Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
This commit is contained in:
parent
d27036eb77
commit
8842a0f402
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@ -30,6 +30,8 @@ public class GameFile
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public native String getGameId();
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public native String getGameTdbId();
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public native int getDiscNumber();
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public native int getRevision();
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@ -43,7 +45,7 @@ public class GameFile
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public String getCoverPath()
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{
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return Environment.getExternalStorageDirectory().getPath() +
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"/dolphin-emu/Cache/GameCovers/" + getGameId() + ".png";
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"/dolphin-emu/Cache/GameCovers/" + getGameTdbId() + ".png";
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}
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public String getCustomCoverPath()
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@ -12,10 +12,7 @@ public final class CoverHelper
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public static String buildGameTDBUrl(GameFile game, String region)
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{
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String gameId = game.getGameId();
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if (game.getPlatform() == 2) // WiiWare
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gameId = gameId.substring(0, 4);
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return String.format(baseUrl, region, gameId);
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return String.format(baseUrl, region, game.getGameTdbId());
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}
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public static String getRegion(GameFile game)
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@ -77,4 +74,4 @@ public final class CoverHelper
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// Do nothing
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}
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}
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}
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}
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@ -123,6 +123,12 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameI
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return ToJString(env, GetRef(env, obj)->GetGameID());
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameTdbId(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetGameTDBID());
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDiscNumber(JNIEnv* env,
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jobject obj)
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{
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@ -680,7 +680,7 @@ void SConfig::LoadJitDebugSettings(IniFile& ini)
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void SConfig::ResetRunningGameMetadata()
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{
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SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
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SetRunningGameMetadata("00000000", "", 0, 0);
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}
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void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
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@ -688,14 +688,14 @@ void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
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{
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if (partition == volume.GetGamePartition())
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{
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SetRunningGameMetadata(volume.GetGameID(), volume.GetTitleID().value_or(0),
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volume.GetRevision().value_or(0), Core::TitleDatabase::TitleType::Other);
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SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
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volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0));
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}
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else
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{
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SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
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volume.GetRevision(partition).value_or(0),
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Core::TitleDatabase::TitleType::Other);
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SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
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volume.GetTitleID(partition).value_or(0),
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volume.GetRevision(partition).value_or(0));
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}
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}
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@ -710,16 +710,18 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
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{
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// If not launching a disc game, just read everything from the TMD.
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SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion(),
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Core::TitleDatabase::TitleType::Channel);
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const std::string game_id = tmd.GetGameID();
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SetRunningGameMetadata(game_id, game_id, tmd_title_id, tmd.GetTitleVersion());
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}
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}
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void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
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Core::TitleDatabase::TitleType type)
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void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
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u64 title_id, u16 revision)
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{
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const bool was_changed = m_game_id != game_id || m_title_id != title_id || m_revision != revision;
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const bool was_changed = m_game_id != game_id || m_gametdb_id != gametdb_id ||
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m_title_id != title_id || m_revision != revision;
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m_game_id = game_id;
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m_gametdb_id = gametdb_id;
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m_title_id = title_id;
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m_revision = revision;
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@ -747,7 +749,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
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}
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const Core::TitleDatabase title_database;
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m_title_description = title_database.Describe(m_game_id, type);
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m_title_description = title_database.Describe(m_gametdb_id);
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NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
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Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
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@ -367,12 +367,13 @@ private:
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void LoadAutoUpdateSettings(IniFile& ini);
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void LoadJitDebugSettings(IniFile& ini);
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void SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
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Core::TitleDatabase::TitleType type);
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void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
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u64 title_id, u16 revision);
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static SConfig* m_Instance;
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std::string m_game_id;
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std::string m_gametdb_id;
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std::string m_title_description;
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u64 m_title_id;
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u16 m_revision;
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@ -16,21 +16,9 @@
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namespace Gecko
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{
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std::vector<GeckoCode> DownloadCodes(std::string gameid, bool* succeeded)
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std::vector<GeckoCode> DownloadCodes(std::string gametdb_id, bool* succeeded)
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{
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switch (gameid[0])
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{
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case 'R':
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case 'S':
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case 'G':
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break;
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default:
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// All channels (WiiWare, VirtualConsole, etc) are identified by their first four characters
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gameid = gameid.substr(0, 4);
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break;
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}
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std::string endpoint{"https://www.geckocodes.org/txt.php?txt=" + gameid};
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std::string endpoint{"https://www.geckocodes.org/txt.php?txt=" + gametdb_id};
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Common::HttpRequest http;
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// Circumvent high-tech DDOS protection
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@ -13,6 +13,6 @@ class IniFile;
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namespace Gecko
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{
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std::vector<GeckoCode> LoadCodes(const IniFile& globalIni, const IniFile& localIni);
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std::vector<GeckoCode> DownloadCodes(std::string gameid, bool* succeeded);
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std::vector<GeckoCode> DownloadCodes(std::string gametdb_id, bool* succeeded);
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void SaveCodes(IniFile& inifile, const std::vector<GeckoCode>& gcodes);
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}
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@ -323,6 +323,20 @@ std::string TMDReader::GetGameID() const
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return StringFromFormat("%016" PRIx64, GetTitleId());
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}
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std::string TMDReader::GetGameTDBID() const
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{
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const u8* begin = m_bytes.data() + offsetof(TMDHeader, title_id) + 4;
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const u8* end = begin + 4;
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const bool all_printable =
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std::all_of(begin, end, [](char c) { return std::isprint(c, std::locale::classic()); });
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if (all_printable)
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return std::string(begin, end);
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return StringFromFormat("%016" PRIx64, GetTitleId());
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}
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u16 TMDReader::GetNumContents() const
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{
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return Common::swap16(m_bytes.data() + offsetof(TMDHeader, num_contents));
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@ -205,9 +205,15 @@ public:
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// Constructs a 6-character game ID in the format typically used by Dolphin.
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// If the 6-character game ID would contain unprintable characters,
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// the title ID converted to hexadecimal is returned instead.
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// the title ID converted to 16 hexadecimal digits is returned instead.
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std::string GetGameID() const;
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// Constructs a 4-character game ID in the format typically used by GameTDB.
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// If the 4-character game ID would contain unprintable characters,
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// the title ID converted to 16 hexadecimal digits is returned instead
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// (a format which GameTDB does not actually use).
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std::string GetGameTDBID() const;
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u16 GetNumContents() const;
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bool GetContent(u16 index, Content* content) const;
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std::vector<Content> GetContents() const;
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@ -167,12 +167,10 @@ TitleDatabase::TitleDatabase()
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TitleDatabase::~TitleDatabase() = default;
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const std::string& TitleDatabase::GetTitleName(const std::string& game_id, TitleType type) const
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const std::string& TitleDatabase::GetTitleName(const std::string& gametdb_id) const
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{
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const auto& map = IsWiiTitle(game_id) ? m_wii_title_map : m_gc_title_map;
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const std::string key =
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type == TitleType::Channel && game_id.length() == 6 ? game_id.substr(0, 4) : game_id;
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const auto iterator = map.find(key);
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const auto& map = IsWiiTitle(gametdb_id) ? m_wii_title_map : m_gc_title_map;
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const auto iterator = map.find(gametdb_id);
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return iterator != map.end() ? iterator->second : EMPTY_STRING;
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}
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@ -181,14 +179,14 @@ const std::string& TitleDatabase::GetChannelName(u64 title_id) const
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const std::string id{
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{static_cast<char>((title_id >> 24) & 0xff), static_cast<char>((title_id >> 16) & 0xff),
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static_cast<char>((title_id >> 8) & 0xff), static_cast<char>(title_id & 0xff)}};
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return GetTitleName(id, TitleType::Channel);
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return GetTitleName(id);
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}
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std::string TitleDatabase::Describe(const std::string& game_id, TitleType type) const
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std::string TitleDatabase::Describe(const std::string& gametdb_id) const
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{
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const std::string& title_name = GetTitleName(game_id, type);
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const std::string& title_name = GetTitleName(gametdb_id);
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if (title_name.empty())
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return game_id;
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return StringFromFormat("%s (%s)", title_name.c_str(), game_id.c_str());
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return gametdb_id;
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return StringFromFormat("%s (%s)", title_name.c_str(), gametdb_id.c_str());
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}
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} // namespace Core
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@ -18,21 +18,15 @@ public:
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TitleDatabase();
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~TitleDatabase();
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enum class TitleType
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{
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Channel,
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Other,
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};
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// Get a user friendly title name for a game ID.
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// Get a user friendly title name for a GameTDB ID.
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// This falls back to returning an empty string if none could be found.
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const std::string& GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
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const std::string& GetTitleName(const std::string& gametdb_id) const;
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// Same as above, but takes a title ID instead of a game ID, and can only find names of channels.
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// Same as above, but takes a title ID instead of a GameTDB ID, and only works for channels.
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const std::string& GetChannelName(u64 title_id) const;
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// Get a description for a game ID (title name if available + game ID).
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std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
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// Get a description for a GameTDB ID (title name if available + GameTDB ID).
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std::string Describe(const std::string& gametdb_id) const;
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private:
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std::unordered_map<std::string, std::string> m_wii_title_map;
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@ -76,6 +76,7 @@ public:
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return offset;
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}
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virtual std::string GetGameID(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::string GetMakerID(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::string GetInternalName(const Partition& partition = PARTITION_NONE) const = 0;
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@ -72,6 +72,17 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
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return DecodeString(id);
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}
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std::string VolumeGC::GetGameTDBID(const Partition& partition) const
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{
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const std::string game_id = GetGameID(partition);
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// Don't return an ID for Datel discs that are using the game ID of NHL Hitz 2002
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if (game_id == "GNHE5d" && !GetBootDOLOffset(*this, partition).has_value())
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return "";
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return game_id;
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}
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Region VolumeGC::GetRegion() const
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{
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const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
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@ -34,6 +34,7 @@ public:
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const Partition& partition = PARTITION_NONE) const override;
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const FileSystem* GetFileSystem(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
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std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const override;
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std::string GetInternalName(const Partition& partition = PARTITION_NONE) const override;
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@ -105,6 +105,11 @@ std::string VolumeWAD::GetGameID(const Partition& partition) const
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return m_tmd.GetGameID();
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}
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std::string VolumeWAD::GetGameTDBID(const Partition& partition) const
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{
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return m_tmd.GetGameTDBID();
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}
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std::string VolumeWAD::GetMakerID(const Partition& partition) const
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{
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char temp[2];
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std::optional<u64> GetTitleID(const Partition& partition = PARTITION_NONE) const override;
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const IOS::ES::TMDReader& GetTMD(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
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std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const override;
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std::string GetInternalName(const Partition& partition = PARTITION_NONE) const override
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@ -278,6 +278,11 @@ std::string VolumeWii::GetGameID(const Partition& partition) const
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return DecodeString(id);
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}
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std::string VolumeWii::GetGameTDBID(const Partition& partition) const
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{
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return GetGameID(partition);
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}
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Region VolumeWii::GetRegion() const
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{
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const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000);
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u64 partition_data_offset);
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u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const override;
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std::string GetGameID(const Partition& partition) const override;
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std::string GetGameTDBID(const Partition& partition) const override;
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std::string GetMakerID(const Partition& partition) const override;
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std::optional<u16> GetRevision(const Partition& partition) const override;
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std::string GetInternalName(const Partition& partition) const override;
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#include "UICommon/GameFile.h"
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GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
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m_restart_required(restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
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m_game_revision(game.GetRevision()), m_restart_required(restart_required)
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{
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CreateWidgets();
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ConnectWidgets();
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{
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bool success;
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std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_game_id, &success);
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std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_gametdb_id, &success);
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if (!success)
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{
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@ -48,6 +48,7 @@ private:
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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std::string m_gametdb_id;
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u16 m_game_revision;
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CheatWarningWidget* m_warning;
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@ -132,6 +132,7 @@ GameFile::GameFile(const std::string& path)
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m_internal_name = volume->GetInternalName();
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m_game_id = volume->GetGameID();
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m_gametdb_id = volume->GetGameTDBID();
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m_title_id = volume->GetTitleID().value_or(0);
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m_maker_id = volume->GetMakerID();
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m_revision = volume->GetRevision().value_or(0);
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@ -198,9 +199,8 @@ void GameFile::DownloadDefaultCover()
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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// If covers have already been downloaded, abort
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if (File::Exists(cover_path + m_game_id + ".png") ||
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File::Exists(cover_path + m_game_id.substr(0, 4) + ".png"))
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// If the cover has already been downloaded, abort
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if (File::Exists(cover_path + m_gametdb_id + ".png"))
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return;
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Common::HttpRequest request;
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@ -249,22 +249,13 @@ void GameFile::DownloadDefaultCover()
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break;
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}
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|
||||
auto response = request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_game_id.c_str()));
|
||||
auto response =
|
||||
request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_gametdb_id.c_str()));
|
||||
|
||||
if (response)
|
||||
{
|
||||
File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
|
||||
cover_path + m_game_id + ".png");
|
||||
return;
|
||||
}
|
||||
|
||||
response =
|
||||
request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_game_id.substr(0, 4).c_str()));
|
||||
|
||||
if (response)
|
||||
{
|
||||
File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
|
||||
cover_path + m_game_id.substr(0, 4) + ".png");
|
||||
cover_path + m_gametdb_id + ".png");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -277,10 +268,7 @@ bool GameFile::DefaultCoverChanged()
|
|||
|
||||
std::string contents;
|
||||
|
||||
File::ReadFileToString(cover_path + m_game_id + ".png", contents);
|
||||
|
||||
if (contents.empty())
|
||||
File::ReadFileToString(cover_path + m_game_id.substr(0, 4).c_str() + ".png", contents);
|
||||
File::ReadFileToString(cover_path + m_gametdb_id + ".png", contents);
|
||||
|
||||
if (contents.empty())
|
||||
return false;
|
||||
|
@ -328,6 +316,7 @@ void GameFile::DoState(PointerWrap& p)
|
|||
p.Do(m_descriptions);
|
||||
p.Do(m_internal_name);
|
||||
p.Do(m_game_id);
|
||||
p.Do(m_gametdb_id);
|
||||
p.Do(m_title_id);
|
||||
p.Do(m_maker_id);
|
||||
|
||||
|
@ -433,10 +422,7 @@ void GameFile::CustomBannerCommit()
|
|||
|
||||
const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
|
||||
{
|
||||
const auto type = m_platform == DiscIO::Platform::WiiWAD ?
|
||||
Core::TitleDatabase::TitleType::Channel :
|
||||
Core::TitleDatabase::TitleType::Other;
|
||||
const std::string& custom_name = title_database.GetTitleName(m_game_id, type);
|
||||
const std::string& custom_name = title_database.GetTitleName(m_gametdb_id);
|
||||
return custom_name.empty() ? GetName() : custom_name;
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ public:
|
|||
std::vector<DiscIO::Language> GetLanguages() const;
|
||||
const std::string& GetInternalName() const { return m_internal_name; }
|
||||
const std::string& GetGameID() const { return m_game_id; }
|
||||
const std::string& GetGameTDBID() const { return m_gametdb_id; }
|
||||
u64 GetTitleID() const { return m_title_id; }
|
||||
const std::string& GetMakerID() const { return m_maker_id; }
|
||||
u16 GetRevision() const { return m_revision; }
|
||||
|
@ -120,6 +121,7 @@ private:
|
|||
std::map<DiscIO::Language, std::string> m_descriptions{};
|
||||
std::string m_internal_name{};
|
||||
std::string m_game_id{};
|
||||
std::string m_gametdb_id{};
|
||||
u64 m_title_id{};
|
||||
std::string m_maker_id{};
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
namespace UICommon
|
||||
{
|
||||
static constexpr u32 CACHE_REVISION = 14; // Last changed in PR 7441
|
||||
static constexpr u32 CACHE_REVISION = 15; // Last changed in PR 7816
|
||||
|
||||
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
|
||||
bool recursive_scan)
|
||||
|
|
Loading…
Reference in New Issue