Android: Fix cover stretching
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b8b4e9af5e
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ec0e1d2826
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@ -21,9 +21,10 @@ public class PicassoUtils
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{
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Picasso.with(imageView.getContext())
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.load(cover)
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.fit()
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.noFade()
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.noPlaceholder()
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.fit()
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.centerInside()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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.into(imageView);
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@ -32,9 +33,10 @@ public class PicassoUtils
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{
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Picasso.with(imageView.getContext())
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.load(cover)
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.fit()
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.noFade()
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.noPlaceholder()
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.fit()
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.centerInside()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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.into(imageView);
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@ -47,9 +49,10 @@ public class PicassoUtils
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{
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Picasso.with(imageView.getContext())
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.load(CoverHelper.buildGameTDBUrl(gameFile, CoverHelper.getRegion(gameFile)))
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.fit()
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.noFade()
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.noPlaceholder()
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.fit()
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.centerInside()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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.into(imageView, new Callback()
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@ -68,6 +71,8 @@ public class PicassoUtils
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.load(CoverHelper.buildGameTDBUrl(gameFile, "US"))
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.fit()
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.noFade()
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.fit()
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.centerInside()
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.noPlaceholder()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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@ -88,6 +93,8 @@ public class PicassoUtils
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.load(CoverHelper.buildGameTDBUrl(gameFile, "EN"))
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.fit()
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.noFade()
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.fit()
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.centerInside()
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.noPlaceholder()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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@ -3,7 +3,7 @@
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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tools:layout_width="160dp"
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android:layout_height="368dp"
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android:layout_height="330dp"
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android:transitionName="card_game"
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android:focusable="true"
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android:clickable="true"
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