Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
NetPlay: Fix saving host game selection
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commit
162e34ad22
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@ -29,8 +29,6 @@ const ConfigInfo<u16> NETPLAY_LISTEN_PORT{{System::Main, "NetPlay", "ListenPort"
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DEFAULT_LISTEN_PORT};
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const ConfigInfo<std::string> NETPLAY_NICKNAME{{System::Main, "NetPlay", "Nickname"}, "Player"};
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const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME{
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{System::Main, "NetPlay", "SelectedHostGame"}, ""};
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const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
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const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
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@ -314,6 +314,7 @@ void NetPlayDialog::ConnectWidgets()
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{
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auto unique_id = gld.GetSelectedUniqueID();
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Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
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Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), unique_id);
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}
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});
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@ -13,6 +13,7 @@
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#include <QListWidget>
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#include <QMessageBox>
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#include <QPushButton>
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#include <QSignalBlocker>
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#include <QSpinBox>
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#include <QTabWidget>
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@ -51,13 +52,6 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
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OnConnectionTypeChanged(m_connection_type->currentIndex());
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int selected_game = Settings::GetQSettings().value(QStringLiteral("netplay/hostgame"), 0).toInt();
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if (selected_game >= m_host_games->count())
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selected_game = 0;
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m_host_games->setCurrentItem(m_host_games->item(selected_game));
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ConnectWidgets();
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}
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@ -161,8 +155,9 @@ void NetPlaySetupDialog::ConnectWidgets()
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connect(m_host_port_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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&NetPlaySetupDialog::SaveSettings);
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connect(m_host_games, static_cast<void (QListWidget::*)(int)>(&QListWidget::currentRowChanged),
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[](int index) {
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Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), index);
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[this](int index) {
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Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
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m_host_games->item(index)->text());
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});
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connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
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@ -251,6 +246,8 @@ void NetPlaySetupDialog::accept()
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void NetPlaySetupDialog::PopulateGameList()
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{
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QSignalBlocker blocker(m_host_games);
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m_host_games->clear();
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for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
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{
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@ -263,6 +260,14 @@ void NetPlaySetupDialog::PopulateGameList()
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}
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m_host_games->sortItems();
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QString selected_game = Settings::GetQSettings()
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.value(QStringLiteral("netplay/hostgame"), QStringLiteral(""))
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.toString();
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auto find_list = m_host_games->findItems(selected_game, Qt::MatchFlag::MatchExactly);
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if (find_list.count() > 0)
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m_host_games->setCurrentItem(find_list[0]);
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}
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void NetPlaySetupDialog::ResetTraversalHost()
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