Add a Verify tab to game properties

This commit is contained in:
JosJuice 2019-03-21 23:04:56 +01:00
parent c885fed9da
commit 84cbd5150f
17 changed files with 1006 additions and 32 deletions

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@ -140,6 +140,27 @@ public:
bool CreateTitleDirectories(u64 title_id, u16 group_id) const;
enum class VerifyContainerType
{
TMD,
Ticket,
Device,
};
enum class VerifyMode
{
// Whether or not new certificates should be added to the certificate store (/sys/cert.sys).
DoNotUpdateCertStore,
UpdateCertStore,
};
// On success, if issuer_handle is non-null, the IOSC object for the issuer will be written to it.
// The caller is responsible for using IOSC_DeleteObject.
ReturnCode VerifyContainer(VerifyContainerType type, VerifyMode mode,
const IOS::ES::SignedBlobReader& signed_blob,
const std::vector<u8>& cert_chain, u32* issuer_handle = nullptr);
ReturnCode VerifyContainer(VerifyContainerType type, VerifyMode mode,
const IOS::ES::CertReader& certificate,
const std::vector<u8>& cert_chain, u32 certificate_iosc_handle);
private:
enum
{
@ -308,29 +329,9 @@ private:
ReturnCode CheckStreamKeyPermissions(u32 uid, const u8* ticket_view,
const IOS::ES::TMDReader& tmd) const;
enum class VerifyContainerType
{
TMD,
Ticket,
Device,
};
enum class VerifyMode
{
// Whether or not new certificates should be added to the certificate store (/sys/cert.sys).
DoNotUpdateCertStore,
UpdateCertStore,
};
bool IsIssuerCorrect(VerifyContainerType type, const IOS::ES::CertReader& issuer_cert) const;
ReturnCode ReadCertStore(std::vector<u8>* buffer) const;
ReturnCode WriteNewCertToStore(const IOS::ES::CertReader& cert);
// On success, if issuer_handle is non-null, the IOSC object for the issuer will be written to it.
// The caller is responsible for using IOSC_DeleteObject.
ReturnCode VerifyContainer(VerifyContainerType type, VerifyMode mode,
const IOS::ES::SignedBlobReader& signed_blob,
const std::vector<u8>& cert_chain, u32* issuer_handle = nullptr);
ReturnCode VerifyContainer(VerifyContainerType type, VerifyMode mode,
const IOS::ES::CertReader& certificate,
const std::vector<u8>& cert_chain, u32 certificate_iosc_handle);
// Start a title import.
bool InitImport(const IOS::ES::TMDReader& tmd);

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@ -441,6 +441,11 @@ u64 TicketReader::GetTitleId() const
return Common::swap64(m_bytes.data() + offsetof(Ticket, title_id));
}
u8 TicketReader::GetCommonKeyIndex() const
{
return m_bytes[offsetof(Ticket, common_key_index)];
}
std::array<u8, 16> TicketReader::GetTitleKey(const HLE::IOSC& iosc) const
{
u8 iv[16] = {};

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@ -240,6 +240,7 @@ public:
u32 GetDeviceId() const;
u64 GetTitleId() const;
u8 GetCommonKeyIndex() const;
// Get the decrypted title key.
std::array<u8, 16> GetTitleKey(const HLE::IOSC& iosc) const;
// Same as the above version, but guesses the console type depending on the issuer

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@ -16,6 +16,7 @@ add_library(discio
Volume.cpp
VolumeFileBlobReader.cpp
VolumeGC.cpp
VolumeVerifier.cpp
VolumeWad.cpp
VolumeWii.cpp
WiiSaveBanner.cpp

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@ -29,6 +29,11 @@ std::string NameForPartitionType(u32 partition_type, bool include_prefix)
return "UPDATE";
case PARTITION_CHANNEL:
return "CHANNEL";
case PARTITION_INSTALL:
// wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders
if (!include_prefix)
return "INSTALL";
// [[fallthrough]]
default:
const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF),
static_cast<char>((partition_type >> 16) & 0xFF),

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@ -17,7 +17,8 @@ class Volume;
constexpr u32 PARTITION_DATA = 0;
constexpr u32 PARTITION_UPDATE = 1;
constexpr u32 PARTITION_CHANNEL = 2;
constexpr u32 PARTITION_CHANNEL = 2; // Mario Kart Wii, Wii Fit, Wii Fit Plus, Rabbids Go Home
constexpr u32 PARTITION_INSTALL = 3; // Dragon Quest X only
std::string NameForPartitionType(u32 partition_type, bool include_prefix);

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@ -52,6 +52,7 @@
<ClCompile Include="Volume.cpp" />
<ClCompile Include="VolumeFileBlobReader.cpp" />
<ClCompile Include="VolumeGC.cpp" />
<ClCompile Include="VolumeVerifier.cpp" />
<ClCompile Include="VolumeWad.cpp" />
<ClCompile Include="VolumeWii.cpp" />
<ClCompile Include="WbfsBlob.cpp" />
@ -75,6 +76,7 @@
<ClInclude Include="Volume.h" />
<ClInclude Include="VolumeFileBlobReader.h" />
<ClInclude Include="VolumeGC.h" />
<ClInclude Include="VolumeVerifier.h" />
<ClInclude Include="VolumeWad.h" />
<ClInclude Include="VolumeWii.h" />
<ClInclude Include="WbfsBlob.h" />

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@ -84,6 +84,9 @@
<ClCompile Include="WiiSaveBanner.cpp">
<Filter>NAND</Filter>
</ClCompile>
<ClCompile Include="VolumeVerifier.cpp">
<Filter>Volume</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DiscScrubber.h">
@ -149,6 +152,9 @@
<ClInclude Include="WiiSaveBanner.h">
<Filter>NAND</Filter>
</ClInclude>
<ClInclude Include="VolumeVerifier.h">
<Filter>Volume</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -0,0 +1,689 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/VolumeVerifier.h"
#include <algorithm>
#include <cinttypes>
#include <limits>
#include <optional>
#include <string>
#include <unordered_set>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/IOS/Device.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h"
#include "DiscIO/Blob.h"
#include "DiscIO/DiscExtractor.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWii.h"
namespace DiscIO
{
constexpr u64 MINI_DVD_SIZE = 1459978240; // GameCube
constexpr u64 SL_DVD_SIZE = 4699979776; // Wii retail
constexpr u64 SL_DVD_R_SIZE = 4707319808; // Wii RVT-R
constexpr u64 DL_DVD_SIZE = 8511160320; // Wii retail
constexpr u64 DL_DVD_R_SIZE = 8543666176; // Wii RVT-R
constexpr u64 BLOCK_SIZE = 0x20000;
VolumeVerifier::VolumeVerifier(const Volume& volume)
: m_volume(volume), m_started(false), m_done(false), m_progress(0),
m_max_progress(volume.GetSize())
{
}
void VolumeVerifier::Start()
{
ASSERT(!m_started);
m_started = true;
m_is_tgc = m_volume.GetBlobType() == BlobType::TGC;
m_is_datel = IsDisc(m_volume.GetVolumeType()) &&
!GetBootDOLOffset(m_volume, m_volume.GetGamePartition()).has_value();
m_is_not_retail =
(m_volume.GetVolumeType() == Platform::WiiDisc && !m_volume.IsEncryptedAndHashed()) ||
IsDebugSigned();
CheckPartitions();
if (m_volume.GetVolumeType() == Platform::WiiWAD)
CheckCorrectlySigned(PARTITION_NONE, GetStringT("This title is not correctly signed."));
CheckDiscSize();
CheckMisc();
}
void VolumeVerifier::CheckPartitions()
{
const std::vector<Partition> partitions = m_volume.GetPartitions();
if (partitions.empty())
{
if (m_volume.GetVolumeType() != Platform::WiiWAD &&
!m_volume.GetFileSystem(m_volume.GetGamePartition()))
{
AddProblem(Severity::High, GetStringT("The filesystem is invalid or could not be read."));
}
return;
}
std::optional<u32> partitions_in_first_table = m_volume.ReadSwapped<u32>(0x40000, PARTITION_NONE);
if (partitions_in_first_table && *partitions_in_first_table > 8)
{
// Not sure if 8 actually is the limit, but there certainly aren't any discs
// released that have as many partitions as 8 in the first partition table.
// The only game that has that many partitions in total is Super Smash Bros. Brawl,
// and that game places all partitions other than UPDATE and DATA in the second table.
AddProblem(Severity::Low,
GetStringT("There are too many partitions in the first partition table."));
}
std::vector<u32> types;
for (const Partition& partition : partitions)
{
const std::optional<u32> type = m_volume.GetPartitionType(partition);
if (type)
types.emplace_back(*type);
}
if (std::find(types.cbegin(), types.cend(), PARTITION_UPDATE) == types.cend())
AddProblem(Severity::Low, GetStringT("The update partition is missing."));
if (std::find(types.cbegin(), types.cend(), PARTITION_DATA) == types.cend())
AddProblem(Severity::High, GetStringT("The data partition is missing."));
const bool has_channel_partition =
std::find(types.cbegin(), types.cend(), PARTITION_CHANNEL) != types.cend();
if (ShouldHaveChannelPartition() && !has_channel_partition)
AddProblem(Severity::Medium, GetStringT("The channel partition is missing."));
const bool has_install_partition =
std::find(types.cbegin(), types.cend(), PARTITION_INSTALL) != types.cend();
if (ShouldHaveInstallPartition() && !has_install_partition)
AddProblem(Severity::High, GetStringT("The install partition is missing."));
if (ShouldHaveMasterpiecePartitions() &&
types.cend() ==
std::find_if(types.cbegin(), types.cend(), [](u32 type) { return type >= 0xFF; }))
{
// i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
// where you play demos of NES/SNES/N64 games. Official translations:
// 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
// (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
// If your language is not one of the languages above, consider leaving the string untranslated
// so that people will recognize it as the name of the game mode.
AddProblem(Severity::Medium, GetStringT("The Masterpiece partitions are missing."));
}
for (const Partition& partition : partitions)
{
if (m_volume.GetPartitionType(partition) == PARTITION_UPDATE && partition.offset != 0x50000)
{
AddProblem(Severity::Low, GetStringT("The update partition is not at its normal position."));
}
const u64 normal_data_offset = m_volume.IsEncryptedAndHashed() ? 0xF800000 : 0x838000;
if (m_volume.GetPartitionType(partition) == PARTITION_DATA &&
partition.offset != normal_data_offset && !has_channel_partition && !has_install_partition)
{
AddProblem(
Severity::Low,
GetStringT("The data partition is not at its normal position. This will affect the "
"emulated loading times. When using NetPlay or sending input recordings to "
"other people, you will experience desyncs if anyone is using a good dump."));
}
}
for (const Partition& partition : partitions)
CheckPartition(partition);
}
bool VolumeVerifier::CheckPartition(const Partition& partition)
{
std::optional<u32> type = m_volume.GetPartitionType(partition);
if (!type)
{
// Not sure if this can happen in practice
AddProblem(Severity::Medium, GetStringT("The type of a partition could not be read."));
return false;
}
Severity severity = Severity::Medium;
if (*type == PARTITION_DATA || *type == PARTITION_INSTALL)
severity = Severity::High;
else if (*type == PARTITION_UPDATE)
severity = Severity::Low;
std::string name = NameForPartitionType(*type, false);
if (ShouldHaveMasterpiecePartitions() && *type > 0xFF)
{
// i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
// where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
// rather than the game mode as a whole, so please use the singular form. Official translations:
// 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
// (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
// If your language is not one of the languages above, consider leaving the string untranslated
// so that people will recognize it as the name of the game mode.
name = StringFromFormat(GetStringT("%s (Masterpiece)").c_str(), name.c_str());
}
if (partition.offset % VolumeWii::BLOCK_TOTAL_SIZE != 0 ||
m_volume.PartitionOffsetToRawOffset(0, partition) % VolumeWii::BLOCK_TOTAL_SIZE != 0)
{
AddProblem(Severity::Medium,
StringFromFormat(GetStringT("The %s partition is not properly aligned.").c_str(),
name.c_str()));
}
CheckCorrectlySigned(
partition, StringFromFormat(GetStringT("The %s partition is not correctly signed.").c_str(),
name.c_str()));
bool invalid_disc_header = false;
std::vector<u8> disc_header(0x80);
constexpr u32 WII_MAGIC = 0x5D1C9EA3;
if (!m_volume.Read(0, disc_header.size(), disc_header.data(), partition))
{
invalid_disc_header = true;
}
else if (Common::swap32(disc_header.data() + 0x18) != WII_MAGIC)
{
for (size_t i = 0; i < disc_header.size(); i += 4)
{
if (Common::swap32(disc_header.data() + i) != i)
{
invalid_disc_header = true;
break;
}
}
// The loop above ends without breaking for discs that legitimately lack updates.
// No such discs have been released to end users. Most such discs are debug signed,
// but there is apparently at least one that is retail signed, the Movie-Ch Install Disc.
return false;
}
if (invalid_disc_header)
{
// This can happen when certain programs that create WBFS files scrub the entirety of
// the Masterpiece partitions in Super Smash Bros. Brawl without removing them from
// the partition table. https://bugs.dolphin-emu.org/issues/8733
const std::string text = StringFromFormat(
GetStringT("The %s partition does not seem to contain valid data.").c_str(), name.c_str());
AddProblem(severity, text);
return false;
}
const DiscIO::FileSystem* filesystem = m_volume.GetFileSystem(partition);
if (!filesystem)
{
const std::string text = StringFromFormat(
GetStringT("The %s partition does not have a valid file system.").c_str(), name.c_str());
AddProblem(severity, text);
return false;
}
if (type == PARTITION_UPDATE)
{
std::unique_ptr<FileInfo> file_info = filesystem->FindFileInfo("_sys");
bool has_correct_ios = false;
if (file_info)
{
const IOS::ES::TMDReader& tmd = m_volume.GetTMD(m_volume.GetGamePartition());
if (tmd.IsValid())
{
const std::string correct_ios = "IOS" + std::to_string(tmd.GetIOSId() & 0xFF) + "-";
for (const FileInfo& f : *file_info)
{
if (StringBeginsWith(f.GetName(), correct_ios))
{
has_correct_ios = true;
break;
}
}
}
}
if (!has_correct_ios)
{
// This is reached for hacked dumps where the update partition has been replaced with
// a very old update partition so that no updates will be installed.
AddProblem(Severity::Low,
GetStringT("The update partition does not contain the IOS used by this title."));
}
}
return true;
}
void VolumeVerifier::CheckCorrectlySigned(const Partition& partition, const std::string& error_text)
{
IOS::HLE::Kernel ios;
const auto es = ios.GetES();
const std::vector<u8> cert_chain = m_volume.GetCertificateChain(partition);
if (IOS::HLE::IPC_SUCCESS !=
es->VerifyContainer(IOS::HLE::Device::ES::VerifyContainerType::Ticket,
IOS::HLE::Device::ES::VerifyMode::DoNotUpdateCertStore,
m_volume.GetTicket(partition), cert_chain) ||
IOS::HLE::IPC_SUCCESS !=
es->VerifyContainer(IOS::HLE::Device::ES::VerifyContainerType::TMD,
IOS::HLE::Device::ES::VerifyMode::DoNotUpdateCertStore,
m_volume.GetTMD(partition), cert_chain))
{
AddProblem(Severity::Low, error_text);
}
}
bool VolumeVerifier::IsDebugSigned() const
{
const IOS::ES::TicketReader& ticket = m_volume.GetTicket(m_volume.GetGamePartition());
return ticket.IsValid() ? ticket.GetConsoleType() == IOS::HLE::IOSC::ConsoleType::RVT : false;
}
bool VolumeVerifier::ShouldHaveChannelPartition() const
{
const std::unordered_set<std::string> channel_discs{
"RFNE01", "RFNJ01", "RFNK01", "RFNP01", "RFNW01", "RFPE01", "RFPJ01", "RFPK01", "RFPP01",
"RFPW01", "RGWE41", "RGWJ41", "RGWP41", "RGWX41", "RMCE01", "RMCJ01", "RMCK01", "RMCP01",
};
return channel_discs.find(m_volume.GetGameID()) != channel_discs.end();
}
bool VolumeVerifier::ShouldHaveInstallPartition() const
{
const std::unordered_set<std::string> dragon_quest_x{"S4MJGD", "S4SJGD", "S6TJGD", "SDQJGD"};
return dragon_quest_x.find(m_volume.GetGameID()) != dragon_quest_x.end();
}
bool VolumeVerifier::ShouldHaveMasterpiecePartitions() const
{
const std::unordered_set<std::string> ssbb{"RSBE01", "RSBJ01", "RSBK01", "RSBP01"};
return ssbb.find(m_volume.GetGameID()) != ssbb.end();
}
bool VolumeVerifier::ShouldBeDualLayer() const
{
// The Japanese versions of Xenoblade and The Last Story are single-layer
// (unlike the other versions) and must not be added to this list.
const std::unordered_set<std::string> dual_layer_discs{
"R3ME01", "R3MP01", "R3OE01", "R3OJ01", "R3OP01", "RSBE01", "RSBJ01", "RSBK01", "RSBP01",
"RXMJ8P", "S59E01", "S59JC8", "S59P01", "S5QJC8", "SK8X52", "SAKENS", "SAKPNS", "SK8V52",
"SK8X52", "SLSEXJ", "SLSP01", "SQIE4Q", "SQIP4Q", "SQIY4Q", "SR5E41", "SR5P41", "SUOE41",
"SUOP41", "SVXX52", "SVXY52", "SX4E01", "SX4P01", "SZ3EGT", "SZ3PGT",
};
return dual_layer_discs.find(m_volume.GetGameID()) != dual_layer_discs.end();
}
void VolumeVerifier::CheckDiscSize()
{
if (!IsDisc(m_volume.GetVolumeType()))
return;
const u64 biggest_offset = GetBiggestUsedOffset();
if (biggest_offset > m_volume.GetSize())
{
const bool second_layer_missing =
biggest_offset > SL_DVD_SIZE && m_volume.GetSize() >= SL_DVD_SIZE;
const std::string text =
second_layer_missing ?
GetStringT(
"This disc image is too small and lacks some data. The problem is most likely that "
"this is a dual-layer disc that has been dumped as a single-layer disc.") :
GetStringT(
"This disc image is too small and lacks some data. If your dumping program saved "
"the disc image as several parts, you need to merge them into one file.");
AddProblem(Severity::High, text);
return;
}
if (ShouldBeDualLayer() && biggest_offset <= SL_DVD_R_SIZE)
{
AddProblem(
Severity::Medium,
GetStringT("This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."));
}
if (!m_volume.IsSizeAccurate())
{
AddProblem(Severity::Low, GetStringT("The format that the disc image is saved in does not "
"store the size of the disc image."));
}
else if (!m_is_tgc)
{
const Platform platform = m_volume.GetVolumeType();
const u64 size = m_volume.GetSize();
const bool valid_gamecube = size == MINI_DVD_SIZE;
const bool valid_retail_wii = size == SL_DVD_SIZE || size == DL_DVD_SIZE;
const bool valid_debug_wii = size == SL_DVD_R_SIZE || size == DL_DVD_R_SIZE;
const bool debug = IsDebugSigned();
if ((platform == Platform::GameCubeDisc && !valid_gamecube) ||
(platform == Platform::WiiDisc && (debug ? !valid_debug_wii : !valid_retail_wii)))
{
if (debug && valid_retail_wii)
{
AddProblem(Severity::Low,
GetStringT("This debug disc image has the size of a retail disc image."));
}
else
{
const bool small =
(m_volume.GetVolumeType() == Platform::GameCubeDisc && size < MINI_DVD_SIZE) ||
(m_volume.GetVolumeType() == Platform::WiiDisc && size < SL_DVD_SIZE);
if (small)
{
AddProblem(Severity::Low,
GetStringT("This disc image has an unusual size. This will likely make the "
"emulated loading times longer. When using NetPlay or sending "
"input recordings to other people, you will likely experience "
"desyncs if anyone is using a good dump."));
}
else
{
AddProblem(Severity::Low, GetStringT("This disc image has an unusual size."));
}
}
}
}
}
u64 VolumeVerifier::GetBiggestUsedOffset()
{
std::vector<Partition> partitions = m_volume.GetPartitions();
if (partitions.empty())
partitions.emplace_back(m_volume.GetGamePartition());
const u64 disc_header_size = m_volume.GetVolumeType() == Platform::GameCubeDisc ? 0x460 : 0x50000;
u64 biggest_offset = disc_header_size;
for (const Partition& partition : partitions)
{
if (partition != PARTITION_NONE)
{
const u64 offset = m_volume.PartitionOffsetToRawOffset(0x440, partition);
biggest_offset = std::max(biggest_offset, offset);
}
const std::optional<u64> dol_offset = GetBootDOLOffset(m_volume, partition);
if (dol_offset)
{
const std::optional<u64> dol_size = GetBootDOLSize(m_volume, partition, *dol_offset);
if (dol_size)
{
const u64 offset = m_volume.PartitionOffsetToRawOffset(*dol_offset + *dol_size, partition);
biggest_offset = std::max(biggest_offset, offset);
}
}
const std::optional<u64> fst_offset = GetFSTOffset(m_volume, partition);
const std::optional<u64> fst_size = GetFSTSize(m_volume, partition);
if (fst_offset && fst_size)
{
const u64 offset = m_volume.PartitionOffsetToRawOffset(*fst_offset + *fst_size, partition);
biggest_offset = std::max(biggest_offset, offset);
}
const FileSystem* fs = m_volume.GetFileSystem(partition);
if (fs)
{
const u64 offset =
m_volume.PartitionOffsetToRawOffset(GetBiggestUsedOffset(fs->GetRoot()), partition);
biggest_offset = std::max(biggest_offset, offset);
}
}
return biggest_offset;
}
u64 VolumeVerifier::GetBiggestUsedOffset(const FileInfo& file_info) const
{
if (file_info.IsDirectory())
{
u64 biggest_offset = 0;
for (const FileInfo& f : file_info)
biggest_offset = std::max(biggest_offset, GetBiggestUsedOffset(f));
return biggest_offset;
}
else
{
return file_info.GetOffset() + file_info.GetSize();
}
}
void VolumeVerifier::CheckMisc()
{
const std::string game_id_unencrypted = m_volume.GetGameID(PARTITION_NONE);
const std::string game_id_encrypted = m_volume.GetGameID(m_volume.GetGamePartition());
if (game_id_unencrypted != game_id_encrypted)
{
bool inconsistent_game_id = true;
if (game_id_encrypted == "RELSAB")
{
if (StringBeginsWith(game_id_unencrypted, "410"))
{
// This is the Wii Backup Disc (aka "pinkfish" disc),
// which legitimately has an inconsistent game ID.
inconsistent_game_id = false;
}
else if (StringBeginsWith(game_id_unencrypted, "010"))
{
// Hacked version of the Wii Backup Disc (aka "pinkfish" disc).
std::string proper_game_id = game_id_unencrypted;
proper_game_id[0] = '4';
AddProblem(Severity::Low,
StringFromFormat(GetStringT("The game ID is %s but should be %s.").c_str(),
game_id_unencrypted.c_str(), proper_game_id.c_str()));
inconsistent_game_id = false;
}
}
if (inconsistent_game_id)
{
AddProblem(Severity::Low, GetStringT("The game ID is inconsistent."));
}
}
const Region region = m_volume.GetRegion();
const Platform platform = m_volume.GetVolumeType();
if (game_id_encrypted.size() < 4)
{
AddProblem(Severity::Low, GetStringT("The game ID is unusually short."));
}
else
{
const char country_code = game_id_encrypted[3];
if (CountryCodeToRegion(country_code, platform, region) != region)
{
AddProblem(
Severity::Medium,
GetStringT("The region code does not match the game ID. If this is because the "
"region code has been modified, the game might run at the wrong speed, "
"graphical elements might be offset, or the game might not run at all."));
}
}
const IOS::ES::TMDReader& tmd = m_volume.GetTMD(m_volume.GetGamePartition());
if (tmd.IsValid())
{
const u64 ios_id = tmd.GetIOSId() & 0xFF;
// List of launch day Korean IOSes obtained from https://hackmii.com/2008/09/korean-wii/.
// More IOSes were released later that were used in Korean games, but they're all over 40.
// Also, old IOSes like IOS36 did eventually get released for Korean Wiis as part of system
// updates, but there are likely no Korean games using them since those IOSes were old by then.
if (region == Region::NTSC_K && ios_id < 40 && ios_id != 4 && ios_id != 9 && ios_id != 21 &&
ios_id != 37)
{
// This is intended to catch pirated Korean games that have had the IOS slot set to 36
// as a side effect of having to fakesign after changing the common key slot to 0.
// (IOS36 was the last IOS to have the Trucha bug.) https://bugs.dolphin-emu.org/issues/10319
AddProblem(Severity::High,
// i18n: You may want to leave the term "ERROR #002" untranslated,
// since the emulated software always displays it in English.
GetStringT("This Korean title is set to use an IOS that typically isn't used on "
"Korean consoles. This is likely to lead to ERROR #002."));
}
if (ios_id >= 0x80)
{
// This is also intended to catch fakesigned pirated Korean games,
// but this time with the IOS slot set to cIOS instead of IOS36.
AddProblem(Severity::High, GetStringT("This title is set to use an invalid IOS."));
}
}
const IOS::ES::TicketReader& ticket = m_volume.GetTicket(m_volume.GetGamePartition());
if (ticket.IsValid())
{
const u8 common_key = ticket.GetCommonKeyIndex();
if (common_key > 1)
{
// Many fakesigned WADs have the common key index set to a (random?) bogus value.
// For WADs, Dolphin will detect this and use common key 0 instead, making this low severity.
const Severity severity =
m_volume.GetVolumeType() == Platform::WiiWAD ? Severity::Low : Severity::High;
// i18n: This is "common" as in "shared", not the opposite of "uncommon"
AddProblem(Severity::Low, GetStringT("This title is set to use an invalid common key."));
}
if (common_key == 1 && region != Region::NTSC_K)
{
// Apparently a certain pirate WAD of Chronos Twins DX unluckily got an index of 1,
// which Dolphin does not change to 0 because 1 is valid on Korean Wiis.
// https://forums.dolphin-emu.org/Thread-wiiware-chronos-twins-dx
AddProblem(Severity::High,
// i18n: This is "common" as in "shared", not the opposite of "uncommon"
GetStringT("This non-Korean title is set to use the Korean common key."));
}
}
if (IsDisc(m_volume.GetVolumeType()))
{
constexpr u32 NKIT_MAGIC = 0x4E4B4954; // "NKIT"
if (m_volume.ReadSwapped<u32>(0x200, PARTITION_NONE) == NKIT_MAGIC)
{
AddProblem(Severity::Low,
GetStringT("This disc image is in the NKit format. It is not a good dump in its "
"current form, but it might become a good dump if converted back. "
"The CRC32 of this file might match the CRC32 of a good dump even "
"though the files are not identical."));
}
}
}
void VolumeVerifier::Process()
{
ASSERT(m_started);
ASSERT(!m_done);
if (m_progress == m_max_progress)
return;
m_progress += std::min(m_max_progress - m_progress, BLOCK_SIZE);
}
u64 VolumeVerifier::GetBytesProcessed() const
{
return m_progress;
}
u64 VolumeVerifier::GetTotalBytes() const
{
return m_max_progress;
}
void VolumeVerifier::Finish()
{
if (m_done)
return;
m_done = true;
// Show the most serious problems at the top
std::stable_sort(m_result.problems.begin(), m_result.problems.end(),
[](const Problem& p1, const Problem& p2) { return p1.severity > p2.severity; });
const Severity highest_severity =
m_result.problems.empty() ? Severity::None : m_result.problems[0].severity;
if (m_is_datel)
{
m_result.summary_text = GetStringT("Dolphin is unable to verify unlicensed discs.");
return;
}
if (m_is_tgc)
{
m_result.summary_text = GetStringT("Dolphin is unable to verify typical TGC files properly, "
"since they are not dumps of actual discs.");
return;
}
switch (highest_severity)
{
case Severity::None:
if (IsWii(m_volume.GetVolumeType()) && !m_is_not_retail)
{
m_result.summary_text =
GetStringT("No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation.");
}
else
{
m_result.summary_text = GetStringT("No problems were found.");
}
break;
case Severity::Low:
m_result.summary_text = GetStringT("Problems with low severity were found. They will most "
"likely not prevent the game from running.");
break;
case Severity::Medium:
m_result.summary_text = GetStringT("Problems with medium severity were found. The whole game "
"or certain parts of the game might not work correctly.");
break;
case Severity::High:
m_result.summary_text = GetStringT(
"Problems with high severity were found. The game will most likely not work at all.");
break;
}
if (m_volume.GetVolumeType() == Platform::GameCubeDisc)
{
m_result.summary_text +=
GetStringT("\n\nBecause GameCube disc images contain little verification data, "
"there may be problems that Dolphin is unable to detect.");
}
else if (m_is_not_retail)
{
m_result.summary_text += GetStringT("\n\nBecause this title is not for retail Wii consoles, "
"Dolphin cannot verify that it hasn't been tampered with.");
}
}
const VolumeVerifier::Result& VolumeVerifier::GetResult() const
{
return m_result;
}
void VolumeVerifier::AddProblem(Severity severity, const std::string& text)
{
m_result.problems.emplace_back(Problem{severity, text});
}
} // namespace DiscIO

View File

@ -0,0 +1,94 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
// To be used as follows:
//
// VolumeVerifier verifier(volume);
// verifier.Start();
// while (verifier.GetBytesProcessed() != verifier.GetTotalBytes())
// verifier.Process();
// verifier.Finish();
// auto result = verifier.GetResult();
//
// Start, Process and Finish may take some time to run.
//
// GetResult() can be called before the processing is finished, but the result will be incomplete.
namespace IOS::ES
{
class SignedBlobReader;
}
namespace DiscIO
{
class FileInfo;
class VolumeVerifier final
{
public:
enum class Severity
{
None, // Only used internally
Low,
Medium,
High,
};
struct Problem
{
Severity severity;
std::string text;
};
struct Result
{
std::string summary_text;
std::vector<Problem> problems;
};
VolumeVerifier(const Volume& volume);
void Start();
void Process();
u64 GetBytesProcessed() const;
u64 GetTotalBytes() const;
void Finish();
const Result& GetResult() const;
private:
void CheckPartitions();
bool CheckPartition(const Partition& partition); // Returns false if partition should be ignored
void CheckCorrectlySigned(const Partition& partition, const std::string& error_text);
bool IsDebugSigned() const;
bool ShouldHaveChannelPartition() const;
bool ShouldHaveInstallPartition() const;
bool ShouldHaveMasterpiecePartitions() const;
bool ShouldBeDualLayer() const;
void CheckDiscSize();
u64 GetBiggestUsedOffset();
u64 GetBiggestUsedOffset(const FileInfo& file_info) const;
void CheckMisc();
void AddProblem(Severity severity, const std::string& text);
const Volume& m_volume;
Result m_result;
bool m_is_tgc;
bool m_is_datel;
bool m_is_not_retail;
bool m_started;
bool m_done;
u64 m_progress;
u64 m_max_progress;
};
} // namespace DiscIO

View File

@ -78,6 +78,7 @@ add_executable(dolphin-emu
Config/PatchesWidget.cpp
Config/PropertiesDialog.cpp
Config/SettingsWindow.cpp
Config/VerifyWidget.cpp
Debugger/BreakpointWidget.cpp
Debugger/CodeViewWidget.cpp
Debugger/CodeWidget.cpp

View File

@ -40,8 +40,8 @@ enum class EntryType
};
Q_DECLARE_METATYPE(EntryType);
FilesystemWidget::FilesystemWidget(const UICommon::GameFile& game)
: m_game(game), m_volume(DiscIO::CreateVolumeFromFilename(game.GetFilePath()))
FilesystemWidget::FilesystemWidget(std::shared_ptr<DiscIO::Volume> volume)
: m_volume(std::move(volume))
{
CreateWidgets();
ConnectWidgets();

View File

@ -8,8 +8,6 @@
#include <QIcon>
#include <memory>
#include "UICommon/GameFile.h"
class QStandardItem;
class QStandardItemModel;
class QTreeView;
@ -26,7 +24,7 @@ class FilesystemWidget final : public QWidget
{
Q_OBJECT
public:
explicit FilesystemWidget(const UICommon::GameFile& game);
explicit FilesystemWidget(std::shared_ptr<DiscIO::Volume> volume);
~FilesystemWidget() override;
private:
@ -52,8 +50,7 @@ private:
QStandardItemModel* m_tree_model;
QTreeView* m_tree_view;
UICommon::GameFile m_game;
std::unique_ptr<DiscIO::Volume> m_volume;
std::shared_ptr<DiscIO::Volume> m_volume;
QIcon m_folder_icon;
QIcon m_file_icon;

View File

@ -2,12 +2,15 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include <QDialogButtonBox>
#include <QPushButton>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DolphinQt/Config/ARCodeWidget.h"
#include "DolphinQt/Config/FilesystemWidget.h"
@ -16,6 +19,7 @@
#include "DolphinQt/Config/InfoWidget.h"
#include "DolphinQt/Config/PatchesWidget.h"
#include "DolphinQt/Config/PropertiesDialog.h"
#include "DolphinQt/Config/VerifyWidget.h"
#include "DolphinQt/QtUtils/WrapInScrollArea.h"
#include "UICommon/GameFile.h"
@ -54,11 +58,22 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
tr("Gecko Codes"));
tab_widget->addTab(GetWrappedWidget(info, this, padding_width, padding_height), tr("Info"));
if (DiscIO::IsDisc(game.GetPlatform()))
if (game.GetPlatform() != DiscIO::Platform::ELFOrDOL)
{
FilesystemWidget* filesystem = new FilesystemWidget(game);
tab_widget->addTab(GetWrappedWidget(filesystem, this, padding_width, padding_height),
tr("Filesystem"));
std::shared_ptr<DiscIO::Volume> volume = DiscIO::CreateVolumeFromFilename(game.GetFilePath());
if (volume)
{
VerifyWidget* verify = new VerifyWidget(volume);
tab_widget->addTab(GetWrappedWidget(verify, this, padding_width, padding_height),
tr("Verify"));
if (DiscIO::IsDisc(game.GetPlatform()))
{
FilesystemWidget* filesystem = new FilesystemWidget(volume);
tab_widget->addTab(GetWrappedWidget(filesystem, this, padding_width, padding_height),
tr("Filesystem"));
}
}
}
layout->addWidget(tab_widget);

View File

@ -0,0 +1,116 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/VerifyWidget.h"
#include <memory>
#include <QHeaderView>
#include <QLabel>
#include <QProgressDialog>
#include <QVBoxLayout>
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeVerifier.h"
VerifyWidget::VerifyWidget(std::shared_ptr<DiscIO::Volume> volume) : m_volume(std::move(volume))
{
QVBoxLayout* layout = new QVBoxLayout(this);
CreateWidgets();
ConnectWidgets();
layout->addWidget(m_problems);
layout->addWidget(m_summary_text);
layout->addWidget(m_verify_button);
layout->setStretchFactor(m_problems, 5);
layout->setStretchFactor(m_summary_text, 2);
setLayout(layout);
}
void VerifyWidget::CreateWidgets()
{
m_problems = new QTableWidget(0, 2, this);
m_problems->setHorizontalHeaderLabels({tr("Problem"), tr("Severity")});
m_problems->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Stretch);
m_problems->horizontalHeader()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
m_problems->horizontalHeader()->setHighlightSections(false);
m_problems->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
m_problems->verticalHeader()->hide();
m_summary_text = new QTextEdit(this);
m_summary_text->setReadOnly(true);
m_verify_button = new QPushButton(tr("Verify Integrity"), this);
}
void VerifyWidget::ConnectWidgets()
{
connect(m_verify_button, &QPushButton::clicked, this, &VerifyWidget::Verify);
}
void VerifyWidget::Verify()
{
DiscIO::VolumeVerifier verifier(*m_volume);
// We have to divide the number of processed bytes with something so it won't make ints overflow
constexpr int DIVISOR = 0x100;
QProgressDialog* progress = new QProgressDialog(tr("Verifying"), tr("Cancel"), 0,
verifier.GetTotalBytes() / DIVISOR, this);
progress->setWindowTitle(tr("Verifying"));
progress->setWindowFlags(progress->windowFlags() & ~Qt::WindowContextHelpButtonHint);
progress->setMinimumDuration(500);
progress->setWindowModality(Qt::WindowModal);
verifier.Start();
while (verifier.GetBytesProcessed() != verifier.GetTotalBytes())
{
progress->setValue(verifier.GetBytesProcessed() / DIVISOR);
if (progress->wasCanceled())
return;
verifier.Process();
}
verifier.Finish();
DiscIO::VolumeVerifier::Result result = verifier.GetResult();
progress->setValue(verifier.GetBytesProcessed() / DIVISOR);
m_summary_text->setText(QString::fromStdString(result.summary_text));
m_problems->setRowCount(static_cast<int>(result.problems.size()));
for (int i = 0; i < m_problems->rowCount(); ++i)
{
const DiscIO::VolumeVerifier::Problem problem = result.problems[i];
QString severity;
switch (problem.severity)
{
case DiscIO::VolumeVerifier::Severity::Low:
severity = tr("Low");
break;
case DiscIO::VolumeVerifier::Severity::Medium:
severity = tr("Medium");
break;
case DiscIO::VolumeVerifier::Severity::High:
severity = tr("High");
break;
}
SetProblemCellText(i, 0, QString::fromStdString(problem.text));
SetProblemCellText(i, 1, severity);
}
}
void VerifyWidget::SetProblemCellText(int row, int column, QString text)
{
QLabel* label = new QLabel(text);
label->setTextInteractionFlags(Qt::TextSelectableByMouse);
label->setWordWrap(true);
label->setMargin(4);
m_problems->setCellWidget(row, column, label);
}

View File

@ -0,0 +1,37 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <QPushButton>
#include <QTableWidget>
#include <QTextEdit>
#include <QWidget>
namespace DiscIO
{
class Volume;
}
class VerifyWidget final : public QWidget
{
Q_OBJECT
public:
explicit VerifyWidget(std::shared_ptr<DiscIO::Volume> volume);
private:
void CreateWidgets();
void ConnectWidgets();
void Verify();
void SetProblemCellText(int row, int column, QString text);
std::shared_ptr<DiscIO::Volume> m_volume;
QTableWidget* m_problems;
QTextEdit* m_summary_text;
QPushButton* m_verify_button;
};

View File

@ -109,6 +109,7 @@
<QtMoc Include="Config\PatchesWidget.h" />
<QtMoc Include="Config\PropertiesDialog.h" />
<QtMoc Include="Config\SettingsWindow.h" />
<QtMoc Include="Config\VerifyWidget.h" />
<QtMoc Include="DiscordHandler.h" />
<QtMoc Include="DiscordJoinRequestDialog.h" />
<QtMoc Include="FIFO\FIFOAnalyzer.h" />
@ -267,6 +268,7 @@
<ClCompile Include="$(QtMocOutPrefix)ToolBar.cpp" />
<ClCompile Include="$(QtMocOutPrefix)USBDeviceAddToWhitelistDialog.cpp" />
<ClCompile Include="$(QtMocOutPrefix)Updater.cpp" />
<ClCompile Include="$(QtMocOutPrefix)VerifyWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)WatchWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)WiiPane.cpp" />
<ClCompile Include="$(QtMocOutPrefix)WiiTASInputWindow.cpp" />
@ -329,6 +331,7 @@
<ClCompile Include="Config\PatchesWidget.cpp" />
<ClCompile Include="Config\PropertiesDialog.cpp" />
<ClCompile Include="Config\SettingsWindow.cpp" />
<ClCompile Include="Config\VerifyWidget.cpp" />
<ClCompile Include="Debugger\CodeViewWidget.cpp" />
<ClCompile Include="Debugger\CodeWidget.cpp" />
<ClCompile Include="Debugger\JITWidget.cpp" />