NetPlay: Add cancel button for chunked data transfers
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7870704087
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c90df946ba
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@ -1347,6 +1347,16 @@ bool NetPlayServer::StartGame()
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return true;
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}
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void NetPlayServer::AbortGameStart()
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{
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if (m_start_pending)
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{
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m_dialog->OnGameStartAborted();
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ChunkedDataAbort();
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m_start_pending = false;
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}
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}
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// called from ---GUI--- thread
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bool NetPlayServer::SyncSaveData()
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{
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@ -52,6 +52,7 @@ public:
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bool DoAllPlayersHaveIPLDump() const;
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bool StartGame();
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bool RequestStartGame();
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void AbortGameStart();
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PadMappingArray GetPadMapping() const;
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void SetPadMapping(const PadMappingArray& mappings);
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@ -53,15 +53,18 @@ void ChunkedProgressDialog::CreateWidgets()
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m_main_layout = new QVBoxLayout;
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m_progress_box = new QGroupBox;
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m_progress_layout = new QVBoxLayout;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::NoButton);
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m_progress_box->setLayout(m_progress_layout);
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m_main_layout->addWidget(m_progress_box);
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m_main_layout->addWidget(m_button_box);
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setLayout(m_main_layout);
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}
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void ChunkedProgressDialog::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &ChunkedProgressDialog::reject);
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}
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void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
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@ -89,6 +92,21 @@ void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
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if (!client)
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return;
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if (Settings::Instance().GetNetPlayServer())
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Cancel);
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QPushButton* cancel_button = m_button_box->button(QDialogButtonBox::Cancel);
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cancel_button->setAutoDefault(false);
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cancel_button->setDefault(false);
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}
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else
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Close);
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QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close);
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close_button->setAutoDefault(false);
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close_button->setDefault(false);
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}
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for (const auto* player : client->GetPlayers())
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{
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if (std::find(players.begin(), players.end(), player->pid) == players.end())
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@ -121,3 +139,13 @@ void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
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QString::fromStdString(StringFromFormat("%.2f", total))));
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m_progress_bars[pid]->setValue(prog);
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}
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void ChunkedProgressDialog::reject()
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{
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameStart();
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QDialog::reject();
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}
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@ -12,6 +12,7 @@
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#include "Common/CommonTypes.h"
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class QDialogButtonBox;
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class QGroupBox;
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class QLabel;
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class QProgressBar;
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@ -27,6 +28,8 @@ public:
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void show(const QString& title, u64 data_size, const std::vector<int>& players);
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void SetProgress(int pid, u64 progress);
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void reject() override;
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private:
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void CreateWidgets();
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void ConnectWidgets();
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@ -38,4 +41,5 @@ private:
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QGroupBox* m_progress_box;
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QVBoxLayout* m_progress_layout;
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QVBoxLayout* m_main_layout;
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QDialogButtonBox* m_button_box;
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};
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@ -1096,7 +1096,7 @@ void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u6
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{
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QueueOnObject(this, [this, title, data_size, players] {
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if (m_chunked_progress_dialog->isVisible())
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m_chunked_progress_dialog->close();
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m_chunked_progress_dialog->done(QDialog::Accepted);
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m_chunked_progress_dialog->show(QString::fromStdString(title), data_size, players);
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});
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@ -1104,7 +1104,7 @@ void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u6
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void NetPlayDialog::HideChunkedProgressDialog()
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{
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QueueOnObject(this, [this] { m_chunked_progress_dialog->close(); });
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QueueOnObject(this, [this] { m_chunked_progress_dialog->done(QDialog::Accepted); });
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}
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void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
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