OGL: Invalidate tracked state when calling ResetAPIState()

Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
This commit is contained in:
Stenzek 2019-01-19 23:54:35 +10:00
parent 224b23b979
commit 396b7c2978
4 changed files with 42 additions and 8 deletions

View File

@ -357,7 +357,10 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
AbstractTextureFormat::RGBA8),
m_main_gl_context(std::move(main_gl_context))
m_main_gl_context(std::move(main_gl_context)),
m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
m_current_depth_state(RenderState::GetInvalidDepthState()),
m_current_blend_state(RenderState::GetInvalidBlendingState())
{
bool bSuccess = true;
@ -1585,6 +1588,9 @@ void Renderer::ResetAPIState()
}
glDepthMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
m_current_rasterization_state = RenderState::GetInvalidRasterizationState();
m_current_depth_state = RenderState::GetInvalidDepthState();
m_current_blend_state = RenderState::GetInvalidBlendingState();
}
void Renderer::RestoreAPIState()
@ -1603,10 +1609,6 @@ void Renderer::RestoreAPIState()
}
BPFunctions::SetScissor();
BPFunctions::SetViewport();
ApplyRasterizationState(m_current_rasterization_state, true);
ApplyDepthState(m_current_depth_state, true);
ApplyBlendingState(m_current_blend_state, true);
}
void Renderer::ApplyRasterizationState(const RasterizationState state, bool force)

View File

@ -168,8 +168,8 @@ private:
std::unique_ptr<GLContext> m_main_gl_context;
std::array<const AbstractTexture*, 8> m_bound_textures{};
const OGLPipeline* m_graphics_pipeline = nullptr;
RasterizationState m_current_rasterization_state = {};
DepthState m_current_depth_state = {};
BlendingState m_current_blend_state = {};
RasterizationState m_current_rasterization_state;
DepthState m_current_depth_state;
BlendingState m_current_blend_state;
};
} // namespace OGL

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@ -199,6 +199,13 @@ SamplerState& SamplerState::operator=(const SamplerState& rhs)
namespace RenderState
{
RasterizationState GetInvalidRasterizationState()
{
RasterizationState state;
state.hex = UINT32_C(0xFFFFFFFF);
return state;
}
RasterizationState GetNoCullRasterizationState()
{
RasterizationState state = {};
@ -206,6 +213,13 @@ RasterizationState GetNoCullRasterizationState()
return state;
}
DepthState GetInvalidDepthState()
{
DepthState state;
state.hex = UINT32_C(0xFFFFFFFF);
return state;
}
DepthState GetNoDepthTestingDepthStencilState()
{
DepthState state = {};
@ -215,6 +229,13 @@ DepthState GetNoDepthTestingDepthStencilState()
return state;
}
BlendingState GetInvalidBlendingState()
{
BlendingState state;
state.hex = UINT32_C(0xFFFFFFFF);
return state;
}
BlendingState GetNoBlendingBlendState()
{
BlendingState state = {};
@ -230,6 +251,13 @@ BlendingState GetNoBlendingBlendState()
return state;
}
SamplerState GetInvalidSamplerState()
{
SamplerState state;
state.hex = UINT64_C(0xFFFFFFFFFFFFFFFF);
return state;
}
SamplerState GetPointSamplerState()
{
SamplerState state = {};

View File

@ -113,9 +113,13 @@ union SamplerState
namespace RenderState
{
RasterizationState GetInvalidRasterizationState();
RasterizationState GetNoCullRasterizationState();
DepthState GetInvalidDepthState();
DepthState GetNoDepthTestingDepthStencilState();
BlendingState GetInvalidBlendingState();
BlendingState GetNoBlendingBlendState();
SamplerState GetInvalidSamplerState();
SamplerState GetPointSamplerState();
SamplerState GetLinearSamplerState();
}