Android: Layout for emulation when phone is portrait
This sets the surfaceview to the top half of the screen instead of it sitting in the middle which gives more room for onscreen controls.
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:keepScreenOn="true"
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tools:context="org.dolphinemu.dolphinemu.fragments.EmulationFragment">
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<!-- Places the emulation surface to the top half of the screen -->
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<LinearLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:orientation="vertical"
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android:baselineAligned="false">
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<!-- This is what everything is rendered to during emulation -->
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<SurfaceView
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android:id="@+id/surface_emulation"
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android:layout_height="0dp"
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android:layout_width="wrap_content"
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android:layout_weight="1"
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android:focusable="false"
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android:focusableInTouchMode="false"/>
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<RelativeLayout
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android:layout_width="wrap_content"
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android:layout_height="0dp"
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android:layout_weight="1"/>
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</LinearLayout>
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<!-- This is the onscreen input overlay -->
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<org.dolphinemu.dolphinemu.overlay.InputOverlay
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android:id="@+id/surface_input_overlay"
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android:layout_height="match_parent"
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android:layout_width="match_parent"
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android:focusable="true"
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android:focusableInTouchMode="true"/>
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<Button
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android:id="@+id/done_control_config"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="center"
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android:padding="@dimen/spacing_small"
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android:background="@color/dolphin_blue"
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android:textColor="@color/lb_tv_white"
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android:text="@string/emulation_done"
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android:visibility="gone"/>
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</FrameLayout>
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