VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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@ -32,4 +32,7 @@ struct WindowSystemInfo
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// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
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// set to nullptr, the video backend will run in headless mode.
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void* render_surface = nullptr;
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// Scale of the render surface. For hidpi systems, this will be >1.
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float render_surface_scale = 1.0f;
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};
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@ -164,6 +164,7 @@ static WindowSystemInfo GetWindowSystemInfo(QWindow* window)
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else
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#endif
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wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
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return wsi;
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}
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@ -62,8 +62,9 @@ typedef struct _Nv_Stereo_Image_Header
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#define NVSTEREO_IMAGE_SIGNATURE 0x4433564e
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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: ::Renderer(backbuffer_width, backbuffer_height, AbstractTextureFormat::RGBA8)
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Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale)
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: ::Renderer(backbuffer_width, backbuffer_height, backbuffer_scale,
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AbstractTextureFormat::RGBA8)
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{
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m_last_multisamples = g_ActiveConfig.iMultisamples;
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m_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
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@ -18,7 +18,7 @@ class D3DTexture2D;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(int backbuffer_width, int backbuffer_height);
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Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale);
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~Renderer() override;
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StateCache& GetStateCache() { return m_state_cache; }
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@ -147,7 +147,8 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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}
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// internal interfaces
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g_renderer = std::make_unique<Renderer>(backbuffer_width, backbuffer_height);
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g_renderer =
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std::make_unique<Renderer>(backbuffer_width, backbuffer_height, wsi.render_surface_scale);
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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@ -14,7 +14,7 @@
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namespace Null
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{
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// Init functions
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Renderer::Renderer() : ::Renderer(1, 1, AbstractTextureFormat::RGBA8)
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Renderer::Renderer() : ::Renderer(1, 1, 1.0f, AbstractTextureFormat::RGBA8)
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{
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UpdateActiveConfig();
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}
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@ -351,10 +351,10 @@ static void InitDriverInfo()
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}
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// Init functions
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
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AbstractTextureFormat::RGBA8),
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backbuffer_scale, AbstractTextureFormat::RGBA8),
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m_main_gl_context(std::move(main_gl_context)),
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m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
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m_current_depth_state(RenderState::GetInvalidDepthState()),
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@ -83,7 +83,7 @@ extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<GLContext> main_gl_context);
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Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale);
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~Renderer() override;
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bool IsHeadless() const override;
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@ -172,7 +172,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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ProgramShaderCache::Init();
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@ -25,7 +25,7 @@
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#include "VideoCommon/VideoConfig.h"
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SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT),
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT), 1.0f,
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AbstractTextureFormat::RGBA8),
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m_window(std::move(window))
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{
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@ -46,9 +46,9 @@
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namespace Vulkan
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{
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale)
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: ::Renderer(swap_chain ? static_cast<int>(swap_chain->GetWidth()) : 1,
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0,
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0, backbuffer_scale,
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swap_chain ? swap_chain->GetTextureFormat() : AbstractTextureFormat::Undefined),
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m_swap_chain(std::move(swap_chain))
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{
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@ -29,7 +29,7 @@ class VKTexture;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<SwapChain> swap_chain);
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Renderer(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale);
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~Renderer() override;
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static Renderer* GetInstance();
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@ -225,7 +225,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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// Create main wrapper instances.
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_renderer = std::make_unique<Renderer>(std::move(swap_chain));
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g_renderer = std::make_unique<Renderer>(std::move(swap_chain), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_texture_cache = std::make_unique<TextureCache>();
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::g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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@ -81,10 +81,10 @@ static float AspectToWidescreen(float aspect)
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return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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Renderer::Renderer(int backbuffer_width, int backbuffer_height,
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Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
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AbstractTextureFormat backbuffer_format)
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: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
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m_backbuffer_format(backbuffer_format)
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m_backbuffer_scale(backbuffer_scale), m_backbuffer_format(backbuffer_format)
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{
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UpdateActiveConfig();
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UpdateDrawRectangle();
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@ -63,7 +63,8 @@ extern int frameCount;
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class Renderer
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{
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public:
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Renderer(int backbuffer_width, int backbuffer_height, AbstractTextureFormat backbuffer_format);
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Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
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AbstractTextureFormat backbuffer_format);
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virtual ~Renderer();
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using ClearColor = std::array<float, 4>;
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@ -125,6 +126,7 @@ public:
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// Display resolution
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int GetBackbufferWidth() const { return m_backbuffer_width; }
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int GetBackbufferHeight() const { return m_backbuffer_height; }
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float GetBackbufferScale() const { return m_backbuffer_scale; }
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void SetWindowSize(int width, int height);
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// EFB coordinate conversion functions
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@ -229,6 +231,7 @@ protected:
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// Backbuffer (window) size and render area
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int m_backbuffer_width = 0;
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int m_backbuffer_height = 0;
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float m_backbuffer_scale = 1.0f;
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AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
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TargetRectangle m_target_rectangle = {};
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