NetPlay: Move host input authority logic to client
This is a prerequisite for golf mode, as the client needs to be in control of sending pad states.
This commit is contained in:
parent
42964e8531
commit
e2f1da5210
|
@ -442,6 +442,30 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
|||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PAD_HOST_DATA:
|
||||
{
|
||||
while (!packet.endOfPacket())
|
||||
{
|
||||
PadIndex map;
|
||||
packet >> map;
|
||||
|
||||
GCPadStatus pad;
|
||||
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
|
||||
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
|
||||
|
||||
// Trusting server for good map value (>=0 && <4)
|
||||
// write to last status
|
||||
m_last_pad_status[map] = pad;
|
||||
|
||||
if (!m_first_pad_status_received[map])
|
||||
{
|
||||
m_first_pad_status_received[map] = true;
|
||||
m_first_pad_status_received_event.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_WIIMOTE_DATA:
|
||||
{
|
||||
PadIndex map;
|
||||
|
@ -471,15 +495,6 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
|||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PAD_FIRST_RECEIVED:
|
||||
{
|
||||
PadIndex map;
|
||||
packet >> map;
|
||||
packet >> m_first_pad_status_received[map];
|
||||
m_first_pad_status_received_event.Set();
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_HOST_INPUT_AUTHORITY:
|
||||
{
|
||||
packet >> m_host_input_authority;
|
||||
|
@ -1865,9 +1880,18 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
|
|||
|
||||
if (m_host_input_authority)
|
||||
{
|
||||
// add to packet
|
||||
AddPadStateToPacket(ingame_pad, pad_status, packet);
|
||||
data_added = true;
|
||||
if (!m_local_player->IsHost())
|
||||
{
|
||||
// add to packet
|
||||
AddPadStateToPacket(ingame_pad, pad_status, packet);
|
||||
data_added = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// set locally
|
||||
m_last_pad_status[ingame_pad] = pad_status;
|
||||
m_first_pad_status_received[ingame_pad] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1892,6 +1916,9 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
|
|||
if (!m_local_player->IsHost())
|
||||
return;
|
||||
|
||||
sf::Packet packet;
|
||||
packet << static_cast<MessageId>(NP_MSG_PAD_HOST_DATA);
|
||||
|
||||
if (pad_num < 0)
|
||||
{
|
||||
for (size_t i = 0; i < m_pad_map.size(); i++)
|
||||
|
@ -1907,6 +1934,16 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
|
|||
m_first_pad_status_received_event.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_pad_map.size(); i++)
|
||||
{
|
||||
if (m_pad_map[i] == 0)
|
||||
continue;
|
||||
|
||||
const GCPadStatus& pad_status = m_last_pad_status[i];
|
||||
m_pad_buffer[i].Push(pad_status);
|
||||
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
|
||||
}
|
||||
}
|
||||
else if (m_pad_map[pad_num] != 0)
|
||||
{
|
||||
|
@ -1917,11 +1954,12 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
|
|||
|
||||
m_first_pad_status_received_event.Wait();
|
||||
}
|
||||
|
||||
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
|
||||
m_pad_buffer[pad_num].Push(pad_status);
|
||||
AddPadStateToPacket(pad_num, pad_status, packet);
|
||||
}
|
||||
|
||||
sf::Packet packet;
|
||||
packet << static_cast<MessageId>(NP_MSG_PAD_HOST_POLL);
|
||||
packet << pad_num;
|
||||
SendAsync(std::move(packet));
|
||||
}
|
||||
|
||||
|
|
|
@ -158,6 +158,7 @@ protected:
|
|||
std::array<Common::SPSCQueue<GCPadStatus>, 4> m_pad_buffer;
|
||||
std::array<Common::SPSCQueue<NetWiimote>, 4> m_wiimote_buffer;
|
||||
|
||||
std::array<GCPadStatus, 4> m_last_pad_status{};
|
||||
std::array<bool, 4> m_first_pad_status_received{};
|
||||
|
||||
std::chrono::time_point<std::chrono::steady_clock> m_buffer_under_target_last;
|
||||
|
|
|
@ -123,8 +123,7 @@ enum
|
|||
NP_MSG_PAD_DATA = 0x60,
|
||||
NP_MSG_PAD_MAPPING = 0x61,
|
||||
NP_MSG_PAD_BUFFER = 0x62,
|
||||
NP_MSG_PAD_HOST_POLL = 0x63,
|
||||
NP_MSG_PAD_FIRST_RECEIVED = 0x64,
|
||||
NP_MSG_PAD_HOST_DATA = 0x63,
|
||||
|
||||
NP_MSG_WIIMOTE_DATA = 0x70,
|
||||
NP_MSG_WIIMOTE_MAPPING = 0x71,
|
||||
|
|
|
@ -527,12 +527,16 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
|
|||
|
||||
m_target_buffer_size = size;
|
||||
|
||||
// tell clients to change buffer size
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
|
||||
spac << static_cast<u32>(m_target_buffer_size);
|
||||
// not needed on clients with host input authority
|
||||
if (!m_host_input_authority)
|
||||
{
|
||||
// tell clients to change buffer size
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
|
||||
spac << static_cast<u32>(m_target_buffer_size);
|
||||
|
||||
SendAsyncToClients(std::move(spac));
|
||||
SendAsyncToClients(std::move(spac));
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlayServer::SetHostInputAuthority(const bool enable)
|
||||
|
@ -652,7 +656,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
|||
break;
|
||||
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
||||
spac << static_cast<MessageId>(m_host_input_authority ? NP_MSG_PAD_HOST_DATA : NP_MSG_PAD_DATA);
|
||||
|
||||
while (!packet.endOfPacket())
|
||||
{
|
||||
|
@ -670,59 +674,42 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
|||
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
|
||||
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
|
||||
|
||||
if (m_host_input_authority)
|
||||
{
|
||||
m_last_pad_status[map] = pad;
|
||||
|
||||
if (!m_first_pad_status_received[map])
|
||||
{
|
||||
m_first_pad_status_received[map] = true;
|
||||
SendFirstReceivedToHost(map, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
||||
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
||||
<< pad.isConnected;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_host_input_authority)
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PAD_HOST_POLL:
|
||||
{
|
||||
PadIndex pad_num;
|
||||
packet >> pad_num;
|
||||
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
||||
|
||||
if (pad_num < 0)
|
||||
{
|
||||
for (size_t i = 0; i < m_pad_map.size(); i++)
|
||||
{
|
||||
if (m_pad_map[i] == 0)
|
||||
continue;
|
||||
|
||||
const GCPadStatus& pad = m_last_pad_status[i];
|
||||
spac << static_cast<PadIndex>(i) << pad.button << pad.analogA << pad.analogB << pad.stickX
|
||||
<< pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
||||
<< pad.isConnected;
|
||||
}
|
||||
}
|
||||
else if (m_pad_map.at(pad_num) != 0)
|
||||
{
|
||||
const GCPadStatus& pad = m_last_pad_status[pad_num];
|
||||
spac << pad_num << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
||||
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
||||
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
||||
<< pad.isConnected;
|
||||
}
|
||||
|
||||
SendToClients(spac);
|
||||
if (m_host_input_authority)
|
||||
Send(m_players.at(1).socket, spac);
|
||||
else
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PAD_HOST_DATA:
|
||||
{
|
||||
// Kick player if they're not the host.
|
||||
if (!player.IsHost())
|
||||
return 1;
|
||||
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
||||
|
||||
while (!packet.endOfPacket())
|
||||
{
|
||||
PadIndex map;
|
||||
packet >> map;
|
||||
|
||||
GCPadStatus pad;
|
||||
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
|
||||
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
|
||||
|
||||
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
||||
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
||||
<< pad.isConnected;
|
||||
}
|
||||
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1141,8 +1128,6 @@ bool NetPlayServer::StartGame()
|
|||
if (!m_host_input_authority)
|
||||
AdjustPadBufferSize(m_target_buffer_size);
|
||||
|
||||
m_first_pad_status_received.fill(false);
|
||||
|
||||
const sf::Uint64 initial_rtc = GetInitialNetPlayRTC();
|
||||
|
||||
const std::string region = SConfig::GetDirectoryForRegion(
|
||||
|
@ -1720,15 +1705,6 @@ bool NetPlayServer::CompressBufferIntoPacket(const std::vector<u8>& in_buffer, s
|
|||
return true;
|
||||
}
|
||||
|
||||
void NetPlayServer::SendFirstReceivedToHost(const PadIndex map, const bool state)
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_PAD_FIRST_RECEIVED);
|
||||
pac << map;
|
||||
pac << state;
|
||||
Send(m_players.at(1).socket, pac);
|
||||
}
|
||||
|
||||
u64 NetPlayServer::GetInitialNetPlayRTC() const
|
||||
{
|
||||
const auto& config = SConfig::GetInstance();
|
||||
|
|
|
@ -118,7 +118,6 @@ private:
|
|||
void CheckSyncAndStartGame();
|
||||
bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
|
||||
bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
|
||||
void SendFirstReceivedToHost(PadIndex map, bool state);
|
||||
|
||||
u64 GetInitialNetPlayRTC() const;
|
||||
|
||||
|
@ -161,9 +160,6 @@ private:
|
|||
std::unordered_map<u32, std::vector<std::pair<PlayerId, u64>>> m_timebase_by_frame;
|
||||
bool m_desync_detected;
|
||||
|
||||
std::array<GCPadStatus, 4> m_last_pad_status{};
|
||||
std::array<bool, 4> m_first_pad_status_received{};
|
||||
|
||||
struct
|
||||
{
|
||||
std::recursive_mutex game;
|
||||
|
|
|
@ -1284,8 +1284,7 @@ bool MainWindow::NetPlayJoin()
|
|||
if (server)
|
||||
{
|
||||
server->SetHostInputAuthority(host_input_authority);
|
||||
if (!host_input_authority)
|
||||
server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
|
||||
server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
|
||||
}
|
||||
|
||||
// Create Client
|
||||
|
|
|
@ -300,7 +300,7 @@ void NetPlayDialog::ConnectWidgets()
|
|||
|
||||
auto client = Settings::Instance().GetNetPlayClient();
|
||||
auto server = Settings::Instance().GetNetPlayServer();
|
||||
if (server)
|
||||
if (server && !m_host_input_authority)
|
||||
server->AdjustPadBufferSize(value);
|
||||
else
|
||||
client->AdjustPadBufferSize(value);
|
||||
|
@ -539,8 +539,6 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|||
m_game_button->setEnabled(is_hosting);
|
||||
m_kick_button->setEnabled(false);
|
||||
|
||||
m_buffer_label->setText(is_hosting ? tr("Buffer:") : tr("Max Buffer:"));
|
||||
|
||||
QDialog::show();
|
||||
UpdateGUI();
|
||||
}
|
||||
|
@ -857,9 +855,8 @@ void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
|||
const QSignalBlocker blocker(m_buffer_size_box);
|
||||
m_buffer_size_box->setValue(buffer);
|
||||
});
|
||||
DisplayMessage(m_host_input_authority && !IsHosting() ?
|
||||
tr("Max buffer size changed to %1").arg(buffer) :
|
||||
tr("Buffer size changed to %1").arg(buffer),
|
||||
DisplayMessage(m_host_input_authority ? tr("Max buffer size changed to %1").arg(buffer) :
|
||||
tr("Buffer size changed to %1").arg(buffer),
|
||||
"darkcyan");
|
||||
|
||||
m_buffer_size = static_cast<int>(buffer);
|
||||
|
@ -867,6 +864,10 @@ void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
|||
|
||||
void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
|
||||
{
|
||||
m_host_input_authority = enabled;
|
||||
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
|
||||
"");
|
||||
|
||||
QueueOnObject(this, [this, enabled] {
|
||||
const bool is_hosting = IsHosting();
|
||||
const bool enable_buffer = is_hosting != enabled;
|
||||
|
@ -878,7 +879,7 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
|
|||
m_buffer_size_box->setHidden(false);
|
||||
m_buffer_label->setHidden(false);
|
||||
|
||||
QSignalBlocker blocker(m_host_input_authority_action);
|
||||
const QSignalBlocker blocker(m_host_input_authority_action);
|
||||
m_host_input_authority_action->setChecked(enabled);
|
||||
}
|
||||
else
|
||||
|
@ -887,15 +888,12 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
|
|||
m_buffer_label->setEnabled(true);
|
||||
m_buffer_size_box->setHidden(!enable_buffer);
|
||||
m_buffer_label->setHidden(!enable_buffer);
|
||||
|
||||
if (enabled)
|
||||
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
|
||||
}
|
||||
});
|
||||
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
|
||||
"");
|
||||
|
||||
m_host_input_authority = enabled;
|
||||
m_buffer_label->setText(enabled ? tr("Max Buffer:") : tr("Buffer:"));
|
||||
if (enabled)
|
||||
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
|
||||
|
@ -1002,14 +1000,10 @@ void NetPlayDialog::SaveSettings()
|
|||
Config::ConfigChangeCallbackGuard config_guard;
|
||||
|
||||
if (m_host_input_authority)
|
||||
{
|
||||
if (!IsHosting())
|
||||
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
|
||||
}
|
||||
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
|
||||
else
|
||||
{
|
||||
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
|
||||
}
|
||||
|
||||
Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked());
|
||||
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
|
||||
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
|
||||
|
|
Loading…
Reference in New Issue