CMake: Build Vulkan backend on macOS
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@ -293,6 +293,7 @@ PUBLIC
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videonull
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videoogl
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videosoftware
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videovulkan
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PRIVATE
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${LZO}
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@ -322,10 +323,6 @@ if(LIBUSB_FOUND)
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)
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endif()
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if(NOT APPLE)
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target_link_libraries(core PUBLIC videovulkan)
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endif()
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if(WIN32)
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target_sources(core PRIVATE
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HW/EXI/BBA-TAP/TAP_Win32.cpp
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@ -1,11 +1,9 @@
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add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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add_subdirectory(Vulkan)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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add_subdirectory(D3D)
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endif()
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if(NOT APPLE)
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add_subdirectory(Vulkan)
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endif()
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