Vulkan: Move clear shader from Renderer to ShaderCache

This commit is contained in:
Stenzek 2019-01-27 13:07:35 +10:00
parent e2cf238ec4
commit 3b033bf3f0
4 changed files with 24 additions and 60 deletions

View File

@ -76,12 +76,6 @@ bool Renderer::Initialize()
BindEFBToStateTracker();
if (!CompileShaders())
{
PanicAlert("Failed to compile shaders.");
return false;
}
m_bounding_box = std::make_unique<BoundingBox>();
if (!m_bounding_box->Initialize())
{
@ -117,8 +111,6 @@ bool Renderer::Initialize()
void Renderer::Shutdown()
{
::Renderer::Shutdown();
DestroyShaders();
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
@ -447,7 +439,8 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
FramebufferManager::GetInstance()->GetEFBLoadRenderPass(),
g_shader_cache->GetPassthroughVertexShader(),
g_shader_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
g_shader_cache->GetPassthroughGeometryShader(),
g_shader_cache->GetClearFragmentShader());
draw.SetMultisamplingState(FramebufferManager::GetInstance()->GetEFBMultisamplingState());
draw.SetDepthState(depth_state);
@ -658,7 +651,6 @@ void Renderer::OnConfigChanged(u32 bits)
if (bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
{
RecreateEFBFramebuffer();
RecompileShaders();
FramebufferManager::GetInstance()->RecompileShaders();
g_shader_cache->ReloadPipelineCache();
g_shader_cache->RecompileSharedShaders();
@ -892,45 +884,4 @@ void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
base_vertex, 0);
}
void Renderer::RecompileShaders()
{
DestroyShaders();
if (!CompileShaders())
PanicAlert("Failed to recompile shaders.");
}
bool Renderer::CompileShaders()
{
static const char CLEAR_FRAGMENT_SHADER_SOURCE[] = R"(
layout(location = 0) in float3 uv0;
layout(location = 1) in float4 col0;
layout(location = 0) out float4 ocol0;
void main()
{
ocol0 = col0;
}
)";
std::string source = g_shader_cache->GetUtilityShaderHeader() + CLEAR_FRAGMENT_SHADER_SOURCE;
m_clear_fragment_shader = Util::CompileAndCreateFragmentShader(source);
return m_clear_fragment_shader != VK_NULL_HANDLE;
}
void Renderer::DestroyShaders()
{
auto DestroyShader = [this](VkShaderModule& shader) {
if (shader != VK_NULL_HANDLE)
{
vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
shader = VK_NULL_HANDLE;
}
};
DestroyShader(m_clear_fragment_shader);
}
} // namespace Vulkan

View File

@ -104,17 +104,10 @@ private:
void RecreateEFBFramebuffer();
void BindFramebuffer(const VKFramebuffer* fb);
void RecompileShaders();
bool CompileShaders();
void DestroyShaders();
std::unique_ptr<SwapChain> m_swap_chain;
std::unique_ptr<BoundingBox> m_bounding_box;
// Keep a copy of sampler states to avoid cache lookups every draw
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
// Shaders used for clear/blit.
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
};
}

View File

@ -795,7 +795,19 @@ bool ShaderCache::CompileSharedShaders()
}
)";
std::string header = GetUtilityShaderHeader();
static const char CLEAR_FRAGMENT_SHADER_SOURCE[] = R"(
layout(location = 0) in float3 uv0;
layout(location = 1) in float4 col0;
layout(location = 0) out float4 ocol0;
void main()
{
ocol0 = col0;
}
)";
const std::string header = GetUtilityShaderHeader();
m_screen_quad_vertex_shader =
Util::CompileAndCreateVertexShader(header + SCREEN_QUAD_VERTEX_SHADER_SOURCE);
@ -820,6 +832,11 @@ bool ShaderCache::CompileSharedShaders()
}
}
m_clear_fragment_shader =
Util::CompileAndCreateFragmentShader(header + CLEAR_FRAGMENT_SHADER_SOURCE);
if (m_clear_fragment_shader == VK_NULL_HANDLE)
return false;
return true;
}
@ -837,5 +854,6 @@ void ShaderCache::DestroySharedShaders()
DestroyShader(m_passthrough_vertex_shader);
DestroyShader(m_screen_quad_geometry_shader);
DestroyShader(m_passthrough_geometry_shader);
DestroyShader(m_clear_fragment_shader);
}
}
} // namespace Vulkan

View File

@ -116,6 +116,7 @@ public:
VkShaderModule GetPassthroughVertexShader() const { return m_passthrough_vertex_shader; }
VkShaderModule GetScreenQuadGeometryShader() const { return m_screen_quad_geometry_shader; }
VkShaderModule GetPassthroughGeometryShader() const { return m_passthrough_geometry_shader; }
VkShaderModule GetClearFragmentShader() const { return m_clear_fragment_shader; }
private:
bool CreatePipelineCache();
@ -136,6 +137,7 @@ private:
VkShaderModule m_passthrough_vertex_shader = VK_NULL_HANDLE;
VkShaderModule m_screen_quad_geometry_shader = VK_NULL_HANDLE;
VkShaderModule m_passthrough_geometry_shader = VK_NULL_HANDLE;
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
};
extern std::unique_ptr<ShaderCache> g_shader_cache;