TextureCache: Fix GPU decoding of XFB copies not falling back to CPU

This commit is contained in:
Stenzek 2019-02-28 20:19:37 +10:00
parent 902e407ae5
commit db6763019d
1 changed files with 6 additions and 6 deletions

View File

@ -1593,12 +1593,12 @@ void TextureCacheBase::LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_upda
const u8* tlut = &texMem[tex_info.tlut_address];
if (!decode_on_gpu ||
DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
tex_info.full_format.texfmt, tex_info.native_width, tex_info.native_height,
tex_info.expanded_width, tex_info.expanded_height,
tex_info.bytes_per_block *
(tex_info.expanded_width / tex_info.block_width),
tlut, tex_info.full_format.tlutfmt))
!DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
tex_info.full_format.texfmt, tex_info.native_width,
tex_info.native_height, tex_info.expanded_width, tex_info.expanded_height,
tex_info.bytes_per_block *
(tex_info.expanded_width / tex_info.block_width),
tlut, tex_info.full_format.tlutfmt))
{
size_t decoded_texture_size = tex_info.expanded_width * sizeof(u32) * tex_info.expanded_height;
CheckTempSize(decoded_texture_size);