Add imgui golf mode overlay
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parent
1a12876330
commit
6c393f9ff4
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@ -56,5 +56,7 @@ const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "H
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const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"},
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false};
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const ConfigInfo<bool> NETPLAY_GOLF_MODE{{System::Main, "NetPlay", "GolfMode"}, false};
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const ConfigInfo<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"},
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true};
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} // namespace Config
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@ -46,5 +46,6 @@ extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
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extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
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extern const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES;
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extern const ConfigInfo<bool> NETPLAY_GOLF_MODE;
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extern const ConfigInfo<bool> NETPLAY_GOLF_MODE_OVERLAY;
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} // namespace Config
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@ -2108,15 +2108,19 @@ void NetPlayClient::RequestGolfControl()
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RequestGolfControl(m_local_player->pid);
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}
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// called from ---GUI--- thread
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std::string NetPlayClient::GetCurrentGolfer()
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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if (m_players.count(m_current_golfer))
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return m_players[m_current_golfer].name;
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return "";
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}
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// called from ---GUI--- thread
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bool NetPlayClient::LocalPlayerHasControllerMapped() const
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{
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const auto mapping_matches_player_id = [this](const PlayerId& mapping) {
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return mapping == m_local_player->pid;
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};
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return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
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std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
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return PlayerHasControllerMapped(m_local_player->pid);
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}
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bool NetPlayClient::IsFirstInGamePad(int ingame_pad) const
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@ -2169,6 +2173,19 @@ int NetPlayClient::LocalPadToInGamePad(int local_pad) const
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return ingame_pad;
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}
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bool NetPlayClient::PlayerHasControllerMapped(const PlayerId pid) const
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{
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const auto mapping_matches_player_id = [pid](const PlayerId& mapping) { return mapping == pid; };
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return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
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std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
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}
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bool NetPlayClient::IsLocalPlayer(const PlayerId pid) const
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{
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return pid == m_local_player->pid;
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}
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void NetPlayClient::SendTimeBase()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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@ -114,6 +114,7 @@ public:
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void SendPowerButtonEvent();
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void RequestGolfControl(PlayerId pid);
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void RequestGolfControl();
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std::string GetCurrentGolfer();
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// Send and receive pads values
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bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
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@ -131,6 +132,10 @@ public:
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int InGamePadToLocalPad(int ingame_pad) const;
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int LocalPadToInGamePad(int localPad) const;
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bool PlayerHasControllerMapped(PlayerId pid) const;
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bool LocalPlayerHasControllerMapped() const;
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bool IsLocalPlayer(PlayerId pid) const;
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static void SendTimeBase();
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bool DoAllPlayersHaveGame();
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@ -209,8 +214,6 @@ private:
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Failure
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};
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bool LocalPlayerHasControllerMapped() const;
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void SendStartGamePacket();
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void SendStopGamePacket();
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@ -55,6 +55,7 @@
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#include "UICommon/UICommon.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -86,6 +87,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
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const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
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const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
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const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
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const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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@ -98,6 +100,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
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m_host_input_authority_action->setChecked(host_input_authority);
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m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
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m_golf_mode_action->setChecked(golf_mode);
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m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
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ConnectWidgets();
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@ -152,6 +155,8 @@ void NetPlayDialog::CreateMainLayout()
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m_other_menu = m_menu_bar->addMenu(tr("Other"));
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m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
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m_record_input_action->setCheckable(true);
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m_golf_mode_overlay_action = m_other_menu->addAction(tr("Show Golf Mode Overlay"));
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m_golf_mode_overlay_action->setCheckable(true);
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m_game_button->setDefault(false);
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m_game_button->setAutoDefault(false);
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@ -362,6 +367,7 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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}
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void NetPlayDialog::SendMessage(const std::string& msg)
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@ -836,6 +842,11 @@ void NetPlayDialog::OnMsgStartGame()
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g_netplay_chat_ui =
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std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); });
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if (Settings::Instance().GetNetPlayClient()->GetNetSettings().m_GolfMode)
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{
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g_netplay_golf_ui = std::make_unique<NetPlayGolfUI>(Settings::Instance().GetNetPlayClient());
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}
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QueueOnObject(this, [this] {
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auto client = Settings::Instance().GetNetPlayClient();
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@ -848,6 +859,7 @@ void NetPlayDialog::OnMsgStartGame()
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void NetPlayDialog::OnMsgStopGame()
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{
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g_netplay_chat_ui.reset();
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g_netplay_golf_ui.reset();
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QueueOnObject(this, [this] { UpdateDiscordPresence(); });
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}
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@ -1038,6 +1050,7 @@ void NetPlayDialog::SaveSettings()
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Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
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Config::SetBase(Config::NETPLAY_GOLF_MODE, m_golf_mode_action->isChecked());
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Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());
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}
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void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
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@ -133,6 +133,7 @@ private:
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QAction* m_host_input_authority_action;
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QAction* m_sync_all_wii_saves_action;
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QAction* m_golf_mode_action;
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QAction* m_golf_mode_overlay_action;
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QPushButton* m_quit_button;
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QSplitter* m_splitter;
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@ -28,6 +28,7 @@
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#include "InputCommon/InputConfig.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include "VideoCommon/RenderBase.h"
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Settings::Settings()
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@ -298,6 +299,7 @@ void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
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m_client.reset(client);
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g_netplay_chat_ui.reset();
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g_netplay_golf_ui.reset();
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}
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std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer()
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@ -23,6 +23,7 @@ add_library(videocommon
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IndexGenerator.cpp
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LightingShaderGen.cpp
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NetPlayChatUI.cpp
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NetPlayGolfUI.cpp
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OnScreenDisplay.cpp
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OpcodeDecoding.cpp
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PerfQueryBase.cpp
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@ -0,0 +1,66 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/StringUtil.h"
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#include "Core/NetPlayClient.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include <imgui.h>
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constexpr float DEFAULT_WINDOW_WIDTH = 220.0f;
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constexpr float DEFAULT_WINDOW_HEIGHT = 45.0f;
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std::unique_ptr<NetPlayGolfUI> g_netplay_golf_ui;
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NetPlayGolfUI::NetPlayGolfUI(std::shared_ptr<NetPlay::NetPlayClient> netplay_client)
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{
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m_netplay_client = netplay_client;
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}
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void NetPlayGolfUI::Display()
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{
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auto client = m_netplay_client.lock();
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if (!client)
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return;
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowPos(ImVec2((20.0f + DEFAULT_WINDOW_WIDTH) * scale, 10.0f * scale),
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ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSizeConstraints(
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ImVec2(DEFAULT_WINDOW_WIDTH * scale, DEFAULT_WINDOW_HEIGHT * scale),
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ImGui::GetIO().DisplaySize);
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// TODO: Translate these strings once imgui has multilingual fonts
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if (!ImGui::Begin("Golf Mode", nullptr, ImGuiWindowFlags_None))
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{
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ImGui::End();
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return;
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}
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ImGui::Text("Current Golfer: %s", client->GetCurrentGolfer().c_str());
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if (client->LocalPlayerHasControllerMapped())
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{
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if (ImGui::Button("Take Control"))
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{
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client->RequestGolfControl();
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}
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for (auto player : client->GetPlayers())
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{
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if (client->IsLocalPlayer(player->pid) || !client->PlayerHasControllerMapped(player->pid))
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continue;
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if (ImGui::Button(StringFromFormat("Give Control to %s", player->name.c_str()).c_str()))
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{
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client->RequestGolfControl(player->pid);
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}
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}
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}
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ImGui::End();
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}
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@ -0,0 +1,27 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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namespace NetPlay
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{
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class NetPlayClient;
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}
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class NetPlayGolfUI
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{
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public:
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explicit NetPlayGolfUI(std::shared_ptr<NetPlay::NetPlayClient> netplay_client);
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~NetPlayGolfUI() = default;
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void Display();
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private:
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std::weak_ptr<NetPlay::NetPlayClient> m_netplay_client;
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};
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extern std::unique_ptr<NetPlayGolfUI> g_netplay_golf_ui;
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@ -37,6 +37,7 @@
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#include "Common/Timer.h"
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#include "Core/Analytics.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -58,6 +59,7 @@
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/NetPlayGolfUI.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -532,6 +534,9 @@ void Renderer::DrawDebugText()
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if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
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g_netplay_chat_ui->Display();
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if (Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY) && g_netplay_golf_ui)
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g_netplay_golf_ui->Display();
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if (g_ActiveConfig.bOverlayProjStats)
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Statistics::DisplayProj();
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}
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@ -58,6 +58,7 @@
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<ClCompile Include="ImageWrite.cpp" />
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<ClCompile Include="IndexGenerator.cpp" />
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<ClCompile Include="NetPlayChatUI.cpp" />
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<ClCompile Include="NetPlayGolfUI.cpp" />
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<ClCompile Include="OnScreenDisplay.cpp" />
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<ClCompile Include="OpcodeDecoding.cpp" />
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<ClCompile Include="PerfQueryBase.cpp" />
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<ClInclude Include="FramebufferShaderGen.h" />
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<ClInclude Include="GXPipelineTypes.h" />
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<ClInclude Include="NetPlayChatUI.h" />
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<ClInclude Include="NetPlayGolfUI.h" />
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<ClInclude Include="ShaderCache.h" />
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<ClInclude Include="UberShaderCommon.h" />
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<ClInclude Include="UberShaderPixel.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -200,6 +200,9 @@
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<ClCompile Include="NetPlayChatUI.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="NetPlayGolfUI.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CommandProcessor.h" />
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<ClInclude Include="NetPlayChatUI.h">
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<Filter>Util</Filter>
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</ClInclude>
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<ClInclude Include="NetPlayGolfUI.h">
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<Filter>Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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