TextureCache: Fix GPU decoding of XFB copies not falling back to CPU
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@ -1593,12 +1593,12 @@ void TextureCacheBase::LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_upda
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const u8* tlut = &texMem[tex_info.tlut_address];
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if (!decode_on_gpu ||
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DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
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tex_info.full_format.texfmt, tex_info.native_width, tex_info.native_height,
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tex_info.expanded_width, tex_info.expanded_height,
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tex_info.bytes_per_block *
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(tex_info.expanded_width / tex_info.block_width),
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tlut, tex_info.full_format.tlutfmt))
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!DecodeTextureOnGPU(entry_to_update, 0, tex_info.src_data, tex_info.total_bytes,
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tex_info.full_format.texfmt, tex_info.native_width,
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tex_info.native_height, tex_info.expanded_width, tex_info.expanded_height,
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tex_info.bytes_per_block *
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(tex_info.expanded_width / tex_info.block_width),
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tlut, tex_info.full_format.tlutfmt))
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{
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size_t decoded_texture_size = tex_info.expanded_width * sizeof(u32) * tex_info.expanded_height;
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CheckTempSize(decoded_texture_size);
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