ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.

This commit is contained in:
Jordan Woyak 2019-02-27 18:10:18 -06:00
parent 48b69ca018
commit c389d68186
10 changed files with 192 additions and 232 deletions

View File

@ -136,8 +136,8 @@ void IOWindow::ConnectWidgets()
connect(m_or_button, &QPushButton::clicked, [this] { AppendSelectedOption(" | "); });
connect(m_not_button, &QPushButton::clicked, [this] { AppendSelectedOption("!"); });
connect(m_type == IOWindow::Type::Input ? m_detect_button : m_test_button, &QPushButton::clicked,
this, &IOWindow::OnDetectButtonPressed);
connect(m_detect_button, &QPushButton::clicked, this, &IOWindow::OnDetectButtonPressed);
connect(m_test_button, &QPushButton::clicked, this, &IOWindow::OnTestButtonPressed);
connect(m_button_box, &QDialogButtonBox::clicked, this, &IOWindow::OnDialogButtonPressed);
connect(m_devices_combo, &QComboBox::currentTextChanged, this, &IOWindow::OnDeviceChanged);
@ -180,35 +180,22 @@ void IOWindow::OnDialogButtonPressed(QAbstractButton* button)
void IOWindow::OnDetectButtonPressed()
{
installEventFilter(BlockUserInputFilter::Instance());
grabKeyboard();
grabMouse();
const auto expression =
MappingCommon::DetectExpression(m_detect_button, g_controller_interface, {m_devq.ToString()},
m_devq, MappingCommon::Quote::Off);
std::thread([this] {
auto* btn = m_type == IOWindow::Type::Input ? m_detect_button : m_test_button;
const auto old_label = btn->text();
if (expression.isEmpty())
return;
btn->setText(QStringLiteral("..."));
const auto list = m_option_list->findItems(expression, Qt::MatchFixedString);
const auto expr = MappingCommon::DetectExpression(
m_reference, g_controller_interface.FindDevice(m_devq).get(), m_devq,
MappingCommon::Quote::Off);
if (!list.empty())
m_option_list->setCurrentItem(list[0]);
}
btn->setText(old_label);
if (!expr.isEmpty())
{
const auto list = m_option_list->findItems(expr, Qt::MatchFixedString);
if (!list.empty())
m_option_list->setCurrentItem(list[0]);
}
releaseMouse();
releaseKeyboard();
removeEventFilter(BlockUserInputFilter::Instance());
})
.detach();
void IOWindow::OnTestButtonPressed()
{
MappingCommon::TestOutput(m_test_button, static_cast<OutputReference*>(m_reference));
}
void IOWindow::OnRangeChanged(int value)

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@ -48,6 +48,7 @@ private:
void OnDialogButtonPressed(QAbstractButton* button);
void OnDeviceChanged(const QString& device);
void OnDetectButtonPressed();
void OnTestButtonPressed();
void OnRangeChanged(int range);
void AppendSelectedOption(const std::string& prefix);

View File

@ -2,8 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <future>
#include <utility>
#include "DolphinQt/Config/Mapping/MappingButton.h"
#include <QApplication>
#include <QFontMetrics>
@ -12,8 +11,6 @@
#include <QString>
#include <QTimer>
#include "DolphinQt/Config/Mapping/MappingButton.h"
#include "Common/Thread.h"
#include "Core/Core.h"
@ -103,96 +100,33 @@ void MappingButton::Detect()
if (m_parent->GetDevice() == nullptr || !m_reference->IsInput())
return;
installEventFilter(BlockUserInputFilter::Instance());
grabKeyboard();
const auto default_device_qualifier = m_parent->GetController()->GetDefaultDevice();
// Make sure that we don't block event handling
QueueOnObject(this, [this] {
setText(QStringLiteral("..."));
QString expression;
// The button text won't be updated if we don't process events here
QApplication::processEvents();
if (m_parent->GetParent()->IsMappingAllDevices())
{
expression = MappingCommon::DetectExpression(this, g_controller_interface,
g_controller_interface.GetAllDeviceStrings(),
default_device_qualifier);
}
else
{
expression = MappingCommon::DetectExpression(this, g_controller_interface,
{default_device_qualifier.ToString()},
default_device_qualifier);
}
// Avoid that the button press itself is registered as an event
Common::SleepCurrentThread(100);
if (expression.isEmpty())
return;
std::vector<std::future<std::pair<QString, QString>>> futures;
QString expr;
m_reference->SetExpression(expression.toStdString());
m_parent->SaveSettings();
Update();
m_parent->GetController()->UpdateReferences(g_controller_interface);
if (m_parent->GetParent()->IsMappingAllDevices())
{
for (const std::string& device_str : g_controller_interface.GetAllDeviceStrings())
{
ciface::Core::DeviceQualifier devq;
devq.FromString(device_str);
auto dev = g_controller_interface.FindDevice(devq);
auto future = std::async(std::launch::async, [this, devq, dev, device_str] {
return std::make_pair(
QString::fromStdString(device_str),
MappingCommon::DetectExpression(m_reference, dev.get(),
m_parent->GetController()->GetDefaultDevice()));
});
futures.push_back(std::move(future));
}
bool done = false;
while (!done)
{
for (auto& future : futures)
{
const auto status = future.wait_for(std::chrono::milliseconds(10));
if (status == std::future_status::ready)
{
const auto pair = future.get();
done = true;
if (pair.second.isEmpty())
break;
expr = QStringLiteral("`%1:%2`")
.arg(pair.first)
.arg(pair.second.startsWith(QLatin1Char('`')) ? pair.second.mid(1) :
pair.second);
break;
}
}
}
}
else
{
const auto dev = m_parent->GetDevice();
expr = MappingCommon::DetectExpression(m_reference, dev.get(),
m_parent->GetController()->GetDefaultDevice());
}
releaseKeyboard();
removeEventFilter(BlockUserInputFilter::Instance());
if (!expr.isEmpty())
{
m_reference->SetExpression(expr.toStdString());
m_parent->SaveSettings();
Update();
m_parent->GetController()->UpdateReferences(g_controller_interface);
if (m_parent->IsIterativeInput())
m_parent->NextButton(this);
}
else
{
OnButtonTimeout();
}
});
}
void MappingButton::OnButtonTimeout()
{
setText(ToDisplayString(QString::fromStdString(m_reference->GetExpression())));
if (m_parent->IsIterativeInput())
m_parent->NextButton(this);
}
void MappingButton::Clear()

View File

@ -30,7 +30,6 @@ signals:
private:
void mouseReleaseEvent(QMouseEvent* event) override;
void OnButtonTimeout();
void Connect();
MappingWidget* m_parent;

View File

@ -4,16 +4,23 @@
#include "DolphinQt/Config/Mapping/MappingCommon.h"
#include <tuple>
#include <QApplication>
#include <QPushButton>
#include <QRegExp>
#include <QString>
#include "DolphinQt/QtUtils/BlockUserInputFilter.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "Common/Thread.h"
namespace MappingCommon
{
constexpr int INPUT_DETECT_TIME = 3000;
constexpr int OUTPUT_DETECT_TIME = 2000;
constexpr int OUTPUT_TEST_TIME = 2000;
QString GetExpressionForControl(const QString& control_name,
const ciface::Core::DeviceQualifier& control_device,
@ -41,18 +48,56 @@ QString GetExpressionForControl(const QString& control_name,
return expr;
}
QString DetectExpression(ControlReference* reference, ciface::Core::Device* device,
QString DetectExpression(QPushButton* button, ciface::Core::DeviceContainer& device_container,
const std::vector<std::string>& device_strings,
const ciface::Core::DeviceQualifier& default_device, Quote quote)
{
const int ms = reference->IsInput() ? INPUT_DETECT_TIME : OUTPUT_DETECT_TIME;
button->installEventFilter(BlockUserInputFilter::Instance());
button->grabKeyboard();
button->grabMouse();
ciface::Core::Device::Control* const ctrl = reference->Detect(ms, device);
const auto old_text = button->text();
button->setText(QStringLiteral("..."));
if (ctrl)
{
return MappingCommon::GetExpressionForControl(QString::fromStdString(ctrl->GetName()),
default_device, default_device, quote);
}
return QStringLiteral("");
// The button text won't be updated if we don't process events here
QApplication::processEvents();
// Avoid that the button press itself is registered as an event
Common::SleepCurrentThread(100);
std::shared_ptr<ciface::Core::Device> device;
ciface::Core::Device::Input* input;
std::tie(device, input) = device_container.DetectInput(INPUT_DETECT_TIME, device_strings);
button->releaseMouse();
button->releaseKeyboard();
button->removeEventFilter(BlockUserInputFilter::Instance());
button->setText(old_text);
if (!input)
return {};
ciface::Core::DeviceQualifier device_qualifier;
device_qualifier.FromDevice(device.get());
return MappingCommon::GetExpressionForControl(QString::fromStdString(input->GetName()),
device_qualifier, default_device, quote);
}
void TestOutput(QPushButton* button, OutputReference* reference)
{
const auto old_text = button->text();
button->setText(QStringLiteral("..."));
// The button text won't be updated if we don't process events here
QApplication::processEvents();
reference->State(1.0);
Common::SleepCurrentThread(OUTPUT_TEST_TIME);
reference->State(0.0);
button->setText(old_text);
}
} // namespace MappingCommon

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@ -4,17 +4,21 @@
#pragma once
#include <string>
#include <vector>
class QString;
class ControlReference;
class OutputReference;
class QPushButton;
namespace ciface
{
namespace Core
{
class Device;
class DeviceContainer;
class DeviceQualifier;
}
}
} // namespace Core
} // namespace ciface
namespace MappingCommon
{
@ -28,7 +32,12 @@ QString GetExpressionForControl(const QString& control_name,
const ciface::Core::DeviceQualifier& control_device,
const ciface::Core::DeviceQualifier& default_device,
Quote quote = Quote::On);
QString DetectExpression(ControlReference* reference, ciface::Core::Device* device,
QString DetectExpression(QPushButton* button, ciface::Core::DeviceContainer& device_container,
const std::vector<std::string>& device_strings,
const ciface::Core::DeviceQualifier& default_device,
Quote quote = Quote::On);
void TestOutput(QPushButton* button, OutputReference* reference);
} // namespace MappingCommon

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@ -4,9 +4,6 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include <vector>
#include "Common/Thread.h"
// For InputGateOn()
// This is a bad layering violation, but it's the cleanest
// place I could find to put it.
@ -15,12 +12,6 @@
using namespace ciface::ExpressionParser;
namespace
{
// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
} // namespace
bool ControlReference::InputGateOn()
{
return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
@ -115,83 +106,3 @@ ControlState OutputReference::State(const ControlState state)
m_parsed_expression->SetValue(state * range);
return 0.0;
}
// Wait for input on a particular device.
// Inputs are considered if they are first seen in a neutral state.
// This is useful for crazy flightsticks that have certain buttons that are always held down
// and also properly handles detection when using "FullAnalogSurface" inputs.
// Upon input, return a pointer to the detected Control, else return nullptr.
ciface::Core::Device::Control* InputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
struct InputState
{
ciface::Core::Device::Input& input;
ControlState initial_state;
};
std::vector<InputState> input_states;
for (auto* input : device->Inputs())
{
// Don't detect things like absolute cursor position.
if (!input->IsDetectable())
continue;
// Undesirable axes will have negative values here when trying to map a "FullAnalogSurface".
input_states.push_back({*input, input->GetState()});
}
if (input_states.empty())
return nullptr;
unsigned int time = 0;
while (time < ms)
{
Common::SleepCurrentThread(10);
time += 10;
device->UpdateInput();
for (auto& input_state : input_states)
{
// We want an input that was initially 0.0 and currently 1.0.
const auto detection_score =
(input_state.input.GetState() - std::abs(input_state.initial_state));
if (detection_score > INPUT_DETECT_THRESHOLD)
return &input_state.input;
}
}
// No input was detected. :'(
return nullptr;
}
//
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make
// the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
// it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
ciface::Core::Device::Control* OutputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
// ignore device
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
Common::SleepCurrentThread(10);
State(0);
}
return nullptr;
}

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@ -26,8 +26,6 @@ public:
virtual ~ControlReference();
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) = 0;
virtual bool IsInput() const = 0;
int BoundCount() const;
@ -57,8 +55,6 @@ public:
InputReference();
bool IsInput() const override;
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
//
@ -72,6 +68,4 @@ public:
OutputReference();
bool IsInput() const override;
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};

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@ -11,16 +11,15 @@
#include <tuple>
#include "Common/StringUtil.h"
#include "Common/Thread.h"
namespace ciface
{
namespace Core
{
//
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
Device::~Device()
{
// delete inputs
@ -220,5 +219,83 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
const auto device = FindDevice(qualifier);
return device != nullptr && device->IsValid();
}
// Wait for input on a particular device.
// Inputs are considered if they are first seen in a neutral state.
// This is useful for crazy flightsticks that have certain buttons that are always held down
// and also properly handles detection when using "FullAnalogSurface" inputs.
// Upon input, return the detected Device and Input, else return nullptrs
std::pair<std::shared_ptr<Device>, Device::Input*>
DeviceContainer::DetectInput(u32 wait_ms, std::vector<std::string> device_strings)
{
struct InputState
{
ciface::Core::Device::Input& input;
ControlState initial_state;
};
struct DeviceState
{
std::shared_ptr<Device> device;
std::vector<InputState> input_states;
};
// Acquire devices and initial input states.
std::vector<DeviceState> device_states;
for (auto& device_string : device_strings)
{
DeviceQualifier dq;
dq.FromString(device_string);
auto device = FindDevice(dq);
if (!device)
continue;
std::vector<InputState> input_states;
for (auto* input : device->Inputs())
{
// Don't detect things like absolute cursor position.
if (!input->IsDetectable())
continue;
// Undesirable axes will have negative values here when trying to map a
// "FullAnalogSurface".
input_states.push_back({*input, input->GetState()});
}
if (!input_states.empty())
device_states.emplace_back(DeviceState{std::move(device), std::move(input_states)});
}
if (device_states.empty())
return {};
u32 time = 0;
while (time < wait_ms)
{
Common::SleepCurrentThread(10);
time += 10;
for (auto& device_state : device_states)
{
device_state.device->UpdateInput();
for (auto& input_state : device_state.input_states)
{
// We want an input that was initially 0.0 and currently 1.0.
const auto detection_score =
(input_state.input.GetState() - std::abs(input_state.initial_state));
if (detection_score > INPUT_DETECT_THRESHOLD)
return {device_state.device, &input_state.input};
}
}
}
// No input was detected. :'(
return {};
}
} // namespace Core
} // namespace ciface

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@ -172,6 +172,9 @@ public:
bool HasConnectedDevice(const DeviceQualifier& qualifier) const;
std::pair<std::shared_ptr<Device>, Device::Input*>
DetectInput(u32 wait_ms, std::vector<std::string> device_strings);
protected:
mutable std::mutex m_devices_mutex;
std::vector<std::shared_ptr<Device>> m_devices;