GCMemcard: Rename Directory variables to match our naming conventions.
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15f89d3e6f
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17208f4c89
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@ -173,7 +173,7 @@ GCMemcard::GCMemcard(const std::string& filename, bool forceCreation, bool shift
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// the backup should be copied?
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// }
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//
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// if (BE16(dir_backup.UpdateCounter) > BE16(dir.UpdateCounter)) //check if the backup is newer
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// if (BE16(dir_backup.m_update_counter) > BE16(dir.m_update_counter)) //check if the backup is newer
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// {
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// dir = dir_backup;
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// bat = bat_backup; // needed?
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@ -209,7 +209,7 @@ GCMemcard::GCMemcard(const std::string& filename, bool forceCreation, bool shift
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void GCMemcard::InitDirBatPointers()
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{
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if (BE16(dir.UpdateCounter) > (BE16(dir_backup.UpdateCounter)))
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if (BE16(dir.m_update_counter) > (BE16(dir_backup.m_update_counter)))
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{
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CurrentDir = &dir;
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PreviousDir = &dir_backup;
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@ -287,11 +287,11 @@ u32 GCMemcard::TestChecksums() const
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results |= 1;
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calc_checksumsBE((u16*)&dir, 0xFFE, &csum, &csum_inv);
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if ((dir.Checksum != csum) || (dir.Checksum_Inv != csum_inv))
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if ((dir.m_checksum != csum) || (dir.m_checksum_inv != csum_inv))
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results |= 2;
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calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum, &csum_inv);
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if ((dir_backup.Checksum != csum) || (dir_backup.Checksum_Inv != csum_inv))
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if ((dir_backup.m_checksum != csum) || (dir_backup.m_checksum_inv != csum_inv))
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results |= 4;
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calc_checksumsBE((u16*)(((u8*)&bat) + 4), 0xFFE, &csum, &csum_inv);
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@ -311,8 +311,8 @@ bool GCMemcard::FixChecksums()
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return false;
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calc_checksumsBE((u16*)&hdr, 0xFE, &hdr.m_checksum, &hdr.m_checksum_inv);
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calc_checksumsBE((u16*)&dir, 0xFFE, &dir.Checksum, &dir.Checksum_Inv);
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calc_checksumsBE((u16*)&dir_backup, 0xFFE, &dir_backup.Checksum, &dir_backup.Checksum_Inv);
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calc_checksumsBE((u16*)&dir, 0xFFE, &dir.m_checksum, &dir.m_checksum_inv);
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calc_checksumsBE((u16*)&dir_backup, 0xFFE, &dir_backup.m_checksum, &dir_backup.m_checksum_inv);
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calc_checksumsBE((u16*)&bat + 2, 0xFFE, &bat.Checksum, &bat.Checksum_Inv);
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calc_checksumsBE((u16*)&bat_backup + 2, 0xFFE, &bat_backup.Checksum, &bat_backup.Checksum_Inv);
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@ -327,7 +327,7 @@ u8 GCMemcard::GetNumFiles() const
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u8 j = 0;
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for (int i = 0; i < DIRLEN; i++)
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{
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if (BE32(CurrentDir->Dir[i].m_gamecode) != 0xFFFFFFFF)
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if (BE32(CurrentDir->m_dir_entries[i].m_gamecode) != 0xFFFFFFFF)
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j++;
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}
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return j;
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@ -340,7 +340,7 @@ u8 GCMemcard::GetFileIndex(u8 fileNumber) const
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u8 j = 0;
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for (u8 i = 0; i < DIRLEN; i++)
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{
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if (BE32(CurrentDir->Dir[i].m_gamecode) != 0xFFFFFFFF)
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if (BE32(CurrentDir->m_dir_entries[i].m_gamecode) != 0xFFFFFFFF)
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{
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if (j == fileNumber)
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{
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@ -369,8 +369,8 @@ u8 GCMemcard::TitlePresent(const DEntry& d) const
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u8 i = 0;
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while (i < DIRLEN)
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{
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if ((BE32(CurrentDir->Dir[i].m_gamecode) == BE32(d.m_gamecode)) &&
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(!memcmp(CurrentDir->Dir[i].m_filename, d.m_filename, 32)))
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if ((BE32(CurrentDir->m_dir_entries[i].m_gamecode) == BE32(d.m_gamecode)) &&
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(!memcmp(CurrentDir->m_dir_entries[i].m_filename, d.m_filename, 32)))
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{
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break;
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}
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@ -381,10 +381,10 @@ u8 GCMemcard::TitlePresent(const DEntry& d) const
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bool GCMemcard::GCI_FileName(u8 index, std::string& filename) const
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{
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if (!m_valid || index >= DIRLEN || (BE32(CurrentDir->Dir[index].m_gamecode) == 0xFFFFFFFF))
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if (!m_valid || index >= DIRLEN || (BE32(CurrentDir->m_dir_entries[index].m_gamecode) == 0xFFFFFFFF))
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return false;
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filename = CurrentDir->Dir[index].GCI_FileName();
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filename = CurrentDir->m_dir_entries[index].GCI_FileName();
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return true;
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}
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@ -396,7 +396,7 @@ std::string GCMemcard::DEntry_GameCode(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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return std::string((const char*)CurrentDir->Dir[index].m_gamecode, 4);
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return std::string((const char*)CurrentDir->m_dir_entries[index].m_gamecode, 4);
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}
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std::string GCMemcard::DEntry_Makercode(u8 index) const
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@ -404,7 +404,7 @@ std::string GCMemcard::DEntry_Makercode(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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return std::string((const char*)CurrentDir->Dir[index].m_makercode, 2);
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return std::string((const char*)CurrentDir->m_dir_entries[index].m_makercode, 2);
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}
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std::string GCMemcard::DEntry_BIFlags(u8 index) const
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@ -413,7 +413,7 @@ std::string GCMemcard::DEntry_BIFlags(u8 index) const
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return "";
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std::string flags;
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int x = CurrentDir->Dir[index].m_banner_and_icon_flags;
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int x = CurrentDir->m_dir_entries[index].m_banner_and_icon_flags;
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for (int i = 0; i < 8; i++)
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{
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flags.push_back((x & 0x80) ? '1' : '0');
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@ -427,7 +427,7 @@ std::string GCMemcard::DEntry_FileName(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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return std::string((const char*)CurrentDir->Dir[index].m_filename, DENTRY_STRLEN);
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return std::string((const char*)CurrentDir->m_dir_entries[index].m_filename, DENTRY_STRLEN);
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}
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u32 GCMemcard::DEntry_ModTime(u8 index) const
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@ -435,7 +435,7 @@ u32 GCMemcard::DEntry_ModTime(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFFFFFFFF;
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return BE32(CurrentDir->Dir[index].m_modification_time);
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return BE32(CurrentDir->m_dir_entries[index].m_modification_time);
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}
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u32 GCMemcard::DEntry_ImageOffset(u8 index) const
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@ -443,7 +443,7 @@ u32 GCMemcard::DEntry_ImageOffset(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFFFFFFFF;
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return BE32(CurrentDir->Dir[index].m_image_offset);
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return BE32(CurrentDir->m_dir_entries[index].m_image_offset);
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}
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std::string GCMemcard::DEntry_IconFmt(u8 index) const
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@ -451,12 +451,12 @@ std::string GCMemcard::DEntry_IconFmt(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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int x = CurrentDir->Dir[index].m_icon_format[0];
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int x = CurrentDir->m_dir_entries[index].m_icon_format[0];
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std::string format;
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for (int i = 0; i < 16; i++)
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{
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if (i == 8)
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x = CurrentDir->Dir[index].m_icon_format[1];
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x = CurrentDir->m_dir_entries[index].m_icon_format[1];
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format.push_back((x & 0x80) ? '1' : '0');
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x = x << 1;
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}
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@ -468,12 +468,12 @@ std::string GCMemcard::DEntry_AnimSpeed(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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int x = CurrentDir->Dir[index].m_animation_speed[0];
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int x = CurrentDir->m_dir_entries[index].m_animation_speed[0];
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std::string speed;
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for (int i = 0; i < 16; i++)
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{
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if (i == 8)
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x = CurrentDir->Dir[index].m_animation_speed[1];
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x = CurrentDir->m_dir_entries[index].m_animation_speed[1];
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speed.push_back((x & 0x80) ? '1' : '0');
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x = x << 1;
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}
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@ -485,7 +485,7 @@ std::string GCMemcard::DEntry_Permissions(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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u8 Permissions = CurrentDir->Dir[index].m_file_permissions;
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u8 Permissions = CurrentDir->m_dir_entries[index].m_file_permissions;
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std::string permissionsString;
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permissionsString.push_back((Permissions & 16) ? 'x' : 'M');
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permissionsString.push_back((Permissions & 8) ? 'x' : 'C');
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@ -498,7 +498,7 @@ u8 GCMemcard::DEntry_CopyCounter(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFF;
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return CurrentDir->Dir[index].m_copy_counter;
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return CurrentDir->m_dir_entries[index].m_copy_counter;
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}
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u16 GCMemcard::DEntry_FirstBlock(u8 index) const
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@ -506,7 +506,7 @@ u16 GCMemcard::DEntry_FirstBlock(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFFFF;
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u16 block = BE16(CurrentDir->Dir[index].m_first_block);
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u16 block = BE16(CurrentDir->m_dir_entries[index].m_first_block);
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if (block > (u16)maxBlock)
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return 0xFFFF;
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return block;
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@ -517,7 +517,7 @@ u16 GCMemcard::DEntry_BlockCount(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFFFF;
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u16 blocks = BE16(CurrentDir->Dir[index].m_block_count);
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u16 blocks = BE16(CurrentDir->m_dir_entries[index].m_block_count);
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if (blocks > (u16)maxBlock)
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return 0xFFFF;
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return blocks;
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@ -528,7 +528,7 @@ u32 GCMemcard::DEntry_CommentsAddress(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFFFF;
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return BE32(CurrentDir->Dir[index].m_comments_address);
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return BE32(CurrentDir->m_dir_entries[index].m_comments_address);
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}
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std::string GCMemcard::GetSaveComment1(u8 index) const
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@ -536,8 +536,8 @@ std::string GCMemcard::GetSaveComment1(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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u32 Comment1 = BE32(CurrentDir->Dir[index].m_comments_address);
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u32 DataBlock = BE16(CurrentDir->Dir[index].m_first_block) - MC_FST_BLOCKS;
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u32 Comment1 = BE32(CurrentDir->m_dir_entries[index].m_comments_address);
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u32 DataBlock = BE16(CurrentDir->m_dir_entries[index].m_first_block) - MC_FST_BLOCKS;
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if ((DataBlock > maxBlock) || (Comment1 == 0xFFFFFFFF))
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{
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return "";
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@ -550,9 +550,9 @@ std::string GCMemcard::GetSaveComment2(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return "";
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u32 Comment1 = BE32(CurrentDir->Dir[index].m_comments_address);
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u32 Comment1 = BE32(CurrentDir->m_dir_entries[index].m_comments_address);
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u32 Comment2 = Comment1 + DENTRY_STRLEN;
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u32 DataBlock = BE16(CurrentDir->Dir[index].m_first_block) - MC_FST_BLOCKS;
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u32 DataBlock = BE16(CurrentDir->m_dir_entries[index].m_first_block) - MC_FST_BLOCKS;
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if ((DataBlock > maxBlock) || (Comment1 == 0xFFFFFFFF))
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{
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return "";
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@ -565,7 +565,7 @@ bool GCMemcard::GetDEntry(u8 index, DEntry& dest) const
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if (!m_valid || index >= DIRLEN)
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return false;
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dest = CurrentDir->Dir[index];
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dest = CurrentDir->m_dir_entries[index];
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return true;
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}
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@ -673,15 +673,15 @@ u32 GCMemcard::ImportFile(const DEntry& direntry, std::vector<GCMBlock>& saveBlo
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// find first free dir entry
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for (int i = 0; i < DIRLEN; i++)
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{
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if (BE32(UpdatedDir.Dir[i].m_gamecode) == 0xFFFFFFFF)
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if (BE32(UpdatedDir.m_dir_entries[i].m_gamecode) == 0xFFFFFFFF)
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{
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UpdatedDir.Dir[i] = direntry;
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*(u16*)&UpdatedDir.Dir[i].m_first_block = BE16(firstBlock);
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UpdatedDir.Dir[i].m_copy_counter = UpdatedDir.Dir[i].m_copy_counter + 1;
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UpdatedDir.m_dir_entries[i] = direntry;
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*(u16*)&UpdatedDir.m_dir_entries[i].m_first_block = BE16(firstBlock);
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UpdatedDir.m_dir_entries[i].m_copy_counter = UpdatedDir.m_dir_entries[i].m_copy_counter + 1;
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break;
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}
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}
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UpdatedDir.UpdateCounter = BE16(BE16(UpdatedDir.UpdateCounter) + 1);
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UpdatedDir.m_update_counter = BE16(BE16(UpdatedDir.m_update_counter) + 1);
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*PreviousDir = UpdatedDir;
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if (PreviousDir == &dir)
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{
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@ -742,8 +742,8 @@ u32 GCMemcard::RemoveFile(u8 index) // index in the directory array
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if (index >= DIRLEN)
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return DELETE_FAIL;
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u16 startingblock = BE16(CurrentDir->Dir[index].m_first_block);
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u16 numberofblocks = BE16(CurrentDir->Dir[index].m_block_count);
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u16 startingblock = BE16(CurrentDir->m_dir_entries[index].m_first_block);
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u16 numberofblocks = BE16(CurrentDir->m_dir_entries[index].m_block_count);
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BlockAlloc UpdatedBat = *CurrentBat;
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if (!UpdatedBat.ClearBlocks(startingblock, numberofblocks))
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@ -765,11 +765,11 @@ u32 GCMemcard::RemoveFile(u8 index) // index in the directory array
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/*
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// TODO: determine when this is used, even on the same memory card I have seen
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// both update to broken file, and not updated
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*(u32*)&UpdatedDir.Dir[index].m_gamecode = 0;
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*(u16*)&UpdatedDir.Dir[index].m_makercode = 0;
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memset(UpdatedDir.Dir[index].m_filename, 0, 0x20);
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strcpy((char*)UpdatedDir.Dir[index].m_filename, "Broken File000");
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*(u16*)&UpdatedDir.UpdateCounter = BE16(BE16(UpdatedDir.UpdateCounter) + 1);
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*(u32*)&UpdatedDir.m_dir_entries[index].m_gamecode = 0;
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*(u16*)&UpdatedDir.m_dir_entries[index].m_makercode = 0;
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memset(UpdatedDir.m_dir_entries[index].m_filename, 0, 0x20);
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strcpy((char*)UpdatedDir.m_dir_entries[index].m_filename, "Broken File000");
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*(u16*)&UpdatedDir.m_update_counter = BE16(BE16(UpdatedDir.m_update_counter) + 1);
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*PreviousDir = UpdatedDir;
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if (PreviousDir == &dir )
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@ -783,8 +783,8 @@ u32 GCMemcard::RemoveFile(u8 index) // index in the directory array
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PreviousDir = &dir;
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}
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*/
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memset(&(UpdatedDir.Dir[index]), 0xFF, DENTRY_SIZE);
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UpdatedDir.UpdateCounter = BE16(BE16(UpdatedDir.UpdateCounter) + 1);
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memset(&(UpdatedDir.m_dir_entries[index]), 0xFF, DENTRY_SIZE);
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UpdatedDir.m_update_counter = BE16(BE16(UpdatedDir.m_update_counter) + 1);
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*PreviousDir = UpdatedDir;
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if (PreviousDir == &dir)
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{
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@ -1059,7 +1059,7 @@ bool GCMemcard::ReadBannerRGBA8(u8 index, u32* buffer) const
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if (!m_valid || index >= DIRLEN)
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return false;
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int flags = CurrentDir->Dir[index].m_banner_and_icon_flags;
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int flags = CurrentDir->m_dir_entries[index].m_banner_and_icon_flags;
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// Timesplitters 2 is the only game that I see this in
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// May be a hack
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if (flags == 0xFB)
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@ -1070,8 +1070,8 @@ bool GCMemcard::ReadBannerRGBA8(u8 index, u32* buffer) const
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if (bnrFormat == 0)
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return false;
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u32 DataOffset = BE32(CurrentDir->Dir[index].m_image_offset);
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u32 DataBlock = BE16(CurrentDir->Dir[index].m_first_block) - MC_FST_BLOCKS;
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u32 DataOffset = BE32(CurrentDir->m_dir_entries[index].m_image_offset);
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u32 DataBlock = BE16(CurrentDir->m_dir_entries[index].m_first_block) - MC_FST_BLOCKS;
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if ((DataBlock > maxBlock) || (DataOffset == 0xFFFFFFFF))
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{
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@ -1105,10 +1105,10 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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// Sonic Heroes it the only game I have seen that tries to use a CI8 and RGB5A3 icon
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// int fmtCheck = 0;
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int formats = BE16(CurrentDir->Dir[index].m_icon_format);
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int fdelays = BE16(CurrentDir->Dir[index].m_animation_speed);
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int formats = BE16(CurrentDir->m_dir_entries[index].m_icon_format);
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int fdelays = BE16(CurrentDir->m_dir_entries[index].m_animation_speed);
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int flags = CurrentDir->Dir[index].m_banner_and_icon_flags;
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int flags = CurrentDir->m_dir_entries[index].m_banner_and_icon_flags;
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// Timesplitters 2 and 3 is the only game that I see this in
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// May be a hack
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// if (flags == 0xFB) flags = ~flags;
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@ -1117,8 +1117,8 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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int bnrFormat = (flags & 3);
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u32 DataOffset = BE32(CurrentDir->Dir[index].m_image_offset);
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u32 DataBlock = BE16(CurrentDir->Dir[index].m_first_block) - MC_FST_BLOCKS;
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u32 DataOffset = BE32(CurrentDir->m_dir_entries[index].m_image_offset);
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u32 DataBlock = BE16(CurrentDir->m_dir_entries[index].m_first_block) - MC_FST_BLOCKS;
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if ((DataBlock > maxBlock) || (DataOffset == 0xFFFFFFFF))
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{
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@ -218,24 +218,24 @@ static_assert(sizeof(DEntry) == DENTRY_SIZE);
|
|||
|
||||
struct Directory
|
||||
{
|
||||
DEntry Dir[DIRLEN]; // 0x0000 Directory Entries (max 127)
|
||||
u8 Padding[0x3a];
|
||||
u16 UpdateCounter; // 0x1ffa 2 Update Counter
|
||||
u16 Checksum; // 0x1ffc 2 Additive Checksum
|
||||
u16 Checksum_Inv; // 0x1ffe 2 Inverse Checksum
|
||||
DEntry m_dir_entries[DIRLEN]; // 0x0000 Directory Entries (max 127)
|
||||
u8 m_padding[0x3a];
|
||||
u16 m_update_counter; // 0x1ffa 2 Update Counter
|
||||
u16 m_checksum; // 0x1ffc 2 Additive Checksum
|
||||
u16 m_checksum_inv; // 0x1ffe 2 Inverse Checksum
|
||||
Directory()
|
||||
{
|
||||
memset(this, 0xFF, BLOCK_SIZE);
|
||||
UpdateCounter = 0;
|
||||
Checksum = BE16(0xF003);
|
||||
Checksum_Inv = 0;
|
||||
m_update_counter = 0;
|
||||
m_checksum = BE16(0xF003);
|
||||
m_checksum_inv = 0;
|
||||
}
|
||||
void Replace(DEntry d, int idx)
|
||||
{
|
||||
Dir[idx] = d;
|
||||
m_dir_entries[idx] = d;
|
||||
fixChecksums();
|
||||
}
|
||||
void fixChecksums() { calc_checksumsBE((u16*)this, 0xFFE, &Checksum, &Checksum_Inv); }
|
||||
void fixChecksums() { calc_checksumsBE((u16*)this, 0xFFE, &m_checksum, &m_checksum_inv); }
|
||||
};
|
||||
static_assert(sizeof(Directory) == BLOCK_SIZE);
|
||||
|
||||
|
|
|
@ -429,16 +429,16 @@ inline void GCMemcardDirectory::SyncSaves()
|
|||
{
|
||||
Directory* current = &m_dir2;
|
||||
|
||||
if (BE16(m_dir1.UpdateCounter) > BE16(m_dir2.UpdateCounter))
|
||||
if (BE16(m_dir1.m_update_counter) > BE16(m_dir2.m_update_counter))
|
||||
{
|
||||
current = &m_dir1;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < DIRLEN; ++i)
|
||||
{
|
||||
if (BE32(current->Dir[i].m_gamecode) != 0xFFFFFFFF)
|
||||
if (BE32(current->m_dir_entries[i].m_gamecode) != 0xFFFFFFFF)
|
||||
{
|
||||
INFO_LOG(EXPANSIONINTERFACE, "Syncing save 0x%x", *(u32*)&(current->Dir[i].m_gamecode));
|
||||
INFO_LOG(EXPANSIONINTERFACE, "Syncing save 0x%x", *(u32*)&(current->m_dir_entries[i].m_gamecode));
|
||||
bool added = false;
|
||||
while (i >= m_saves.size())
|
||||
{
|
||||
|
@ -447,20 +447,20 @@ inline void GCMemcardDirectory::SyncSaves()
|
|||
added = true;
|
||||
}
|
||||
|
||||
if (added || memcmp((u8*)&(m_saves[i].m_gci_header), (u8*)&(current->Dir[i]), DENTRY_SIZE))
|
||||
if (added || memcmp((u8*)&(m_saves[i].m_gci_header), (u8*)&(current->m_dir_entries[i]), DENTRY_SIZE))
|
||||
{
|
||||
m_saves[i].m_dirty = true;
|
||||
u32 gamecode = BE32(m_saves[i].m_gci_header.m_gamecode);
|
||||
u32 new_gamecode = BE32(current->Dir[i].m_gamecode);
|
||||
u32 new_gamecode = BE32(current->m_dir_entries[i].m_gamecode);
|
||||
u32 old_start = BE16(m_saves[i].m_gci_header.m_first_block);
|
||||
u32 new_start = BE16(current->Dir[i].m_first_block);
|
||||
u32 new_start = BE16(current->m_dir_entries[i].m_first_block);
|
||||
|
||||
if ((gamecode != 0xFFFFFFFF) && (gamecode != new_gamecode))
|
||||
{
|
||||
PanicAlertT("Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x",
|
||||
BE32(m_saves[i].m_gci_header.m_gamecode), BE32(current->Dir[i].m_gamecode));
|
||||
BE32(m_saves[i].m_gci_header.m_gamecode), BE32(current->m_dir_entries[i].m_gamecode));
|
||||
}
|
||||
memcpy((u8*)&(m_saves[i].m_gci_header), (u8*)&(current->Dir[i]), DENTRY_SIZE);
|
||||
memcpy((u8*)&(m_saves[i].m_gci_header), (u8*)&(current->m_dir_entries[i]), DENTRY_SIZE);
|
||||
if (old_start != new_start)
|
||||
{
|
||||
INFO_LOG(EXPANSIONINTERFACE, "Save moved from 0x%x to 0x%x", old_start, new_start);
|
||||
|
|
Loading…
Reference in New Issue