TextureCache: Don't copy out-of-range rectangles when stitching textures
This can cause driver crashes or GPU hangs if we do.
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@ -384,6 +384,17 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
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dst_y = 0;
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}
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// If the source rectangle is outside of what we actually have in VRAM, skip the copy.
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// The backend doesn't do any clamping, so if we don't, we'd pass out-of-range coordinates
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// to the graphics driver, which can cause GPU resets.
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if (static_cast<u32>(src_x) >= entry->native_width ||
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static_cast<u32>(src_y) >= entry->native_height ||
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static_cast<u32>(dst_x) >= entry_to_update->native_width ||
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static_cast<u32>(dst_y) >= entry_to_update->native_height)
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{
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continue;
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}
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u32 copy_width =
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std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
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u32 copy_height =
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@ -1453,6 +1464,17 @@ TextureCacheBase::GetTextureFromOverlappingTextures(const TextureLookupInformati
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dst_y = 0;
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}
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// If the source rectangle is outside of what we actually have in VRAM, skip the copy.
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// The backend doesn't do any clamping, so if we don't, we'd pass out-of-range coordinates
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// to the graphics driver, which can cause GPU resets.
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if (static_cast<u32>(src_x) >= entry->native_width ||
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static_cast<u32>(src_y) >= entry->native_height ||
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static_cast<u32>(dst_x) >= stitched_entry->native_width ||
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static_cast<u32>(dst_y) >= stitched_entry->native_height)
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{
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continue;
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}
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u32 copy_width = std::min(entry->native_width - src_x, stitched_entry->native_width - dst_x);
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u32 copy_height = std::min(entry->native_height - src_y, stitched_entry->native_height - dst_y);
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