ControllerInterface: Shutdown order and race condition fix.
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cddb83fd06
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25d43ffd98
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@ -36,17 +36,16 @@
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ControllerInterface g_controller_interface;
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//
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// Init
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//
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// Detect devices and inputs outputs / will make refresh function later
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//
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void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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{
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if (m_is_init)
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return;
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m_wsi = wsi;
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// Allow backends to add devices as soon as they are initialized.
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m_is_init = true;
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m_is_populating_devices = true;
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#ifdef CIFACE_USE_DINPUT
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@ -76,7 +75,6 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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// nothing needed
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#endif
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m_is_init = true;
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RefreshDevices();
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}
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@ -136,16 +134,15 @@ void ControllerInterface::RefreshDevices()
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InvokeDevicesChangedCallbacks();
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}
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//
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// DeInit
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//
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// Remove all devices/ call library cleanup functions
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//
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// Remove all devices and call library cleanup functions
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void ControllerInterface::Shutdown()
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{
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if (!m_is_init)
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return;
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// Prevent additional devices from being added during shutdown.
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m_is_init = false;
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex);
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@ -159,6 +156,10 @@ void ControllerInterface::Shutdown()
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m_devices.clear();
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}
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// This will update control references so shared_ptr<Device>s are freed up
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// BEFORE we shutdown the backends.
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InvokeDevicesChangedCallbacks();
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::DeInit();
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#endif
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@ -181,12 +182,14 @@ void ControllerInterface::Shutdown()
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#ifdef CIFACE_USE_EVDEV
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ciface::evdev::Shutdown();
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#endif
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m_is_init = false;
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}
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void ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device)
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{
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// If we are shutdown (or in process of shutting down) ignore this request:
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if (!m_is_init)
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return;
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex);
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// Try to find an ID for this device
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@ -232,11 +235,7 @@ void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::De
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InvokeDevicesChangedCallbacks();
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}
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//
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// UpdateInput
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//
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// Update input for all devices
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//
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// Update input for all devices if lock can be acquired without waiting.
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void ControllerInterface::UpdateInput()
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{
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// Don't block the UI or CPU thread (to avoid a short but noticeable frame drop)
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@ -248,23 +247,15 @@ void ControllerInterface::UpdateInput()
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}
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}
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//
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// RegisterDevicesChangedCallback
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//
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// Register a callback to be called when a device is added or removed (as from the input backends'
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// hotplug thread), or when devices are refreshed
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//
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void ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.emplace_back(std::move(callback));
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}
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//
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// InvokeDevicesChangedCallbacks
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//
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// Invoke all callbacks that were registered
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//
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void ControllerInterface::InvokeDevicesChangedCallbacks() const
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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@ -56,7 +56,7 @@ public:
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private:
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std::vector<std::function<void()>> m_devices_changed_callbacks;
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mutable std::mutex m_callbacks_mutex;
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bool m_is_init;
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std::atomic<bool> m_is_init;
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std::atomic<bool> m_is_populating_devices{false};
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WindowSystemInfo m_wsi;
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};
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