Merge pull request #7792 from jordan-woyak/auto-calibration
DolphinQt/ControllerEmu: Add stick calibration "wizard".
This commit is contained in:
commit
131f4931fb
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <cmath>
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// Tiny matrix/vector library.
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// Used for things like Free-Look in the gfx backend.
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@ -39,6 +40,71 @@ inline Vec3 operator+(Vec3 lhs, const Vec3& rhs)
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return lhs += rhs;
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}
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template <typename T>
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union TVec2
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{
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TVec2() = default;
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TVec2(T _x, T _y) : data{_x, _y} {}
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T Cross(const TVec2& rhs) const { return (x * rhs.y) - (y * rhs.x); }
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T Dot(const TVec2& rhs) const { return (x * rhs.x) + (y * rhs.y); }
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T LengthSquared() const { return Dot(*this); }
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T Length() const { return std::sqrt(LengthSquared()); }
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TVec2 Normalized() const { return *this / Length(); }
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TVec2& operator+=(const TVec2& rhs)
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{
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x += rhs.x;
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y += rhs.y;
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return *this;
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}
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TVec2& operator-=(const TVec2& rhs)
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{
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x -= rhs.x;
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y -= rhs.y;
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return *this;
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}
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TVec2& operator*=(T scalar)
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{
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x *= scalar;
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y *= scalar;
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return *this;
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}
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TVec2 operator-() const { return {-x, -y}; }
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std::array<T, 2> data = {};
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struct
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{
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T x;
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T y;
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};
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};
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template <typename T>
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TVec2<T> operator+(TVec2<T> lhs, const TVec2<T>& rhs)
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{
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return lhs += rhs;
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}
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template <typename T>
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TVec2<T> operator-(TVec2<T> lhs, const TVec2<T>& rhs)
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{
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return lhs -= rhs;
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}
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template <typename T>
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TVec2<T> operator*(TVec2<T> lhs, T scalar)
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{
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return lhs *= scalar;
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}
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using Vec2 = TVec2<float>;
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using DVec2 = TVec2<double>;
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class Matrix33
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{
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public:
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@ -16,6 +16,8 @@
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
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#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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#include "InputCommon/GCPadStatus.h"
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static const u16 button_bitmasks[] = {
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@ -248,6 +250,10 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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m_main_stick->SetControlExpression(4, "Shift_L"); // Modifier
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#endif
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// Because our defaults use keyboard input, set calibration shapes to squares.
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m_c_stick->SetCalibrationFromGate(ControllerEmu::SquareStickGate(1.0));
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m_main_stick->SetCalibrationFromGate(ControllerEmu::SquareStickGate(1.0));
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// Triggers
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m_triggers->SetControlExpression(0, "Q"); // L
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m_triggers->SetControlExpression(1, "W"); // R
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@ -203,6 +203,9 @@ void Nunchuk::LoadDefaults(const ControllerInterface& ciface)
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m_stick->SetControlExpression(2, "A"); // left
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m_stick->SetControlExpression(3, "D"); // right
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// Because our defaults use keyboard input, set calibration shape to a square.
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m_stick->SetCalibrationFromGate(ControllerEmu::SquareStickGate(1.0));
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// Buttons
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#ifdef _WIN32
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m_buttons->SetControlExpression(0, "LCONTROL"); // C
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@ -6,7 +6,11 @@
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#include <array>
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#include <cmath>
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#include <numeric>
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#include <QAction>
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#include <QDateTime>
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#include <QMessageBox>
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#include <QPainter>
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#include <QTimer>
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@ -48,9 +52,9 @@ MappingIndicator::MappingIndicator(ControllerEmu::ControlGroup* group) : m_group
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{
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setMinimumHeight(128);
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m_timer = new QTimer(this);
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connect(m_timer, &QTimer::timeout, this, [this] { repaint(); });
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m_timer->start(1000 / 30);
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const auto timer = new QTimer(this);
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connect(timer, &QTimer::timeout, this, [this] { repaint(); });
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timer->start(1000 / 30);
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}
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namespace
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@ -75,6 +79,49 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
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return shape;
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}
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// Used to check if the user seems to have attempted proper calibration.
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bool IsCalibrationDataSensible(const ControllerEmu::ReshapableInput::CalibrationData& data)
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{
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// Test that the average input radius is not below a threshold.
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// This will make sure the user has actually moved their stick from neutral.
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// Even the GC controller's small range would pass this test.
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constexpr double REASONABLE_AVERAGE_RADIUS = 0.6;
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const double sum = std::accumulate(data.begin(), data.end(), 0.0);
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const double mean = sum / data.size();
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if (mean < REASONABLE_AVERAGE_RADIUS)
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{
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return false;
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}
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// Test that the standard deviation is below a threshold.
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// This will make sure the user has not just filled in one side of their input.
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// Approx. deviation of a square input gate, anything much more than that would be unusual.
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constexpr double REASONABLE_DEVIATION = 0.14;
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// Population standard deviation.
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const double square_sum = std::inner_product(data.begin(), data.end(), data.begin(), 0.0);
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const double standard_deviation = std::sqrt(square_sum / data.size() - mean * mean);
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return standard_deviation < REASONABLE_DEVIATION;
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}
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// Used to test for a miscalibrated stick so the user can be informed.
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bool IsPointOutsideCalibration(Common::DVec2 point, ControllerEmu::ReshapableInput& input)
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{
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const double current_radius = point.Length();
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const double input_radius =
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input.GetInputRadiusAtAngle(std::atan2(point.y, point.x) + MathUtil::TAU);
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constexpr double ALLOWED_ERROR = 1.3;
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return current_radius > input_radius * ALLOWED_ERROR;
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}
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} // namespace
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void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
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@ -89,6 +136,8 @@ void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
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const auto adj_coord = cursor.GetState(true);
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Settings::Instance().SetControllerStateNeeded(false);
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UpdateCalibrationWidget({raw_coord.x, raw_coord.y});
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// Bounding box size:
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const double scale = height() / 2.5;
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@ -107,6 +156,12 @@ void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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if (IsCalibrating())
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{
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DrawCalibration(p, {raw_coord.x, raw_coord.y});
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return;
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}
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// Deadzone for Z (forward/backward):
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const double deadzone = cursor.numeric_settings[cursor.SETTING_DEADZONE]->GetValue();
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if (deadzone > 0.0)
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@ -198,6 +253,8 @@ void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick
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const auto adj_coord = stick.GetReshapableState(true);
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Settings::Instance().SetControllerStateNeeded(false);
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UpdateCalibrationWidget(raw_coord);
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// Bounding box size:
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const double scale = height() / 2.5;
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@ -216,6 +273,12 @@ void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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if (IsCalibrating())
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{
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DrawCalibration(p, raw_coord);
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return;
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}
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// Input gate. (i.e. the octagon shape)
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p.setPen(gate_pen_color);
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p.setBrush(gate_brush_color);
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@ -363,3 +426,149 @@ void MappingIndicator::paintEvent(QPaintEvent*)
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break;
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}
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}
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void MappingIndicator::DrawCalibration(QPainter& p, Common::DVec2 point)
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{
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// TODO: Ugly magic number used in a few places in this file.
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const double scale = height() / 2.5;
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// Input shape.
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p.setPen(INPUT_SHAPE_PEN);
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p.setBrush(Qt::NoBrush);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[this](double angle) { return m_calibration_widget->GetCalibrationRadiusAtAngle(angle); },
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scale));
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// Stick position.
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p.setPen(Qt::NoPen);
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p.setBrush(ADJ_INPUT_COLOR);
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p.drawEllipse(QPointF{point.x, point.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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}
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void MappingIndicator::UpdateCalibrationWidget(Common::DVec2 point)
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{
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if (m_calibration_widget)
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m_calibration_widget->Update(point);
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}
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bool MappingIndicator::IsCalibrating() const
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{
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return m_calibration_widget && m_calibration_widget->IsCalibrating();
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}
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void MappingIndicator::SetCalibrationWidget(CalibrationWidget* widget)
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{
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m_calibration_widget = widget;
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}
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CalibrationWidget::CalibrationWidget(ControllerEmu::ReshapableInput& input,
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MappingIndicator& indicator)
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: m_input(input), m_indicator(indicator), m_completion_action{}
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{
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m_indicator.SetCalibrationWidget(this);
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// Make it more apparent that this is a menu with more options.
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setPopupMode(ToolButtonPopupMode::MenuButtonPopup);
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SetupActions();
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setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
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m_informative_timer = new QTimer(this);
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connect(m_informative_timer, &QTimer::timeout, this, [this] {
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// If the user has started moving we'll assume they know what they are doing.
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if (*std::max_element(m_calibration_data.begin(), m_calibration_data.end()) > 0.5)
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return;
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QMessageBox msg(QMessageBox::Information, tr("Calibration"),
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tr("For best results please slowly move your input to all possible regions."),
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QMessageBox::Ok, this);
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msg.setWindowModality(Qt::WindowModal);
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msg.exec();
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});
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m_informative_timer->setSingleShot(true);
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}
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void CalibrationWidget::SetupActions()
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{
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const auto calibrate_action = new QAction(tr("Calibrate"), this);
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const auto reset_action = new QAction(tr("Reset"), this);
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connect(calibrate_action, &QAction::triggered, [this]() { StartCalibration(); });
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connect(reset_action, &QAction::triggered, [this]() { m_input.SetCalibrationToDefault(); });
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for (auto* action : actions())
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removeAction(action);
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addAction(calibrate_action);
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addAction(reset_action);
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setDefaultAction(calibrate_action);
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m_completion_action = new QAction(tr("Finish Calibration"), this);
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connect(m_completion_action, &QAction::triggered, [this]() {
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m_input.SetCalibrationData(std::move(m_calibration_data));
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m_informative_timer->stop();
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SetupActions();
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});
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}
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void CalibrationWidget::StartCalibration()
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{
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m_calibration_data.assign(m_input.CALIBRATION_SAMPLE_COUNT, 0.0);
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// Cancel calibration.
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const auto cancel_action = new QAction(tr("Cancel Calibration"), this);
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connect(cancel_action, &QAction::triggered, [this]() {
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m_calibration_data.clear();
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m_informative_timer->stop();
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SetupActions();
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});
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for (auto* action : actions())
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removeAction(action);
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addAction(cancel_action);
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addAction(m_completion_action);
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setDefaultAction(cancel_action);
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// If the user doesn't seem to know what they are doing after a bit inform them.
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m_informative_timer->start(2000);
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}
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void CalibrationWidget::Update(Common::DVec2 point)
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{
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QFont f = parentWidget()->font();
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QPalette p = parentWidget()->palette();
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if (IsCalibrating())
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{
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m_input.UpdateCalibrationData(m_calibration_data, point);
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if (IsCalibrationDataSensible(m_calibration_data))
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{
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setDefaultAction(m_completion_action);
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}
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}
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else if (IsPointOutsideCalibration(point, m_input))
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{
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// Flashing bold and red on miscalibration.
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if (QDateTime::currentDateTime().toMSecsSinceEpoch() % 500 < 350)
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{
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f.setBold(true);
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p.setColor(QPalette::ButtonText, Qt::red);
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}
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}
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setFont(f);
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setPalette(p);
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}
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bool CalibrationWidget::IsCalibrating() const
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{
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return !m_calibration_data.empty();
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}
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double CalibrationWidget::GetCalibrationRadiusAtAngle(double angle) const
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{
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return m_input.GetCalibrationDataRadiusAtAngle(m_calibration_data, angle);
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}
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@ -4,33 +4,65 @@
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#pragma once
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#include <QToolButton>
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#include <QWidget>
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#include "InputCommon/ControllerEmu/StickGate.h"
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namespace ControllerEmu
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{
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class Control;
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class ControlGroup;
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class Cursor;
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class NumericSetting;
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class ReshapableInput;
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} // namespace ControllerEmu
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class QPainter;
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class QPaintEvent;
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class QTimer;
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class CalibrationWidget;
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class MappingIndicator : public QWidget
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{
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public:
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explicit MappingIndicator(ControllerEmu::ControlGroup* group);
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void SetCalibrationWidget(CalibrationWidget* widget);
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private:
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void DrawCursor(ControllerEmu::Cursor& cursor);
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void DrawReshapableInput(ControllerEmu::ReshapableInput& stick);
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void DrawMixedTriggers();
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void DrawCalibration(QPainter& p, Common::DVec2 point);
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void paintEvent(QPaintEvent*) override;
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ControllerEmu::ControlGroup* m_group;
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bool IsCalibrating() const;
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void UpdateCalibrationWidget(Common::DVec2 point);
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QTimer* m_timer;
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ControllerEmu::ControlGroup* const m_group;
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CalibrationWidget* m_calibration_widget{};
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};
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class CalibrationWidget : public QToolButton
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{
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public:
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CalibrationWidget(ControllerEmu::ReshapableInput& input, MappingIndicator& indicator);
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void Update(Common::DVec2 point);
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double GetCalibrationRadiusAtAngle(double angle) const;
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bool IsCalibrating() const;
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private:
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void StartCalibration();
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void SetupActions();
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ControllerEmu::ReshapableInput& m_input;
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MappingIndicator& m_indicator;
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QAction* m_completion_action;
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ControllerEmu::ReshapableInput::CalibrationData m_calibration_data;
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QTimer* m_informative_timer;
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};
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|
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@ -21,6 +21,7 @@
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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MappingWidget::MappingWidget(MappingWindow* window) : m_parent(window)
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{
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|
@ -73,10 +74,14 @@ QGroupBox* MappingWidget::CreateGroupBox(const QString& name, ControllerEmu::Con
|
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group_box->setLayout(form_layout);
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bool need_indicator = group->type == ControllerEmu::GroupType::Cursor ||
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group->type == ControllerEmu::GroupType::Stick ||
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group->type == ControllerEmu::GroupType::Tilt ||
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group->type == ControllerEmu::GroupType::MixedTriggers;
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const bool need_indicator = group->type == ControllerEmu::GroupType::Cursor ||
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group->type == ControllerEmu::GroupType::Stick ||
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group->type == ControllerEmu::GroupType::Tilt ||
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group->type == ControllerEmu::GroupType::MixedTriggers;
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const bool need_calibration = group->type == ControllerEmu::GroupType::Cursor ||
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group->type == ControllerEmu::GroupType::Stick ||
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group->type == ControllerEmu::GroupType::Tilt;
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for (auto& control : group->controls)
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{
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|
@ -135,7 +140,19 @@ QGroupBox* MappingWidget::CreateGroupBox(const QString& name, ControllerEmu::Con
|
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}
|
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if (need_indicator)
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form_layout->addRow(new MappingIndicator(group));
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||||
{
|
||||
auto const indicator = new MappingIndicator(group);
|
||||
|
||||
if (need_calibration)
|
||||
{
|
||||
const auto calibrate =
|
||||
new CalibrationWidget(*static_cast<ControllerEmu::ReshapableInput*>(group), *indicator);
|
||||
|
||||
form_layout->addRow(calibrate);
|
||||
}
|
||||
|
||||
form_layout->addRow(indicator);
|
||||
}
|
||||
|
||||
return group_box;
|
||||
}
|
||||
|
|
|
@ -148,6 +148,8 @@ void MappingWindow::ConnectWidgets()
|
|||
connect(m_profiles_save, &QPushButton::clicked, this, &MappingWindow::OnSaveProfilePressed);
|
||||
connect(m_profiles_load, &QPushButton::clicked, this, &MappingWindow::OnLoadProfilePressed);
|
||||
connect(m_profiles_delete, &QPushButton::clicked, this, &MappingWindow::OnDeleteProfilePressed);
|
||||
// We currently use the "Close" button as an "Accept" button so we must save on reject.
|
||||
connect(this, &QDialog::rejected, [this] { emit Save(); });
|
||||
}
|
||||
|
||||
void MappingWindow::OnDeleteProfilePressed()
|
||||
|
|
|
@ -30,11 +30,6 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
|
|||
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
// Default input radius to that of the gate radius (no resizing)
|
||||
// Default input shape to an octagon (no reshaping)
|
||||
// Max deadzone to 50%
|
||||
AddReshapingSettings(GetGateRadiusAtAngle(0.0), 0.0, 50);
|
||||
}
|
||||
|
||||
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
|
||||
|
|
|
@ -32,9 +32,6 @@ Cursor::Cursor(const std::string& name_)
|
|||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
|
||||
|
||||
// Default shape is a 1.0 square (no resizing/reshaping):
|
||||
AddReshapingSettings(1.0, 0.5, 50);
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
|
||||
|
@ -57,8 +54,6 @@ Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
|
|||
|
||||
ControlState Cursor::GetGateRadiusAtAngle(double ang) const
|
||||
{
|
||||
// TODO: Change this to 0.5 and adjust the math,
|
||||
// so pointer doesn't have to be clamped to the configured width/height?
|
||||
return SquareStickGate(1.0).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
|
|
|
@ -29,11 +29,6 @@ Tilt::Tilt(const std::string& name_)
|
|||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
// Set default input radius to the full 1.0 (no resizing)
|
||||
// Set default input shape to a square (no reshaping)
|
||||
// Max deadzone to 50%
|
||||
AddReshapingSettings(1.0, 0.5, 50);
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
|
||||
}
|
||||
|
||||
|
@ -88,4 +83,9 @@ ControlState Tilt::GetGateRadiusAtAngle(double ang) const
|
|||
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
ControlState Tilt::GetDefaultInputRadiusAtAngle(double ang) const
|
||||
{
|
||||
return SquareStickGate(1.0).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -20,7 +20,11 @@ public:
|
|||
explicit Tilt(const std::string& name);
|
||||
|
||||
ReshapeData GetReshapableState(bool adjusted) final override;
|
||||
ControlState GetGateRadiusAtAngle(double ang) const override;
|
||||
ControlState GetGateRadiusAtAngle(double angle) const final override;
|
||||
|
||||
// Tilt is using the gate radius to adjust the tilt angle so we must provide an unadjusted value
|
||||
// for the default input radius.
|
||||
ControlState GetDefaultInputRadiusAtAngle(double angle) const final override;
|
||||
|
||||
StateData GetState();
|
||||
|
||||
|
|
|
@ -8,23 +8,67 @@
|
|||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/MathUtil.h"
|
||||
#include "Common/Matrix.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr auto CALIBRATION_CONFIG_NAME = "Calibration";
|
||||
constexpr auto CALIBRATION_DEFAULT_VALUE = 1.0;
|
||||
constexpr auto CALIBRATION_CONFIG_SCALE = 100;
|
||||
|
||||
// Calculate distance to intersection of a ray with a line defined by two points.
|
||||
double GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 point1, Common::DVec2 point2)
|
||||
{
|
||||
const auto diff = point2 - point1;
|
||||
|
||||
const auto dot = diff.Dot({-ray.y, ray.x});
|
||||
if (std::abs(dot) < 0.00001)
|
||||
{
|
||||
// Handle situation where both points are on top of eachother.
|
||||
// This could occur if the user configures a single calibration value
|
||||
// or when updating calibration.
|
||||
return point1.Length();
|
||||
}
|
||||
|
||||
return diff.Cross(-point1) / dot;
|
||||
}
|
||||
|
||||
Common::DVec2 GetPointFromAngleAndLength(double angle, double length)
|
||||
{
|
||||
return Common::DVec2{std::cos(angle), std::sin(angle)} * length;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
constexpr int ReshapableInput::CALIBRATION_SAMPLE_COUNT;
|
||||
|
||||
std::optional<u32> StickGate::GetIdealCalibrationSampleCount() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
ControlState OctagonStickGate::GetRadiusAtAngle(double ang) const
|
||||
ControlState OctagonStickGate::GetRadiusAtAngle(double angle) const
|
||||
{
|
||||
constexpr int sides = 8;
|
||||
constexpr double sum_int_angles = (sides - 2) * MathUtil::PI;
|
||||
constexpr double half_int_angle = sum_int_angles / sides / 2;
|
||||
|
||||
ang = std::fmod(ang, MathUtil::TAU / sides);
|
||||
angle = std::fmod(angle, MathUtil::TAU / sides);
|
||||
// Solve ASA triangle using The Law of Sines:
|
||||
return m_radius / std::sin(MathUtil::PI - ang - half_int_angle) * std::sin(half_int_angle);
|
||||
return m_radius / std::sin(MathUtil::PI - angle - half_int_angle) * std::sin(half_int_angle);
|
||||
}
|
||||
|
||||
std::optional<u32> OctagonStickGate::GetIdealCalibrationSampleCount() const
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
|
||||
|
@ -40,50 +84,171 @@ SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_wi
|
|||
{
|
||||
}
|
||||
|
||||
ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
|
||||
ControlState SquareStickGate::GetRadiusAtAngle(double angle) const
|
||||
{
|
||||
constexpr double section_ang = MathUtil::TAU / 4;
|
||||
return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
|
||||
constexpr double section_angle = MathUtil::TAU / 4;
|
||||
return m_half_width /
|
||||
std::cos(std::fmod(angle + section_angle / 2, section_angle) - section_angle / 2);
|
||||
}
|
||||
|
||||
std::optional<u32> SquareStickGate::GetIdealCalibrationSampleCount() const
|
||||
{
|
||||
// Because angle:0 points to the right we must use 8 samples for our square.
|
||||
return 8;
|
||||
}
|
||||
|
||||
ReshapableInput::ReshapableInput(std::string name, std::string ui_name, GroupType type)
|
||||
: ControlGroup(std::move(name), std::move(ui_name), type)
|
||||
{
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double ang) const
|
||||
{
|
||||
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetInputRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState radius =
|
||||
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
|
||||
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
|
||||
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
|
||||
}
|
||||
|
||||
void ReshapableInput::AddReshapingSettings(ControlState default_radius, ControlState default_shape,
|
||||
int max_deadzone)
|
||||
{
|
||||
// Allow radius greater than 1.0 for definitions of rounded squares
|
||||
// This is ideal for Xbox controllers (and probably others)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Radius"), default_radius, 0, 140));
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Shape"), default_shape, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double angle) const
|
||||
{
|
||||
// FYI: deadzone is scaled by input radius which allows the shape to match.
|
||||
return GetInputRadiusAtAngle(angle) * numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetInputRadiusAtAngle(double angle) const
|
||||
{
|
||||
// Handle the "default" state.
|
||||
if (m_calibration.empty())
|
||||
{
|
||||
return GetDefaultInputRadiusAtAngle(angle);
|
||||
}
|
||||
|
||||
return GetCalibrationDataRadiusAtAngle(m_calibration, angle);
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetCalibrationDataRadiusAtAngle(const CalibrationData& data,
|
||||
double angle)
|
||||
{
|
||||
const auto sample_pos = angle / MathUtil::TAU * data.size();
|
||||
// Interpolate the radius between 2 calibration samples.
|
||||
const u32 sample1_index = u32(sample_pos) % data.size();
|
||||
const u32 sample2_index = (sample1_index + 1) % data.size();
|
||||
const double sample1_angle = sample1_index * MathUtil::TAU / data.size();
|
||||
const double sample2_angle = sample2_index * MathUtil::TAU / data.size();
|
||||
|
||||
return GetRayLineIntersection(GetPointFromAngleAndLength(angle, 1.0),
|
||||
GetPointFromAngleAndLength(sample1_angle, data[sample1_index]),
|
||||
GetPointFromAngleAndLength(sample2_angle, data[sample2_index]));
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetDefaultInputRadiusAtAngle(double angle) const
|
||||
{
|
||||
// This will normally be the same as the gate radius.
|
||||
// Unless a sub-class is doing weird things with the gate radius (e.g. Tilt)
|
||||
return GetGateRadiusAtAngle(angle);
|
||||
}
|
||||
|
||||
void ReshapableInput::SetCalibrationToDefault()
|
||||
{
|
||||
m_calibration.clear();
|
||||
}
|
||||
|
||||
void ReshapableInput::SetCalibrationFromGate(const StickGate& gate)
|
||||
{
|
||||
m_calibration.resize(gate.GetIdealCalibrationSampleCount().value_or(CALIBRATION_SAMPLE_COUNT));
|
||||
|
||||
u32 i = 0;
|
||||
for (auto& val : m_calibration)
|
||||
val = gate.GetRadiusAtAngle(MathUtil::TAU * i++ / m_calibration.size());
|
||||
}
|
||||
|
||||
void ReshapableInput::UpdateCalibrationData(CalibrationData& data, Common::DVec2 point)
|
||||
{
|
||||
const auto angle_scale = MathUtil::TAU / data.size();
|
||||
|
||||
const u32 calibration_index =
|
||||
std::lround((std::atan2(point.y, point.x) + MathUtil::TAU) / angle_scale) % data.size();
|
||||
const double calibration_angle = calibration_index * angle_scale;
|
||||
auto& calibration_sample = data[calibration_index];
|
||||
|
||||
// Update closest sample from provided x,y.
|
||||
calibration_sample = std::max(calibration_sample, point.Length());
|
||||
|
||||
// Here we update all other samples in our calibration vector to maintain
|
||||
// a convex polygon containing our new calibration point.
|
||||
// This is required to properly fill in angles that cannot be gotten.
|
||||
// (e.g. Keyboard input only has 8 possible angles)
|
||||
|
||||
// Note: Loop assumes an even sample count, which should not be a problem.
|
||||
for (auto sample_offset = u32(data.size() / 2 - 1); sample_offset > 1; --sample_offset)
|
||||
{
|
||||
const auto update_at_offset = [&](u32 offset1, u32 offset2) {
|
||||
const u32 sample1_index = (calibration_index + offset1) % data.size();
|
||||
const double sample1_angle = sample1_index * angle_scale;
|
||||
auto& sample1 = data[sample1_index];
|
||||
|
||||
const u32 sample2_index = (calibration_index + offset2) % data.size();
|
||||
const double sample2_angle = sample2_index * angle_scale;
|
||||
auto& sample2 = data[sample2_index];
|
||||
|
||||
const double intersection =
|
||||
GetRayLineIntersection(GetPointFromAngleAndLength(sample2_angle, 1.0),
|
||||
GetPointFromAngleAndLength(sample1_angle, sample1),
|
||||
GetPointFromAngleAndLength(calibration_angle, calibration_sample));
|
||||
|
||||
sample2 = std::max(sample2, intersection);
|
||||
};
|
||||
|
||||
update_at_offset(sample_offset, sample_offset - 1);
|
||||
update_at_offset(u32(data.size() - sample_offset), u32(data.size() - sample_offset + 1));
|
||||
}
|
||||
}
|
||||
|
||||
const ReshapableInput::CalibrationData& ReshapableInput::GetCalibrationData() const
|
||||
{
|
||||
return m_calibration;
|
||||
}
|
||||
|
||||
void ReshapableInput::SetCalibrationData(CalibrationData data)
|
||||
{
|
||||
m_calibration = std::move(data);
|
||||
}
|
||||
|
||||
void ReshapableInput::LoadConfig(IniFile::Section* section, const std::string& default_device,
|
||||
const std::string& base_name)
|
||||
{
|
||||
ControlGroup::LoadConfig(section, default_device, base_name);
|
||||
|
||||
const std::string group(base_name + name + '/');
|
||||
std::string load_str;
|
||||
section->Get(group + CALIBRATION_CONFIG_NAME, &load_str, "");
|
||||
const auto load_data = SplitString(load_str, ' ');
|
||||
|
||||
m_calibration.assign(load_data.size(), CALIBRATION_DEFAULT_VALUE);
|
||||
|
||||
auto it = load_data.begin();
|
||||
for (auto& sample : m_calibration)
|
||||
{
|
||||
if (TryParse(*(it++), &sample))
|
||||
sample /= CALIBRATION_CONFIG_SCALE;
|
||||
}
|
||||
}
|
||||
|
||||
void ReshapableInput::SaveConfig(IniFile::Section* section, const std::string& default_device,
|
||||
const std::string& base_name)
|
||||
{
|
||||
ControlGroup::SaveConfig(section, default_device, base_name);
|
||||
|
||||
const std::string group(base_name + name + '/');
|
||||
std::vector<std::string> save_data(m_calibration.size());
|
||||
std::transform(
|
||||
m_calibration.begin(), m_calibration.end(), save_data.begin(),
|
||||
[](ControlState val) { return StringFromFormat("%.2f", val * CALIBRATION_CONFIG_SCALE); });
|
||||
section->Set(group + CALIBRATION_CONFIG_NAME, JoinStrings(save_data, " "), "");
|
||||
}
|
||||
|
||||
ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlState y,
|
||||
ControlState modifier)
|
||||
{
|
||||
// TODO: make the AtAngle functions work with negative angles:
|
||||
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
|
||||
const ControlState angle = std::atan2(y, x) + MathUtil::TAU;
|
||||
|
||||
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
|
||||
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
|
||||
const ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
|
||||
const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
|
||||
|
||||
// If input radius is zero we apply no scaling.
|
||||
// This is useful when mapping native controllers without knowing intimate radius details.
|
||||
|
@ -103,33 +268,15 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
|
|||
}
|
||||
|
||||
// Apply deadzone as a percentage of the user-defined radius/shape:
|
||||
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
|
||||
const ControlState deadzone = GetDeadzoneRadiusAtAngle(angle);
|
||||
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
|
||||
|
||||
// Scale to the gate shape/radius:
|
||||
dist = dist *= gate_max_dist;
|
||||
|
||||
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
|
||||
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
|
||||
x = MathUtil::Clamp(std::cos(angle) * dist, -1.0, 1.0);
|
||||
y = MathUtil::Clamp(std::sin(angle) * dist, -1.0, 1.0);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::CalculateInputShapeRadiusAtAngle(double ang) const
|
||||
{
|
||||
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
|
||||
|
||||
if (shape < 1.0)
|
||||
{
|
||||
// Between 0 and 25 return a shape between octagon and circle
|
||||
const auto amt = shape;
|
||||
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Between 25 and 50 return a shape between circle and square
|
||||
const auto amt = shape - 1.0;
|
||||
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -4,6 +4,11 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Matrix.h"
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
|
||||
|
@ -16,6 +21,10 @@ public:
|
|||
// Angle is in radians and should be non-negative
|
||||
virtual ControlState GetRadiusAtAngle(double ang) const = 0;
|
||||
|
||||
// This is provided purely as an optimization for ReshapableInput to produce a minimal amount of
|
||||
// calibration points that are saved in our config.
|
||||
virtual std::optional<u32> GetIdealCalibrationSampleCount() const;
|
||||
|
||||
virtual ~StickGate() = default;
|
||||
};
|
||||
|
||||
|
@ -26,6 +35,7 @@ public:
|
|||
// Radius of circumscribed circle
|
||||
explicit OctagonStickGate(ControlState radius);
|
||||
ControlState GetRadiusAtAngle(double ang) const override final;
|
||||
std::optional<u32> GetIdealCalibrationSampleCount() const override final;
|
||||
|
||||
private:
|
||||
const ControlState m_radius;
|
||||
|
@ -48,6 +58,7 @@ class SquareStickGate : public StickGate
|
|||
public:
|
||||
explicit SquareStickGate(ControlState half_width);
|
||||
ControlState GetRadiusAtAngle(double ang) const override final;
|
||||
std::optional<u32> GetIdealCalibrationSampleCount() const override final;
|
||||
|
||||
private:
|
||||
const ControlState m_half_width;
|
||||
|
@ -56,37 +67,47 @@ private:
|
|||
class ReshapableInput : public ControlGroup
|
||||
{
|
||||
public:
|
||||
// This is the number of samples we generate but any number could be loaded from config.
|
||||
static constexpr int CALIBRATION_SAMPLE_COUNT = 32;
|
||||
|
||||
// Contains input radius maximums at evenly-spaced angles.
|
||||
using CalibrationData = std::vector<ControlState>;
|
||||
|
||||
ReshapableInput(std::string name, std::string ui_name, GroupType type);
|
||||
|
||||
struct ReshapeData
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
};
|
||||
using ReshapeData = Common::DVec2;
|
||||
|
||||
enum
|
||||
{
|
||||
SETTING_INPUT_RADIUS,
|
||||
SETTING_INPUT_SHAPE,
|
||||
SETTING_DEADZONE,
|
||||
SETTING_COUNT,
|
||||
};
|
||||
|
||||
// Angle is in radians and should be non-negative
|
||||
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
|
||||
ControlState GetInputRadiusAtAngle(double ang) const;
|
||||
ControlState GetDeadzoneRadiusAtAngle(double angle) const;
|
||||
ControlState GetInputRadiusAtAngle(double angle) const;
|
||||
|
||||
virtual ControlState GetGateRadiusAtAngle(double ang) const = 0;
|
||||
virtual ControlState GetGateRadiusAtAngle(double angle) const = 0;
|
||||
virtual ReshapeData GetReshapableState(bool adjusted) = 0;
|
||||
virtual ControlState GetDefaultInputRadiusAtAngle(double ang) const;
|
||||
|
||||
void SetCalibrationToDefault();
|
||||
void SetCalibrationFromGate(const StickGate& gate);
|
||||
|
||||
static void UpdateCalibrationData(CalibrationData& data, Common::DVec2 point);
|
||||
static ControlState GetCalibrationDataRadiusAtAngle(const CalibrationData& data, double angle);
|
||||
|
||||
const CalibrationData& GetCalibrationData() const;
|
||||
void SetCalibrationData(CalibrationData data);
|
||||
|
||||
protected:
|
||||
void AddReshapingSettings(ControlState default_radius, ControlState default_shape,
|
||||
int max_deadzone);
|
||||
|
||||
ReshapeData Reshape(ControlState x, ControlState y, ControlState modifier = 0.0);
|
||||
|
||||
private:
|
||||
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
|
||||
void LoadConfig(IniFile::Section*, const std::string&, const std::string&) override;
|
||||
void SaveConfig(IniFile::Section*, const std::string&, const std::string&) override;
|
||||
|
||||
CalibrationData m_calibration;
|
||||
};
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
Loading…
Reference in New Issue