NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the host (who has zero latency) on the fly, at the further expense of everyone else's latency. This is useful for turn-based games where the latency of players not on their turn doesn't matter. To become the so-called golfer, the player simply presses a hotkey. When the host is the golfer, latency is identical to normal host input authority.
This commit is contained in:
parent
e2f1da5210
commit
1a12876330
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@ -55,5 +55,6 @@ const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "H
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false};
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const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"},
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false};
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const ConfigInfo<bool> NETPLAY_GOLF_MODE{{System::Main, "NetPlay", "GolfMode"}, false};
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} // namespace Config
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@ -45,5 +45,6 @@ extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
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extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
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extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
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extern const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES;
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extern const ConfigInfo<bool> NETPLAY_GOLF_MODE;
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} // namespace Config
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@ -20,7 +20,7 @@
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#include "InputCommon/GCPadStatus.h"
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// clang-format off
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constexpr std::array<const char*, 132> s_hotkey_labels{{
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constexpr std::array<const char*, 133> s_hotkey_labels{{
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Eject Disc"),
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@ -32,6 +32,7 @@ constexpr std::array<const char*, 132> s_hotkey_labels{{
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_trans("Take Screenshot"),
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_trans("Exit"),
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_trans("Activate NetPlay Chat"),
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_trans("Control NetPlay Golf Mode"),
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_trans("Volume Down"),
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_trans("Volume Up"),
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@ -275,7 +276,7 @@ struct HotkeyGroupInfo
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};
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constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
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{{_trans("General"), HK_OPEN, HK_ACTIVATE_CHAT},
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{{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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@ -15,7 +15,7 @@ namespace ControllerEmu
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{
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class ControllerEmu;
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class Buttons;
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}
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} // namespace ControllerEmu
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enum Hotkey
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{
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@ -30,6 +30,7 @@ enum Hotkey
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HK_SCREENSHOT,
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HK_EXIT,
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HK_ACTIVATE_CHAT,
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HK_REQUEST_GOLF_CONTROL,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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@ -236,4 +237,4 @@ void GetStatus();
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bool IsEnabled();
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void Enable(bool enable_toggle);
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bool IsPressed(int Id, bool held);
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}
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} // namespace HotkeyManagerEmu
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@ -502,6 +502,43 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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}
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break;
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case NP_MSG_GOLF_SWITCH:
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{
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PlayerId pid;
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packet >> pid;
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const PlayerId previous_golfer = m_current_golfer;
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m_current_golfer = pid;
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m_dialog->OnGolferChanged(m_local_player->pid == pid, pid != 0 ? m_players[pid].name : "");
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if (m_local_player->pid == previous_golfer)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_RELEASE);
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Send(spac);
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}
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else if (m_local_player->pid == pid)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_ACQUIRE);
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Send(spac);
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// Pads are already calibrated so we can just ignore this
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m_first_pad_status_received.fill(true);
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m_wait_on_input = false;
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m_wait_on_input_event.Set();
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}
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}
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break;
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case NP_MSG_GOLF_PREPARE:
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{
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m_wait_on_input_received = true;
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m_wait_on_input = true;
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}
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break;
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case NP_MSG_CHANGE_GAME:
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{
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{
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@ -637,6 +674,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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for (int& extension : m_net_settings.m_WiimoteExtension)
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packet >> extension;
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packet >> m_net_settings.m_GolfMode;
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m_net_settings.m_IsHosting = m_local_player->IsHost();
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m_net_settings.m_HostInputAuthority = m_host_input_authority;
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}
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@ -1390,6 +1429,8 @@ bool NetPlayClient::StartGame(const std::string& path)
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}
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m_timebase_frame = 0;
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m_current_golfer = 1;
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m_wait_on_input = false;
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m_is_running.Set();
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NetPlay_Enable(this);
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@ -1701,6 +1742,27 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
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// specific pad arbitrarily. In this case, we poll just that pad
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// and send it.
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// When here when told to so we don't deadlock in certain situations
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while (m_wait_on_input)
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{
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if (!m_is_running.IsSet())
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{
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return false;
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}
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if (m_wait_on_input_received)
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{
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// Tell the server we've acknowledged the message
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
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Send(spac);
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m_wait_on_input_received = false;
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}
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m_wait_on_input_event.Wait();
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}
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if (IsFirstInGamePad(pad_nb) && batching)
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{
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sf::Packet packet;
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@ -1735,22 +1797,30 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
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SendPadHostPoll(pad_nb);
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}
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if (m_host_input_authority && !m_local_player->IsHost())
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if (m_host_input_authority)
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{
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// CoreTiming acts funny and causes what looks like frame skip if
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// we toggle the emulation speed too quickly, so to prevent this
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// we wait until the buffer has been over for at least 1 second.
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const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
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if (!buffer_over_target)
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m_buffer_under_target_last = std::chrono::steady_clock::now();
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std::chrono::duration<double> time_diff =
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std::chrono::steady_clock::now() - m_buffer_under_target_last;
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if (time_diff.count() >= 1.0 || !buffer_over_target)
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if (m_local_player->pid != m_current_golfer)
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{
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// run fast if the buffer is overfilled, otherwise run normal speed
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SConfig::GetInstance().m_EmulationSpeed = buffer_over_target ? 0.0f : 1.0f;
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// CoreTiming acts funny and causes what looks like frame skip if
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// we toggle the emulation speed too quickly, so to prevent this
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// we wait until the buffer has been over for at least 1 second.
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const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
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if (!buffer_over_target)
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m_buffer_under_target_last = std::chrono::steady_clock::now();
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std::chrono::duration<double> time_diff =
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std::chrono::steady_clock::now() - m_buffer_under_target_last;
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if (time_diff.count() >= 1.0 || !buffer_over_target)
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{
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// run fast if the buffer is overfilled, otherwise run normal speed
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SConfig::GetInstance().m_EmulationSpeed = buffer_over_target ? 0.0f : 1.0f;
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}
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}
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else
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{
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// Set normal speed when we're the host, otherwise it can get stuck at unlimited
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SConfig::GetInstance().m_EmulationSpeed = 1.0f;
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}
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}
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@ -1880,7 +1950,7 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
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if (m_host_input_authority)
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{
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if (!m_local_player->IsHost())
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if (m_local_player->pid != m_current_golfer)
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{
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// add to packet
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AddPadStateToPacket(ingame_pad, pad_status, packet);
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@ -1913,7 +1983,7 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
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void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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{
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if (!m_local_player->IsHost())
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if (m_local_player->pid != m_current_golfer)
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return;
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sf::Packet packet;
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@ -1937,7 +2007,7 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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for (size_t i = 0; i < m_pad_map.size(); i++)
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{
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if (m_pad_map[i] == 0)
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if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
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continue;
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const GCPadStatus& pad_status = m_last_pad_status[i];
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@ -1955,9 +2025,12 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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m_first_pad_status_received_event.Wait();
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}
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const GCPadStatus& pad_status = m_last_pad_status[pad_num];
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m_pad_buffer[pad_num].Push(pad_status);
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AddPadStateToPacket(pad_num, pad_status, packet);
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if (m_pad_buffer[pad_num].Size() == 0)
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{
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const GCPadStatus& pad_status = m_last_pad_status[pad_num];
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m_pad_buffer[pad_num].Push(pad_status);
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AddPadStateToPacket(pad_num, pad_status, packet);
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}
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}
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SendAsync(std::move(packet));
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@ -1972,6 +2045,7 @@ bool NetPlayClient::StopGame()
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m_gc_pad_event.Set();
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m_wii_pad_event.Set();
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m_first_pad_status_received_event.Set();
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m_wait_on_input_event.Set();
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NetPlay_Disable();
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@ -1995,6 +2069,7 @@ void NetPlayClient::Stop()
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m_gc_pad_event.Set();
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m_wii_pad_event.Set();
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m_first_pad_status_received_event.Set();
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m_wait_on_input_event.Set();
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// Tell the server to stop if we have a pad mapped in game.
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if (LocalPlayerHasControllerMapped())
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@ -2017,6 +2092,22 @@ void NetPlayClient::SendPowerButtonEvent()
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SendAsync(std::move(packet));
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}
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void NetPlayClient::RequestGolfControl(const PlayerId pid)
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{
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if (!m_host_input_authority || !m_net_settings.m_GolfMode)
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return;
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sf::Packet packet;
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packet << static_cast<MessageId>(NP_MSG_GOLF_REQUEST);
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packet << pid;
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SendAsync(std::move(packet));
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}
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void NetPlayClient::RequestGolfControl()
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{
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RequestGolfControl(m_local_player->pid);
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}
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// called from ---GUI--- thread
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bool NetPlayClient::LocalPlayerHasControllerMapped() const
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{
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@ -54,6 +54,7 @@ public:
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
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virtual void OnSaveDataSyncFailure() = 0;
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virtual void OnGolferChanged(bool is_golfer, const std::string& golfer_name) = 0;
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virtual bool IsRecording() = 0;
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virtual std::string FindGame(const std::string& game) = 0;
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@ -111,6 +112,8 @@ public:
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void SendChatMessage(const std::string& msg);
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void RequestStopGame();
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void SendPowerButtonEvent();
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void RequestGolfControl(PlayerId pid);
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void RequestGolfControl();
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// Send and receive pads values
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bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
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@ -179,6 +182,12 @@ protected:
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// speeding up the game to drain the buffer.
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unsigned int m_target_buffer_size = 20;
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bool m_host_input_authority = false;
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PlayerId m_current_golfer = 1;
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// This bool will stall the client at the start of GetNetPads, used for switching input control
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// without deadlocking. Use the correspondingly named Event to wake it up.
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bool m_wait_on_input;
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bool m_wait_on_input_received;
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Player* m_local_player = nullptr;
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@ -239,6 +248,7 @@ private:
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Common::Event m_gc_pad_event;
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Common::Event m_wii_pad_event;
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Common::Event m_first_pad_status_received_event;
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Common::Event m_wait_on_input_event;
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u8 m_sync_save_data_count = 0;
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u8 m_sync_save_data_success_count = 0;
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u16 m_sync_gecko_codes_count = 0;
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@ -83,6 +83,9 @@ struct NetSettings
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std::string m_SaveDataRegion;
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bool m_SyncAllWiiSaves;
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std::array<int, 4> m_WiimoteExtension;
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bool m_GolfMode;
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// These aren't sent over the network directly
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bool m_IsHosting;
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bool m_HostInputAuthority;
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};
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@ -128,6 +131,12 @@ enum
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NP_MSG_WIIMOTE_DATA = 0x70,
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NP_MSG_WIIMOTE_MAPPING = 0x71,
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NP_MSG_GOLF_REQUEST = 0x90,
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NP_MSG_GOLF_SWITCH = 0x91,
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NP_MSG_GOLF_ACQUIRE = 0x92,
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NP_MSG_GOLF_RELEASE = 0x93,
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NP_MSG_GOLF_PREPARE = 0x94,
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NP_MSG_START_GAME = 0xA0,
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NP_MSG_CHANGE_GAME = 0xA1,
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NP_MSG_STOP_GAME = 0xA2,
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@ -680,16 +680,22 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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if (m_host_input_authority)
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Send(m_players.at(1).socket, spac);
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{
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// Prevent crash before game stop if the golfer disconnects
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if (m_current_golfer != 0 && m_players.find(m_current_golfer) != m_players.end())
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Send(m_players.at(m_current_golfer).socket, spac);
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}
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else
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{
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SendToClients(spac, player.pid);
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}
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}
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break;
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case NP_MSG_PAD_HOST_DATA:
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{
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// Kick player if they're not the host.
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if (!player.IsHost())
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// Kick player if they're not the golfer.
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if (m_current_golfer != 0 && player.pid != m_current_golfer)
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return 1;
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sf::Packet spac;
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@ -745,6 +751,63 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_GOLF_REQUEST:
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{
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PlayerId pid;
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packet >> pid;
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// Check if player ID is valid and sender isn't a spectator
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if (!m_players.count(pid) || !PlayerHasControllerMapped(player.pid))
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break;
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if (m_host_input_authority && m_settings.m_GolfMode && m_pending_golfer == 0 &&
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m_current_golfer != pid && PlayerHasControllerMapped(pid))
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{
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m_pending_golfer = pid;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
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Send(m_players[pid].socket, spac);
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}
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}
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break;
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case NP_MSG_GOLF_RELEASE:
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{
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if (m_pending_golfer == 0)
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break;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
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spac << static_cast<PlayerId>(m_pending_golfer);
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SendToClients(spac);
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}
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break;
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case NP_MSG_GOLF_ACQUIRE:
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{
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if (m_pending_golfer == 0)
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break;
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m_current_golfer = m_pending_golfer;
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m_pending_golfer = 0;
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}
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break;
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case NP_MSG_GOLF_PREPARE:
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{
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if (m_pending_golfer == 0)
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break;
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m_current_golfer = 0;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
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spac << static_cast<PlayerId>(0);
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SendToClients(spac);
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}
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break;
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case NP_MSG_PONG:
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{
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const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
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@ -1128,6 +1191,9 @@ bool NetPlayServer::StartGame()
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if (!m_host_input_authority)
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AdjustPadBufferSize(m_target_buffer_size);
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m_current_golfer = 1;
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m_pending_golfer = 0;
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const sf::Uint64 initial_rtc = GetInitialNetPlayRTC();
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|
||||
const std::string region = SConfig::GetDirectoryForRegion(
|
||||
|
@ -1212,6 +1278,8 @@ bool NetPlayServer::StartGame()
|
|||
spac << extension;
|
||||
}
|
||||
|
||||
spac << m_settings.m_GolfMode;
|
||||
|
||||
SendAsyncToClients(std::move(spac));
|
||||
|
||||
m_start_pending = false;
|
||||
|
@ -1747,6 +1815,14 @@ void NetPlayServer::KickPlayer(PlayerId player)
|
|||
}
|
||||
}
|
||||
|
||||
bool NetPlayServer::PlayerHasControllerMapped(const PlayerId pid) const
|
||||
{
|
||||
const auto mapping_matches_player_id = [pid](const PlayerId& mapping) { return mapping == pid; };
|
||||
|
||||
return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
|
||||
std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
|
||||
}
|
||||
|
||||
u16 NetPlayServer::GetPort() const
|
||||
{
|
||||
return m_server->address.port;
|
||||
|
|
|
@ -137,6 +137,8 @@ private:
|
|||
void ChunkedDataThreadFunc();
|
||||
void ChunkedDataSend(sf::Packet&& packet, PlayerId pid, const TargetMode target_mode);
|
||||
|
||||
bool PlayerHasControllerMapped(PlayerId pid) const;
|
||||
|
||||
NetSettings m_settings;
|
||||
|
||||
bool m_is_running = false;
|
||||
|
@ -154,6 +156,8 @@ private:
|
|||
bool m_codes_synced = true;
|
||||
bool m_start_pending = false;
|
||||
bool m_host_input_authority = false;
|
||||
PlayerId m_current_golfer = 1;
|
||||
PlayerId m_pending_golfer = 0;
|
||||
|
||||
std::map<PlayerId, Client> m_players;
|
||||
|
||||
|
|
|
@ -200,6 +200,9 @@ void HotkeyScheduler::Run()
|
|||
if (IsHotkey(HK_ACTIVATE_CHAT))
|
||||
emit ActivateChat();
|
||||
|
||||
if (IsHotkey(HK_REQUEST_GOLF_CONTROL))
|
||||
emit RequestGolfControl();
|
||||
|
||||
// Recording
|
||||
if (IsHotkey(HK_START_RECORDING))
|
||||
emit StartRecording();
|
||||
|
|
|
@ -27,6 +27,7 @@ signals:
|
|||
|
||||
void ExitHotkey();
|
||||
void ActivateChat();
|
||||
void RequestGolfControl();
|
||||
void FullScreenHotkey();
|
||||
void StopHotkey();
|
||||
void ResetHotkey();
|
||||
|
|
|
@ -494,6 +494,8 @@ void MainWindow::ConnectHotkeys()
|
|||
connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::ActivateChat, this, &MainWindow::OnActivateChat);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::RequestGolfControl, this,
|
||||
&MainWindow::OnRequestGolfControl);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::RefreshGameListHotkey, this,
|
||||
&MainWindow::RefreshGameList);
|
||||
connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
|
||||
|
@ -1604,6 +1606,13 @@ void MainWindow::OnActivateChat()
|
|||
g_netplay_chat_ui->Activate();
|
||||
}
|
||||
|
||||
void MainWindow::OnRequestGolfControl()
|
||||
{
|
||||
auto client = Settings::Instance().GetNetPlayClient();
|
||||
if (client)
|
||||
client->RequestGolfControl();
|
||||
}
|
||||
|
||||
void MainWindow::ShowTASInput()
|
||||
{
|
||||
for (int i = 0; i < num_gc_controllers; i++)
|
||||
|
|
|
@ -170,6 +170,7 @@ private:
|
|||
void OnStopRecording();
|
||||
void OnExportRecording();
|
||||
void OnActivateChat();
|
||||
void OnRequestGolfControl();
|
||||
void ShowTASInput();
|
||||
|
||||
void ChangeDisc();
|
||||
|
|
|
@ -85,6 +85,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
|
|||
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
|
||||
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
|
||||
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
|
||||
const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
|
||||
|
||||
m_buffer_size_box->setValue(buffer_size);
|
||||
m_save_sd_action->setChecked(write_save_sdcard_data);
|
||||
|
@ -96,6 +97,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
|
|||
m_strict_settings_sync_action->setChecked(strict_settings_sync);
|
||||
m_host_input_authority_action->setChecked(host_input_authority);
|
||||
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
|
||||
m_golf_mode_action->setChecked(golf_mode);
|
||||
|
||||
ConnectWidgets();
|
||||
|
||||
|
@ -144,6 +146,8 @@ void NetPlayDialog::CreateMainLayout()
|
|||
m_reduce_polling_rate_action->setCheckable(true);
|
||||
m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority"));
|
||||
m_host_input_authority_action->setCheckable(true);
|
||||
m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
|
||||
m_golf_mode_action->setCheckable(true);
|
||||
|
||||
m_other_menu = m_menu_bar->addMenu(tr("Other"));
|
||||
m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
|
||||
|
@ -306,10 +310,12 @@ void NetPlayDialog::ConnectWidgets()
|
|||
client->AdjustPadBufferSize(value);
|
||||
});
|
||||
|
||||
connect(m_host_input_authority_action, &QAction::toggled, [](bool checked) {
|
||||
connect(m_host_input_authority_action, &QAction::toggled, this, [=](bool checked) {
|
||||
auto server = Settings::Instance().GetNetPlayServer();
|
||||
if (server)
|
||||
server->SetHostInputAuthority(checked);
|
||||
|
||||
m_golf_mode_action->setEnabled(checked);
|
||||
});
|
||||
|
||||
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
|
||||
|
@ -355,6 +361,7 @@ void NetPlayDialog::ConnectWidgets()
|
|||
connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
||||
connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
||||
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
||||
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
|
||||
}
|
||||
|
||||
void NetPlayDialog::SendMessage(const std::string& msg)
|
||||
|
@ -482,6 +489,7 @@ void NetPlayDialog::OnStart()
|
|||
settings.m_SyncCodes = m_sync_codes_action->isChecked();
|
||||
settings.m_SyncAllWiiSaves =
|
||||
m_sync_all_wii_saves_action->isChecked() && m_sync_save_data_action->isChecked();
|
||||
settings.m_GolfMode = m_golf_mode_action->isChecked();
|
||||
|
||||
// Unload GameINI to restore things to normal
|
||||
Config::RemoveLayer(Config::LayerType::GlobalGame);
|
||||
|
@ -815,6 +823,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
|
|||
m_strict_settings_sync_action->setEnabled(enabled);
|
||||
m_host_input_authority_action->setEnabled(enabled);
|
||||
m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
|
||||
m_golf_mode_action->setEnabled(enabled && m_host_input_authority_action->isChecked());
|
||||
}
|
||||
|
||||
m_record_input_action->setEnabled(enabled);
|
||||
|
@ -881,6 +890,7 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
|
|||
|
||||
const QSignalBlocker blocker(m_host_input_authority_action);
|
||||
m_host_input_authority_action->setChecked(enabled);
|
||||
m_golf_mode_action->setEnabled(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -956,6 +966,20 @@ void NetPlayDialog::OnSaveDataSyncFailure()
|
|||
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnGolferChanged(const bool is_golfer, const std::string& golfer_name)
|
||||
{
|
||||
if (m_host_input_authority)
|
||||
{
|
||||
QueueOnObject(this, [this, is_golfer] {
|
||||
m_buffer_size_box->setEnabled(!is_golfer);
|
||||
m_buffer_label->setEnabled(!is_golfer);
|
||||
});
|
||||
}
|
||||
|
||||
if (!golfer_name.empty())
|
||||
DisplayMessage(tr("%1 is now golfing").arg(QString::fromStdString(golfer_name)), "");
|
||||
}
|
||||
|
||||
bool NetPlayDialog::IsRecording()
|
||||
{
|
||||
std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
|
||||
|
@ -1013,6 +1037,7 @@ void NetPlayDialog::SaveSettings()
|
|||
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
|
||||
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked());
|
||||
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
|
||||
Config::SetBase(Config::NETPLAY_GOLF_MODE, m_golf_mode_action->isChecked());
|
||||
}
|
||||
|
||||
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
|
||||
|
|
|
@ -58,6 +58,7 @@ public:
|
|||
void OnTraversalError(TraversalClient::FailureReason error) override;
|
||||
void OnTraversalStateChanged(TraversalClient::State state) override;
|
||||
void OnSaveDataSyncFailure() override;
|
||||
void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
|
||||
|
||||
bool IsRecording() override;
|
||||
std::string FindGame(const std::string& game) override;
|
||||
|
@ -131,6 +132,7 @@ private:
|
|||
QAction* m_strict_settings_sync_action;
|
||||
QAction* m_host_input_authority_action;
|
||||
QAction* m_sync_all_wii_saves_action;
|
||||
QAction* m_golf_mode_action;
|
||||
QPushButton* m_quit_button;
|
||||
QSplitter* m_splitter;
|
||||
|
||||
|
|
Loading…
Reference in New Issue