
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g_renderer->SetPipeline(m_depth_copy_pipeline.get());
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetSamplerState(0, RenderState::GetLinearSamplerState());
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g_renderer->Draw(0, 3);
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// No need to call FinishedRendering() here because CopyFromTexture() transitions.
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m_depth_readback_texture->CopyFromTexture(m_depth_copy_texture.get(),
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m_depth_readback_texture->GetRect(), 0, 0,
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m_depth_readback_texture->GetRect());
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g_renderer->EndUtilityDrawing();
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}
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else
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{
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m_depth_readback_texture->CopyFromTexture(src_texture, m_depth_readback_texture->GetRect(), 0,
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0, m_depth_readback_texture->GetRect());
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}
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// Wait until the copy is complete.
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m_depth_readback_texture->Flush();
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m_depth_readback_texture_valid = true;
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return true;
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const u32 tile_y = tile_index / m_efb_cache_tiles_wide;
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const u32 tile_x = tile_index % m_efb_cache_tiles_wide;
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const u32 start_y = tile_y * m_efb_cache_tile_size;
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const u32 start_x = tile_x * m_efb_cache_tile_size;
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return MathUtil::Rectangle<int>(
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start_x, start_y, std::min(start_x + m_efb_cache_tile_size, static_cast<u32>(EFB_WIDTH)),
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std::min(start_y + m_efb_cache_tile_size, static_cast<u32>(EFB_HEIGHT)));
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}
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void FramebufferManager::InvalidatePeekCache()
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u32 FramebufferManager::PeekEFBColor(u32 x, u32 y)
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{
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m_color_readback_texture_valid = false;
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m_depth_readback_texture_valid = false;
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// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
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if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
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y = EFB_HEIGHT - 1 - y;
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u32 tile_index;
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if (!IsEFBCacheTilePresent(false, x, y, &tile_index))
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PopulateEFBCache(false, tile_index);
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u32 value;
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m_efb_color_cache.readback_texture->ReadTexel(x, y, &value);
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return value;
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}
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float FramebufferManager::PeekEFBDepth(u32 x, u32 y)
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{
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// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
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if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
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y = EFB_HEIGHT - 1 - y;
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u32 tile_index;
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if (!IsEFBCacheTilePresent(true, x, y, &tile_index))
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PopulateEFBCache(true, tile_index);
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float value;
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m_efb_depth_cache.readback_texture->ReadTexel(x, y, &value);
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return value;
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}
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void FramebufferManager::SetEFBCacheTileSize(u32 size)
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{
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if (m_efb_cache_tile_size == size)
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return;
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InvalidatePeekCache(true);
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m_efb_cache_tile_size = size;
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DestroyReadbackFramebuffer();
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if (!CreateReadbackFramebuffer())
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PanicAlert("Failed to create EFB readback framebuffers");
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}
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void FramebufferManager::InvalidatePeekCache(bool forced)
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{
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if (forced || m_efb_color_cache.out_of_date)
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{
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m_efb_color_cache.valid = false;
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m_efb_color_cache.out_of_date = false;
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std::fill(m_efb_color_cache.tiles.begin(), m_efb_color_cache.tiles.end(), false);
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}
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if (forced || m_efb_depth_cache.out_of_date)
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{
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m_efb_depth_cache.valid = false;
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m_efb_depth_cache.out_of_date = false;
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std::fill(m_efb_depth_cache.tiles.begin(), m_efb_depth_cache.tiles.end(), false);
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}
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}
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void FramebufferManager::FlagPeekCacheAsOutOfDate()
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{
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if (m_efb_color_cache.valid)
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m_efb_color_cache.out_of_date = true;
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if (m_efb_depth_cache.valid)
|
||||
m_efb_depth_cache.out_of_date = true;
|
||||
|
||||
if (!g_ActiveConfig.bEFBAccessDeferInvalidation)
|
||||
InvalidatePeekCache();
|
||||
}
|
||||
|
||||
bool FramebufferManager::CompileReadbackPipelines()
|
||||
{
|
||||
AbstractPipelineConfig config = {};
|
||||
config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader();
|
||||
config.vertex_shader = g_shader_cache->GetTextureCopyVertexShader();
|
||||
config.geometry_shader = IsEFBStereo() ? g_shader_cache->GetTexcoordGeometryShader() : nullptr;
|
||||
config.pixel_shader = g_shader_cache->GetTextureCopyPixelShader();
|
||||
config.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
|
||||
|
@ -417,15 +441,15 @@ bool FramebufferManager::CompileReadbackPipelines()
|
|||
config.blending_state = RenderState::GetNoBlendingBlendState();
|
||||
config.framebuffer_state = RenderState::GetColorFramebufferState(GetEFBColorFormat());
|
||||
config.usage = AbstractPipelineUsage::Utility;
|
||||
m_color_copy_pipeline = g_renderer->CreatePipeline(config);
|
||||
if (!m_color_copy_pipeline)
|
||||
m_efb_color_cache.copy_pipeline = g_renderer->CreatePipeline(config);
|
||||
if (!m_efb_color_cache.copy_pipeline)
|
||||
return false;
|
||||
|
||||
// same for depth, except different format
|
||||
config.framebuffer_state.color_texture_format =
|
||||
AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat());
|
||||
m_depth_copy_pipeline = g_renderer->CreatePipeline(config);
|
||||
if (!m_depth_copy_pipeline)
|
||||
m_efb_depth_cache.copy_pipeline = g_renderer->CreatePipeline(config);
|
||||
if (!m_efb_depth_cache.copy_pipeline)
|
||||
return false;
|
||||
|
||||
if (IsEFBMultisampled())
|
||||
|
@ -447,56 +471,138 @@ bool FramebufferManager::CompileReadbackPipelines()
|
|||
void FramebufferManager::DestroyReadbackPipelines()
|
||||
{
|
||||
m_efb_depth_resolve_pipeline.reset();
|
||||
m_depth_copy_pipeline.reset();
|
||||
m_color_copy_pipeline.reset();
|
||||
m_efb_depth_cache.copy_pipeline.reset();
|
||||
m_efb_color_cache.copy_pipeline.reset();
|
||||
}
|
||||
|
||||
bool FramebufferManager::CreateReadbackFramebuffer()
|
||||
{
|
||||
const TextureConfig color_config(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(),
|
||||
AbstractTextureFlag_RenderTarget);
|
||||
const TextureConfig depth_config(
|
||||
EFB_WIDTH, EFB_HEIGHT, 1, 1, 1,
|
||||
AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()),
|
||||
AbstractTextureFlag_RenderTarget);
|
||||
if (g_renderer->GetEFBScale() != 1)
|
||||
// Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we
|
||||
// use an intermediate buffer to avoid copying the whole texture.
|
||||
if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
|
||||
g_renderer->GetEFBScale() != 1)
|
||||
{
|
||||
m_color_copy_texture = g_renderer->CreateTexture(color_config);
|
||||
m_depth_copy_texture = g_renderer->CreateTexture(depth_config);
|
||||
if (!m_color_copy_texture || !m_depth_copy_texture)
|
||||
const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
|
||||
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
|
||||
1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
|
||||
const TextureConfig depth_config(
|
||||
color_config.width, color_config.height, 1, 1, 1,
|
||||
AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()),
|
||||
AbstractTextureFlag_RenderTarget);
|
||||
|
||||
m_efb_color_cache.texture = g_renderer->CreateTexture(color_config);
|
||||
m_efb_depth_cache.texture = g_renderer->CreateTexture(depth_config);
|
||||
if (!m_efb_color_cache.texture || !m_efb_depth_cache.texture)
|
||||
return false;
|
||||
|
||||
m_color_copy_framebuffer = g_renderer->CreateFramebuffer(m_color_copy_texture.get(), nullptr);
|
||||
m_depth_copy_framebuffer = g_renderer->CreateFramebuffer(m_depth_copy_texture.get(), nullptr);
|
||||
if (!m_color_copy_framebuffer || !m_depth_copy_framebuffer)
|
||||
m_efb_color_cache.framebuffer =
|
||||
g_renderer->CreateFramebuffer(m_efb_color_cache.texture.get(), nullptr);
|
||||
m_efb_depth_cache.framebuffer =
|
||||
g_renderer->CreateFramebuffer(m_efb_depth_cache.texture.get(), nullptr);
|
||||
if (!m_efb_color_cache.framebuffer || !m_efb_depth_cache.framebuffer)
|
||||
return false;
|
||||
}
|
||||
|
||||
m_color_readback_texture =
|
||||
g_renderer->CreateStagingTexture(StagingTextureType::Mutable, color_config);
|
||||
m_depth_readback_texture =
|
||||
g_renderer->CreateStagingTexture(StagingTextureType::Mutable, depth_config);
|
||||
if (!m_color_readback_texture || !m_depth_readback_texture)
|
||||
// Staging texture use the full EFB dimensions, as this is the buffer for the whole cache.
|
||||
m_efb_color_cache.readback_texture = g_renderer->CreateStagingTexture(
|
||||
StagingTextureType::Mutable,
|
||||
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(), 0));
|
||||
m_efb_depth_cache.readback_texture = g_renderer->CreateStagingTexture(
|
||||
StagingTextureType::Mutable,
|
||||
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1,
|
||||
AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()), 0));
|
||||
if (!m_efb_color_cache.readback_texture || !m_efb_depth_cache.readback_texture)
|
||||
return false;
|
||||
|
||||
if (IsUsingTiledEFBCache())
|
||||
{
|
||||
const u32 tiles_wide = ((EFB_WIDTH + (m_efb_cache_tile_size - 1)) / m_efb_cache_tile_size);
|
||||
const u32 tiles_high = ((EFB_HEIGHT + (m_efb_cache_tile_size - 1)) / m_efb_cache_tile_size);
|
||||
const u32 total_tiles = tiles_wide * tiles_high;
|
||||
m_efb_color_cache.tiles.resize(total_tiles);
|
||||
std::fill(m_efb_color_cache.tiles.begin(), m_efb_color_cache.tiles.end(), false);
|
||||
m_efb_depth_cache.tiles.resize(total_tiles);
|
||||
std::fill(m_efb_depth_cache.tiles.begin(), m_efb_depth_cache.tiles.end(), false);
|
||||
m_efb_cache_tiles_wide = tiles_wide;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FramebufferManager::DestroyReadbackFramebuffer()
|
||||
{
|
||||
m_depth_copy_framebuffer.reset();
|
||||
m_depth_copy_texture.reset();
|
||||
m_depth_readback_texture_valid = false;
|
||||
m_color_copy_framebuffer.reset();
|
||||
m_color_copy_texture.reset();
|
||||
m_color_readback_texture_valid = false;
|
||||
auto DestroyCache = [](EFBCacheData& data) {
|
||||
data.readback_texture.reset();
|
||||
data.framebuffer.reset();
|
||||
data.texture.reset();
|
||||
data.valid = false;
|
||||
};
|
||||
DestroyCache(m_efb_color_cache);
|
||||
DestroyCache(m_efb_depth_cache);
|
||||
}
|
||||
|
||||
void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
|
||||
{
|
||||
g_vertex_manager->OnCPUEFBAccess();
|
||||
|
||||
// Force the path through the intermediate texture, as we can't do an image copy from a depth
|
||||
// buffer directly to a staging texture (must be the whole resource).
|
||||
const bool force_intermediate_copy =
|
||||
depth && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache();
|
||||
|
||||
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
||||
EFBCacheData& data = depth ? m_efb_depth_cache : m_efb_color_cache;
|
||||
const MathUtil::Rectangle<int> rect = GetEFBCacheTileRect(tile_index);
|
||||
const MathUtil::Rectangle<int> native_rect = g_renderer->ConvertEFBRectangle(rect);
|
||||
AbstractTexture* src_texture =
|
||||
depth ? ResolveEFBDepthTexture(native_rect) : ResolveEFBColorTexture(native_rect);
|
||||
if (g_renderer->GetEFBScale() != 1 || force_intermediate_copy)
|
||||
{
|
||||
// Downsample from internal resolution to 1x.
|
||||
// TODO: This won't produce correct results at IRs above 2x. More samples are required.
|
||||
// This is the same issue as with EFB copies.
|
||||
g_renderer->BeginUtilityDrawing();
|
||||
|
||||
const float rcp_src_width = 1.0f / m_efb_framebuffer->GetWidth();
|
||||
const float rcp_src_height = 1.0f / m_efb_framebuffer->GetHeight();
|
||||
const std::array<float, 4> uniforms = {
|
||||
{native_rect.left * rcp_src_width, native_rect.top * rcp_src_height,
|
||||
native_rect.GetWidth() * rcp_src_width, native_rect.GetHeight() * rcp_src_height}};
|
||||
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
|
||||
g_renderer->SetAndDiscardFramebuffer(data.framebuffer.get());
|
||||
g_renderer->SetViewportAndScissor(data.framebuffer->GetRect());
|
||||
g_renderer->SetPipeline(data.copy_pipeline.get());
|
||||
g_renderer->SetTexture(0, src_texture);
|
||||
g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() :
|
||||
RenderState::GetLinearSamplerState());
|
||||
g_renderer->Draw(0, 3);
|
||||
|
||||
// Copy from EFB or copy texture to staging texture.
|
||||
// No need to call FinishedRendering() here because CopyFromTexture() transitions.
|
||||
data.readback_texture->CopyFromTexture(
|
||||
data.texture.get(), MathUtil::Rectangle<int>(0, 0, rect.GetWidth(), rect.GetHeight()), 0, 0,
|
||||
rect);
|
||||
|
||||
g_renderer->EndUtilityDrawing();
|
||||
}
|
||||
else
|
||||
{
|
||||
data.readback_texture->CopyFromTexture(src_texture, rect, 0, 0, rect);
|
||||
}
|
||||
|
||||
// Wait until the copy is complete.
|
||||
data.readback_texture->Flush();
|
||||
data.valid = true;
|
||||
data.out_of_date = false;
|
||||
if (IsUsingTiledEFBCache())
|
||||
data.tiles[tile_index] = true;
|
||||
}
|
||||
|
||||
void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color,
|
||||
bool clear_alpha, bool clear_z, u32 color, u32 z)
|
||||
{
|
||||
FlushEFBPokes();
|
||||
InvalidatePeekCache();
|
||||
FlagPeekCacheAsOutOfDate();
|
||||
g_renderer->BeginUtilityDrawing();
|
||||
|
||||
// Set up uniforms.
|
||||
|
@ -578,34 +684,6 @@ void FramebufferManager::DestroyClearPipelines()
|
|||
}
|
||||
}
|
||||
|
||||
u32 FramebufferManager::PeekEFBColor(u32 x, u32 y)
|
||||
{
|
||||
if (!m_color_readback_texture_valid && !PopulateColorReadbackTexture())
|
||||
return 0;
|
||||
|
||||
// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
u32 value;
|
||||
m_color_readback_texture->ReadTexel(x, y, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
float FramebufferManager::PeekEFBDepth(u32 x, u32 y)
|
||||
{
|
||||
if (!m_depth_readback_texture_valid && !PopulateDepthReadbackTexture())
|
||||
return 0.0f;
|
||||
|
||||
// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
float value;
|
||||
m_depth_readback_texture->ReadTexel(x, y, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
|
||||
{
|
||||
// Flush if we exceeded the number of vertices per batch.
|
||||
|
@ -614,15 +692,14 @@ void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
|
|||
|
||||
CreatePokeVertices(&m_color_poke_vertices, x, y, 0.0f, color);
|
||||
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
if (m_color_readback_texture_valid)
|
||||
{
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
m_color_readback_texture->WriteTexel(x, y, &color);
|
||||
}
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
u32 tile_index;
|
||||
if (IsEFBCacheTilePresent(false, x, y, &tile_index))
|
||||
m_efb_color_cache.readback_texture->WriteTexel(x, y, &color);
|
||||
}
|
||||
|
||||
void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
|
||||
|
@ -633,15 +710,14 @@ void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
|
|||
|
||||
CreatePokeVertices(&m_depth_poke_vertices, x, y, depth, 0);
|
||||
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
if (m_depth_readback_texture_valid)
|
||||
{
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
m_depth_readback_texture->WriteTexel(x, y, &depth);
|
||||
}
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
u32 tile_index;
|
||||
if (IsEFBCacheTilePresent(true, x, y, &tile_index))
|
||||
m_efb_depth_cache.readback_texture->WriteTexel(x, y, &depth);
|
||||
}
|
||||
|
||||
void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x,
|
||||
|
|
|
@ -6,15 +6,16 @@
|
|||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/AbstractFramebuffer.h"
|
||||
#include "VideoCommon/AbstractPipeline.h"
|
||||
#include "VideoCommon/AbstractStagingTexture.h"
|
||||
#include "VideoCommon/AbstractTexture.h"
|
||||
#include "VideoCommon/RenderState.h"
|
||||
#include "VideoCommon/TextureConfig.h"
|
||||
|
||||
class AbstractFramebuffer;
|
||||
class AbstractPipeline;
|
||||
class AbstractStagingTexture;
|
||||
class NativeVertexFormat;
|
||||
|
||||
enum class EFBReinterpretType
|
||||
|
@ -85,7 +86,9 @@ public:
|
|||
// Reads a framebuffer value back from the GPU. This may block if the cache is not current.
|
||||
u32 PeekEFBColor(u32 x, u32 y);
|
||||
float PeekEFBDepth(u32 x, u32 y);
|
||||
void InvalidatePeekCache();
|
||||
void SetEFBCacheTileSize(u32 size);
|
||||
void InvalidatePeekCache(bool forced = true);
|
||||
void FlagPeekCacheAsOutOfDate();
|
||||
|
||||
// Writes a value to the framebuffer. This will never block, and writes will be batched.
|
||||
void PokeEFBColor(u32 x, u32 y, u32 color);
|
||||
|
@ -100,6 +103,19 @@ protected:
|
|||
};
|
||||
static_assert(std::is_standard_layout<EFBPokeVertex>::value, "EFBPokeVertex is standard-layout");
|
||||
|
||||
// EFB cache - for CPU EFB access
|
||||
// Tiles are ordered left-to-right, then top-to-bottom
|
||||
struct EFBCacheData
|
||||
{
|
||||
std::unique_ptr<AbstractTexture> texture;
|
||||
std::unique_ptr<AbstractFramebuffer> framebuffer;
|
||||
std::unique_ptr<AbstractStagingTexture> readback_texture;
|
||||
std::unique_ptr<AbstractPipeline> copy_pipeline;
|
||||
std::vector<bool> tiles;
|
||||
bool out_of_date;
|
||||
bool valid;
|
||||
};
|
||||
|
||||
bool CreateEFBFramebuffer();
|
||||
void DestroyEFBFramebuffer();
|
||||
|
||||
|
@ -118,8 +134,10 @@ protected:
|
|||
bool CompilePokePipelines();
|
||||
void DestroyPokePipelines();
|
||||
|
||||
bool PopulateColorReadbackTexture();
|
||||
bool PopulateDepthReadbackTexture();
|
||||
bool IsUsingTiledEFBCache() const;
|
||||
bool IsEFBCacheTilePresent(bool depth, u32 x, u32 y, u32* tile_index) const;
|
||||
MathUtil::Rectangle<int> GetEFBCacheTileRect(u32 tile_index) const;
|
||||
void PopulateEFBCache(bool depth, u32 tile_index);
|
||||
|
||||
void CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x, u32 y, float z,
|
||||
u32 color);
|
||||
|
@ -141,19 +159,11 @@ protected:
|
|||
// Format conversion shaders
|
||||
std::array<std::unique_ptr<AbstractPipeline>, 6> m_format_conversion_pipelines;
|
||||
|
||||
// EFB readback texture
|
||||
std::unique_ptr<AbstractTexture> m_color_copy_texture;
|
||||
std::unique_ptr<AbstractTexture> m_depth_copy_texture;
|
||||
std::unique_ptr<AbstractFramebuffer> m_color_copy_framebuffer;
|
||||
std::unique_ptr<AbstractFramebuffer> m_depth_copy_framebuffer;
|
||||
std::unique_ptr<AbstractPipeline> m_color_copy_pipeline;
|
||||
std::unique_ptr<AbstractPipeline> m_depth_copy_pipeline;
|
||||
|
||||
// CPU-side EFB readback texture
|
||||
std::unique_ptr<AbstractStagingTexture> m_color_readback_texture;
|
||||
std::unique_ptr<AbstractStagingTexture> m_depth_readback_texture;
|
||||
bool m_color_readback_texture_valid = false;
|
||||
bool m_depth_readback_texture_valid = false;
|
||||
// EFB cache - for CPU EFB access
|
||||
u32 m_efb_cache_tile_size = 0;
|
||||
u32 m_efb_cache_tiles_wide = 0;
|
||||
EFBCacheData m_efb_color_cache = {};
|
||||
EFBCacheData m_efb_depth_cache = {};
|
||||
|
||||
// EFB clear pipelines
|
||||
// Indexed by [color_write_enabled][alpha_write_enabled][depth_write_enabled]
|
||||
|
|
|
@ -386,6 +386,7 @@ void Renderer::CheckForConfigChanges()
|
|||
const StereoMode old_stereo = g_ActiveConfig.stereo_mode;
|
||||
const u32 old_multisamples = g_ActiveConfig.iMultisamples;
|
||||
const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
|
||||
const int old_efb_access_tile_size = g_ActiveConfig.iEFBAccessTileSize;
|
||||
const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
|
||||
const bool old_vsync = g_ActiveConfig.bVSyncActive;
|
||||
const bool old_bbox = g_ActiveConfig.bBBoxEnable;
|
||||
|
@ -395,6 +396,10 @@ void Renderer::CheckForConfigChanges()
|
|||
// Update texture cache settings with any changed options.
|
||||
g_texture_cache->OnConfigChanged(g_ActiveConfig);
|
||||
|
||||
// EFB tile cache doesn't need to notify the backend.
|
||||
if (old_efb_access_tile_size != g_ActiveConfig.iEFBAccessTileSize)
|
||||
g_framebuffer_manager->SetEFBCacheTileSize(std::max(g_ActiveConfig.iEFBAccessTileSize, 0));
|
||||
|
||||
// Check for post-processing shader changes. Done up here as it doesn't affect anything outside
|
||||
// the post-processor. Note that options are applied every frame, so no need to check those.
|
||||
if (m_post_processor->GetConfig()->GetShader() != g_ActiveConfig.sPostProcessingShader)
|
||||
|
|
|
@ -99,8 +99,7 @@ u32 VertexManagerBase::GetRemainingSize() const
|
|||
DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride,
|
||||
bool cullall)
|
||||
{
|
||||
// Flush all EFB pokes and invalidate the peek cache.
|
||||
g_framebuffer_manager->InvalidatePeekCache();
|
||||
// Flush all EFB pokes. Since the buffer is shared, we can't draw pokes+primitives concurrently.
|
||||
g_framebuffer_manager->FlushEFBPokes();
|
||||
|
||||
// The SSE vertex loader can write up to 4 bytes past the end
|
||||
|
@ -449,6 +448,9 @@ void VertexManagerBase::Flush()
|
|||
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
|
||||
OnDraw();
|
||||
|
||||
// The EFB cache is now potentially stale.
|
||||
g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -144,6 +144,7 @@ void VideoConfig::Refresh()
|
|||
iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE);
|
||||
|
||||
bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
|
||||
bEFBAccessDeferInvalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
|
||||
bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
|
||||
bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
|
||||
bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
|
||||
|
@ -154,6 +155,7 @@ void VideoConfig::Refresh()
|
|||
bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
|
||||
bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
|
||||
bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
|
||||
iEFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
|
||||
|
||||
bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
|
||||
|
||||
|
|
|
@ -112,6 +112,7 @@ struct VideoConfig final
|
|||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable;
|
||||
bool bEFBAccessDeferInvalidation;
|
||||
bool bPerfQueriesEnable;
|
||||
bool bBBoxEnable;
|
||||
bool bForceProgressive;
|
||||
|
@ -128,6 +129,7 @@ struct VideoConfig final
|
|||
bool bEnablePixelLighting;
|
||||
bool bFastDepthCalc;
|
||||
bool bVertexRounding;
|
||||
int iEFBAccessTileSize;
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId; // TODO: Should be dropped
|
||||
|
||||
|
@ -216,6 +218,7 @@ struct VideoConfig final
|
|||
bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
|
||||
bool bSupportsBackgroundCompiling;
|
||||
bool bSupportsLargePoints;
|
||||
bool bSupportsPartialDepthCopies;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
|
|
Loading…
Reference in New Issue