Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
This commit is contained in:
commit
0fdb6f4267
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@ -29,6 +29,7 @@ public:
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bool IsValid() const;
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void SetCookies(const std::string& cookies);
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void UseIPv4();
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Response Fetch(const std::string& url, Method method, const Headers& headers, const u8* payload,
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size_t size);
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@ -62,6 +63,11 @@ void HttpRequest::SetCookies(const std::string& cookies)
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m_impl->SetCookies(cookies);
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}
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void HttpRequest::UseIPv4()
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{
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m_impl->UseIPv4();
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}
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HttpRequest::Response HttpRequest::Get(const std::string& url, const Headers& headers)
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{
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return m_impl->Fetch(url, Impl::Method::GET, headers, nullptr, 0);
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@ -136,6 +142,11 @@ void HttpRequest::Impl::SetCookies(const std::string& cookies)
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curl_easy_setopt(m_curl.get(), CURLOPT_COOKIE, cookies.c_str());
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}
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void HttpRequest::Impl::UseIPv4()
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{
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curl_easy_setopt(m_curl.get(), CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
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}
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static size_t CurlWriteCallback(char* data, size_t size, size_t nmemb, void* userdata)
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{
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auto* buffer = static_cast<std::vector<u8>*>(userdata);
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@ -32,6 +32,7 @@ public:
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using Headers = std::map<std::string, std::optional<std::string>>;
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void SetCookies(const std::string& cookies);
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void UseIPv4();
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Response Get(const std::string& url, const Headers& headers = {});
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Response Post(const std::string& url, const std::vector<u8>& payload,
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const Headers& headers = {});
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@ -1330,6 +1330,7 @@ void NetPlayClient::OnTraversalStateChanged()
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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}
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m_dialog->OnTraversalStateChanged(state);
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}
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// called from ---NETPLAY--- thread
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@ -47,6 +47,7 @@ public:
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virtual void OnConnectionLost() = 0;
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virtual void OnConnectionError(const std::string& message) = 0;
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
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virtual void OnSaveDataSyncFailure() = 0;
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virtual bool IsRecording() = 0;
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@ -807,8 +807,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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void NetPlayServer::OnTraversalStateChanged()
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{
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if (m_dialog && m_traversal_client->GetState() == TraversalClient::Failure)
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if (!m_dialog)
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return;
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const TraversalClient::State state = m_traversal_client->GetState();
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if (state == TraversalClient::Failure)
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
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m_dialog->OnTraversalStateChanged(state);
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}
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// called from ---GUI--- thread
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@ -8,6 +8,8 @@ set(CMAKE_AUTOMOC ON)
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add_executable(dolphin-emu
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AboutDialog.cpp
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CheatsManager.cpp
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DiscordHandler.cpp
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DiscordJoinRequestDialog.cpp
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FIFO/FIFOPlayerWindow.cpp
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FIFO/FIFOAnalyzer.cpp
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HotkeyScheduler.cpp
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@ -0,0 +1,98 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef USE_DISCORD_PRESENCE
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#include "DolphinQt/DiscordHandler.h"
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#include <iterator>
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#include <QApplication>
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#include "Common/Thread.h"
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#include "UICommon/DiscordPresence.h"
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#include "DolphinQt/DiscordJoinRequestDialog.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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DiscordHandler::DiscordHandler(QWidget* parent) : QObject{parent}, m_parent{parent}
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{
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connect(this, &DiscordHandler::JoinRequest, this, &DiscordHandler::ShowNewJoinRequest);
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}
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DiscordHandler::~DiscordHandler()
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{
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Stop();
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}
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void DiscordHandler::Start()
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{
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m_stop_requested.Set(false);
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m_thread = std::thread(&DiscordHandler::Run, this);
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}
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void DiscordHandler::Stop()
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{
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m_stop_requested.Set(true);
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if (m_thread.joinable())
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m_thread.join();
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}
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void DiscordHandler::DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar)
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{
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emit DiscordHandler::JoinRequest(id, discord_tag, avatar);
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}
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void DiscordHandler::DiscordJoin()
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{
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emit DiscordHandler::Join();
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}
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void DiscordHandler::ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
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const std::string& avatar)
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{
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std::lock_guard<std::mutex> lock(m_request_dialogs_mutex);
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m_request_dialogs.emplace_front(m_parent, id, discord_tag, avatar);
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DiscordJoinRequestDialog& request_dialog = m_request_dialogs.front();
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request_dialog.show();
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request_dialog.raise();
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request_dialog.activateWindow();
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QApplication::alert(nullptr, DiscordJoinRequestDialog::s_max_lifetime_seconds * 1000);
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}
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void DiscordHandler::Run()
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{
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while (!m_stop_requested.IsSet())
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{
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if (m_thread.joinable())
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Discord::CallPendingCallbacks();
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// close and remove dead requests
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{
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std::lock_guard<std::mutex> lock(m_request_dialogs_mutex);
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for (auto request_dialog = m_request_dialogs.begin();
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request_dialog != m_request_dialogs.end();)
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{
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if (std::time(nullptr) < request_dialog->GetCloseTimestamp())
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{
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++request_dialog;
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continue;
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}
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RunOnObject(m_parent, [this, &request_dialog] {
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request_dialog->close();
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request_dialog = m_request_dialogs.erase(request_dialog);
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return nullptr;
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});
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}
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}
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Common::SleepCurrentThread(1000 * 2);
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}
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}
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#endif
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@ -0,0 +1,49 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <list>
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#include <mutex>
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#include <thread>
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#include <QObject>
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#include "Common/Flag.h"
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#include "UICommon/DiscordPresence.h"
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class DiscordJoinRequestDialog;
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class DiscordHandler : public QObject, public Discord::Handler
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{
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Q_OBJECT
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#ifdef USE_DISCORD_PRESENCE
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public:
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explicit DiscordHandler(QWidget* parent);
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~DiscordHandler();
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void Start();
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void Stop();
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void DiscordJoin() override;
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void DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar) override;
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void ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
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const std::string& avatar);
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#endif
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signals:
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void Join();
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void JoinRequest(const std::string id, const std::string discord_tag, const std::string avatar);
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#ifdef USE_DISCORD_PRESENCE
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private:
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void Run();
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QWidget* m_parent;
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Common::Flag m_stop_requested;
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std::thread m_thread;
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std::list<DiscordJoinRequestDialog> m_request_dialogs;
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std::mutex m_request_dialogs_mutex;
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#endif
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};
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@ -0,0 +1,91 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef USE_DISCORD_PRESENCE
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#include "DolphinQt/DiscordJoinRequestDialog.h"
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#include <QGridLayout>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <discord-rpc/include/discord_rpc.h>
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#include "Common/HttpRequest.h"
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#include "Common/StringUtil.h"
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DiscordJoinRequestDialog::DiscordJoinRequestDialog(QWidget* parent, const std::string& id,
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const std::string& discord_tag,
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const std::string& avatar)
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: QDialog(parent), m_user_id(id), m_close_timestamp(std::time(nullptr) + s_max_lifetime_seconds)
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{
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setWindowTitle(tr("Request to Join Your Party"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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QPixmap avatar_pixmap;
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if (!avatar.empty())
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{
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const std::string avatar_endpoint = StringFromFormat(
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"https://cdn.discordapp.com/avatars/%s/%s.png", id.c_str(), avatar.c_str());
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Common::HttpRequest request;
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Common::HttpRequest::Response response = request.Get(avatar_endpoint);
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if (response.has_value())
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avatar_pixmap.loadFromData(response->data(), static_cast<uint>(response->size()), "png");
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}
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CreateLayout(discord_tag, avatar_pixmap);
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ConnectWidgets();
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}
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std::time_t DiscordJoinRequestDialog::GetCloseTimestamp() const
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{
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return m_close_timestamp;
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}
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void DiscordJoinRequestDialog::CreateLayout(const std::string& discord_tag, const QPixmap& avatar)
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{
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m_main_layout = new QGridLayout;
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m_invite_button = new QPushButton(tr("\u2714 Invite"));
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m_decline_button = new QPushButton(tr("\u2716 Decline"));
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m_ignore_button = new QPushButton(tr("Ignore"));
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QLabel* text =
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new QLabel(tr("%1\nwants to join your party.").arg(QString::fromStdString(discord_tag)));
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text->setAlignment(Qt::AlignCenter);
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if (!avatar.isNull())
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{
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QLabel* picture = new QLabel();
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picture->setPixmap(avatar);
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m_main_layout->addWidget(picture, 1, 0, 1, 3, Qt::AlignHCenter);
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}
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m_main_layout->addWidget(text, 2, 0, 3, 3, Qt::AlignHCenter);
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m_main_layout->addWidget(m_invite_button, 8, 0);
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m_main_layout->addWidget(m_decline_button, 8, 1);
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m_main_layout->addWidget(m_ignore_button, 8, 2);
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setLayout(m_main_layout);
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}
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void DiscordJoinRequestDialog::ConnectWidgets()
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{
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connect(m_invite_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_YES); });
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connect(m_decline_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_NO); });
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connect(m_ignore_button, &QPushButton::pressed, [this] { Reply(DISCORD_REPLY_IGNORE); });
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connect(this, &QDialog::rejected, this, [this] { Reply(DISCORD_REPLY_IGNORE); });
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}
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void DiscordJoinRequestDialog::Reply(int reply)
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{
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Discord_Respond(m_user_id.c_str(), reply);
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close();
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}
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#endif
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@ -0,0 +1,35 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <ctime>
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class QGridLayout;
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class QPixmap;
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class DiscordJoinRequestDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit DiscordJoinRequestDialog(QWidget* parent, const std::string& id,
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const std::string& discord_tag, const std::string& avatar);
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std::time_t GetCloseTimestamp() const;
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static constexpr std::time_t s_max_lifetime_seconds = 30;
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private:
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void CreateLayout(const std::string& discord_tag, const QPixmap& avatar);
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void ConnectWidgets();
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void Reply(int reply);
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QGridLayout* m_main_layout;
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QPushButton* m_invite_button;
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QPushButton* m_decline_button;
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QPushButton* m_ignore_button;
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const std::string m_user_id;
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const std::time_t m_close_timestamp;
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};
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@ -107,6 +107,8 @@
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<QtMoc Include="Config\PatchesWidget.h" />
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<QtMoc Include="Config\PropertiesDialog.h" />
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<QtMoc Include="Config\SettingsWindow.h" />
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<QtMoc Include="DiscordHandler.h" />
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<QtMoc Include="DiscordJoinRequestDialog.h" />
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<QtMoc Include="FIFO\FIFOAnalyzer.h" />
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<QtMoc Include="FIFO\FIFOPlayerWindow.h" />
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<QtMoc Include="TAS\GCTASInputWindow.h" />
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@ -175,6 +177,8 @@
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<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)DiscordHandler.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)DiscordJoinRequestDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)DoubleClickEventFilter.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ElidedButton.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)FlowLayout.cpp" />
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@ -320,6 +324,8 @@
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<ClCompile Include="Debugger\JITWidget.cpp" />
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<ClCompile Include="Debugger\MemoryWidget.cpp" />
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<ClCompile Include="Debugger\MemoryViewWidget.cpp" />
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<ClCompile Include="DiscordHandler.cpp" />
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<ClCompile Include="DiscordJoinRequestDialog.cpp" />
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<ClCompile Include="FIFO\FIFOAnalyzer.cpp" />
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<ClCompile Include="FIFO\FIFOPlayerWindow.cpp" />
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<ClCompile Include="QtUtils\WinIconHelper.cpp" />
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@ -67,6 +67,7 @@
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#include "DolphinQt/Debugger/MemoryWidget.h"
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#include "DolphinQt/Debugger/RegisterWidget.h"
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#include "DolphinQt/Debugger/WatchWidget.h"
|
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#include "DolphinQt/DiscordHandler.h"
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#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
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#include "DolphinQt/GCMemcardManager.h"
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#include "DolphinQt/GameList/GameList.h"
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@ -646,7 +647,8 @@ void MainWindow::OnStopComplete()
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HideRenderWidget();
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EnableScreenSaver(true);
|
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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if (!m_netplay_dialog->isVisible())
|
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Discord::UpdateDiscordPresence();
|
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#endif
|
||||
|
||||
SetFullScreenResolution(false);
|
||||
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@ -800,7 +802,8 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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|
||||
ShowRenderWidget();
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
Discord::UpdateDiscordPresence();
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if (!NetPlay::IsNetPlayRunning())
|
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Discord::UpdateDiscordPresence();
|
||||
#endif
|
||||
|
||||
if (SConfig::GetInstance().bFullscreen)
|
||||
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@ -1051,6 +1054,9 @@ void MainWindow::NetPlayInit()
|
|||
{
|
||||
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
|
||||
m_netplay_dialog = new NetPlayDialog;
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
m_netplay_discord = new DiscordHandler(this);
|
||||
#endif
|
||||
|
||||
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
|
||||
[this](const QString& path) { StartGame(path); });
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||||
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@ -1058,6 +1064,12 @@ void MainWindow::NetPlayInit()
|
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connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
|
||||
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
|
||||
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
|
||||
|
||||
Discord::InitNetPlayFunctionality(*m_netplay_discord);
|
||||
m_netplay_discord->Start();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool MainWindow::NetPlayJoin()
|
||||
|
@ -1176,6 +1188,9 @@ void MainWindow::NetPlayQuit()
|
|||
{
|
||||
Settings::Instance().ResetNetPlayClient();
|
||||
Settings::Instance().ResetNetPlayServer();
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
Discord::UpdateDiscordPresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::EnableScreenSaver(bool enable)
|
||||
|
|
|
@ -19,6 +19,7 @@ struct BootParameters;
|
|||
class CheatsManager;
|
||||
class CodeWidget;
|
||||
class ControllersWindow;
|
||||
class DiscordHandler;
|
||||
class DragEnterEvent;
|
||||
class FIFOPlayerWindow;
|
||||
class GameList;
|
||||
|
@ -183,6 +184,7 @@ private:
|
|||
ControllersWindow* m_controllers_window;
|
||||
SettingsWindow* m_settings_window;
|
||||
NetPlayDialog* m_netplay_dialog;
|
||||
DiscordHandler* m_netplay_discord;
|
||||
NetPlaySetupDialog* m_netplay_setup_dialog;
|
||||
GraphicsWindow* m_graphics_window;
|
||||
static constexpr int num_gc_controllers = 4;
|
||||
|
|
|
@ -29,10 +29,12 @@
|
|||
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/HttpRequest.h"
|
||||
#include "Common/TraversalClient.h"
|
||||
|
||||
#include "Core/Config/GraphicsSettings.h"
|
||||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/Config/NetplaySettings.h"
|
||||
#include "Core/Config/SYSCONFSettings.h"
|
||||
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
|
@ -49,6 +51,7 @@
|
|||
#include "DolphinQt/Resources.h"
|
||||
#include "DolphinQt/Settings.h"
|
||||
|
||||
#include "UICommon/DiscordPresence.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
@ -418,6 +421,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|||
m_nickname = nickname;
|
||||
m_use_traversal = use_traversal;
|
||||
m_buffer_size = 0;
|
||||
m_old_player_count = 0;
|
||||
|
||||
m_room_box->clear();
|
||||
m_chat_edit->clear();
|
||||
|
@ -458,6 +462,59 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
|
|||
UpdateGUI();
|
||||
}
|
||||
|
||||
void NetPlayDialog::UpdateDiscordPresence()
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
|
||||
if (m_player_count == 0 || m_current_game.empty())
|
||||
return;
|
||||
|
||||
const auto use_default = [this]() {
|
||||
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
|
||||
};
|
||||
|
||||
if (Core::IsRunning())
|
||||
return use_default();
|
||||
|
||||
if (IsHosting())
|
||||
{
|
||||
if (g_TraversalClient)
|
||||
{
|
||||
const auto host_id = g_TraversalClient->GetHostID();
|
||||
if (host_id[0] == '\0')
|
||||
return use_default();
|
||||
|
||||
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
|
||||
std::string(host_id.begin(), host_id.end()), m_current_game);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_external_ip_address.empty())
|
||||
{
|
||||
Common::HttpRequest request;
|
||||
// ENet does not support IPv6, so IPv4 has to be used
|
||||
request.UseIPv4();
|
||||
Common::HttpRequest::Response response =
|
||||
request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}});
|
||||
|
||||
if (!response.has_value())
|
||||
return use_default();
|
||||
m_external_ip_address = std::string(response->begin(), response->end());
|
||||
}
|
||||
const int port = Settings::Instance().GetNetPlayServer()->GetPort();
|
||||
|
||||
Discord::UpdateDiscordPresence(
|
||||
m_player_count, Discord::SecretType::IPAddress,
|
||||
Discord::CreateSecretFromIPAddress(m_external_ip_address, port), m_current_game);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
use_default();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void NetPlayDialog::UpdateGUI()
|
||||
{
|
||||
auto client = Settings::Instance().GetNetPlayClient();
|
||||
|
@ -565,6 +622,12 @@ void NetPlayDialog::UpdateGUI()
|
|||
m_hostcode_action_button->setText(tr("Copy"));
|
||||
m_hostcode_action_button->setEnabled(true);
|
||||
}
|
||||
|
||||
if (m_old_player_count != m_player_count)
|
||||
{
|
||||
UpdateDiscordPresence();
|
||||
m_old_player_count = m_player_count;
|
||||
}
|
||||
}
|
||||
|
||||
// NetPlayUI methods
|
||||
|
@ -632,6 +695,7 @@ void NetPlayDialog::OnMsgChangeGame(const std::string& title)
|
|||
QueueOnObject(this, [this, qtitle, title] {
|
||||
m_game_button->setText(qtitle);
|
||||
m_current_game = title;
|
||||
UpdateDiscordPresence();
|
||||
});
|
||||
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
|
||||
}
|
||||
|
@ -669,11 +733,13 @@ void NetPlayDialog::OnMsgStartGame()
|
|||
auto client = Settings::Instance().GetNetPlayClient();
|
||||
if (client)
|
||||
client->StartGame(FindGame(m_current_game));
|
||||
UpdateDiscordPresence();
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnMsgStopGame()
|
||||
{
|
||||
QueueOnObject(this, [this] { UpdateDiscordPresence(); });
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
|
||||
|
@ -727,6 +793,18 @@ void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
|
|||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TraversalClient::State::Connected:
|
||||
case TraversalClient::State::Failure:
|
||||
UpdateDiscordPresence();
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnSaveDataSyncFailure()
|
||||
{
|
||||
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
|
||||
|
|
|
@ -51,6 +51,7 @@ public:
|
|||
void OnConnectionLost() override;
|
||||
void OnConnectionError(const std::string& message) override;
|
||||
void OnTraversalError(TraversalClient::FailureReason error) override;
|
||||
void OnTraversalStateChanged(TraversalClient::State state) override;
|
||||
void OnSaveDataSyncFailure() override;
|
||||
|
||||
bool IsRecording() override;
|
||||
|
@ -73,6 +74,7 @@ private:
|
|||
void OnStart();
|
||||
void DisplayMessage(const QString& msg, const std::string& color,
|
||||
int duration = OSD::Duration::NORMAL);
|
||||
void UpdateDiscordPresence();
|
||||
void UpdateGUI();
|
||||
void GameStatusChanged(bool running);
|
||||
void SetOptionsEnabled(bool enabled);
|
||||
|
@ -113,6 +115,7 @@ private:
|
|||
MD5Dialog* m_md5_dialog;
|
||||
PadMappingDialog* m_pad_mapping;
|
||||
std::string m_current_game;
|
||||
std::string m_external_ip_address;
|
||||
std::string m_nickname;
|
||||
GameListModel* m_game_list_model = nullptr;
|
||||
bool m_use_traversal = false;
|
||||
|
@ -120,4 +123,5 @@ private:
|
|||
bool m_got_stop_request = true;
|
||||
int m_buffer_size = 0;
|
||||
int m_player_count = 0;
|
||||
int m_old_player_count = 0;
|
||||
};
|
||||
|
|
|
@ -3,6 +3,11 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "UICommon/DiscordPresence.h"
|
||||
|
||||
#include "Common/Hash.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "Core/Config/NetplaySettings.h"
|
||||
#include "Core/Config/UISettings.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
|
@ -15,6 +20,72 @@
|
|||
|
||||
namespace Discord
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
static Handler* event_handler = nullptr;
|
||||
static const char* username = "";
|
||||
|
||||
static void HandleDiscordReady(const DiscordUser* user)
|
||||
{
|
||||
username = user->username;
|
||||
}
|
||||
|
||||
static void HandleDiscordJoinRequest(const DiscordUser* user)
|
||||
{
|
||||
if (event_handler == nullptr)
|
||||
return;
|
||||
|
||||
const std::string discord_tag = StringFromFormat("%s#%s", user->username, user->discriminator);
|
||||
event_handler->DiscordJoinRequest(user->userId, discord_tag, user->avatar);
|
||||
}
|
||||
|
||||
static void HandleDiscordJoin(const char* join_secret)
|
||||
{
|
||||
if (event_handler == nullptr)
|
||||
return;
|
||||
|
||||
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
|
||||
Config::SetCurrent(Config::NETPLAY_NICKNAME, username);
|
||||
|
||||
std::string secret(join_secret);
|
||||
|
||||
std::string type = secret.substr(0, secret.find('\n'));
|
||||
size_t offset = type.length() + 1;
|
||||
|
||||
switch (static_cast<SecretType>(std::stol(type)))
|
||||
{
|
||||
default:
|
||||
case SecretType::Empty:
|
||||
return;
|
||||
|
||||
case SecretType::IPAddress:
|
||||
{
|
||||
// SetBaseOrCurrent will save the ip address, which isn't what's wanted in this situation
|
||||
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
|
||||
|
||||
std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
|
||||
Config::SetCurrent(Config::NETPLAY_ADDRESS, host);
|
||||
|
||||
offset += host.length();
|
||||
if (secret[offset] == ':')
|
||||
Config::SetCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
|
||||
}
|
||||
break;
|
||||
|
||||
case SecretType::RoomID:
|
||||
{
|
||||
Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
|
||||
|
||||
Config::SetCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
event_handler->DiscordJoin();
|
||||
}
|
||||
#endif
|
||||
|
||||
Discord::Handler::~Handler() = default;
|
||||
|
||||
void Init()
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
|
@ -22,29 +93,102 @@ void Init()
|
|||
return;
|
||||
|
||||
DiscordEventHandlers handlers = {};
|
||||
|
||||
handlers.ready = HandleDiscordReady;
|
||||
handlers.joinRequest = HandleDiscordJoinRequest;
|
||||
handlers.joinGame = HandleDiscordJoin;
|
||||
// The number is the client ID for Dolphin, it's used for images and the appication name
|
||||
Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
|
||||
UpdateDiscordPresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void UpdateDiscordPresence()
|
||||
void CallPendingCallbacks()
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
|
||||
return;
|
||||
|
||||
const std::string& title = SConfig::GetInstance().GetTitleDescription();
|
||||
Discord_RunCallbacks();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void InitNetPlayFunctionality(Handler& handler)
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
event_handler = &handler;
|
||||
#endif
|
||||
}
|
||||
|
||||
void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
|
||||
const std::string& current_game)
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
|
||||
return;
|
||||
|
||||
const std::string& title =
|
||||
current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
|
||||
|
||||
DiscordRichPresence discord_presence = {};
|
||||
discord_presence.largeImageKey = "dolphin_logo";
|
||||
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
|
||||
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
|
||||
discord_presence.startTimestamp = std::time(nullptr);
|
||||
|
||||
if (party_size > 0)
|
||||
{
|
||||
if (party_size < 4)
|
||||
{
|
||||
discord_presence.state = "In a party";
|
||||
discord_presence.partySize = party_size;
|
||||
discord_presence.partyMax = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
// others can still join to spectate
|
||||
discord_presence.state = "In a full party";
|
||||
discord_presence.partySize = party_size;
|
||||
// Note: joining still works without partyMax
|
||||
}
|
||||
}
|
||||
|
||||
std::string party_id;
|
||||
std::string secret_final;
|
||||
if (type != SecretType::Empty)
|
||||
{
|
||||
// Declearing party_id or secret_final here will deallocate the variable before passing the
|
||||
// values over to Discord_UpdatePresence.
|
||||
|
||||
const size_t secret_length = secret.length();
|
||||
party_id = std::to_string(
|
||||
Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
|
||||
|
||||
const std::string secret_type = std::to_string(static_cast<int>(type));
|
||||
secret_final.reserve(secret_type.length() + 1 + secret_length);
|
||||
secret_final += secret_type;
|
||||
secret_final += '\n';
|
||||
secret_final += secret;
|
||||
}
|
||||
discord_presence.partyId = party_id.c_str();
|
||||
discord_presence.joinSecret = secret_final.c_str();
|
||||
|
||||
Discord_UpdatePresence(&discord_presence);
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port)
|
||||
{
|
||||
const std::string port_string = std::to_string(port);
|
||||
std::string secret;
|
||||
secret.reserve(ip_address.length() + 1 + port_string.length());
|
||||
secret += ip_address;
|
||||
secret += ':';
|
||||
secret += port_string;
|
||||
return secret;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
|
|
|
@ -4,10 +4,33 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
class Handler
|
||||
{
|
||||
public:
|
||||
virtual ~Handler();
|
||||
virtual void DiscordJoin() = 0;
|
||||
virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
|
||||
const char* avatar) = 0;
|
||||
};
|
||||
|
||||
enum class SecretType
|
||||
{
|
||||
Empty,
|
||||
IPAddress,
|
||||
RoomID,
|
||||
};
|
||||
|
||||
void Init();
|
||||
void UpdateDiscordPresence();
|
||||
void InitNetPlayFunctionality(Handler& handler);
|
||||
void CallPendingCallbacks();
|
||||
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
|
||||
const std::string& secret = {}, const std::string& current_game = {});
|
||||
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
|
||||
void Shutdown();
|
||||
void SetDiscordPresenceEnabled(bool enabled);
|
||||
} // namespace Discord
|
||||
|
|
Loading…
Reference in New Issue