ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.
This commit is contained in:
parent
48b69ca018
commit
c389d68186
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@ -136,8 +136,8 @@ void IOWindow::ConnectWidgets()
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connect(m_or_button, &QPushButton::clicked, [this] { AppendSelectedOption(" | "); });
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connect(m_not_button, &QPushButton::clicked, [this] { AppendSelectedOption("!"); });
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connect(m_type == IOWindow::Type::Input ? m_detect_button : m_test_button, &QPushButton::clicked,
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this, &IOWindow::OnDetectButtonPressed);
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connect(m_detect_button, &QPushButton::clicked, this, &IOWindow::OnDetectButtonPressed);
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connect(m_test_button, &QPushButton::clicked, this, &IOWindow::OnTestButtonPressed);
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connect(m_button_box, &QDialogButtonBox::clicked, this, &IOWindow::OnDialogButtonPressed);
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connect(m_devices_combo, &QComboBox::currentTextChanged, this, &IOWindow::OnDeviceChanged);
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@ -180,35 +180,22 @@ void IOWindow::OnDialogButtonPressed(QAbstractButton* button)
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void IOWindow::OnDetectButtonPressed()
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{
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installEventFilter(BlockUserInputFilter::Instance());
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grabKeyboard();
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grabMouse();
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const auto expression =
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MappingCommon::DetectExpression(m_detect_button, g_controller_interface, {m_devq.ToString()},
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m_devq, MappingCommon::Quote::Off);
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std::thread([this] {
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auto* btn = m_type == IOWindow::Type::Input ? m_detect_button : m_test_button;
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const auto old_label = btn->text();
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if (expression.isEmpty())
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return;
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btn->setText(QStringLiteral("..."));
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const auto list = m_option_list->findItems(expression, Qt::MatchFixedString);
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const auto expr = MappingCommon::DetectExpression(
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m_reference, g_controller_interface.FindDevice(m_devq).get(), m_devq,
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MappingCommon::Quote::Off);
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if (!list.empty())
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m_option_list->setCurrentItem(list[0]);
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}
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btn->setText(old_label);
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if (!expr.isEmpty())
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{
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const auto list = m_option_list->findItems(expr, Qt::MatchFixedString);
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if (!list.empty())
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m_option_list->setCurrentItem(list[0]);
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}
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releaseMouse();
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releaseKeyboard();
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removeEventFilter(BlockUserInputFilter::Instance());
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})
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.detach();
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void IOWindow::OnTestButtonPressed()
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{
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MappingCommon::TestOutput(m_test_button, static_cast<OutputReference*>(m_reference));
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}
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void IOWindow::OnRangeChanged(int value)
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@ -48,6 +48,7 @@ private:
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void OnDialogButtonPressed(QAbstractButton* button);
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void OnDeviceChanged(const QString& device);
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void OnDetectButtonPressed();
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void OnTestButtonPressed();
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void OnRangeChanged(int range);
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void AppendSelectedOption(const std::string& prefix);
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@ -2,8 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <future>
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#include <utility>
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#include "DolphinQt/Config/Mapping/MappingButton.h"
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#include <QApplication>
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#include <QFontMetrics>
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@ -12,8 +11,6 @@
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#include <QString>
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#include <QTimer>
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#include "DolphinQt/Config/Mapping/MappingButton.h"
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#include "Common/Thread.h"
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#include "Core/Core.h"
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@ -103,96 +100,33 @@ void MappingButton::Detect()
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if (m_parent->GetDevice() == nullptr || !m_reference->IsInput())
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return;
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installEventFilter(BlockUserInputFilter::Instance());
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grabKeyboard();
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const auto default_device_qualifier = m_parent->GetController()->GetDefaultDevice();
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// Make sure that we don't block event handling
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QueueOnObject(this, [this] {
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setText(QStringLiteral("..."));
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QString expression;
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// The button text won't be updated if we don't process events here
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QApplication::processEvents();
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if (m_parent->GetParent()->IsMappingAllDevices())
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{
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expression = MappingCommon::DetectExpression(this, g_controller_interface,
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g_controller_interface.GetAllDeviceStrings(),
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default_device_qualifier);
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}
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else
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{
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expression = MappingCommon::DetectExpression(this, g_controller_interface,
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{default_device_qualifier.ToString()},
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default_device_qualifier);
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}
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// Avoid that the button press itself is registered as an event
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Common::SleepCurrentThread(100);
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if (expression.isEmpty())
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return;
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std::vector<std::future<std::pair<QString, QString>>> futures;
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QString expr;
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m_reference->SetExpression(expression.toStdString());
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m_parent->SaveSettings();
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Update();
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m_parent->GetController()->UpdateReferences(g_controller_interface);
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if (m_parent->GetParent()->IsMappingAllDevices())
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{
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for (const std::string& device_str : g_controller_interface.GetAllDeviceStrings())
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{
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ciface::Core::DeviceQualifier devq;
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devq.FromString(device_str);
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auto dev = g_controller_interface.FindDevice(devq);
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auto future = std::async(std::launch::async, [this, devq, dev, device_str] {
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return std::make_pair(
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QString::fromStdString(device_str),
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MappingCommon::DetectExpression(m_reference, dev.get(),
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m_parent->GetController()->GetDefaultDevice()));
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});
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futures.push_back(std::move(future));
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}
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bool done = false;
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while (!done)
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{
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for (auto& future : futures)
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{
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const auto status = future.wait_for(std::chrono::milliseconds(10));
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if (status == std::future_status::ready)
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{
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const auto pair = future.get();
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done = true;
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if (pair.second.isEmpty())
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break;
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expr = QStringLiteral("`%1:%2`")
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.arg(pair.first)
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.arg(pair.second.startsWith(QLatin1Char('`')) ? pair.second.mid(1) :
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pair.second);
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break;
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}
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}
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}
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}
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else
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{
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const auto dev = m_parent->GetDevice();
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expr = MappingCommon::DetectExpression(m_reference, dev.get(),
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m_parent->GetController()->GetDefaultDevice());
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}
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releaseKeyboard();
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removeEventFilter(BlockUserInputFilter::Instance());
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if (!expr.isEmpty())
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{
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m_reference->SetExpression(expr.toStdString());
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m_parent->SaveSettings();
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Update();
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m_parent->GetController()->UpdateReferences(g_controller_interface);
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if (m_parent->IsIterativeInput())
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m_parent->NextButton(this);
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}
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else
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{
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OnButtonTimeout();
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}
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});
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}
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void MappingButton::OnButtonTimeout()
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{
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setText(ToDisplayString(QString::fromStdString(m_reference->GetExpression())));
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if (m_parent->IsIterativeInput())
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m_parent->NextButton(this);
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}
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void MappingButton::Clear()
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@ -30,7 +30,6 @@ signals:
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private:
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void mouseReleaseEvent(QMouseEvent* event) override;
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void OnButtonTimeout();
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void Connect();
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MappingWidget* m_parent;
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@ -4,16 +4,23 @@
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#include "DolphinQt/Config/Mapping/MappingCommon.h"
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#include <tuple>
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#include <QApplication>
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#include <QPushButton>
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#include <QRegExp>
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#include <QString>
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#include "DolphinQt/QtUtils/BlockUserInputFilter.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "Common/Thread.h"
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namespace MappingCommon
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{
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constexpr int INPUT_DETECT_TIME = 3000;
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constexpr int OUTPUT_DETECT_TIME = 2000;
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constexpr int OUTPUT_TEST_TIME = 2000;
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QString GetExpressionForControl(const QString& control_name,
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const ciface::Core::DeviceQualifier& control_device,
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@ -41,18 +48,56 @@ QString GetExpressionForControl(const QString& control_name,
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return expr;
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}
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QString DetectExpression(ControlReference* reference, ciface::Core::Device* device,
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QString DetectExpression(QPushButton* button, ciface::Core::DeviceContainer& device_container,
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const std::vector<std::string>& device_strings,
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const ciface::Core::DeviceQualifier& default_device, Quote quote)
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{
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const int ms = reference->IsInput() ? INPUT_DETECT_TIME : OUTPUT_DETECT_TIME;
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button->installEventFilter(BlockUserInputFilter::Instance());
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button->grabKeyboard();
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button->grabMouse();
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ciface::Core::Device::Control* const ctrl = reference->Detect(ms, device);
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const auto old_text = button->text();
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button->setText(QStringLiteral("..."));
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if (ctrl)
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{
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return MappingCommon::GetExpressionForControl(QString::fromStdString(ctrl->GetName()),
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default_device, default_device, quote);
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}
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return QStringLiteral("");
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// The button text won't be updated if we don't process events here
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QApplication::processEvents();
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// Avoid that the button press itself is registered as an event
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Common::SleepCurrentThread(100);
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std::shared_ptr<ciface::Core::Device> device;
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ciface::Core::Device::Input* input;
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std::tie(device, input) = device_container.DetectInput(INPUT_DETECT_TIME, device_strings);
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button->releaseMouse();
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button->releaseKeyboard();
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button->removeEventFilter(BlockUserInputFilter::Instance());
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button->setText(old_text);
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if (!input)
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return {};
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ciface::Core::DeviceQualifier device_qualifier;
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device_qualifier.FromDevice(device.get());
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return MappingCommon::GetExpressionForControl(QString::fromStdString(input->GetName()),
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device_qualifier, default_device, quote);
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}
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void TestOutput(QPushButton* button, OutputReference* reference)
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{
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const auto old_text = button->text();
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button->setText(QStringLiteral("..."));
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// The button text won't be updated if we don't process events here
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QApplication::processEvents();
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reference->State(1.0);
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Common::SleepCurrentThread(OUTPUT_TEST_TIME);
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reference->State(0.0);
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button->setText(old_text);
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}
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} // namespace MappingCommon
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@ -4,17 +4,21 @@
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#pragma once
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#include <string>
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#include <vector>
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class QString;
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class ControlReference;
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class OutputReference;
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class QPushButton;
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namespace ciface
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{
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namespace Core
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{
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class Device;
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class DeviceContainer;
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class DeviceQualifier;
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}
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}
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} // namespace Core
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} // namespace ciface
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namespace MappingCommon
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{
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@ -28,7 +32,12 @@ QString GetExpressionForControl(const QString& control_name,
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const ciface::Core::DeviceQualifier& control_device,
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const ciface::Core::DeviceQualifier& default_device,
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Quote quote = Quote::On);
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QString DetectExpression(ControlReference* reference, ciface::Core::Device* device,
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QString DetectExpression(QPushButton* button, ciface::Core::DeviceContainer& device_container,
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const std::vector<std::string>& device_strings,
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const ciface::Core::DeviceQualifier& default_device,
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Quote quote = Quote::On);
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void TestOutput(QPushButton* button, OutputReference* reference);
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} // namespace MappingCommon
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@ -4,9 +4,6 @@
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#include "InputCommon/ControlReference/ControlReference.h"
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#include <vector>
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#include "Common/Thread.h"
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// For InputGateOn()
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// This is a bad layering violation, but it's the cleanest
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// place I could find to put it.
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@ -15,12 +12,6 @@
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using namespace ciface::ExpressionParser;
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namespace
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{
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// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
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constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
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} // namespace
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bool ControlReference::InputGateOn()
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{
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return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
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@ -115,83 +106,3 @@ ControlState OutputReference::State(const ControlState state)
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m_parsed_expression->SetValue(state * range);
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return 0.0;
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}
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// Wait for input on a particular device.
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// Inputs are considered if they are first seen in a neutral state.
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// This is useful for crazy flightsticks that have certain buttons that are always held down
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// and also properly handles detection when using "FullAnalogSurface" inputs.
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// Upon input, return a pointer to the detected Control, else return nullptr.
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ciface::Core::Device::Control* InputReference::Detect(const unsigned int ms,
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ciface::Core::Device* const device)
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{
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struct InputState
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{
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ciface::Core::Device::Input& input;
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ControlState initial_state;
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};
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std::vector<InputState> input_states;
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for (auto* input : device->Inputs())
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{
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// Don't detect things like absolute cursor position.
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if (!input->IsDetectable())
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continue;
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// Undesirable axes will have negative values here when trying to map a "FullAnalogSurface".
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input_states.push_back({*input, input->GetState()});
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}
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if (input_states.empty())
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return nullptr;
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unsigned int time = 0;
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while (time < ms)
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{
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Common::SleepCurrentThread(10);
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time += 10;
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device->UpdateInput();
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for (auto& input_state : input_states)
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{
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// We want an input that was initially 0.0 and currently 1.0.
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const auto detection_score =
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(input_state.input.GetState() - std::abs(input_state.initial_state));
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if (detection_score > INPUT_DETECT_THRESHOLD)
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return &input_state.input;
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}
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}
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// No input was detected. :'(
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return nullptr;
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}
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//
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// OutputReference :: Detect
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//
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// Totally different from the inputReference detect / I have them combined so it was simpler to make
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// the GUI.
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// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
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// it was easy
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//
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// set all binded outputs to <range> power for x milliseconds return false
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//
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ciface::Core::Device::Control* OutputReference::Detect(const unsigned int ms,
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ciface::Core::Device* const device)
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{
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// ignore device
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// don't hang if we don't even have any controls mapped
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if (BoundCount() > 0)
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{
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State(1);
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unsigned int slept = 0;
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// this loop is to make stuff like flashing keyboard LEDs work
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while (ms > (slept += 10))
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Common::SleepCurrentThread(10);
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State(0);
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}
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return nullptr;
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}
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@ -26,8 +26,6 @@ public:
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virtual ~ControlReference();
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virtual ControlState State(const ControlState state = 0) = 0;
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virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) = 0;
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virtual bool IsInput() const = 0;
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int BoundCount() const;
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@ -57,8 +55,6 @@ public:
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InputReference();
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bool IsInput() const override;
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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//
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@ -72,6 +68,4 @@ public:
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OutputReference();
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bool IsInput() const override;
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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@ -11,16 +11,15 @@
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#include <tuple>
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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namespace ciface
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{
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namespace Core
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{
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//
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// Device :: ~Device
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//
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// Destructor, delete all inputs/outputs on device destruction
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//
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// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
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constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
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Device::~Device()
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{
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// delete inputs
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@ -220,5 +219,83 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
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const auto device = FindDevice(qualifier);
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return device != nullptr && device->IsValid();
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}
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|
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// Wait for input on a particular device.
|
||||
// Inputs are considered if they are first seen in a neutral state.
|
||||
// This is useful for crazy flightsticks that have certain buttons that are always held down
|
||||
// and also properly handles detection when using "FullAnalogSurface" inputs.
|
||||
// Upon input, return the detected Device and Input, else return nullptrs
|
||||
std::pair<std::shared_ptr<Device>, Device::Input*>
|
||||
DeviceContainer::DetectInput(u32 wait_ms, std::vector<std::string> device_strings)
|
||||
{
|
||||
struct InputState
|
||||
{
|
||||
ciface::Core::Device::Input& input;
|
||||
ControlState initial_state;
|
||||
};
|
||||
|
||||
struct DeviceState
|
||||
{
|
||||
std::shared_ptr<Device> device;
|
||||
|
||||
std::vector<InputState> input_states;
|
||||
};
|
||||
|
||||
// Acquire devices and initial input states.
|
||||
std::vector<DeviceState> device_states;
|
||||
for (auto& device_string : device_strings)
|
||||
{
|
||||
DeviceQualifier dq;
|
||||
dq.FromString(device_string);
|
||||
auto device = FindDevice(dq);
|
||||
|
||||
if (!device)
|
||||
continue;
|
||||
|
||||
std::vector<InputState> input_states;
|
||||
|
||||
for (auto* input : device->Inputs())
|
||||
{
|
||||
// Don't detect things like absolute cursor position.
|
||||
if (!input->IsDetectable())
|
||||
continue;
|
||||
|
||||
// Undesirable axes will have negative values here when trying to map a
|
||||
// "FullAnalogSurface".
|
||||
input_states.push_back({*input, input->GetState()});
|
||||
}
|
||||
|
||||
if (!input_states.empty())
|
||||
device_states.emplace_back(DeviceState{std::move(device), std::move(input_states)});
|
||||
}
|
||||
|
||||
if (device_states.empty())
|
||||
return {};
|
||||
|
||||
u32 time = 0;
|
||||
while (time < wait_ms)
|
||||
{
|
||||
Common::SleepCurrentThread(10);
|
||||
time += 10;
|
||||
|
||||
for (auto& device_state : device_states)
|
||||
{
|
||||
device_state.device->UpdateInput();
|
||||
for (auto& input_state : device_state.input_states)
|
||||
{
|
||||
// We want an input that was initially 0.0 and currently 1.0.
|
||||
const auto detection_score =
|
||||
(input_state.input.GetState() - std::abs(input_state.initial_state));
|
||||
|
||||
if (detection_score > INPUT_DETECT_THRESHOLD)
|
||||
return {device_state.device, &input_state.input};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No input was detected. :'(
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
} // namespace ciface
|
||||
|
|
|
@ -172,6 +172,9 @@ public:
|
|||
|
||||
bool HasConnectedDevice(const DeviceQualifier& qualifier) const;
|
||||
|
||||
std::pair<std::shared_ptr<Device>, Device::Input*>
|
||||
DetectInput(u32 wait_ms, std::vector<std::string> device_strings);
|
||||
|
||||
protected:
|
||||
mutable std::mutex m_devices_mutex;
|
||||
std::vector<std::shared_ptr<Device>> m_devices;
|
||||
|
|
Loading…
Reference in New Issue