ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
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@ -55,7 +55,7 @@ Device::Input* Device::FindInput(const std::string& name) const
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{
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for (Input* input : m_inputs)
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{
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if (input->GetName() == name)
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if (input->IsMatchingName(name))
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return input;
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}
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@ -66,18 +66,42 @@ Device::Output* Device::FindOutput(const std::string& name) const
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{
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for (Output* output : m_outputs)
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{
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if (output->GetName() == name)
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if (output->IsMatchingName(name))
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return output;
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}
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return nullptr;
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}
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bool Device::Control::IsMatchingName(const std::string& name) const
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{
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return GetName() == name;
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}
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ControlState Device::FullAnalogSurface::GetState() const
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{
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return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
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}
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std::string Device::FullAnalogSurface::GetName() const
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{
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// E.g. "Full Axis X+"
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return "Full " + m_high.GetName();
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}
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bool Device::FullAnalogSurface::IsMatchingName(const std::string& name) const
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{
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if (Control::IsMatchingName(name))
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return true;
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// Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+".
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// This has caused countless problems for users with mysterious misconfigurations.
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// We match this old name to support old configurations.
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const auto old_name = m_low.GetName() + *m_high.GetName().rbegin();
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return old_name == name;
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}
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//
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// DeviceQualifier :: ToString
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//
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@ -46,6 +46,10 @@ public:
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virtual ~Control() {}
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virtual Input* ToInput() { return nullptr; }
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virtual Output* ToOutput() { return nullptr; }
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// May be overridden to allow multiple valid names.
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// Useful for backwards-compatible configurations when names change.
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virtual bool IsMatchingName(const std::string& name) const;
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};
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//
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@ -114,12 +118,13 @@ protected:
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void AddInput(Input* const i);
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void AddOutput(Output* const o);
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class FullAnalogSurface : public Input
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class FullAnalogSurface final : public Input
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{
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public:
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FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
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ControlState GetState() const override;
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std::string GetName() const override { return m_low.GetName() + *m_high.GetName().rbegin(); }
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std::string GetName() const override;
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bool IsMatchingName(const std::string& name) const override;
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private:
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Input& m_low;
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