Vulkan: Fix validation layer error for unbound texture layouts
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087b11e780
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23a655217c
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@ -62,11 +62,13 @@ bool StateTracker::Initialize()
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VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0));
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if (!m_dummy_texture)
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return false;
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m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Initialize all samplers to point by default
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for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
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{
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m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_bindings.samplers[i].imageView = m_dummy_texture->GetView();
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m_bindings.samplers[i].sampler = g_object_cache->GetPointSampler();
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}
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@ -223,14 +225,14 @@ void StateTracker::UnbindTexture(VkImageView view)
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if (it.imageView == view)
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{
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it.imageView = m_dummy_texture->GetView();
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it.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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it.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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}
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if (m_bindings.image_texture.imageView == view)
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{
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m_bindings.image_texture.imageView = m_dummy_texture->GetView();
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m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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}
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