Android/OGL: fix bounding box for OpenGL-ES

OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
This commit is contained in:
zackhow 2019-01-09 21:07:44 -05:00
parent d3e1d2ea00
commit 078fc74b54
1 changed files with 2 additions and 1 deletions

View File

@ -99,7 +99,8 @@ int BoundingBox::Get(int index)
{
int data = 0;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA))
if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) &&
!static_cast<Renderer*>(g_renderer.get())->IsGLES())
{
// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
// on nVidia drivers. This is more noticeable at higher internal resolutions.