Remove old RasterFont classes
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600d1fc0bc
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63dd91628d
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@ -98,390 +98,7 @@ private:
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std::list<bool*> observers;
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};
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class CD3DFont
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{
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public:
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CD3DFont();
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// 2D text drawing function
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// Initializing and destroying device-dependent objects
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int Init();
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int Shutdown();
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int DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor,
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const std::string& text);
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private:
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ID3D11ShaderResourceView* m_pTexture;
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ID3D11Buffer* m_pVB;
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ID3D11InputLayout* m_InputLayout;
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ID3D11PixelShader* m_pshader;
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ID3D11VertexShader* m_vshader;
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ID3D11BlendState* m_blendstate;
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ID3D11RasterizerState* m_raststate;
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const int m_dwTexWidth;
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const int m_dwTexHeight;
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unsigned int m_LineHeight;
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float m_fTexCoords[128 - 32][4];
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};
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static CD3DFont font;
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static UtilVertexBuffer* util_vbuf = nullptr;
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#define MAX_NUM_VERTICES 50 * 6
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struct FONT2DVERTEX
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{
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float x, y, z;
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float col[4];
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float tu, tv;
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};
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inline FONT2DVERTEX InitFont2DVertex(float x, float y, u32 color, float tu, float tv)
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{
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FONT2DVERTEX v;
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v.x = x;
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v.y = y;
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v.z = 0;
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v.tu = tu;
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v.tv = tv;
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v.col[0] = ((float)((color >> 16) & 0xFF)) / 255.f;
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v.col[1] = ((float)((color >> 8) & 0xFF)) / 255.f;
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v.col[2] = ((float)((color >> 0) & 0xFF)) / 255.f;
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v.col[3] = ((float)((color >> 24) & 0xFF)) / 255.f;
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return v;
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}
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CD3DFont::CD3DFont() : m_dwTexWidth(512), m_dwTexHeight(512)
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{
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m_pTexture = nullptr;
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m_pVB = nullptr;
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m_InputLayout = nullptr;
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m_pshader = nullptr;
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m_vshader = nullptr;
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}
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const char fontpixshader[] = {"Texture2D tex2D;\n"
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"SamplerState linearSampler\n"
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"{\n"
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" Filter = MIN_MAG_MIP_LINEAR;\n"
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" AddressU = D3D11_TEXTURE_ADDRESS_BORDER;\n"
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" AddressV = D3D11_TEXTURE_ADDRESS_BORDER;\n"
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" BorderColor = float4(0.f, 0.f, 0.f, 0.f);\n"
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"};\n"
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"struct PS_INPUT\n"
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"{\n"
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" float4 pos : SV_POSITION;\n"
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" float4 col : COLOR;\n"
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" float2 tex : TEXCOORD;\n"
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"};\n"
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"float4 main( PS_INPUT input ) : SV_Target\n"
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"{\n"
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" return tex2D.Sample( linearSampler, input.tex ) * input.col;\n"
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"};\n"};
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const char fontvertshader[] = {"struct VS_INPUT\n"
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"{\n"
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" float4 pos : POSITION;\n"
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" float4 col : COLOR;\n"
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" float2 tex : TEXCOORD;\n"
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"};\n"
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"struct PS_INPUT\n"
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"{\n"
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" float4 pos : SV_POSITION;\n"
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" float4 col : COLOR;\n"
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" float2 tex : TEXCOORD;\n"
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"};\n"
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"PS_INPUT main( VS_INPUT input )\n"
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"{\n"
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" PS_INPUT output;\n"
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" output.pos = input.pos;\n"
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" output.col = input.col;\n"
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" output.tex = input.tex;\n"
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" return output;\n"
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"};\n"};
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int CD3DFont::Init()
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{
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// Create vertex buffer for the letters
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HRESULT hr;
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// Prepare to create a bitmap
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unsigned int* pBitmapBits;
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BITMAPINFO bmi;
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ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = (int)m_dwTexWidth;
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bmi.bmiHeader.biHeight = -(int)m_dwTexHeight;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 32;
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// Create a DC and a bitmap for the font
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HDC hDC = CreateCompatibleDC(nullptr);
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HBITMAP hbmBitmap = CreateDIBSection(hDC, &bmi, DIB_RGB_COLORS, (void**)&pBitmapBits, nullptr, 0);
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SetMapMode(hDC, MM_TEXT);
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// create a GDI font
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HFONT hFont =
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CreateFont(24, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, _T("Tahoma"));
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if (nullptr == hFont)
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return E_FAIL;
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HGDIOBJ hOldbmBitmap = SelectObject(hDC, hbmBitmap);
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HGDIOBJ hOldFont = SelectObject(hDC, hFont);
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// Set text properties
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SetTextColor(hDC, 0xFFFFFF);
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SetBkColor(hDC, 0);
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SetTextAlign(hDC, TA_TOP);
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TEXTMETRICW tm;
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GetTextMetricsW(hDC, &tm);
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m_LineHeight = tm.tmHeight;
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// Loop through all printable characters and output them to the bitmap
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// Meanwhile, keep track of the corresponding tex coords for each character.
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int x = 0, y = 0;
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char str[2] = "\0";
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for (int c = 0; c < 127 - 32; c++)
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{
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str[0] = c + 32;
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SIZE size;
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GetTextExtentPoint32A(hDC, str, 1, &size);
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if ((int)(x + size.cx + 1) > m_dwTexWidth)
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{
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x = 0;
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y += m_LineHeight;
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}
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ExtTextOutA(hDC, x + 1, y + 0, ETO_OPAQUE | ETO_CLIPPED, nullptr, str, 1, nullptr);
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m_fTexCoords[c][0] = ((float)(x + 0)) / m_dwTexWidth;
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m_fTexCoords[c][1] = ((float)(y + 0)) / m_dwTexHeight;
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m_fTexCoords[c][2] = ((float)(x + 0 + size.cx)) / m_dwTexWidth;
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m_fTexCoords[c][3] = ((float)(y + 0 + size.cy)) / m_dwTexHeight;
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x += size.cx + 3; // 3 to work around annoying ij conflict (part of the j ends up with the i)
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}
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// Create a new texture for the font
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// possible optimization: store the converted data in a buffer and fill the texture on creation.
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// That way, we can use a static texture
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ID3D11Texture2D* buftex;
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D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(
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DXGI_FORMAT_R8G8B8A8_UNORM, m_dwTexWidth, m_dwTexHeight, 1, 1, D3D11_BIND_SHADER_RESOURCE,
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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hr = device->CreateTexture2D(&texdesc, nullptr, &buftex);
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if (FAILED(hr))
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{
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PanicAlert("Failed to create font texture");
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return hr;
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}
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D3D::SetDebugObjectName(buftex, "texture of a CD3DFont object");
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// Lock the surface and write the alpha values for the set pixels
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D3D11_MAPPED_SUBRESOURCE texmap;
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hr = context->Map(buftex, 0, D3D11_MAP_WRITE_DISCARD, 0, &texmap);
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if (FAILED(hr))
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PanicAlert("Failed to map a texture at %s %d\n", __FILE__, __LINE__);
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for (y = 0; y < m_dwTexHeight; y++)
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{
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u32* pDst32 = (u32*)((u8*)texmap.pData + y * texmap.RowPitch);
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for (x = 0; x < m_dwTexWidth; x++)
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{
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const u8 bAlpha = (pBitmapBits[m_dwTexWidth * y + x] & 0xff);
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*pDst32++ = (((bAlpha << 4) | bAlpha) << 24) | 0xFFFFFF;
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}
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}
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// Done updating texture, so clean up used objects
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context->Unmap(buftex, 0);
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hr = D3D::device->CreateShaderResourceView(buftex, nullptr, &m_pTexture);
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if (FAILED(hr))
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PanicAlert("Failed to create shader resource view at %s %d\n", __FILE__, __LINE__);
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SAFE_RELEASE(buftex);
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SelectObject(hDC, hOldbmBitmap);
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DeleteObject(hbmBitmap);
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SelectObject(hDC, hOldFont);
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DeleteObject(hFont);
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// setup device objects for drawing
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m_pshader = D3D::CompileAndCreatePixelShader(fontpixshader);
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if (m_pshader == nullptr)
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PanicAlert("Failed to create pixel shader, %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName(m_pshader, "pixel shader of a CD3DFont object");
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D3DBlob* vsbytecode;
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D3D::CompileVertexShader(fontvertshader, &vsbytecode);
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if (vsbytecode == nullptr)
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PanicAlert("Failed to compile vertex shader, %s %d\n", __FILE__, __LINE__);
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m_vshader = D3D::CreateVertexShaderFromByteCode(vsbytecode);
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if (m_vshader == nullptr)
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PanicAlert("Failed to create vertex shader, %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName(m_vshader, "vertex shader of a CD3DFont object");
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const D3D11_INPUT_ELEMENT_DESC desc[] = {
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0},
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};
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hr = D3D::device->CreateInputLayout(desc, 3, vsbytecode->Data(), vsbytecode->Size(),
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&m_InputLayout);
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if (FAILED(hr))
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PanicAlert("Failed to create input layout, %s %d\n", __FILE__, __LINE__);
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SAFE_RELEASE(vsbytecode);
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D3D11_BLEND_DESC blenddesc;
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blenddesc.AlphaToCoverageEnable = FALSE;
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blenddesc.IndependentBlendEnable = FALSE;
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blenddesc.RenderTarget[0].BlendEnable = TRUE;
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blenddesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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blenddesc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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blenddesc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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blenddesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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blenddesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
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blenddesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
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blenddesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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hr = D3D::device->CreateBlendState(&blenddesc, &m_blendstate);
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CHECK(hr == S_OK, "Create font blend state");
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D3D::SetDebugObjectName(m_blendstate, "blend state of a CD3DFont object");
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D3D11_RASTERIZER_DESC rastdesc = CD3D11_RASTERIZER_DESC(D3D11_FILL_SOLID, D3D11_CULL_NONE, false,
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0, 0.f, 0.f, false, false, false, false);
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hr = D3D::device->CreateRasterizerState(&rastdesc, &m_raststate);
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CHECK(hr == S_OK, "Create font rasterizer state");
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D3D::SetDebugObjectName(m_raststate, "rasterizer state of a CD3DFont object");
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D3D11_BUFFER_DESC vbdesc =
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CD3D11_BUFFER_DESC(MAX_NUM_VERTICES * sizeof(FONT2DVERTEX), D3D11_BIND_VERTEX_BUFFER,
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D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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if (FAILED(hr = device->CreateBuffer(&vbdesc, nullptr, &m_pVB)))
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{
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PanicAlert("Failed to create font vertex buffer at %s, line %d\n", __FILE__, __LINE__);
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return hr;
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}
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D3D::SetDebugObjectName(m_pVB, "vertex buffer of a CD3DFont object");
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return S_OK;
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}
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int CD3DFont::Shutdown()
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{
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SAFE_RELEASE(m_pVB);
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SAFE_RELEASE(m_pTexture);
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SAFE_RELEASE(m_InputLayout);
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SAFE_RELEASE(m_pshader);
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SAFE_RELEASE(m_vshader);
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SAFE_RELEASE(m_blendstate);
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SAFE_RELEASE(m_raststate);
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return S_OK;
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}
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int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor,
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const std::string& text)
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{
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if (!m_pVB)
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return 0;
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UINT stride = sizeof(FONT2DVERTEX);
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UINT bufoffset = 0;
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float scalex = 1.0f / g_renderer->GetBackbufferWidth() * 2.f;
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float scaley = 1.0f / g_renderer->GetBackbufferHeight() * 2.f;
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float sizeratio = size / m_LineHeight;
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// translate starting positions
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float sx = x * scalex - 1.f;
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float sy = 1.f - y * scaley;
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// Fill vertex buffer
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FONT2DVERTEX* pVertices;
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int dwNumTriangles = 0L;
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D3D11_MAPPED_SUBRESOURCE vbmap;
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HRESULT hr = context->Map(m_pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vbmap);
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if (FAILED(hr))
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PanicAlert("Mapping vertex buffer failed, %s %d\n", __FILE__, __LINE__);
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pVertices = (D3D::FONT2DVERTEX*)vbmap.pData;
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// set general pipeline state
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D3D::stateman->SetBlendState(m_blendstate);
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D3D::stateman->SetRasterizerState(m_raststate);
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D3D::stateman->SetPixelShader(m_pshader);
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D3D::stateman->SetVertexShader(m_vshader);
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D3D::stateman->SetGeometryShader(nullptr);
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D3D::stateman->SetInputLayout(m_InputLayout);
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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D3D::stateman->SetTexture(0, m_pTexture);
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float fStartX = sx;
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for (char c : text)
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{
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if (c == '\n')
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{
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sx = fStartX;
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sy -= scaley * size;
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}
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if (!std::isprint(c))
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continue;
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c -= 32;
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float tx1 = m_fTexCoords[c][0];
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float ty1 = m_fTexCoords[c][1];
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float tx2 = m_fTexCoords[c][2];
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float ty2 = m_fTexCoords[c][3];
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float w = (float)(tx2 - tx1) * m_dwTexWidth * scalex * sizeratio;
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float h = (float)(ty1 - ty2) * m_dwTexHeight * scaley * sizeratio;
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FONT2DVERTEX v[6];
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v[0] = InitFont2DVertex(sx, sy + h, dwColor, tx1, ty2);
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v[1] = InitFont2DVertex(sx, sy, dwColor, tx1, ty1);
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v[2] = InitFont2DVertex(sx + w, sy + h, dwColor, tx2, ty2);
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v[3] = InitFont2DVertex(sx + w, sy, dwColor, tx2, ty1);
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v[4] = v[2];
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v[5] = v[1];
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memcpy(pVertices, v, 6 * sizeof(FONT2DVERTEX));
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pVertices += 6;
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dwNumTriangles += 2;
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if (dwNumTriangles * 3 > (MAX_NUM_VERTICES - 6))
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{
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context->Unmap(m_pVB, 0);
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D3D::stateman->SetVertexBuffer(m_pVB, stride, bufoffset);
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D3D::stateman->Apply();
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D3D::context->Draw(3 * dwNumTriangles, 0);
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dwNumTriangles = 0;
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D3D11_MAPPED_SUBRESOURCE _vbmap;
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hr = context->Map(m_pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &_vbmap);
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if (FAILED(hr))
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PanicAlert("Mapping vertex buffer failed, %s %d\n", __FILE__, __LINE__);
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pVertices = (D3D::FONT2DVERTEX*)_vbmap.pData;
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}
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sx += w + spacing * scalex * size;
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}
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// Unlock and render the vertex buffer
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context->Unmap(m_pVB, 0);
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if (dwNumTriangles > 0)
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{
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D3D::stateman->SetVertexBuffer(m_pVB, stride, bufoffset);
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D3D::stateman->Apply();
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D3D::context->Draw(3 * dwNumTriangles, 0);
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}
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return S_OK;
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}
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static ID3D11SamplerState* linear_copy_sampler = nullptr;
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static ID3D11SamplerState* point_copy_sampler = nullptr;
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@ -560,13 +177,10 @@ void InitUtils()
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util_vbuf->AddWrapObserver(&stq_observer);
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util_vbuf->AddWrapObserver(&cq_observer);
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util_vbuf->AddWrapObserver(&clearq_observer);
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font.Init();
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}
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void ShutdownUtils()
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{
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font.Shutdown();
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SAFE_RELEASE(point_copy_sampler);
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SAFE_RELEASE(linear_copy_sampler);
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SAFE_DELETE(util_vbuf);
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@ -788,10 +402,6 @@ void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_
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stateman->SetGeometryShader(GeometryShaderCache::GetClearGeometryShader());
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}
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void DrawTextScaled(float x, float y, float size, float spacing, u32 color, const std::string& text)
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{
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font.DrawTextScaled(x, y, size, spacing, color, text);
|
||||
}
|
||||
} // namespace D3D
|
||||
|
||||
} // namespace DX11
|
||||
|
|
|
@ -28,7 +28,5 @@ void drawClearQuad(u32 Color, float z);
|
|||
void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);
|
||||
|
||||
void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points);
|
||||
void DrawTextScaled(float x, float y, float size, float spacing, u32 color,
|
||||
const std::string& text);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -237,13 +237,6 @@ Renderer::CreateFramebuffer(const AbstractTexture* color_attachment,
|
|||
static_cast<const DXTexture*>(depth_attachment));
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
||||
{
|
||||
D3D::DrawTextScaled(static_cast<float>(left + 1), static_cast<float>(top + 1), 20.f, 0.0f,
|
||||
color & 0xFF000000, text);
|
||||
D3D::DrawTextScaled(static_cast<float>(left), static_cast<float>(top), 20.f, 0.0f, color, text);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
|
||||
const char* source, size_t length)
|
||||
{
|
||||
|
|
|
@ -55,8 +55,6 @@ public:
|
|||
void SetFullscreen(bool enable_fullscreen) override;
|
||||
bool IsFullscreen() const override;
|
||||
|
||||
void RenderText(const std::string& text, int left, int top, u32 color) override;
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
||||
|
||||
|
|
|
@ -82,11 +82,6 @@ Renderer::CreateFramebuffer(const AbstractTexture* color_attachment,
|
|||
static_cast<const NullTexture*>(depth_attachment));
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
||||
{
|
||||
NOTICE_LOG(VIDEO, "RenderText: %s", text.c_str());
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
{
|
||||
TargetRectangle result;
|
||||
|
|
|
@ -29,7 +29,6 @@ public:
|
|||
size_t length) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
||||
|
||||
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
|
||||
u16 BBoxRead(int index) override { return 0; }
|
||||
|
|
|
@ -9,7 +9,6 @@ add_library(videoogl
|
|||
PerfQuery.cpp
|
||||
PostProcessing.cpp
|
||||
ProgramShaderCache.cpp
|
||||
RasterFont.cpp
|
||||
Render.cpp
|
||||
SamplerCache.cpp
|
||||
StreamBuffer.cpp
|
||||
|
|
|
@ -46,7 +46,6 @@
|
|||
<ClCompile Include="PerfQuery.cpp" />
|
||||
<ClCompile Include="PostProcessing.cpp" />
|
||||
<ClCompile Include="ProgramShaderCache.cpp" />
|
||||
<ClCompile Include="RasterFont.cpp" />
|
||||
<ClCompile Include="Render.cpp" />
|
||||
<ClCompile Include="SamplerCache.cpp" />
|
||||
<ClCompile Include="StreamBuffer.cpp" />
|
||||
|
@ -64,7 +63,6 @@
|
|||
<ClInclude Include="PerfQuery.h" />
|
||||
<ClInclude Include="PostProcessing.h" />
|
||||
<ClInclude Include="ProgramShaderCache.h" />
|
||||
<ClInclude Include="RasterFont.h" />
|
||||
<ClInclude Include="Render.h" />
|
||||
<ClInclude Include="SamplerCache.h" />
|
||||
<ClInclude Include="StreamBuffer.h" />
|
||||
|
|
|
@ -7,9 +7,6 @@
|
|||
<Filter Include="GLUtil">
|
||||
<UniqueIdentifier>{5bfec41c-1031-4925-8f98-38c7b49b1924}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Logging">
|
||||
<UniqueIdentifier>{00dadfd8-a906-4b0c-b415-d42a69cf3ca7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Render">
|
||||
<UniqueIdentifier>{696df73b-378e-4399-8f21-999b65d78dcd}</UniqueIdentifier>
|
||||
</Filter>
|
||||
|
@ -24,9 +21,6 @@
|
|||
<ClCompile Include="TextureConverter.cpp">
|
||||
<Filter>GLUtil</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="RasterFont.cpp">
|
||||
<Filter>Logging</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BoundingBox.cpp">
|
||||
<Filter>Render</Filter>
|
||||
</ClCompile>
|
||||
|
@ -70,9 +64,6 @@
|
|||
<ClInclude Include="TextureConverter.h">
|
||||
<Filter>GLUtil</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="RasterFont.h">
|
||||
<Filter>Logging</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BoundingBox.h">
|
||||
<Filter>Render</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -198,11 +198,6 @@ void OpenGLPostProcessing::CreateHeader()
|
|||
|
||||
"#define SampleOffset(offset) textureOffset(samp9, float3(uv0, layer), offset)\n"
|
||||
|
||||
"float4 SampleFontLocation(float2 location)\n"
|
||||
"{\n"
|
||||
"\treturn texture(samp8, location);\n"
|
||||
"}\n"
|
||||
|
||||
"float2 GetResolution()\n"
|
||||
"{\n"
|
||||
"\treturn resolution.xy;\n"
|
||||
|
|
|
@ -1,291 +0,0 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/GL/GLUtil.h"
|
||||
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/RasterFont.h"
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
|
||||
// globals
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
static const int CHARACTER_WIDTH = 8;
|
||||
static const int CHARACTER_HEIGHT = 13;
|
||||
static const int CHARACTER_OFFSET = 32;
|
||||
static const int CHARACTER_COUNT = 95;
|
||||
|
||||
static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
|
||||
{0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0x66, 0xff, 0x66, 0x66, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x7e, 0xff, 0x1b, 0x1f, 0x7e, 0xf8, 0xd8, 0xff, 0x7e, 0x18},
|
||||
{0x00, 0x00, 0x0e, 0x1b, 0xdb, 0x6e, 0x30, 0x18, 0x0c, 0x76, 0xdb, 0xd8, 0x70},
|
||||
{0x00, 0x00, 0x7f, 0xc6, 0xcf, 0xd8, 0x70, 0x70, 0xd8, 0xcc, 0xcc, 0x6c, 0x38},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1c, 0x0c, 0x0e},
|
||||
{0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c},
|
||||
{0x00, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x18, 0x30},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x99, 0x5a, 0x3c, 0xff, 0x3c, 0x5a, 0x99, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x60, 0x60, 0x30, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x06, 0x03, 0x03},
|
||||
{0x00, 0x00, 0x3c, 0x66, 0xc3, 0xe3, 0xf3, 0xdb, 0xcf, 0xc7, 0xc3, 0x66, 0x3c},
|
||||
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x38, 0x18},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0x07, 0x03, 0x03, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0xff, 0xcc, 0x6c, 0x3c, 0x1c, 0x0c},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x03, 0x03, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x03, 0x7f, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x1c, 0x1c, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06},
|
||||
{0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60},
|
||||
{0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x06, 0x03, 0xc3, 0xc3, 0x7e},
|
||||
{0x00, 0x00, 0x3f, 0x60, 0xcf, 0xdb, 0xd3, 0xdd, 0xc3, 0x7e, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
|
||||
{0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
|
||||
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
|
||||
{0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
|
||||
{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
|
||||
{0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
|
||||
{0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
|
||||
{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff},
|
||||
{0x00, 0x00, 0x3c, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3c},
|
||||
{0x00, 0x03, 0x03, 0x06, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x30, 0x60, 0x60},
|
||||
{0x00, 0x00, 0x3c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x3c},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18},
|
||||
{0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0x30, 0x70},
|
||||
{0x00, 0x00, 0x7f, 0xc3, 0xc3, 0x7f, 0x03, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0x7e, 0xc3, 0xc0, 0xc0, 0xc0, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x03, 0x03, 0x03, 0x03, 0x03},
|
||||
{0x00, 0x00, 0x7f, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x33, 0x1e},
|
||||
{0x7e, 0xc3, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00},
|
||||
{0x38, 0x6c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00, 0x00, 0x0c, 0x00},
|
||||
{0x00, 0x00, 0xc6, 0xcc, 0xf8, 0xf0, 0xd8, 0xcc, 0xc6, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78},
|
||||
{0x00, 0x00, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xfe, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xfc, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00},
|
||||
{0xc0, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x03, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe0, 0xfe, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xfe, 0x03, 0x03, 0x7e, 0xc0, 0xc0, 0x7f, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x1c, 0x36, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x00},
|
||||
{0x00, 0x00, 0x7e, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xdb, 0xc3, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0xc0, 0x60, 0x60, 0x30, 0x18, 0x3c, 0x66, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xff, 0x60, 0x30, 0x18, 0x0c, 0x06, 0xff, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x0f, 0x18, 0x18, 0x18, 0x38, 0xf0, 0x38, 0x18, 0x18, 0x18, 0x0f},
|
||||
{0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
|
||||
{0x00, 0x00, 0xf0, 0x18, 0x18, 0x18, 0x1c, 0x0f, 0x1c, 0x18, 0x18, 0x18, 0xf0},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}};
|
||||
|
||||
static const char* s_vertexShaderSrc = "uniform vec2 charSize;\n"
|
||||
"uniform vec2 offset;"
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec2 rawtex0;\n"
|
||||
"out vec2 uv0;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_Position = vec4(rawpos + offset,0,1);\n"
|
||||
" uv0 = rawtex0 * charSize;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* s_fragmentShaderSrc = "SAMPLER_BINDING(8) uniform sampler2D samp8;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"void main(void) {\n"
|
||||
" ocol0 = texture(samp8,uv0) * color;\n"
|
||||
"}\n";
|
||||
|
||||
static SHADER s_shader;
|
||||
|
||||
RasterFont::RasterFont()
|
||||
{
|
||||
// generate the texture
|
||||
glGenTextures(1, &texture);
|
||||
glActiveTexture(GL_TEXTURE8);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
|
||||
for (int y = 0; y < CHARACTER_HEIGHT; y++)
|
||||
{
|
||||
for (int c = 0; c < CHARACTER_COUNT; c++)
|
||||
{
|
||||
for (int x = 0; x < CHARACTER_WIDTH; x++)
|
||||
{
|
||||
bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
|
||||
texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] =
|
||||
pixel ? -1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
|
||||
|
||||
// generate shader
|
||||
ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
|
||||
s_shader.Bind();
|
||||
|
||||
// bound uniforms
|
||||
glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHARACTER_COUNT),
|
||||
1.0f);
|
||||
uniform_color_id = glGetUniformLocation(s_shader.glprogid, "color");
|
||||
glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
uniform_offset_id = glGetUniformLocation(s_shader.glprogid, "offset");
|
||||
glUniform2f(uniform_offset_id, 0.0f, 0.0f);
|
||||
|
||||
// generate VBO & VAO
|
||||
glGenBuffers(1, &VBO);
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBindVertexArray(VAO);
|
||||
glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
|
||||
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat) * 4, nullptr);
|
||||
glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB);
|
||||
glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat) * 4,
|
||||
(GLfloat*)nullptr + 2);
|
||||
glBindBuffer(GL_ARRAY_BUFFER,
|
||||
static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
|
||||
ProgramShaderCache::InvalidateVertexFormat();
|
||||
}
|
||||
|
||||
RasterFont::~RasterFont()
|
||||
{
|
||||
glDeleteTextures(1, &texture);
|
||||
glDeleteBuffers(1, &VBO);
|
||||
glDeleteVertexArrays(1, &VAO);
|
||||
s_shader.Destroy();
|
||||
}
|
||||
|
||||
void RasterFont::printMultilineText(const std::string& text, double start_x, double start_y,
|
||||
double z, int bbWidth, int bbHeight, u32 color)
|
||||
{
|
||||
std::vector<GLfloat> vertices(text.length() * 6 * 4);
|
||||
|
||||
int usage = 0;
|
||||
GLfloat delta_x = GLfloat(2 * CHARACTER_WIDTH) / GLfloat(bbWidth);
|
||||
GLfloat delta_y = GLfloat(2 * CHARACTER_HEIGHT) / GLfloat(bbHeight);
|
||||
GLfloat border_x = 2.0f / GLfloat(bbWidth);
|
||||
GLfloat border_y = 4.0f / GLfloat(bbHeight);
|
||||
|
||||
GLfloat x = GLfloat(start_x);
|
||||
GLfloat y = GLfloat(start_y);
|
||||
|
||||
for (const char& c : text)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
x = GLfloat(start_x);
|
||||
y -= delta_y + border_y;
|
||||
continue;
|
||||
}
|
||||
|
||||
// do not print spaces, they can be skipped easily
|
||||
if (c == ' ')
|
||||
{
|
||||
x += delta_x + border_x;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
|
||||
continue;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
|
||||
vertices[usage++] = 0.0f;
|
||||
|
||||
vertices[usage++] = x + delta_x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
|
||||
vertices[usage++] = 0.0f;
|
||||
|
||||
vertices[usage++] = x + delta_x;
|
||||
vertices[usage++] = y + delta_y;
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
|
||||
vertices[usage++] = 1.0f;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
|
||||
vertices[usage++] = 0.0f;
|
||||
|
||||
vertices[usage++] = x + delta_x;
|
||||
vertices[usage++] = y + delta_y;
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
|
||||
vertices[usage++] = 1.0f;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y + delta_y;
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
|
||||
vertices[usage++] = 1.0f;
|
||||
|
||||
x += delta_x + border_x;
|
||||
}
|
||||
|
||||
if (!usage)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
glBindVertexArray(VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, usage * sizeof(GLfloat), vertices.data(), GL_STREAM_DRAW);
|
||||
|
||||
s_shader.Bind();
|
||||
|
||||
// shadows
|
||||
glUniform2f(uniform_offset_id, 2.0f / GLfloat(bbWidth), -2.0f / GLfloat(bbHeight));
|
||||
glUniform4f(uniform_color_id, 0.0f, 0.0f, 0.0f, GLfloat((color >> 24) & 0xff) / 255.f);
|
||||
glDrawArrays(GL_TRIANGLES, 0, usage / 4);
|
||||
|
||||
glUniform2f(uniform_offset_id, 0.0f, 0.0f);
|
||||
glUniform4f(uniform_color_id, GLfloat((color >> 16) & 0xff) / 255.f,
|
||||
GLfloat((color >> 8) & 0xff) / 255.f, GLfloat((color >> 0) & 0xff) / 255.f,
|
||||
GLfloat((color >> 24) & 0xff) / 255.f);
|
||||
glDrawArrays(GL_TRIANGLES, 0, usage / 4);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER,
|
||||
static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
|
||||
ProgramShaderCache::InvalidateVertexFormat();
|
||||
}
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
class RasterFont
|
||||
{
|
||||
public:
|
||||
RasterFont();
|
||||
~RasterFont();
|
||||
static int debug;
|
||||
|
||||
void printMultilineText(const std::string& text, double x, double y, double z, int bbWidth,
|
||||
int bbHeight, u32 color);
|
||||
|
||||
private:
|
||||
u32 VBO;
|
||||
u32 VAO;
|
||||
u32 texture;
|
||||
u32 uniform_color_id;
|
||||
u32 uniform_offset_id;
|
||||
};
|
||||
}
|
|
@ -33,7 +33,6 @@
|
|||
#include "VideoBackends/OGL/OGLTexture.h"
|
||||
#include "VideoBackends/OGL/PostProcessing.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/RasterFont.h"
|
||||
#include "VideoBackends/OGL/SamplerCache.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
#include "VideoBackends/OGL/TextureCache.h"
|
||||
|
@ -57,7 +56,6 @@ VideoConfig g_ogl_config;
|
|||
|
||||
// Declarations and definitions
|
||||
// ----------------------------
|
||||
static std::unique_ptr<RasterFont> s_raster_font;
|
||||
|
||||
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
|
||||
static int s_MSAASamples = 1;
|
||||
|
@ -827,8 +825,6 @@ bool Renderer::Initialize()
|
|||
m_current_framebuffer_height = m_target_height;
|
||||
|
||||
m_post_processor = std::make_unique<OpenGLPostProcessing>();
|
||||
s_raster_font = std::make_unique<RasterFont>();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -839,7 +835,6 @@ void Renderer::Shutdown()
|
|||
|
||||
UpdateActiveConfig();
|
||||
|
||||
s_raster_font.reset();
|
||||
m_post_processor.reset();
|
||||
}
|
||||
|
||||
|
@ -862,21 +857,6 @@ Renderer::CreateFramebuffer(const AbstractTexture* color_attachment,
|
|||
static_cast<const OGLTexture*>(depth_attachment));
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
||||
{
|
||||
int screen_width = m_backbuffer_width;
|
||||
int screen_height = m_backbuffer_height;
|
||||
if (screen_width >= 2000)
|
||||
{
|
||||
screen_width /= 2;
|
||||
screen_height /= 2;
|
||||
}
|
||||
|
||||
s_raster_font->printMultilineText(text, left * 2.0f / static_cast<float>(screen_width) - 1.0f,
|
||||
1.0f - top * 2.0f / static_cast<float>(screen_height), 0,
|
||||
screen_width, screen_height, color);
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
|
||||
const char* source, size_t length)
|
||||
{
|
||||
|
|
|
@ -119,8 +119,6 @@ public:
|
|||
void Draw(u32 base_vertex, u32 num_vertices) override;
|
||||
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
|
||||
void RenderText(const std::string& text, int left, int top, u32 color) override;
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
||||
|
||||
|
|
|
@ -84,11 +84,6 @@ bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
|
|||
return true;
|
||||
}
|
||||
|
||||
void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
|
||||
{
|
||||
m_text.push_back({text, x, y, color});
|
||||
}
|
||||
|
||||
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
|
||||
{
|
||||
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
|
||||
|
@ -116,11 +111,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
|
|||
glBindVertexArray(m_image_vao);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// TODO: implement OSD
|
||||
// for (TextData& text : m_text)
|
||||
// {
|
||||
// }
|
||||
m_text.clear();
|
||||
|
||||
m_gl_context->Swap();
|
||||
}
|
||||
|
|
|
@ -24,9 +24,6 @@ public:
|
|||
GLContext* GetContext() const { return m_gl_context.get(); }
|
||||
bool IsHeadless() const;
|
||||
|
||||
// Will be printed on the *next* image
|
||||
void PrintText(const std::string& text, int x, int y, u32 color);
|
||||
|
||||
// Image to show, will be swapped immediately
|
||||
void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
|
||||
|
||||
|
@ -37,14 +34,6 @@ private:
|
|||
|
||||
bool Initialize(const WindowSystemInfo& wsi);
|
||||
|
||||
struct TextData
|
||||
{
|
||||
std::string text;
|
||||
int x, y;
|
||||
u32 color;
|
||||
};
|
||||
std::vector<TextData> m_text;
|
||||
|
||||
u32 m_image_program = 0;
|
||||
u32 m_image_texture = 0;
|
||||
u32 m_image_vao = 0;
|
||||
|
|
|
@ -55,11 +55,6 @@ SWRenderer::CreateFramebuffer(const AbstractTexture* color_attachment,
|
|||
static_cast<const SW::SWTexture*>(depth_attachment));
|
||||
}
|
||||
|
||||
void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
|
||||
{
|
||||
m_window->PrintText(pstr, left, top, color);
|
||||
}
|
||||
|
||||
class SWShader final : public AbstractShader
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -32,7 +32,6 @@ public:
|
|||
size_t length) override;
|
||||
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
||||
|
||||
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
|
||||
u16 BBoxRead(int index) override;
|
||||
|
|
|
@ -5,7 +5,6 @@ add_library(videovulkan
|
|||
ObjectCache.cpp
|
||||
PerfQuery.cpp
|
||||
PostProcessing.cpp
|
||||
RasterFont.cpp
|
||||
Renderer.cpp
|
||||
ShaderCache.cpp
|
||||
ShaderCompiler.cpp
|
||||
|
|
|
@ -28,9 +28,8 @@ VulkanPostProcessing::~VulkanPostProcessing()
|
|||
vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_fragment_shader, nullptr);
|
||||
}
|
||||
|
||||
bool VulkanPostProcessing::Initialize(const Texture2D* font_texture)
|
||||
bool VulkanPostProcessing::Initialize()
|
||||
{
|
||||
m_font_texture = font_texture;
|
||||
if (!CompileDefaultShader())
|
||||
return false;
|
||||
|
||||
|
@ -63,7 +62,6 @@ void VulkanPostProcessing::BlitFromTexture(const TargetRectangle& dst, const Tar
|
|||
u8* uniforms = draw.AllocatePSUniforms(uniforms_size);
|
||||
FillUniformBuffer(uniforms, src, src_tex, src_layer);
|
||||
draw.CommitPSUniforms(uniforms_size);
|
||||
draw.SetPSSampler(1, m_font_texture->GetView(), g_object_cache->GetLinearSampler());
|
||||
}
|
||||
|
||||
draw.DrawQuad(dst.left, dst.top, dst.GetWidth(), dst.GetHeight(), src.left, src.top, src_layer,
|
||||
|
@ -174,11 +172,6 @@ constexpr char POSTPROCESSING_SHADER_HEADER[] = R"(
|
|||
|
||||
#define SampleOffset(offset) float4(textureOffset(samp0, uv0, offset).xyz, 1.0)
|
||||
|
||||
float4 SampleFontLocation(float2 location)
|
||||
{
|
||||
return texture(samp1, float3(location, 0.0));
|
||||
}
|
||||
|
||||
float2 GetResolution()
|
||||
{
|
||||
return options.resolution.xy;
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
VulkanPostProcessing() = default;
|
||||
~VulkanPostProcessing();
|
||||
|
||||
bool Initialize(const Texture2D* font_texture);
|
||||
bool Initialize();
|
||||
|
||||
void BlitFromTexture(const TargetRectangle& dst, const TargetRectangle& src,
|
||||
const Texture2D* src_tex, int src_layer, VkRenderPass render_pass);
|
||||
|
@ -37,7 +37,6 @@ private:
|
|||
bool RecompileShader();
|
||||
std::string GetGLSLUniformBlock() const;
|
||||
|
||||
const Texture2D* m_font_texture = nullptr;
|
||||
VkShaderModule m_fragment_shader = VK_NULL_HANDLE;
|
||||
VkShaderModule m_default_fragment_shader = VK_NULL_HANDLE;
|
||||
};
|
||||
|
|
|
@ -1,421 +0,0 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/Vulkan/RasterFont.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "VideoBackends/Vulkan/CommandBufferManager.h"
|
||||
#include "VideoBackends/Vulkan/Texture2D.h"
|
||||
#include "VideoBackends/Vulkan/Util.h"
|
||||
#include "VideoBackends/Vulkan/VulkanContext.h"
|
||||
|
||||
// Based on OGL RasterFont
|
||||
// TODO: We should move this to common.
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
constexpr int CHARACTER_WIDTH = 8;
|
||||
constexpr int CHARACTER_HEIGHT = 13;
|
||||
constexpr int CHARACTER_OFFSET = 32;
|
||||
constexpr int CHARACTER_COUNT = 95;
|
||||
|
||||
static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
|
||||
{0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0x66, 0xff, 0x66, 0x66, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x7e, 0xff, 0x1b, 0x1f, 0x7e, 0xf8, 0xd8, 0xff, 0x7e, 0x18},
|
||||
{0x00, 0x00, 0x0e, 0x1b, 0xdb, 0x6e, 0x30, 0x18, 0x0c, 0x76, 0xdb, 0xd8, 0x70},
|
||||
{0x00, 0x00, 0x7f, 0xc6, 0xcf, 0xd8, 0x70, 0x70, 0xd8, 0xcc, 0xcc, 0x6c, 0x38},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1c, 0x0c, 0x0e},
|
||||
{0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c},
|
||||
{0x00, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x18, 0x30},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x99, 0x5a, 0x3c, 0xff, 0x3c, 0x5a, 0x99, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x60, 0x60, 0x30, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x06, 0x03, 0x03},
|
||||
{0x00, 0x00, 0x3c, 0x66, 0xc3, 0xe3, 0xf3, 0xdb, 0xcf, 0xc7, 0xc3, 0x66, 0x3c},
|
||||
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x38, 0x18},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0x07, 0x03, 0x03, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0xff, 0xcc, 0x6c, 0x3c, 0x1c, 0x0c},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x03, 0x03, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x03, 0x7f, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x1c, 0x1c, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06},
|
||||
{0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60},
|
||||
{0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x06, 0x03, 0xc3, 0xc3, 0x7e},
|
||||
{0x00, 0x00, 0x3f, 0x60, 0xcf, 0xdb, 0xd3, 0xdd, 0xc3, 0x7e, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
|
||||
{0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
|
||||
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
|
||||
{0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
|
||||
{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
|
||||
{0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
|
||||
{0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
|
||||
{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
|
||||
{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
|
||||
{0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
|
||||
{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff},
|
||||
{0x00, 0x00, 0x3c, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3c},
|
||||
{0x00, 0x03, 0x03, 0x06, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x30, 0x60, 0x60},
|
||||
{0x00, 0x00, 0x3c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x3c},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18},
|
||||
{0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0x30, 0x70},
|
||||
{0x00, 0x00, 0x7f, 0xc3, 0xc3, 0x7f, 0x03, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0x7e, 0xc3, 0xc0, 0xc0, 0xc0, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x03, 0x03, 0x03, 0x03, 0x03},
|
||||
{0x00, 0x00, 0x7f, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x33, 0x1e},
|
||||
{0x7e, 0xc3, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00},
|
||||
{0x38, 0x6c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00, 0x00, 0x0c, 0x00},
|
||||
{0x00, 0x00, 0xc6, 0xcc, 0xf8, 0xf0, 0xd8, 0xcc, 0xc6, 0xc0, 0xc0, 0xc0, 0xc0},
|
||||
{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78},
|
||||
{0x00, 0x00, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xfe, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xfc, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00},
|
||||
{0xc0, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x03, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe0, 0xfe, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xfe, 0x03, 0x03, 0x7e, 0xc0, 0xc0, 0x7f, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x1c, 0x36, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x00},
|
||||
{0x00, 0x00, 0x7e, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xdb, 0xc3, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0xc0, 0x60, 0x60, 0x30, 0x18, 0x3c, 0x66, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xff, 0x60, 0x30, 0x18, 0x0c, 0x06, 0xff, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x0f, 0x18, 0x18, 0x18, 0x38, 0xf0, 0x38, 0x18, 0x18, 0x18, 0x0f},
|
||||
{0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
|
||||
{0x00, 0x00, 0xf0, 0x18, 0x18, 0x18, 0x1c, 0x0f, 0x1c, 0x18, 0x18, 0x18, 0xf0},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}};
|
||||
|
||||
static const char VERTEX_SHADER_SOURCE[] = R"(
|
||||
|
||||
layout(std140, push_constant) uniform PCBlock {
|
||||
vec2 char_size;
|
||||
vec2 offset;
|
||||
vec4 color;
|
||||
} PC;
|
||||
|
||||
layout(location = 0) in vec4 ipos;
|
||||
layout(location = 5) in vec4 icol0;
|
||||
layout(location = 8) in vec3 itex0;
|
||||
|
||||
layout(location = 0) out vec2 uv0;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(ipos.xy + PC.offset, 0.0f, 1.0f);
|
||||
gl_Position.y = -gl_Position.y;
|
||||
uv0 = itex0.xy * PC.char_size;
|
||||
}
|
||||
|
||||
)";
|
||||
|
||||
static const char FRAGMENT_SHADER_SOURCE[] = R"(
|
||||
|
||||
layout(std140, push_constant) uniform PCBlock {
|
||||
vec2 char_size;
|
||||
vec2 offset;
|
||||
vec4 color;
|
||||
} PC;
|
||||
|
||||
layout(set = 1, binding = 0) uniform sampler2DArray samp0;
|
||||
|
||||
layout(location = 0) in vec2 uv0;
|
||||
|
||||
layout(location = 0) out vec4 ocol0;
|
||||
|
||||
void main()
|
||||
{
|
||||
ocol0 = texture(samp0, float3(uv0, 0.0)) * PC.color;
|
||||
}
|
||||
|
||||
)";
|
||||
|
||||
RasterFont::RasterFont()
|
||||
{
|
||||
}
|
||||
|
||||
RasterFont::~RasterFont()
|
||||
{
|
||||
if (m_vertex_shader != VK_NULL_HANDLE)
|
||||
vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_vertex_shader, nullptr);
|
||||
if (m_fragment_shader != VK_NULL_HANDLE)
|
||||
vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_fragment_shader, nullptr);
|
||||
}
|
||||
|
||||
const Texture2D* RasterFont::GetTexture() const
|
||||
{
|
||||
return m_texture.get();
|
||||
}
|
||||
|
||||
bool RasterFont::Initialize()
|
||||
{
|
||||
// Create shaders and texture
|
||||
if (!CreateShaders() || !CreateTexture())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterFont::CreateTexture()
|
||||
{
|
||||
// generate the texture
|
||||
std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
|
||||
for (int y = 0; y < CHARACTER_HEIGHT; y++)
|
||||
{
|
||||
for (int c = 0; c < CHARACTER_COUNT; c++)
|
||||
{
|
||||
for (int x = 0; x < CHARACTER_WIDTH; x++)
|
||||
{
|
||||
bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
|
||||
texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] =
|
||||
pixel ? -1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// create the actual texture object
|
||||
m_texture = Texture2D::Create(CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 1, 1,
|
||||
VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
|
||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (!m_texture)
|
||||
return false;
|
||||
|
||||
// create temporary buffer for uploading texture
|
||||
VkBufferCreateInfo buffer_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
nullptr,
|
||||
0,
|
||||
static_cast<VkDeviceSize>(texture_data.size() * sizeof(u32)),
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_SHARING_MODE_EXCLUSIVE,
|
||||
0,
|
||||
nullptr};
|
||||
VkBuffer temp_buffer;
|
||||
VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_info, nullptr, &temp_buffer);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
|
||||
return false;
|
||||
}
|
||||
|
||||
VkMemoryRequirements memory_requirements;
|
||||
vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), temp_buffer, &memory_requirements);
|
||||
uint32_t memory_type_index = g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
|
||||
VkMemoryAllocateInfo memory_allocate_info = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr,
|
||||
memory_requirements.size, memory_type_index};
|
||||
VkDeviceMemory temp_buffer_memory;
|
||||
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr,
|
||||
&temp_buffer_memory);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), temp_buffer, nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Bind buffer to memory
|
||||
res = vkBindBufferMemory(g_vulkan_context->GetDevice(), temp_buffer, temp_buffer_memory, 0);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), temp_buffer, nullptr);
|
||||
vkFreeMemory(g_vulkan_context->GetDevice(), temp_buffer_memory, nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Copy into buffer
|
||||
void* mapped_ptr;
|
||||
res = vkMapMemory(g_vulkan_context->GetDevice(), temp_buffer_memory, 0, buffer_info.size, 0,
|
||||
&mapped_ptr);
|
||||
if (res != VK_SUCCESS)
|
||||
{
|
||||
LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
|
||||
vkDestroyBuffer(g_vulkan_context->GetDevice(), temp_buffer, nullptr);
|
||||
vkFreeMemory(g_vulkan_context->GetDevice(), temp_buffer_memory, nullptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Copy texture data into staging buffer
|
||||
memcpy(mapped_ptr, texture_data.data(), texture_data.size() * sizeof(u32));
|
||||
vkUnmapMemory(g_vulkan_context->GetDevice(), temp_buffer_memory);
|
||||
|
||||
// Copy from staging buffer to the final texture
|
||||
VkBufferImageCopy region = {0,
|
||||
CHARACTER_WIDTH * CHARACTER_COUNT,
|
||||
CHARACTER_HEIGHT,
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
|
||||
{0, 0, 0},
|
||||
{CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 1}};
|
||||
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), temp_buffer,
|
||||
m_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
// Free temp buffers after command buffer executes
|
||||
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
g_command_buffer_mgr->DeferBufferDestruction(temp_buffer);
|
||||
g_command_buffer_mgr->DeferDeviceMemoryDestruction(temp_buffer_memory);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterFont::CreateShaders()
|
||||
{
|
||||
m_vertex_shader = Util::CompileAndCreateVertexShader(VERTEX_SHADER_SOURCE);
|
||||
m_fragment_shader = Util::CompileAndCreateFragmentShader(FRAGMENT_SHADER_SOURCE);
|
||||
return m_vertex_shader != VK_NULL_HANDLE && m_fragment_shader != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string& text,
|
||||
float start_x, float start_y, u32 bbWidth, u32 bbHeight,
|
||||
u32 color)
|
||||
{
|
||||
// skip empty strings
|
||||
if (text.empty())
|
||||
return;
|
||||
|
||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
|
||||
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader,
|
||||
PrimitiveType::Triangles);
|
||||
|
||||
UtilityShaderVertex* vertices = draw.ReserveVertices(text.length() * 6);
|
||||
size_t num_vertices = 0;
|
||||
if (!vertices)
|
||||
return;
|
||||
|
||||
float delta_x = float(2 * CHARACTER_WIDTH) / float(bbWidth);
|
||||
float delta_y = float(2 * CHARACTER_HEIGHT) / float(bbHeight);
|
||||
float border_x = 2.0f / float(bbWidth);
|
||||
float border_y = 4.0f / float(bbHeight);
|
||||
|
||||
float x = float(start_x);
|
||||
float y = float(start_y);
|
||||
|
||||
for (const char& c : text)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
x = float(start_x);
|
||||
y -= delta_y + border_y;
|
||||
continue;
|
||||
}
|
||||
|
||||
// do not print spaces, they can be skipped easily
|
||||
if (c == ' ')
|
||||
{
|
||||
x += delta_x + border_x;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
|
||||
continue;
|
||||
|
||||
vertices[num_vertices].SetPosition(x, y);
|
||||
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 0.0f);
|
||||
num_vertices++;
|
||||
|
||||
vertices[num_vertices].SetPosition(x + delta_x, y);
|
||||
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
|
||||
0.0f);
|
||||
num_vertices++;
|
||||
|
||||
vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
|
||||
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
|
||||
1.0f);
|
||||
num_vertices++;
|
||||
|
||||
vertices[num_vertices].SetPosition(x, y);
|
||||
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 0.0f);
|
||||
num_vertices++;
|
||||
|
||||
vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
|
||||
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
|
||||
1.0f);
|
||||
num_vertices++;
|
||||
|
||||
vertices[num_vertices].SetPosition(x, y + delta_y);
|
||||
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 1.0f);
|
||||
num_vertices++;
|
||||
|
||||
x += delta_x + border_x;
|
||||
}
|
||||
|
||||
// skip all whitespace strings
|
||||
if (num_vertices == 0)
|
||||
return;
|
||||
|
||||
draw.CommitVertices(num_vertices);
|
||||
|
||||
struct PCBlock
|
||||
{
|
||||
float char_size[2];
|
||||
float offset[2];
|
||||
float color[4];
|
||||
} pc_block = {};
|
||||
|
||||
pc_block.char_size[0] = 1.0f / static_cast<float>(CHARACTER_COUNT);
|
||||
pc_block.char_size[1] = 1.0f;
|
||||
|
||||
// shadows
|
||||
pc_block.offset[0] = 2.0f / bbWidth;
|
||||
pc_block.offset[1] = -2.0f / bbHeight;
|
||||
pc_block.color[3] = (color >> 24) / 255.0f;
|
||||
|
||||
draw.SetPushConstants(&pc_block, sizeof(pc_block));
|
||||
draw.SetPSSampler(0, m_texture->GetView(), g_object_cache->GetLinearSampler());
|
||||
|
||||
// Setup alpha blending
|
||||
BlendingState blend_state = RenderState::GetNoBlendingBlendState();
|
||||
blend_state.blendenable = true;
|
||||
blend_state.srcfactor = BlendMode::SRCALPHA;
|
||||
blend_state.dstfactor = BlendMode::INVSRCALPHA;
|
||||
draw.SetBlendState(blend_state);
|
||||
|
||||
draw.Draw();
|
||||
|
||||
// non-shadowed part
|
||||
pc_block.offset[0] = 0.0f;
|
||||
pc_block.offset[1] = 0.0f;
|
||||
pc_block.color[0] = ((color >> 16) & 0xFF) / 255.0f;
|
||||
pc_block.color[1] = ((color >> 8) & 0xFF) / 255.0f;
|
||||
pc_block.color[2] = (color & 0xFF) / 255.0f;
|
||||
draw.SetPushConstants(&pc_block, sizeof(pc_block));
|
||||
draw.Draw();
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
|
@ -1,41 +0,0 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
#include "VideoBackends/Vulkan/Constants.h"
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class Texture2D;
|
||||
|
||||
class RasterFont
|
||||
{
|
||||
public:
|
||||
RasterFont();
|
||||
~RasterFont();
|
||||
|
||||
const Texture2D* GetTexture() const;
|
||||
|
||||
bool Initialize();
|
||||
|
||||
void PrintMultiLineText(VkRenderPass render_pass, const std::string& text, float start_x,
|
||||
float start_y, u32 bbWidth, u32 bbHeight, u32 color);
|
||||
|
||||
private:
|
||||
bool CreateTexture();
|
||||
bool CreateShaders();
|
||||
|
||||
std::unique_ptr<Texture2D> m_texture;
|
||||
|
||||
VkShaderModule m_vertex_shader = VK_NULL_HANDLE;
|
||||
VkShaderModule m_fragment_shader = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
|
@ -21,7 +21,6 @@
|
|||
#include "VideoBackends/Vulkan/FramebufferManager.h"
|
||||
#include "VideoBackends/Vulkan/ObjectCache.h"
|
||||
#include "VideoBackends/Vulkan/PostProcessing.h"
|
||||
#include "VideoBackends/Vulkan/RasterFont.h"
|
||||
#include "VideoBackends/Vulkan/Renderer.h"
|
||||
#include "VideoBackends/Vulkan/StateTracker.h"
|
||||
#include "VideoBackends/Vulkan/StreamBuffer.h"
|
||||
|
@ -89,13 +88,6 @@ bool Renderer::Initialize()
|
|||
return false;
|
||||
}
|
||||
|
||||
m_raster_font = std::make_unique<RasterFont>();
|
||||
if (!m_raster_font->Initialize())
|
||||
{
|
||||
PanicAlert("Failed to initialize raster font.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Swap chain render pass.
|
||||
if (m_swap_chain)
|
||||
{
|
||||
|
@ -130,8 +122,7 @@ bool Renderer::Initialize()
|
|||
|
||||
// Initialize post processing.
|
||||
m_post_processor = std::make_unique<VulkanPostProcessing>();
|
||||
if (!static_cast<VulkanPostProcessing*>(m_post_processor.get())
|
||||
->Initialize(m_raster_font->GetTexture()))
|
||||
if (!static_cast<VulkanPostProcessing*>(m_post_processor.get())->Initialize())
|
||||
{
|
||||
PanicAlert("failed to initialize post processor.");
|
||||
return false;
|
||||
|
@ -259,17 +250,6 @@ void Renderer::SetPipeline(const AbstractPipeline* pipeline)
|
|||
StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
|
||||
}
|
||||
|
||||
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
||||
{
|
||||
u32 backbuffer_width = m_swap_chain->GetWidth();
|
||||
u32 backbuffer_height = m_swap_chain->GetHeight();
|
||||
|
||||
m_raster_font->PrintMultiLineText(m_swap_chain_render_pass, text,
|
||||
left * 2.0f / static_cast<float>(backbuffer_width) - 1,
|
||||
1 - top * 2.0f / static_cast<float>(backbuffer_height),
|
||||
backbuffer_width, backbuffer_height, color);
|
||||
}
|
||||
|
||||
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||
{
|
||||
if (type == EFBAccessType::PeekColor)
|
||||
|
|
|
@ -22,7 +22,6 @@ class FramebufferManager;
|
|||
class SwapChain;
|
||||
class StagingTexture2D;
|
||||
class Texture2D;
|
||||
class RasterFont;
|
||||
class VKFramebuffer;
|
||||
class VKPipeline;
|
||||
class VKTexture;
|
||||
|
@ -55,7 +54,6 @@ public:
|
|||
|
||||
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
|
||||
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
|
||||
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
||||
u16 BBoxRead(int index) override;
|
||||
|
@ -128,7 +126,6 @@ private:
|
|||
|
||||
std::unique_ptr<SwapChain> m_swap_chain;
|
||||
std::unique_ptr<BoundingBox> m_bounding_box;
|
||||
std::unique_ptr<RasterFont> m_raster_font;
|
||||
|
||||
// Keep a copy of sampler states to avoid cache lookups every draw
|
||||
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
|
||||
|
|
|
@ -44,7 +44,6 @@
|
|||
<ClCompile Include="ShaderCache.cpp" />
|
||||
<ClCompile Include="TextureConverter.cpp" />
|
||||
<ClCompile Include="PerfQuery.cpp" />
|
||||
<ClCompile Include="RasterFont.cpp" />
|
||||
<ClCompile Include="StagingBuffer.cpp" />
|
||||
<ClCompile Include="Util.cpp" />
|
||||
<ClCompile Include="VertexFormat.cpp" />
|
||||
|
@ -71,7 +70,6 @@
|
|||
<ClInclude Include="PostProcessing.h" />
|
||||
<ClInclude Include="ShaderCache.h" />
|
||||
<ClInclude Include="TextureConverter.h" />
|
||||
<ClInclude Include="RasterFont.h" />
|
||||
<ClInclude Include="StagingBuffer.h" />
|
||||
<ClInclude Include="Util.h" />
|
||||
<ClInclude Include="VertexFormat.h" />
|
||||
|
|
|
@ -65,6 +65,7 @@ PUBLIC
|
|||
PRIVATE
|
||||
png
|
||||
xxhash
|
||||
imgui
|
||||
)
|
||||
|
||||
if(_M_X86)
|
||||
|
|
|
@ -159,8 +159,6 @@ public:
|
|||
// ImGui initialization depends on being able to create textures and pipelines, so do it last.
|
||||
bool InitializeImGui();
|
||||
|
||||
virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
|
||||
|
||||
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
||||
u32 color, u32 z) = 0;
|
||||
virtual void ReinterpretPixelData(unsigned int convtype) = 0;
|
||||
|
|
Loading…
Reference in New Issue