RenderBase: Set m_aspect_wide on start

It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
This commit is contained in:
JosJuice 2018-11-07 19:01:45 +01:00
parent b93b7ec419
commit a42432cae4
1 changed files with 2 additions and 0 deletions

View File

@ -85,6 +85,8 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
UpdateDrawRectangle();
CalculateTargetSize();
m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
m_last_efb_multisamples = g_ActiveConfig.iMultisamples;
}