Merge pull request #8000 from stenzek/more-videocommon-cleanup
Additional cleanup/fixes from VideoCommon merge
This commit is contained in:
commit
59c0e51f5b
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@ -327,7 +327,7 @@ void Renderer::WaitForGPUIdle()
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D3D::context->Flush();
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}
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
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{
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if (g_ActiveConfig.stereo_mode != StereoMode::Nvidia3DVision)
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return ::Renderer::RenderXFBToScreen(texture, rc);
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@ -67,7 +67,8 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
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void RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& rc) override;
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void OnConfigChanged(u32 bits) override;
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private:
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@ -132,7 +132,7 @@ void Renderer::WaitForGPUIdle()
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ExecuteCommandList(true);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable,
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z)
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{
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// Use a fast path without the shader if both color/alpha are enabled.
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@ -52,8 +52,8 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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@ -37,8 +37,8 @@ public:
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u16 BBoxRead(int index) override { return 0; }
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void BBoxWrite(int index, u16 value) override {}
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override
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{
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}
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@ -21,15 +21,17 @@ public:
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protected:
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
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float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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{
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}
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format,
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bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom,
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients) override
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{
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}
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@ -80,6 +80,7 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl)
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GLVertexFormat::~GLVertexFormat()
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{
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ProgramShaderCache::InvalidateVertexFormatIfBound(VAO);
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glDeleteVertexArrays(1, &VAO);
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}
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} // namespace OGL
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@ -24,15 +24,16 @@ static GLenum GetGLShaderTypeForStage(ShaderStage stage)
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}
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}
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OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id)
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OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source)
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: AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
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m_gl_id(gl_id)
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m_gl_id(gl_id), m_source(std::move(source))
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{
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}
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OGLShader::OGLShader(GLuint gl_compute_program_id)
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OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source)
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: AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()),
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m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id)
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m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
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m_source(std::move(source))
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{
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}
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@ -47,22 +48,22 @@ OGLShader::~OGLShader()
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std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, const char* source,
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size_t length)
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{
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std::string source_str(source, length);
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if (stage != ShaderStage::Compute)
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{
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GLenum shader_type = GetGLShaderTypeForStage(stage);
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GLuint shader_id =
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ProgramShaderCache::CompileSingleShader(shader_type, std::string(source, length));
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GLuint shader_id = ProgramShaderCache::CompileSingleShader(shader_type, source_str);
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if (!shader_id)
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return nullptr;
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return std::make_unique<OGLShader>(stage, shader_type, shader_id);
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return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str));
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}
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// Compute shaders.
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SHADER prog;
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if (!ProgramShaderCache::CompileComputeShader(prog, std::string(source, length)))
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if (!ProgramShaderCache::CompileComputeShader(prog, source_str))
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return nullptr;
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return std::make_unique<OGLShader>(prog.glprogid);
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return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str));
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}
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} // namespace OGL
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@ -16,14 +16,15 @@ namespace OGL
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class OGLShader final : public AbstractShader
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{
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public:
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explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id);
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explicit OGLShader(GLuint gl_compute_program_id);
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explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source);
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explicit OGLShader(GLuint gl_compute_program_id, std::string source);
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~OGLShader() override;
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u64 GetID() const { return m_id; }
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GLenum GetGLShaderType() const { return m_type; }
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GLuint GetGLShaderID() const { return m_gl_id; }
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GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; }
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const std::string& GetSource() const { return m_source; }
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static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, const char* source,
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size_t length);
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@ -33,6 +34,7 @@ private:
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GLenum m_type;
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GLuint m_gl_id = 0;
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GLuint m_gl_compute_program_id = 0;
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std::string m_source;
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};
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} // namespace OGL
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@ -267,73 +267,6 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
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}
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bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
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const std::string& pcode, const std::string& gcode)
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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{
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static int counter = 0;
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std::string filename =
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StringFromFormat("%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
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SaveData(filename, vcode.c_str());
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filename = StringFromFormat("%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
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SaveData(filename, pcode.c_str());
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if (!gcode.empty())
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{
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filename =
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StringFromFormat("%sgs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
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SaveData(filename, gcode.c_str());
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}
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}
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#endif
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shader.vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
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shader.psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
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// Optional geometry shader
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shader.gsid = 0;
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if (!gcode.empty())
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shader.gsid = CompileSingleShader(GL_GEOMETRY_SHADER, gcode);
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if (!shader.vsid || !shader.psid || (!gcode.empty() && !shader.gsid))
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{
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shader.Destroy();
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return false;
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}
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// Create and link the program.
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shader.glprogid = glCreateProgram();
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glAttachShader(shader.glprogid, shader.vsid);
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glAttachShader(shader.glprogid, shader.psid);
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if (shader.gsid)
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glAttachShader(shader.glprogid, shader.gsid);
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if (g_ActiveConfig.backend_info.bSupportsPipelineCacheData)
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glProgramParameteri(shader.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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shader.SetProgramBindings(false);
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glLinkProgram(shader.glprogid);
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if (!CheckProgramLinkResult(shader.glprogid, vcode, pcode, gcode))
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{
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// Don't try to use this shader
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shader.Destroy();
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return false;
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}
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// For drivers that don't support binding layout, we need to bind it here.
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shader.SetProgramVariables();
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// Original shaders aren't needed any more.
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shader.DestroyShaders();
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return true;
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}
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bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)
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{
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// We need to enable GL_ARB_compute_shader for drivers that support the extension,
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@ -358,7 +291,7 @@ bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string&
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// original shaders aren't needed any more
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glDeleteShader(shader_id);
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if (!CheckProgramLinkResult(shader.glprogid, full_code, "", ""))
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if (!CheckProgramLinkResult(shader.glprogid, &full_code, nullptr, nullptr))
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{
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shader.Destroy();
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return false;
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@ -441,8 +374,8 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, const
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return true;
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}
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bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, const std::string& vcode,
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const std::string& pcode, const std::string& gcode)
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bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, const std::string* vcode,
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const std::string* pcode, const std::string* gcode)
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{
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GLint linkStatus;
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glGetProgramiv(id, GL_LINK_STATUS, &linkStatus);
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@ -460,9 +393,13 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, const std::string& vc
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StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file;
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << vcode << s_glsl_header << pcode;
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if (!gcode.empty())
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file << s_glsl_header << gcode;
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if (vcode)
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file << s_glsl_header << *vcode << '\n';
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if (gcode)
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file << s_glsl_header << *gcode << '\n';
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if (pcode)
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file << s_glsl_header << *pcode << '\n';
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file << info_log;
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file.close();
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@ -557,6 +494,12 @@ void ProgramShaderCache::InvalidateVertexFormat()
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s_last_VAO = 0;
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}
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void ProgramShaderCache::InvalidateVertexFormatIfBound(GLuint vao)
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{
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if (s_last_VAO == vao)
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s_last_VAO = 0;
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}
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void ProgramShaderCache::InvalidateLastProgram()
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{
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CurrentProgram = 0;
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@ -640,7 +583,10 @@ PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* ve
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if (!s_is_shared_context && vao != s_last_VAO)
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glBindVertexArray(s_last_VAO);
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if (!ProgramShaderCache::CheckProgramLinkResult(prog->shader.glprogid, {}, {}, {}))
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if (!ProgramShaderCache::CheckProgramLinkResult(
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prog->shader.glprogid, vertex_shader ? &vertex_shader->GetSource() : nullptr,
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geometry_shader ? &geometry_shader->GetSource() : nullptr,
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pixel_shader ? &pixel_shader->GetSource() : nullptr))
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{
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prog->shader.Destroy();
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return nullptr;
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@ -906,6 +852,18 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
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return false;
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s_is_shared_context = true;
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// Make the state match the main context to have a better chance of avoiding recompiles.
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if (!context->IsGLES())
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glEnable(GL_PROGRAM_POINT_SIZE);
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if (g_ActiveConfig.backend_info.bSupportsClipControl)
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glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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glEnable(GL_CLIP_DISTANCE0);
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glEnable(GL_CLIP_DISTANCE1);
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glEnable(GL_DEPTH_CLAMP);
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}
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if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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GLUtil::EnablePrimitiveRestart(context);
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@ -72,15 +72,14 @@ public:
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static void BindVertexFormat(const GLVertexFormat* vertex_format);
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static bool IsValidVertexFormatBound();
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static void InvalidateVertexFormat();
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static void InvalidateVertexFormatIfBound(GLuint vao);
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static void InvalidateLastProgram();
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static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
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const std::string& gcode = "");
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static bool CompileComputeShader(SHADER& shader, const std::string& code);
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static GLuint CompileSingleShader(GLenum type, const std::string& code);
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static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
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static bool CheckProgramLinkResult(GLuint id, const std::string& vcode, const std::string& pcode,
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const std::string& gcode);
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static bool CheckProgramLinkResult(GLuint id, const std::string* vcode, const std::string* pcode,
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const std::string* gcode);
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static StreamBuffer* GetUniformBuffer();
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static u32 GetUniformBufferAlignment();
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static void UploadConstants();
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@ -652,6 +652,10 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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// Desktop OpenGL can't have the Android Extension Pack
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g_ogl_config.bSupportsAEP = false;
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// Desktop GL requires GL_PROGRAM_POINT_SIZE set to use gl_PointSize in shaders.
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// It is implicitly enabled in GLES.
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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// Either method can do early-z tests. See PixelShaderGen for details.
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@ -932,8 +936,8 @@ void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groups_x,
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glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z)
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z)
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{
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g_framebuffer_manager->FlushEFBPokes();
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g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
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@ -974,7 +978,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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BPFunctions::SetScissor();
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}
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
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{
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// Quad-buffered stereo is annoying on GL.
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if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
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|
@ -1108,8 +1112,6 @@ void Renderer::CheckForSurfaceResize()
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void Renderer::BeginUtilityDrawing()
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{
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::Renderer::BeginUtilityDrawing();
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glEnable(GL_PROGRAM_POINT_SIZE);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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glDisable(GL_CLIP_DISTANCE0);
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@ -1120,8 +1122,6 @@ void Renderer::BeginUtilityDrawing()
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void Renderer::EndUtilityDrawing()
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{
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::Renderer::EndUtilityDrawing();
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glDisable(GL_PROGRAM_POINT_SIZE);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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glEnable(GL_CLIP_DISTANCE0);
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|
|
|
@ -134,11 +134,12 @@ public:
|
|||
|
||||
void Flush() override;
|
||||
void WaitForGPUIdle() override;
|
||||
void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
|
||||
void RenderXFBToScreen(const AbstractTexture* texture,
|
||||
const MathUtil::Rectangle<int>& rc) override;
|
||||
void OnConfigChanged(u32 bits) override;
|
||||
|
||||
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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||||
u32 color, u32 z) override;
|
||||
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z) override;
|
||||
|
||||
std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
|
||||
|
||||
|
|
|
@ -549,8 +549,8 @@ u8* GetPixelPointer(u16 x, u16 y, bool depth)
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|||
return &efb[GetColorOffset(x, y)];
|
||||
}
|
||||
|
||||
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
|
||||
float gamma)
|
||||
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
|
||||
float y_scale, float gamma)
|
||||
{
|
||||
if (!xfb_in_ram)
|
||||
{
|
||||
|
@ -628,8 +628,9 @@ void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rec
|
|||
src_ptr += memory_stride;
|
||||
}
|
||||
|
||||
auto dest_rect = EFBRectangle{source_rect.left, source_rect.top, source_rect.right,
|
||||
static_cast<int>(static_cast<float>(source_rect.bottom) * y_scale)};
|
||||
auto dest_rect =
|
||||
MathUtil::Rectangle<int>{source_rect.left, source_rect.top, source_rect.right,
|
||||
static_cast<int>(static_cast<float>(source_rect.bottom) * y_scale)};
|
||||
|
||||
const std::size_t destination_size = dest_rect.GetWidth() * dest_rect.GetHeight() * 2;
|
||||
static std::vector<yuv422_packed> destination;
|
||||
|
|
|
@ -54,8 +54,8 @@ u32 GetDepth(u16 x, u16 y);
|
|||
|
||||
u8* GetPixelPointer(u16 x, u16 y, bool depth);
|
||||
|
||||
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
|
||||
float gamma);
|
||||
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
|
||||
float y_scale, float gamma);
|
||||
|
||||
u32 GetPerfQueryResult(PerfQueryType type);
|
||||
void ResetPerfQuery();
|
||||
|
|
|
@ -84,7 +84,8 @@ bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
|
|||
return true;
|
||||
}
|
||||
|
||||
void SWOGLWindow::ShowImage(const AbstractTexture* image, const EFBRectangle& xfb_region)
|
||||
void SWOGLWindow::ShowImage(const AbstractTexture* image,
|
||||
const MathUtil::Rectangle<int>& xfb_region)
|
||||
{
|
||||
const SW::SWTexture* sw_image = static_cast<const SW::SWTexture*>(image);
|
||||
m_gl_context->Update(); // just updates the render window position and the backbuffer size
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
bool IsHeadless() const;
|
||||
|
||||
// Image to show, will be swapped immediately
|
||||
void ShowImage(const AbstractTexture* image, const EFBRectangle& xfb_region);
|
||||
void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
|
||||
|
||||
static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
|
||||
|
||||
|
|
|
@ -94,7 +94,8 @@ std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipel
|
|||
}
|
||||
|
||||
// Called on the GPU thread
|
||||
void SWRenderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& xfb_region)
|
||||
void SWRenderer::RenderXFBToScreen(const AbstractTexture* texture,
|
||||
const MathUtil::Rectangle<int>& xfb_region)
|
||||
{
|
||||
if (!IsHeadless())
|
||||
m_window->ShowImage(texture, xfb_region);
|
||||
|
@ -136,7 +137,7 @@ void SWRenderer::BBoxWrite(int index, u16 value)
|
|||
BoundingBox::coords[index] = value;
|
||||
}
|
||||
|
||||
void SWRenderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable,
|
||||
void SWRenderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z)
|
||||
{
|
||||
EfbCopy::ClearEfb();
|
||||
|
|
|
@ -42,10 +42,11 @@ public:
|
|||
u16 BBoxRead(int index) override;
|
||||
void BBoxWrite(int index, u16 value) override;
|
||||
|
||||
void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
|
||||
void RenderXFBToScreen(const AbstractTexture* texture,
|
||||
const MathUtil::Rectangle<int>& rc) override;
|
||||
|
||||
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z) override;
|
||||
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z) override;
|
||||
|
||||
void ReinterpretPixelData(EFBReinterpretType convtype) override {}
|
||||
|
||||
|
|
|
@ -11,16 +11,18 @@ class TextureCache : public TextureCacheBase
|
|||
{
|
||||
protected:
|
||||
void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients) override
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
|
||||
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients) override
|
||||
{
|
||||
TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
|
||||
src_rect, scale_by_half, y_scale, gamma);
|
||||
}
|
||||
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format,
|
||||
bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom,
|
||||
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
|
||||
bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
|
||||
float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients) override
|
||||
{
|
||||
// TODO: If we ever want to "fake" vram textures, we would need to implement this
|
||||
|
|
|
@ -1422,7 +1422,7 @@ static void EncodeZ24halfscale(u8* dst, const u8* src, EFBCopyFormat format)
|
|||
namespace
|
||||
{
|
||||
void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
|
||||
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
|
||||
u32 num_blocks_y, u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
|
||||
bool scale_by_half)
|
||||
{
|
||||
const u8* src = EfbInterface::GetPixelPointer(src_rect.left, src_rect.top, params.depth);
|
||||
|
@ -1471,8 +1471,9 @@ void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 b
|
|||
}
|
||||
|
||||
void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, float y_scale, float gamma)
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, float y_scale,
|
||||
float gamma)
|
||||
{
|
||||
// HACK: Override the memory stride for this staging texture with new copy stride.
|
||||
// This is required because the texture encoder assumes that we're writing directly to memory,
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
namespace TextureEncoder
|
||||
{
|
||||
void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, float y_scale, float gamma);
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, float y_scale,
|
||||
float gamma);
|
||||
}
|
||||
|
|
|
@ -147,14 +147,14 @@ void Renderer::BBoxFlush()
|
|||
m_bounding_box->Invalidate();
|
||||
}
|
||||
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable,
|
||||
void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
|
||||
bool z_enable, u32 color, u32 z)
|
||||
{
|
||||
g_framebuffer_manager->FlushEFBPokes();
|
||||
g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
|
||||
|
||||
// Native -> EFB coordinates
|
||||
TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc);
|
||||
MathUtil::Rectangle<int> target_rc = Renderer::ConvertEFBRectangle(rc);
|
||||
|
||||
// Size we pass this size to vkBeginRenderPass, it has to be clamped to the framebuffer
|
||||
// dimensions. The other backends just silently ignore this case.
|
||||
|
|
|
@ -62,8 +62,8 @@ public:
|
|||
void WaitForGPUIdle() override;
|
||||
void OnConfigChanged(u32 bits) override;
|
||||
|
||||
void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
|
||||
u32 color, u32 z) override;
|
||||
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
|
||||
bool z_enable, u32 color, u32 z) override;
|
||||
|
||||
void SetPipeline(const AbstractPipeline* pipeline) override;
|
||||
void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
|
||||
|
|
|
@ -49,8 +49,8 @@ void SetScissor()
|
|||
const int xoff = bpmem.scissorOffset.x * 2;
|
||||
const int yoff = bpmem.scissorOffset.y * 2;
|
||||
|
||||
EFBRectangle native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
|
||||
bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
|
||||
MathUtil::Rectangle<int> native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
|
||||
bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
|
||||
native_rc.ClampUL(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
||||
|
||||
auto target_rc = g_renderer->ConvertEFBRectangle(native_rc);
|
||||
|
@ -172,7 +172,7 @@ void SetBlendMode()
|
|||
- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
|
||||
- convert the Z24 depth value to Z16 and back to Z24
|
||||
*/
|
||||
void ClearScreen(const EFBRectangle& rc)
|
||||
void ClearScreen(const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
bool colorEnable = (bpmem.blendmode.colorupdate != 0);
|
||||
bool alphaEnable = (bpmem.blendmode.alphaupdate != 0);
|
||||
|
|
|
@ -20,7 +20,7 @@ void SetScissor();
|
|||
void SetViewport();
|
||||
void SetDepthMode();
|
||||
void SetBlendMode();
|
||||
void ClearScreen(const EFBRectangle& rc);
|
||||
void ClearScreen(const MathUtil::Rectangle<int>& rc);
|
||||
void OnPixelFormatChange();
|
||||
void SetInterlacingMode(const BPCmd& bp);
|
||||
}
|
||||
|
|
|
@ -219,7 +219,7 @@ static void BPWritten(const BPCmd& bp)
|
|||
u32 destAddr = bpmem.copyTexDest << 5;
|
||||
u32 destStride = bpmem.copyMipMapStrideChannels << 5;
|
||||
|
||||
EFBRectangle srcRect;
|
||||
MathUtil::Rectangle<int> srcRect;
|
||||
srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x);
|
||||
srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y);
|
||||
|
||||
|
|
|
@ -158,8 +158,8 @@ bool Renderer::EFBHasAlphaChannel() const
|
|||
return m_prev_efb_format == PEControl::RGBA6_Z24;
|
||||
}
|
||||
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z)
|
||||
void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z)
|
||||
{
|
||||
g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
|
||||
}
|
||||
|
@ -258,8 +258,8 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
|
||||
float Gamma)
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
|
||||
u32 fbHeight, float Gamma)
|
||||
{
|
||||
CheckFifoRecording();
|
||||
|
||||
|
@ -332,11 +332,11 @@ bool Renderer::CalculateTargetSize()
|
|||
return false;
|
||||
}
|
||||
|
||||
std::tuple<TargetRectangle, TargetRectangle>
|
||||
Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
|
||||
std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
|
||||
Renderer::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
|
||||
{
|
||||
// Resize target to half its original size
|
||||
TargetRectangle draw_rc = rc;
|
||||
auto draw_rc = rc;
|
||||
if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
|
||||
{
|
||||
// The height may be negative due to flipped rectangles
|
||||
|
@ -352,8 +352,8 @@ Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
|
|||
}
|
||||
|
||||
// Create two target rectangle offset to the sides of the backbuffer
|
||||
TargetRectangle left_rc = draw_rc;
|
||||
TargetRectangle right_rc = draw_rc;
|
||||
auto left_rc = draw_rc;
|
||||
auto right_rc = draw_rc;
|
||||
if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
|
||||
{
|
||||
left_rc.top -= m_backbuffer_height / 4;
|
||||
|
@ -649,9 +649,9 @@ MathUtil::Rectangle<int> Renderer::ConvertFramebufferRectangle(const MathUtil::R
|
|||
return ret;
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
MathUtil::Rectangle<int> Renderer::ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
TargetRectangle result;
|
||||
MathUtil::Rectangle<int> result;
|
||||
result.left = EFBToScaledX(rc.left);
|
||||
result.top = EFBToScaledY(rc.top);
|
||||
result.right = EFBToScaledX(rc.right);
|
||||
|
@ -1285,13 +1285,13 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
|
||||
void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
|
||||
{
|
||||
const auto target_rc = GetTargetRectangle();
|
||||
if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
|
||||
g_ActiveConfig.stereo_mode == StereoMode::TAB)
|
||||
{
|
||||
TargetRectangle left_rc, right_rc;
|
||||
MathUtil::Rectangle<int> left_rc, right_rc;
|
||||
std::tie(left_rc, right_rc) = ConvertStereoRectangle(target_rc);
|
||||
|
||||
m_post_processor->BlitFromTexture(left_rc, rc, texture, 0);
|
||||
|
|
|
@ -166,17 +166,17 @@ public:
|
|||
|
||||
// EFB coordinate conversion functions
|
||||
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
||||
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
|
||||
MathUtil::Rectangle<int> ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc);
|
||||
|
||||
const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
|
||||
const MathUtil::Rectangle<int>& GetTargetRectangle() const { return m_target_rectangle; }
|
||||
float CalculateDrawAspectRatio() const;
|
||||
|
||||
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
|
||||
void UpdateDrawRectangle();
|
||||
|
||||
// Use this to convert a single target rectangle to two stereo rectangles
|
||||
std::tuple<TargetRectangle, TargetRectangle>
|
||||
ConvertStereoRectangle(const TargetRectangle& rc) const;
|
||||
std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
|
||||
ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const;
|
||||
|
||||
unsigned int GetEFBScale() const;
|
||||
|
||||
|
@ -195,11 +195,11 @@ public:
|
|||
// ImGui initialization depends on being able to create textures and pipelines, so do it last.
|
||||
bool InitializeImGui();
|
||||
|
||||
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z);
|
||||
virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z);
|
||||
virtual void ReinterpretPixelData(EFBReinterpretType convtype);
|
||||
void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
|
||||
float Gamma = 1.0f);
|
||||
void RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
|
||||
u32 fbHeight, float Gamma = 1.0f);
|
||||
|
||||
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
|
||||
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
|
||||
|
@ -216,7 +216,8 @@ public:
|
|||
|
||||
// Draws the specified XFB buffer to the screen, performing any post-processing.
|
||||
// Assumes that the backbuffer has already been bound and cleared.
|
||||
virtual void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc);
|
||||
virtual void RenderXFBToScreen(const AbstractTexture* texture,
|
||||
const MathUtil::Rectangle<int>& rc);
|
||||
|
||||
// Called when the configuration changes, and backend structures need to be updated.
|
||||
virtual void OnConfigChanged(u32 bits) {}
|
||||
|
@ -294,7 +295,7 @@ protected:
|
|||
int m_backbuffer_height = 0;
|
||||
float m_backbuffer_scale = 1.0f;
|
||||
AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
|
||||
TargetRectangle m_target_rectangle = {};
|
||||
MathUtil::Rectangle<int> m_target_rectangle = {};
|
||||
int m_frame_count = 0;
|
||||
|
||||
FPSCounter m_fps_counter;
|
||||
|
|
|
@ -94,7 +94,9 @@ void ShaderCache::Shutdown()
|
|||
{
|
||||
// This may leave shaders uncommitted to the cache, but it's better than blocking shutdown
|
||||
// until everything has finished compiling.
|
||||
m_async_shader_compiler->StopWorkerThreads();
|
||||
if (m_async_shader_compiler)
|
||||
m_async_shader_compiler->StopWorkerThreads();
|
||||
|
||||
ClosePipelineUIDCache();
|
||||
}
|
||||
|
||||
|
|
|
@ -1527,8 +1527,9 @@ bool TextureCacheBase::NeedsCopyFilterInShader(const EFBCopyFilterCoefficients&
|
|||
|
||||
void TextureCacheBase::CopyRenderTargetToTexture(
|
||||
u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height, u32 dstStride, bool is_depth_copy,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
|
||||
bool clamp_top, bool clamp_bottom, const CopyFilterCoefficients::Values& filter_coefficients)
|
||||
const MathUtil::Rectangle<int>& srcRect, bool isIntensity, bool scaleByHalf, float y_scale,
|
||||
float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const CopyFilterCoefficients::Values& filter_coefficients)
|
||||
{
|
||||
// Emulation methods:
|
||||
//
|
||||
|
@ -2158,10 +2159,10 @@ bool TextureCacheBase::CreateUtilityTextures()
|
|||
}
|
||||
|
||||
void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
const EFBRectangle& src_rect, bool scale_by_half,
|
||||
bool linear_filter, EFBCopyFormat dst_format,
|
||||
bool is_intensity, float gamma, bool clamp_top,
|
||||
bool clamp_bottom,
|
||||
const MathUtil::Rectangle<int>& src_rect,
|
||||
bool scale_by_half, bool linear_filter,
|
||||
EFBCopyFormat dst_format, bool is_intensity, float gamma,
|
||||
bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients)
|
||||
{
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
|
@ -2229,9 +2230,9 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
|
|||
|
||||
void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
|
||||
u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
|
||||
bool linear_filter, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom,
|
||||
u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
|
||||
bool scale_by_half, bool linear_filter, float y_scale, float gamma,
|
||||
bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients)
|
||||
{
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
|
|
|
@ -213,9 +213,10 @@ public:
|
|||
|
||||
virtual void BindTextures();
|
||||
void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
|
||||
u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
|
||||
bool clamp_top, bool clamp_bottom,
|
||||
u32 dstStride, bool is_depth_copy,
|
||||
const MathUtil::Rectangle<int>& srcRect, bool isIntensity,
|
||||
bool scaleByHalf, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom,
|
||||
const CopyFilterCoefficients::Values& filter_coefficients);
|
||||
|
||||
void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
|
||||
|
@ -243,11 +244,11 @@ protected:
|
|||
|
||||
virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
const EFBRectangle& src_rect, bool scale_by_half, bool linear_filter,
|
||||
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients);
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
|
||||
bool linear_filter, float y_scale, float gamma, bool clamp_top,
|
||||
bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients);
|
||||
virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
const EFBRectangle& src_rect, bool scale_by_half,
|
||||
const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
|
||||
bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
|
||||
float gamma, bool clamp_top, bool clamp_bottom,
|
||||
const EFBCopyFilterCoefficients& filter_coefficients);
|
||||
|
|
|
@ -3,11 +3,6 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
|
@ -31,34 +26,6 @@ const u32 MAX_XFB_WIDTH = 720;
|
|||
// that are next to each other in memory (TODO: handle that situation).
|
||||
const u32 MAX_XFB_HEIGHT = 576;
|
||||
|
||||
// This structure should only be used to represent a rectangle in EFB
|
||||
// coordinates, where the origin is at the upper left and the frame dimensions
|
||||
// are 640 x 528.
|
||||
typedef MathUtil::Rectangle<int> EFBRectangle;
|
||||
|
||||
// This structure should only be used to represent a rectangle in standard target
|
||||
// coordinates, where the origin is at the lower left and the frame dimensions
|
||||
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
|
||||
// convert an EFBRectangle to a TargetRectangle.
|
||||
struct TargetRectangle : public MathUtil::Rectangle<int>
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Only used by D3D backend.
|
||||
const RECT* AsRECT() const
|
||||
{
|
||||
// The types are binary compatible so this works.
|
||||
return (const RECT*)this;
|
||||
}
|
||||
RECT* AsRECT()
|
||||
{
|
||||
// The types are binary compatible so this works.
|
||||
return (RECT*)this;
|
||||
}
|
||||
#endif
|
||||
TargetRectangle(const MathUtil::Rectangle<int>& other) : MathUtil::Rectangle<int>(other) {}
|
||||
TargetRectangle() = default;
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
|
||||
#else
|
||||
|
|
Loading…
Reference in New Issue