Vulkan: Drop usage of VK_NV_glsl extension

It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
This commit is contained in:
Stenzek 2018-08-29 13:12:19 +10:00
parent b8b4e9af5e
commit 448e19629d
3 changed files with 1 additions and 73 deletions

View File

@ -39,11 +39,6 @@ static bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage,
const char* stage_filename, const char* source_code,
size_t source_code_length, const char* header, size_t header_length);
// Copy GLSL source code to a SPIRVCodeVector, for use with VK_NV_glsl_shader.
static void CopyGLSLToSPVVector(SPIRVCodeVector* out_code, const char* stage_filename,
const char* source_code, size_t source_code_length,
const char* header, size_t header_length);
// Regarding the UBO bind points, we subtract one from the binding index because
// the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV).
// This allows us to share the same shaders but use bind point #0 in the Vulkan
@ -226,42 +221,6 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char
return true;
}
void CopyGLSLToSPVVector(SPIRVCodeVector* out_code, const char* stage_filename,
const char* source_code, size_t source_code_length, const char* header,
size_t header_length)
{
std::string full_source_code;
if (header_length > 0)
{
full_source_code.reserve(header_length + source_code_length);
full_source_code.append(header, header_length);
full_source_code.append(source_code, source_code_length);
}
else
{
full_source_code.append(source_code, source_code_length);
}
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
{
static int counter = 0;
std::string filename = StringFromFormat("%s%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
stage_filename, counter++);
std::ofstream stream;
File::OpenFStream(stream, filename, std::ios_base::out);
if (stream.good())
stream << full_source_code << std::endl;
}
size_t padding = full_source_code.size() % 4;
if (padding != 0)
full_source_code.append(4 - padding, '\n');
out_code->resize(full_source_code.size() / 4);
std::memcpy(out_code->data(), full_source_code.c_str(), full_source_code.size());
}
bool InitializeGlslang()
{
static bool glslang_initialized = false;
@ -384,13 +343,6 @@ const TBuiltInResource* GetCompilerResourceLimits()
bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
if (g_vulkan_context->SupportsNVGLSLExtension())
{
CopyGLSLToSPVVector(out_code, "vs", source_code, source_code_length, SHADER_HEADER,
sizeof(SHADER_HEADER) - 1);
return true;
}
return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, source_code_length,
SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}
@ -398,13 +350,6 @@ bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
if (g_vulkan_context->SupportsNVGLSLExtension())
{
CopyGLSLToSPVVector(out_code, "gs", source_code, source_code_length, SHADER_HEADER,
sizeof(SHADER_HEADER) - 1);
return true;
}
return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, source_code_length,
SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}
@ -412,13 +357,6 @@ bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
if (g_vulkan_context->SupportsNVGLSLExtension())
{
CopyGLSLToSPVVector(out_code, "ps", source_code, source_code_length, SHADER_HEADER,
sizeof(SHADER_HEADER) - 1);
return true;
}
return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, source_code_length,
SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}
@ -426,13 +364,6 @@ bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
if (g_vulkan_context->SupportsNVGLSLExtension())
{
CopyGLSLToSPVVector(out_code, "cs", source_code, source_code_length, COMPUTE_SHADER_HEADER,
sizeof(COMPUTE_SHADER_HEADER) - 1);
return true;
}
return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, source_code_length,
COMPUTE_SHADER_HEADER, sizeof(COMPUTE_SHADER_HEADER) - 1);
}

View File

@ -418,7 +418,6 @@ bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool e
if (enable_surface && !SupportsExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true))
return false;
m_supports_nv_glsl_extension = SupportsExtension(VK_NV_GLSL_SHADER_EXTENSION_NAME, false);
return true;
}

View File

@ -83,7 +83,7 @@ public:
{
return m_device_features.occlusionQueryPrecise == VK_TRUE;
}
bool SupportsNVGLSLExtension() const { return m_supports_nv_glsl_extension; }
// Helpers for getting constants
VkDeviceSize GetUniformBufferAlignment() const
{
@ -131,8 +131,6 @@ private:
VkPhysicalDeviceFeatures m_device_features = {};
VkPhysicalDeviceProperties m_device_properties = {};
VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
bool m_supports_nv_glsl_extension = false;
};
extern std::unique_ptr<VulkanContext> g_vulkan_context;