Merge pull request #7230 from ligfx/remove_clamp_draw_size

RenderBase: don't clamp draw size to window
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JosJuice 2019-01-03 18:26:41 +01:00 committed by GitHub
commit a8e5f2b922
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1 changed files with 0 additions and 4 deletions

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@ -543,10 +543,6 @@ void Renderer::UpdateDrawRectangle()
crop_width = win_width;
}
// Clamp the draw width/height to the screen size, to ensure we don't render off-screen.
draw_width = std::min(draw_width, win_width);
draw_height = std::min(draw_height, win_height);
// ensure divisibility by 4 to make it compatible with all the video encoders
draw_width = std::ceil(draw_width) - static_cast<int>(std::ceil(draw_width)) % 4;
draw_height = std::ceil(draw_height) - static_cast<int>(std::ceil(draw_height)) % 4;