Commit Graph

6704 Commits

Author SHA1 Message Date
nitsuja 8ef75dac67 add missing SI device state to saves 2012-05-26 12:59:07 +10:00
nitsuja 5423bca79c add some more missing dsp ucode data to savestates 2012-05-26 12:59:07 +10:00
nitsuja 152351d96c implement PointerWrap::Do(std::map<unsigned int, T>) 2012-05-26 12:59:07 +10:00
nitsuja aa674a65f1 implement PointerWrap::DoLinkedList and use it to simplify saving CoreTiming events 2012-05-26 12:59:06 +10:00
skidau a54e72640f Merge branch 'misc-speedups'
* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
2012-05-26 12:35:08 +10:00
Pierre Bourdon cf69e7ca8a Merge branch 'gx-optimization'
This branch reduces the number of useless state flushes in the video
emulation layer by checking whether a BP/XF change will have an effect
or not. Greatly reduces the number of GL calls per frame.

Thanks to degasus for his help!
2012-05-24 21:49:37 +02:00
NeoBrainX 4131ca8d38 Merge branch 'hires-tex-improvements' 2012-05-22 08:14:49 +02:00
Pierre Bourdon fee2d83f68 Fix a data endianness problem introduced by r7cccb4baa724. 2012-05-20 22:16:21 +02:00
Pierre Bourdon c95baf614d Avoid changing video state on useless BP writes
When a game writes the same value that was already configured to a BP
register, Dolphin previously flushed the GPU pipeline and reconfigured
the internal video state (calling SetScissor/SetLineWidth/SetDepthMode).

Some of these useless writes still need to perform actions, for example
writes to the EFB copy trigger or the texture preload registers (which
need to reload the texture from memory).
2012-05-20 20:56:03 +02:00
Pierre Bourdon 7cccb4baa7 Check if data was modified in LoadIndexedXF too 2012-05-19 10:54:40 +02:00
Pierre Bourdon b8d4d013f6 Compute the comparison size properly (transferSize is in u32, not in u8) 2012-05-18 23:27:02 +02:00
Pierre Bourdon 5a77cae2e3 Check if BP and XF changes actually change values before flushing 2012-05-18 23:13:53 +02:00
Matthew Parlane 1bc5f41e40 Fixes issue 5428. Thanks delroth. 2012-05-18 17:57:28 +12:00
skidau 5a8ad92302 Changed a JMP that needed to be a far JMP in JITIL. 2012-05-15 09:32:21 +10:00
NeoBrainX 54aeec7a8f Dump the redundant "save textures" function. Use TextureCache's dumping feature instead. 2012-05-13 17:48:23 +02:00
NeoBrainX 72e83140f0 TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
NeoBrainX 41d37ab0a0 TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
NeoBrainX a5e68ab10e TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
NeoBrainX a8ad59ee3e TextureCacheBase: Move texture dumping to a helper function. 2012-05-13 17:41:03 +02:00
NeoBrainX 3ecc5e879c TextureCacheBase: Move custom texture loading to a helper function 2012-05-13 17:41:03 +02:00
skidau b27f471488 Invalidated the JIT cache when the dcbst instruction is used. 2012-05-13 21:07:03 +10:00
skidau 48bf5c739d Changed the block linker to work on physical addresses. Checked whether the code has changed before invalidating it. Fixes the cut-scenes in Tales of Graces.
Fixes issue 2933.
2012-05-12 21:43:39 +10:00
Pierre Bourdon f567782b47 Implement a better heuristic to detect whether an ELF is for GC or Wii 2012-05-12 01:48:56 +02:00
Pierre Bourdon 04bde406d3 Fix DVD root path for Wii games. Now Wii games can be booted using extracted files instead of a disc image. 2012-05-11 22:19:57 +02:00
skidau 1587cb3738 Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
Fixes issue 5405.
2012-05-05 11:21:05 +10:00
Pierre Bourdon 77f47866df Add Wii DVD integrity checking to Dolphin
This allows users to easily check whether their Wii dump is corrupted or not
using the Dolphin properties window. Right click on a game, Properties,
Filesystem tab, then right click on the game partition and select "Check
partition integrity".

This may have some false negatives due to the unused clusters heuristic (see
the comment in VolumeWiiCrypted.cpp). False positives are unlikely.
2012-05-04 16:27:42 +02:00
orphis 6254edcfbc Add the missing *.wbfs extension to the file picker. 2012-05-03 22:27:06 +00:00
skidau 0e812cb187 JIT32 fix.
Added wbfs to the File Open list.
2012-05-04 07:00:30 +10:00
skidau 7885e63deb Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
skidau a1b3eaffb7 Reverted the ES changes from r0fc390b55226. Fixes the crash that occurred when loading a channel from the sysmenu. 2012-05-03 23:32:32 +10:00
skidau e5d527340d Optimised the JIT path. 2012-05-03 23:17:15 +10:00
skidau d7f468a781 Applied the "Hide cursor" fix to the Pause button. 2012-05-03 20:57:22 +10:00
Glenn Rice 40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
Billiard26 1974938c5a Fix DirectInput D-Pad handling. 2012-05-02 06:31:38 +00:00
Pierre Bourdon beb4204bbb Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266. 2012-05-02 07:29:15 +02:00
Pierre Bourdon 5e2d692cec Lock the DSP thread on its own core when using "Lock threads to cores" and "LLE on Thread". Greatly improves DSPLLE performance on Linux with >= 3 cores CPUs. 2012-05-02 07:19:14 +02:00
skidau 1b15cd0b60 Added preliminary support for ARAM memory map mode "4".
Fixes issue 3410.
2012-05-01 22:05:48 +10:00
skidau 2540fe0606 Fixed ARAM DMA overflow situations. Fixes issue 4952. 2012-05-01 21:31:21 +10:00
skidau 30d6d22816 Merge Conflicts:
Source/Core/Core/Src/PowerPC/PowerPC.cpp
2012-05-01 21:00:57 +10:00
skidau d015f0926a Fixed a typo and some far jumps in the JIT. 2012-05-01 20:52:35 +10:00
skidau d557c913e8 Reset the performance counters at the start of the each block. 2012-05-01 20:42:01 +10:00
skidau 389823a749 Changed the performance monitor check to a compile time check instead of run-time. 2012-05-01 20:42:00 +10:00
skidau cdace9d776 Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-05-01 20:42:00 +10:00
skidau 75fbbcae40 Merge branch 'JIT-Exceptions'
* JIT-Exceptions:
  JitIL code cleanup
  Changed the JIT code to make the FPU exception timing more accurate.  The exception is now triggered at the first FP instruction instead of the start of the block. Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.

Fixes issue 5382.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp
2012-05-01 20:35:12 +10:00
skidau 05040379e9 JitIL code cleanup 2012-05-01 20:26:05 +10:00
skidau 15d3c45159 Reset the performance counters at the start of the each block. 2012-04-29 00:10:20 +10:00
skidau 853d12b42c Changed the performance monitor check to a compile time check instead of run-time. 2012-04-28 22:47:55 +10:00
skidau 103e73030f Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-04-28 20:42:45 +10:00
skidau 330f63df80 Corrected the file offset within the FST of virtual disks (used by the DVD Root path function). 2012-04-28 11:21:55 +10:00
skidau 8878ae5fc3 Merge branch 'AudioStreaming'
* AudioStreaming:
  Reset the stream playing flag on init.
  force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
  Removed the DTK Music option.  It is now always enabled.
  Added the response for audio streaming disc offset requests.  Generate an AI interrupt at the end of the audio streaming loop.  Fixes Pac-man Fever and the background music in Eternal Darkness.
  Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends.  Thanks for the tip, tueidj.
2012-04-23 22:40:58 +10:00
skidau f0e1b4c1dd Reset the stream playing flag on init. 2012-04-23 22:15:23 +10:00
Shawn Hoffman 26521aa66a force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...) 2012-04-23 00:50:44 -07:00
skidau 5ceef0c513 Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
skidau f0a5214a3f Added the response for audio streaming disc offset requests. Generate an AI interrupt at the end of the audio streaming loop. Fixes Pac-man Fever and the background music in Eternal Darkness. 2012-04-23 04:47:31 +10:00
skidau 8ff3954069 Added the memcheck for stXx. 2012-04-21 21:38:57 +10:00
skidau 7038a841bd Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends. Thanks for the tip, tueidj.
Fixes issue 5378.
2012-04-21 15:50:07 +10:00
Matthew Parlane 0fc390b552 Modify state.dat before launching wads. Fixes Liight, maybe others. If in doubt, install the wad to the nand. 2012-04-21 16:21:13 +12:00
skidau 13b66df125 Changed the JIT code to make the FPU exception timing more accurate. The exception is now triggered at the first FP instruction instead of the start of the block.
Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.
2012-04-15 21:34:15 +10:00
Pierre Bourdon c08510baa8 wxWindow::FindFocus() sometimes return NULL, check for that to avoid segfaulting 2012-04-15 02:24:41 +02:00
skidau a488b2c0ca Fixed the rerecord counter when using more than one save state. Patch by rdragoon. 2012-04-13 19:50:44 +10:00
Jordan Woyak 722480cb2e Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
skidau 5d9ac22d58 Added a "Keep window on top" option in the graphics options. 2012-04-08 10:29:49 +10:00
LPFaint99 87954dacad Revert part of r6bfb8c9597dc so new memory card files will be created.
some how  I neglected to remember that r+ requires the file to exist.
 still should fix the issue with 0 byte memory cards.
This reverts commit 6bfb8c9597.
2012-04-05 21:43:05 -07:00
rodolfoosvaldobogado 5650b3b5f6 more fixes. take in account when depth textures are used and alpha test fails :)( i really forgot that). 2012-04-03 15:08:58 -03:00
rodolfoosvaldobogado 4fafbd0700 Fix for my last commit thanks to Lolaker for pointing the error 2012-04-03 09:56:11 -03:00
Shawn Hoffman 702905131b follow-up for last commit: don't warn about the EUART init commands. 2012-04-03 03:54:17 -07:00
Shawn Hoffman 423cdb6398 fixes issue 5335 2012-04-03 03:26:06 -07:00
rodolfoosvaldobogado 6a446efd5f Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
please test for regressions
2012-04-03 00:08:36 -03:00
rodolfoosvaldobogado a0d60210fd First Stage:
Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
2012-04-02 14:26:12 -03:00
skidau f7ce27c91d Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube). 2012-04-02 22:14:11 +10:00
LPFaint99 6bfb8c9597 small fix to writing memorycards, open as r+b so the file is not cleared when opening. should eliminate the 0byte memory card files reported http://forums.dolphin-emulator.com/showthread.php?tid=21964 http://forums.dolphin-emulator.com/showthread.php?tid=22631 http://forums.dolphin-emulator.com/showthread.php?tid=22098 2012-03-31 14:03:19 -07:00
Matthew Parlane 5c27e27a4a Oops how did that compile... 2012-03-31 16:26:41 +13:00
Matthew Parlane 763916a779 Comments about DVDLowAudioBufferConfig 2012-03-30 20:13:29 -07:00
Matthew Parlane 404a6b9ba8 Fixes issue 5330. 2012-03-30 20:10:48 -07:00
skidau 995a84e06a Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch.
Fixes issue 5331.
2012-03-31 13:48:40 +11:00
NeoBrainX 460610ea0e Revert Rodolfo's recent zcomploc commits until they actually work correctly.
This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
2012-03-30 01:57:53 +02:00
LPFaint99 f7c17c6351 Merge branch 'GCMemcardFixes' 2012-03-29 14:39:01 -07:00
rodolfoosvaldobogado 402006a83a more fixes to zcomplock and opengl implementation 2012-03-29 18:26:58 -03:00
NeoBrainX 2356def0d4 Merge branch 'fifoplayer_updates'.
This adds an "Analyzer" tab to the fifoplayer dialog which allows to conveniently browse through all register pokes that are being sent by the game each frame.
There's also a search function, but it doesn't work all that well for anything but simple searches at the moment. However, I'm merging this anyway since I'm not sure if I'm going to finish this.

Note that due to recent fifo changes, it's not yet possible to run fifoplayer in dual-core mode.
2012-03-29 22:50:45 +02:00
NeoBrainX 04c2f2382f FifoPlayerDlg: Don't use wxString::fromAscii() 2012-03-29 21:50:21 +02:00
Sacha 5f85815922 Remove inherited variable that was no longer used. Clean up. 2012-03-29 17:01:59 +10:00
Shawn Hoffman 2ee5e5cebc Merge branch 'scons-removal' 2012-03-28 00:02:04 -07:00
rodolfoosvaldobogado 450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
Shawn Hoffman 48eb791a4e Merge remote-tracking branch 'timowiren/master' 2012-03-25 13:21:25 -07:00
Shawn Hoffman 48bfca3c86 Merge remote-tracking branch 'adlr/macwiimote' 2012-03-25 13:15:38 -07:00
Shawn Hoffman d15740daf1 Merge branch 'wxw3-update' 2012-03-25 12:27:38 -07:00
skidau f30aebf8d7 Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip. 2012-03-25 21:35:57 +11:00
Timo Wiren cb92805445 Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
skidau fa2b4cd8fc Quick fix for minimum number of cheat codes needed to activate Gecko. 2012-03-25 04:13:41 +00:00
rodolfoosvaldobogado 9ed83765e6 long time no commits :)
a little code cleaning to avoid duplicated execution of AlphaPreTest and a little correction to some comments from the previous commits.
this change must behave exactly like last revision, if something is broken please let me know
2012-03-25 00:01:47 -03:00
Pierre Bourdon c662b8ee2f Bump the shader cache version 2012-03-24 20:46:40 +01:00
Pierre Bourdon b5ba2eb030 Merge branch 'master' into zcomploc-support 2012-03-24 18:41:51 +01:00
Timo Wiren 11959a3781 Matching new and delete. 2012-03-24 19:41:13 +02:00
NeoBrainX 7a1744575d D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
NeoBrainX fee98b426b Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong). 2012-03-24 15:58:44 +01:00
skidau 33e20cf76d Added a check for active Gecko codes before installing the Gecko code handler.
Fixes issue 5279.
2012-03-23 23:36:23 +11:00
skidau 41bcf657f8 Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games.
Fixes issue 5305.
2012-03-23 23:20:19 +11:00
skidau c4fbb6e377 Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
Fixes issue 5212.
2012-03-23 22:10:48 +11:00
Shawn Hoffman fab037446c Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place. 2012-03-22 23:04:45 -07:00
Andrew de los Reyes d3361494ce WiiremoteReal for Mac: Find Wiimotes by name.
The decided way to find Wii Remotes is by their bluetooth name, so
this patch introduces common code to identify if a given string is a
valid Wiimote name.

On Mac, when scanning bluetooth, consult the function with all found
bluetooth devices.
2012-03-22 20:55:41 -07:00
Andrew de los Reyes 93b78d7139 WiimoteReal for Mac: Send commands on interrupt channel.
There are two ways to send commands to Wii Remotes:

- On command channel, with a first byte of 0x52. This works on
  Nintendo RVL-CNT-01, but not Nintendo RVL-CNT-01-TR wiimotes.

- On interrupt channel, with a first byte of 0xa2. This works on
  Nintendo RVL-CNT-01 and Nintendo RVL-CNT-01-TR wiimotes.

This patch switches Mac from the former to the latter. Windows and
Linux remain unchanged.
2012-03-22 20:17:28 -07:00
Andrew de los Reyes af8690a7d8 Revert "Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X."
This reverts commit c9dfcf8cf7.

That commit attempted to support all Wii Remotes on Mac OS X, but the
logic was incorrect, and as a result the original (non-TR) Wii Remotes
were broken by that change.

Future patches will address this problem in a better way.
2012-03-22 20:06:52 -07:00
Shawn Hoffman 36f3962551 small fix for last commit - didn't notice that was an #elif instead of #if 2012-03-22 18:57:30 -07:00
Shawn Hoffman 56b1373baf Remove scons-related files 2012-03-25 12:55:02 -07:00
Shawn Hoffman 5bf99f461b Add some padding to the GameList column sizes on non-MSW.
These underlying controls seem to insert 8px of divider between each column.
2012-03-22 18:45:11 -07:00
Shawn Hoffman 7d57b925e6 Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
Shawn Hoffman e0941828f5 Fix uglies on gcpad/wiimote config pages.
Use wxPanel in place of wxNotebookPage (which is really just a typedef for wxWindow). This applies the correct background color for the page.
2012-03-23 00:27:54 -07:00
Shawn Hoffman f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon 5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
LPFaint99 9c9e593479 fix crash on windows while changing exi/si devices when interface language is Japanese or Chinese 2012-03-22 14:52:20 -07:00
Pierre Bourdon 339ee98e62 Add a comment before the zcomploc test explaining the implementation/hack 2012-03-22 22:10:23 +01:00
Pierre Bourdon 0ffc12bbfd Merge branch 'master' into zcomploc-support
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2012-03-22 15:21:52 +01:00
Matthew Parlane d95e31af3f Fixes issue 4932 AGAIN :D 2012-03-22 22:52:12 +13:00
skidau 006923e871 Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc in F-Zero GX. 2012-03-22 20:36:41 +11:00
Matthew Parlane 2d75d7a8be Fixes issue 5278. Thanks to megazig for finding the bug :) 2012-03-22 21:15:05 +13:00
Matthew Parlane dc1cde4581 Re-enabled stfs, was caused by fast fp, thanks delroth! 2012-03-22 17:25:43 +13:00
Pierre Bourdon 70b6c4280f Compile with /fp:precise instead of /fp:fast in release mode on Windows
/fp:fast was introducing FP precision problems, and mixing it with some
/fp:precise code caused strange game behaviors, DSI exceptions and freezes.

This commit should fix most of the issues introduced by 3.0-73 (r95517a97).

Thanks to hatarumoroboshi@hotmail.com for tracking a lot of these Win32 bugs.

Fixes issue 4906.
Fixes issue 5138.
Probably fixes (not tested) issue 5067.
2012-03-21 22:43:44 +01:00
NeoBrainX 6202714efd Fix some regressions from r3b38295cbd08. 2012-03-20 22:36:21 +01:00
skidau 5e2fd45203 Merge fix 2012-03-20 21:01:15 +11:00
skidau a60a0825a3 Merged 'FifoBusy' branch. Thanks
to marcosvitali.

Added an external exception check when the CPU writes to the FIFO.  This allows
the CPU time to service FIFO overflows.  Fixes random hangs caused by FIFO
overflows and desyncs like in "The Last Story" and "Battalion Wars 2".  Thanks
to marcosvitali for the research.

Added some code to unlink invalidated blocks so that the recompiled block can be
linked (speed-up).

This release still fixed the hangs produced by fifo overflow without sacrifice
performance. For example you can test Tutorial moves at the beginning of The last history now
is fluid 30/60.

Fixed possibles random hangs in DC mode.
Fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
Implemented accurate management of Pixel Engine Interrupts.  Now the GPU loop
is stopped when a PE Interrupt needs to be managed and resumed when Pixel Engine
finish.

Fixed Metroid Prime 3 and 2 desync. And other games with desync because of
FIFO Reset. That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking
fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right
way.

Fixed Super Monkey Ball in some cases when the game write the
WriteReadDistance need to be safe like the SafeCPRead.

Improved the CheckException for the GatherPipe writes in JIT, now only the
External Exceptions are processed.

Fixed definitely Pokemon XD in dual core mode. This game is doing something
not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer
mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If
the game do that on breakpoint the solution can fail.

Fixed ReadWriteDistance calc when CPRead > CPWrite.

Added Token and Finish cause to GP Jit checking.

Additional cleanup in CommandProcessor.



Fixes issue 5209
Fixes issue 5055
Fixes issue 4889
Fixes issue 4061
Fixes issue 4010
Fixes issue 3902
2012-03-20 19:37:25 +11:00
Matthew Parlane 14ea442382 srawx fixed thanks to boo toe. 2012-03-20 19:51:42 +13:00
Shawn Hoffman c0992cc73e Build fix:
Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
Shawn Hoffman dd5df17688 forgot to save my buffer :( 2012-03-19 12:07:47 -07:00
Shawn Hoffman cf52029b51 Check if the game's ID is valid before accessing it to set the ntsc u/j register. Prevents discs without a real ID from crashing dolphin. 2012-03-19 11:12:40 -07:00
Shawn Hoffman ff6023df27 Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX()
(Just applied to FrameTools.cpp for now)
Allows one to properly restart Pokémon by hitting play :P

Ignore non-ASCII strings passed to DisplayMessage(). These strings would end up going to renderer display and statusbar/titlebar, which can't handle them properly.
2012-03-19 10:37:15 -07:00
Shawn Hoffman 4a1e8ba30a sigh...fix #ifdefs in last commit... 2012-03-19 07:46:23 -07:00
Shawn Hoffman 05c964e6d6 wxw3: OSX can use the same method of hiding cursors as MSW 2012-03-19 07:40:27 -07:00
Shawn Hoffman 35a5a3b9d4 Fix "Hid cursor" causing a wxWidgets warning 2012-03-19 06:54:02 -07:00
Shawn Hoffman c3a537728f Don't allow wiimote config while in Gamecube mode
Fixes crash when attempting to open emulated wiimote config in Gamecube mode
2012-03-19 06:03:23 -07:00
Matthew Parlane 418f46ea72 Fixed memory leak. And added braces to match the rest of the switch statement in FileIO. 2012-03-19 18:08:16 +13:00
marcosvitali 20eca1bf7e Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
2012-03-18 22:54:58 -03:00
Andrew de los Reyes d6d52920ec Fix segfault in LogWindow on Mac
Commit 9ddb67d4a9 seems to have
introduced a segfault on Mac. The issue is that it this change casts
wxConvCurrent (which is a wxMBConvLibc) to a wxCSConv. This is an
unsafe cast because wxCSConv has member variables, but wxMBConvLibc
does not.

In LogWindow.cpp, the constructor for m_SJISConv is dereferencing one
of those member variables, which is a dereference of uninitialized
memory!

This CL reverts to the older (non-crashing) constructor, but keeps the
behavior the same.
2012-03-18 15:11:34 -07:00
Shawn Hoffman c5d746f3d8 remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Shawn Hoffman 483d15a9c3 fix Common lib re-linking all the time
rename wxBase28 project to wxWidgets
2012-03-18 05:47:55 -07:00
skidau cfbcaa2cc6 Linux build fix 2012-03-18 23:37:38 +11:00
Shawn Hoffman d9a7510937 forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
Shawn Hoffman ff63c689d6 wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default) 2012-03-18 02:33:03 -07:00
Shawn Hoffman c3d13b048c build against wxWidgets3 from Externals on Windows.
use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Matthew Parlane 8479d5bdf7 Some code clean up. I am terrible at coding styles... 2012-03-18 21:50:07 +13:00
Matthew Parlane 6fe495e1aa Fixed Pokepark 2! Maybe... :D Don't trust save states, although I think they are correct. File fd's were too large. Let me know if file related loading stops working in some games. fds are many to 1, not 1 to 1. ES has two instances available at a time. Sadly a clean up requires changing IWII_IPC_HLE_Device Constructor, as a deviceID doesn't make much sense per device. I won't do this until we have less branches :| 2012-03-18 21:00:23 +13:00
Shawn Hoffman 8bdf93a15c fix logwindow crash 2012-03-17 21:51:24 -07:00
Shawn Hoffman 1fbf2e38c4 wxw implements wxEVT_THREAD itself now 2012-03-17 21:50:40 -07:00
Shawn Hoffman a648aca65c wxWidgets3: update to svn r70933 2012-03-17 21:47:47 -07:00
skidau 05692b1e7e Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau 8ed6ea3b07 Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
Fixed a bug in the JitCache where the JIT icache was not being invalidated when a block containing the instruction was destroyed.
2012-03-15 21:48:19 +11:00
skidau 0ed8af2287 Forced reload of the native Gecko Code handler if the game overwrites it.
Fixes issue 5225.
2012-03-13 23:41:40 +11:00
skidau dc79d68e72 Added the corresponding change from r352ab2ba4394 into JITIL.
Tidied some code.
2012-03-13 22:35:11 +11:00
Matthew Parlane b37c468039 Fixes issue 5269
Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
2012-03-13 23:42:30 +13:00
marcosvitali 352ab2ba43 Improved the CheckException for the GatherPipe writes in JIT, now only the External Exceptions are processed.
We Didn't Check 0x0008000 in PowerPC::ppcState.msr this was killing the performance, this also fix a hang when this check is performed.
SMG for example.
Deleted the HiWatermark condition from GPFifo.
Please test games affected in this  Revision 9e649ce798, and games affected in this Revision b0f75f17ae.
I do not want to excite the game players of 'The Las Story', but Could test again the random hangs with this rev?

Thanks
2012-03-13 01:44:10 -03:00
marcosvitali fedf6055ce I've fixed Super Monkey Ball in some cases when the game write the WriteReadDistance need to be safe like the SafeCPRead.
This fix is not related with the previous commits, but the previous commits help me to see that because in the new scenery SMB was hanging. May be in the past also doesn't boot some times because of that.

Please Test FZero boot also. Thanks.
2012-03-11 12:40:39 -03:00
skidau bf76b802a7 Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
marcosvitali 104603467b This commit fix games hanging because of my prior Revision c2e6fdf09f
The external exceptions in dolphin are checking frequently but is different to real HW, so sometime the game is in a loop checking GPU STATUS, the exceptions doesn't checked, and the game hang.\
For solve this I need a trick: still waiting for the exception handler be linked but if CommandProcecsor is reading the GPStatus, resume this.

This fixed "TimeSplitters: Future Perfect" broken in the Revision c2e6fdf09f and surely others games.
2012-03-09 18:58:23 -03:00
marcosvitali 41652d6b1f I've fixed Metroid Prime 3 and 2 desync. And other games with desync because of FIFO Reset.
That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right way.
I didn't test Metroid 2 desync reported in Issue 4336 but I think is the same.
About the flickering in MP2, I don't know for my is not related or yes, but you can test anyway.

Fixed Issue 3902

Well now the FIFO is 99.99% finished :)
2012-03-09 01:33:29 -03:00
marcosvitali c2e6fdf09f - I've fixed possibles random hangs in DC mode.
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)

Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.

I was working with Skid_AU together, especially thanks for him.

Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
2012-03-08 02:47:55 -03:00
LPFaint99 6fc8cdf12d revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.
Fixes issue 1498.
2012-03-07 20:08:14 -08:00
Matthew Parlane 880992b10f Fixed DoState and removed unneeded class variable. 2012-03-07 00:22:55 +13:00
Matthew Parlane 53d2d9718f Fixes issue 2917 and possibly others like 5232 2012-03-06 23:32:13 +13:00
Matthew Parlane e8e2c241d7 delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone.... 2012-03-06 23:31:59 +13:00
Matthew Parlane 614c43029f fixed files so they can have more than one handle opened at a time. 2012-03-06 23:31:48 +13:00
marcosvitali b0f75f17ae This release still fixed the hangs produced by fifo overflow without sacrifice performance.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
2012-03-05 02:40:10 -03:00
skidau a53916ff5d Changed the detection of FIFO write addresses to writes at the gather pipe boundary. This speeds up games which frequently write to the gather pipe like the pre-rendered movies in The Last Story.
Added some code to unlink invalidated blocks so that the recompiled block can be linked (speed-up).
2012-03-04 23:42:33 +11:00
skidau 5de8366db2 Made the invalidation of the FIFO write JIT blocks more selective (efficient). Fixes the slowdown in the House of the Dead: Overkill cutscenes. 2012-03-04 08:10:46 +11:00
Henrik Rydgard f5d4fe0bfe Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
skidau 874e17e504 Added the corresponding change from r9e649ce79850 to JITIL. 2012-03-03 15:41:55 +11:00
skidau 9e649ce798 Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802. 2012-03-03 14:26:39 +11:00
skidau 9e398fd418 Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
2012-03-02 18:53:41 +11:00
Jordan Woyak ee09def802 Merge branch 'cpp11' 2012-02-28 00:28:13 -06:00
Jordan Woyak 38823b6371 Add comment here so people know what's up. 2012-02-28 00:27:16 -06:00
NeoBrainX c3293b1a1c Improvement to revision b8bef29bcc .. :P 2012-02-25 10:59:00 +01:00
skidau b8bef29bcc Fixed a divide by zero error in the hash functions 2012-02-25 20:36:49 +11:00
Jordan Woyak f92d1e1e93 fix some clang compilation errors 2012-02-24 14:25:02 -06:00
Jordan Woyak 8a8dc77ef1 enable c++11 compilation in cmakelists 2012-02-24 14:19:24 -06:00
Jordan Woyak f15aeb26b3 Use an auto typed variable in IniFile.cpp 2012-02-24 19:20:17 -06:00
NeoBrainX 3a9fed0ba2 PixelShaderGen: Fix a bug introduced in revision 9adc119e3c.
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
NeoBrainX 9adc119e3c PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
NeoBrainX e58692653a PixelShaderGen: Use correct texel to pixel mapping when sampling textures
(D3D9 only)

Fixes issue 2068.
Fixes issue 5158.
2012-02-17 17:09:17 +01:00
parlane bea635d1d5 Fixes issue 5214 for real! 2012-02-15 20:56:50 +00:00
LPFaint99 643770bff9 more work towards correct file importing
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:53 -08:00
LPFaint99 e68b892cc6 more changes from u8[] to u16/u32
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:45 -08:00
LPFaint99 ebdab914cb Change UpdateCounter to u16
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:34 -08:00
LPFaint99 0aeb94d3be disable changing a dentry to "broken file" before removing it, the ipl does not always do this
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:18 -08:00
LPFaint99 3d20c57458 Update directorys and BlockAllocs correctly, use the most uptodate directory/bat instead of always the first
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:03 -08:00
LPFaint99 1fe67e19ab use BAT for block locations instead of assuming nonfragmented blocks *untested*
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:45 -08:00
LPFaint99 8355363dcd change the data section from a plain array to a vector of blocks (arrays of 0x2000)
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:23 -08:00
LPFaint99 dfe890e8f1 pass by reference instead of pointer in several places,
return std::strings instead of filling a buffer,
move gci filename generation to a function inside gcmemcard instead of the gui code
 change all functions that do not modify the object to const

Conflicts:

	Source/Core/Core/Src/HW/GCMemcard.cpp
	Source/Core/DolphinWX/Src/MemcardManager.cpp

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:10 -08:00
LPFaint99 d5c393fe96 initial work on displaying, exporting, and deleting from
memory cards that have gaps in the fst

Conflicts:

	.gitignore
	Source/Core/DolphinWX/Src/MemcardManager.cpp

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:55 -08:00
LPFaint99 98993bfbd3 fix the twocardsloaded settings, correctly disables the copy functions when only one card is loaded
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:44 -08:00
Andrew de los Reyes c9dfcf8cf7 Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X.
This patch makes a few changes necessary for support for the new Wii
Remotes:

- For all OSes:
  - Adds a new bool member variable m_motion_plus_inside to identify
    the new Wii Remotes.
  - If we have a new Wii Remote, use a head byte of 0xa2. We could
    just change this behavior for all Wii Remotes, but an existing
    comment suggests that would break 3rd party Wii Remotes.

- On Mac OS X:
  - Expand the search criteria for the bluetooth scan. This is
    necessary because the new Wii Remote identifies with minor class
    kBluetoothDeviceClassMinorPeripheral2Gamepad, but the old Wii
    Remotes use minor class
    kBluetoothDeviceClassMinorPeripheral2Joystick (1).
  - Send commands on the interrupt channel, not the control
    channel. The new Wii Remotes require this; old ones are compatible
    with this. Note: 3rd party Wii Remots are untested with this
    change; the hope is they are still functional.
  - Get the name of the bluetooth device and see if it ends in
    "-TR". If so, set a member variable so we know it's the new kind
    of Wii Remote.

This should fix issue 5011 for Mac OS X:
http://code.google.com/p/dolphin-emu/issues/detail?id=5011
2012-02-09 11:42:42 -08:00
skidau 25eae39b7c Rearranged the SSE detection. Patch by lordlyhobo.
Fixes issue 5172.
2012-02-06 20:51:24 +11:00
skidau 8f83a89416 Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third. 2012-02-05 17:18:11 +11:00
skidau c53283185d Added an error check for invalid contents in ES_OPENCONTENT. Fixes Jungle Speed and Doc's Punch Out.
Fixes issue 3035.
2012-02-05 16:16:33 +11:00
NeoBrainX 0bbb112298 Merge branch 'texcache-preload'
For further info, see revision 56ccfc5d9d4defb308e02a71d201aee9eef0a76e.
2012-02-04 13:19:48 +01:00
NeoBrainX 439613b833 TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff) 2012-02-04 13:01:52 +01:00
skidau ea2e0e9063 Added the HID2.WPE condition to dcbz. Fixes issue 5114. 2012-02-04 13:25:04 +11:00
NeoBrainX eb01a110c9 Implement texture preloading 2012-02-03 21:21:13 +01:00
NeoBrainX dabb35afce Prepare texture preloading support 2012-02-03 21:20:34 +01:00
NeoBrainX 20a4735b4d Update some license headers. 2012-02-02 14:02:39 +01:00
LPFaint99 5cfb03da26 Merge branch 'variousSmallFixes' 2012-02-01 16:50:09 -08:00
LPFaint99 d6de53f235 convert name, notes and creator to wxstring using *wxConvCurrent instead of FromAscii. fix issue 5069 2012-02-01 00:09:24 -08:00
LPFaint99 a78c5f984f download codes for virtualconsole titles 2012-02-01 00:09:23 -08:00
LPFaint99 a0d6d68243 sysconf SetArayData use the minimum of the buffersize or the dataLength 2012-02-01 00:04:18 -08:00
LPFaint99 8e332948bf less log noise from CNandContentLoader 2012-02-01 00:04:06 -08:00
LPFaint99 c3e46d5b45 partial fix for issue 4742 2012-02-01 00:03:57 -08:00
LPFaint99 60594c079d allow just ejecting the disc by canceling the file dialog 2012-02-01 00:03:49 -08:00
LPFaint99 303d1b83eb minor cleanup to /dev/es, fix for grabbing titleid from the disc, and es_gettitledir 2012-02-01 00:03:41 -08:00
LPFaint99 3fb42f6bb6 split adding the ticket to its own function (installing a wad) 2012-02-01 00:03:16 -08:00
NeoBrainX d1605abfa9 Add license header for TextureCacheBase files 2012-01-31 19:52:02 +01:00
NeoBrainX 1446fb33d5 TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" 2012-01-31 19:52:02 +01:00
NeoBrainX cf899781f9 TextureCacheBase: Update and improve documentation for EFB copies 2012-01-31 19:52:02 +01:00
NeoBrainX b34b6e47f2 TextureCacheBase: Remove a redundant variable 2012-01-31 19:52:02 +01:00
NeoBrainX 9fed10fc75 Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
NeoBrainX 3b38295cbd TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
NeoBrainX 67129404dd TextureCacheBase: Small bugfix
Added documentation for hybrid EFB copy stuff
2012-01-31 18:09:35 +01:00
NeoBrainX 5239ba88c9 TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
NeoBrainX 8c2d87f668 TextureCacheBase: Move around stuff, add some TODOs 2012-01-31 18:09:35 +01:00
NeoBrainX 93dbd93a8d TextureCacheBase: More cleanup... 2012-01-31 18:09:35 +01:00
NeoBrainX 0c1e015ec3 TextureCacheBase: Small change 2012-01-31 18:09:35 +01:00
NeoBrainX f68ee87e0e TextureCacheBase: De-uglify texcache entry lookup even more + documentation 2012-01-31 18:09:35 +01:00
NeoBrainX dcf18fbaaf TextureCacheBase: Force autogenerating mipmaps if custom textures are used 2012-01-31 18:09:35 +01:00
NeoBrainX 8bc9e443fd TextureCacheBase: De-uglify entry lookup a bit 2012-01-31 18:09:35 +01:00
NeoBrainX 9c39952c34 TextureCacheBase: Kill deprecated entry member isNonPow2
TextureCacheBase: Add a TODO about a potential bug
2012-01-31 18:09:35 +01:00
NeoBrainX 94a8536b8c TextureCacheBase: Simplify texture cache entry initialization 2012-01-31 18:09:34 +01:00
NeoBrainX c5008fe9de TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
LPFaint99 04a7e33f0b proper unicode literal and wstring to wxstring conversions.
Fixes issue 5156.
2012-01-27 00:30:52 -08:00
calc84maniac fd616ccb0c [Jit64] Register-based shift instructions optimized on 64-bit processors 2012-01-22 21:54:39 -05:00
calc84maniac a7f3f61598 [Jit64] Constant unsigned division and constant multiplication optimizations. Also, signed division can now be recompiled. 2012-01-22 19:58:59 -05:00
NeoBrainX 2d6d73df95 [maintenance] Add a note explaining why we aren't emulating CP clear register writes.
For further reference, see also r700f5eabc752.
2012-01-21 14:58:29 +01:00
NeoBrainX ad1a4d7ce3 FifoPlayer: Add a search function for the analyzer tab.
Also some tiny fixes.
2012-01-21 13:49:24 +01:00
NeoBrainX ecb616f7ff FifoPlayer: Make sure that we actually display "Yes" if some variable is true...
FifoPlayer: More consistency of output (display "0x" in front of hex numbers, write hex numbers in capital letters)
2012-01-21 13:49:24 +01:00
NeoBrainX 5eb24a51cf FifoPlayer: Add a description label for the currently selected object command.
Requires adding such descriptions for all BP/CP/XF registers. For now, I added descriptions for EFB copy related BP registers.
2012-01-21 13:49:24 +01:00
NeoBrainX 8c62a56c71 FifoPlayer: Show full data of XF register loads (Did I do this correctly?) 2012-01-21 13:49:24 +01:00
NeoBrainX 700123c55b FifoPlayer: Add an "Analyzer" tab which allows browsing through all rendered objects per frame and through all register setting commands per object 2012-01-21 13:49:24 +01:00
LPFaint99 96d56cd8ef fix for memcard manager using sjis for ascii encoded string
thanks to gerbilsoft for finding my mistake, fixes issue 5148
2012-01-18 22:41:35 -08:00
Shawn Hoffman bef3d7229e Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
Signed-off-by: Shawn Hoffman <godisgovernment@gmail.com>
2012-01-17 23:59:48 -08:00
Ryan Houdek d355ad7055 More 'stuff' 2012-01-11 16:00:30 -06:00
Ryan Houdek 0b74ead13f More "stuff" for SS, also a small fix in the program shader cache cache setup." 2012-01-11 04:10:43 -06:00
Ryan Houdek 576955c145 Change 'stuff' 2012-01-11 01:18:54 -06:00
calc84maniac 79ca43226c Added SHRD/SHLD x86 emitters, further optimized srawx 2012-01-09 00:10:13 -05:00
nitsuja 31ff1907a4 added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
nitsuja 1603bbb5f4 fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu. 2012-01-07 22:23:59 -08:00
nitsuja 9ab69febe5 fix for stack corruption caused by certain DSP LLE JIT ABI calls.
if you were getting crashes or freezes as a result of using the "DSP LLE on Thread" option, this might fix that.
2012-01-07 20:46:41 -08:00
nitsuja 2368d88c65 slightly more precise speed percent display (this is really minor) 2012-01-07 20:24:11 -08:00
nitsuja daefb3b550 a small thread synchronization speedup for dual core mode.
it's most noticeable in games where the CPU is running behind compared to the GPU.
2012-01-07 20:22:48 -08:00
calc84maniac 8fb1a02f6b Fixed small error for instructions with overflow enabled 2012-01-05 22:39:17 -05:00
calc84maniac 5a15d58964 Added emitters for BT/BTR/BTS/BTC x86 instructions, optimized extended arithmetic PowerPC instructions 2012-01-05 22:36:27 -05:00
calc84maniac a7a6a1859e subfex optimization when RD==RA 2012-01-05 19:07:31 -05:00
calc84maniac 60cddf0823 Fixed some BindToRegister calls (removing unnecessary MOV instructions for speedup) 2012-01-05 18:27:04 -05:00
calc84maniac ecc63651c7 srawx/srawix optimizations 2012-01-04 14:06:19 -05:00
nitsuja 57d1c87a2d Merge branch 'determinism-fixes' 2012-01-04 01:49:31 -08:00
nitsuja 39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
nitsuja 81a1efab8e fixed an issue where the CPU sometimes single-steps an extra time after pausing 2012-01-04 01:33:38 -08:00
nitsuja ced8ca7219 better support for RTC when recording 2012-01-04 01:33:35 -08:00
nitsuja c6ce58ab64 fixed a wii recording desync
(some remote init code was running in playback but not recording)
2012-01-04 01:17:11 -08:00
nitsuja fe5a82357a fix potential wiimote playback desync 2012-01-04 01:16:45 -08:00
nitsuja 88df9d25a1 fixed potential crash in wii fileio 2012-01-04 01:13:46 -08:00
calc84maniac 363cf39ca9 Got rid of no-longer-valid assert 'W T F !!!' 2012-01-04 02:27:04 -05:00
calc84maniac 415aad3b03 Fixed some GCC compiler warnings 2012-01-03 10:57:58 -05:00
calc84maniac f9f9bb9870 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2012-01-03 10:05:08 -05:00
calc84maniac b23a3df5e8 More x86 shift fixing 2012-01-03 10:03:12 -05:00
skidau ebca41e78b Merge branch 'Wiimote' 2012-01-03 22:23:45 +11:00
calc84maniac b88d0aa53f x86 shift of 0 doesn't update flags, check the value manually 2012-01-03 01:24:21 -05:00
skidau a812e3bd3d Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
2012-01-03 01:24:20 -05:00
skidau 32755aa48c Reordered the safe write path of the stfd instruction. 2012-01-03 01:24:19 -05:00
skidau daf7e96521 Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001. 2012-01-03 01:24:18 -05:00
skidau b9547a07f5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
skidau 318d3cff02 Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-03 01:24:16 -05:00
skidau 69b2d4ddc1 Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2012-01-03 01:24:14 -05:00
calc84maniac 2c3a714e49 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2012-01-03 00:44:41 -05:00
calc84maniac aa47a8c690 x86 shift of 0 doesn't update flags, check the value manually 2012-01-03 00:37:43 -05:00
skidau ca287e7957 Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
2012-01-03 15:36:32 +11:00
calc84maniac 6ecae3e556 srwx and slwx optimizations 2012-01-02 19:45:28 -05:00
calc84maniac 9c4106027c Erp, some changes were not committed 2012-01-02 19:45:27 -05:00
calc84maniac ff6d0d056a rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed 2012-01-02 19:45:26 -05:00
calc84maniac 9530bd0292 rlwimix optimizations 2012-01-02 19:45:25 -05:00
calc84maniac a6d041bfa9 Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow. 2012-01-02 19:45:24 -05:00
calc84maniac 4cb1af0f13 Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_> 2012-01-02 19:45:23 -05:00
unknown ab54000d73 Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation 2012-01-02 19:45:21 -05:00
skidau d399e6b26d Reordered the safe write path of the stfd instruction. 2012-01-03 10:20:20 +11:00
calc84maniac f575c2c3be srwx and slwx optimizations 2012-01-02 18:00:28 -05:00
calc84maniac 42cdda42c9 Erp, some changes were not committed 2012-01-02 17:34:07 -05:00
calc84maniac ce80772007 rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed 2012-01-02 17:30:54 -05:00
calc84maniac 7d262ff1f4 rlwimix optimizations 2012-01-02 15:07:36 -05:00
calc84maniac a2bd91b726 Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow. 2012-01-02 11:50:01 -05:00
skidau 67e38fb6c6 Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001. 2012-01-03 01:17:52 +11:00
calc84maniac 8d67354179 Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_> 2012-01-02 04:00:47 -05:00
unknown d6bf166694 Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation 2012-01-02 03:42:00 -05:00
skidau 6b0d21efa7 Merge branch 'Gecko' 2012-01-02 15:21:58 +11:00
skidau f4d8e527b5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-02 15:14:30 +11:00
skidau 96600ef48d Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-02 13:53:39 +11:00
Pierre Bourdon 008fd446f5 Replace some printfs from the PPC Interpreter code by Dolphin logger calls 2012-01-02 00:59:37 +01:00
Pierre Bourdon 59e93bff78 Fix a crash at startup with Dolphin on Linux compiled in debug mode
Use the clobber list instead of the stack to save rbx when executing the cpuid
instruction with inline assembly. This avoids breaking GCC assumptions about
the stack pointer location.
2012-01-02 00:59:37 +01:00
nitsuja 0d9e87da18 prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure. 2012-01-01 14:28:21 -08:00
nitsuja f0d7b8122f increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
nitsuja 6f1b2d7748 name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
skidau ba545ec1e9 Build fix 2012-01-01 18:09:39 +11:00
skidau e4b4a65346 Merge branch 'PowerPC' 2012-01-01 16:17:52 +11:00
skidau 5a914744a2 Added some support for the OE flag. Thanks to j4ck.fr0st for the tip. 2012-01-01 16:12:53 +11:00
skidau c53593a40a Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues. 2012-01-01 14:32:54 +11:00
skidau 80504efcdf Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2011-12-31 15:18:48 +11:00
skidau cfee6d8473 Stubbed the /dev/usb/oh1 path. Fixes issue 4936. 2011-12-31 09:51:41 +11:00
skidau f7ef58ff9a Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
Checked for timeouts reported by the bluetooth stack.
Added RVL-CNT-01-TR detection.
2011-12-29 21:18:35 +11:00
Ryan Houdek 6a5b56d25f Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. 2011-12-29 01:35:50 -06:00
Ryan Houdek 8a48b42e4c Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2011-12-29 00:32:06 -06:00
skidau 1df7af35e9 Reset errno to zero before testing it after the strtoul call. Fixes issue 5078. 2011-12-29 12:05:36 +11:00
Ryan Houdek 88d20f1a2b Had a few vec4 and float4(0) calls floating around. 2011-12-27 12:35:35 -06:00
Shawn Hoffman 4bc14c3473 fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
Shawn Hoffman f59063c8e7 default to GLSL instead of Cg 2011-12-25 22:00:24 -05:00
Pierre Bourdon af8a866afc Implement what was done by r9a627e89 using a stub device
This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
2011-12-25 01:55:25 +01:00
Pierre Bourdon 070c933088 Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932."
This reverts commit 9a627e89fb.

The attempted Kirby: Return to Dreamland fix does not work properly and while
it fixes this particular game, it completely breaks SD card support on Dolphin.
BTW, I've never head of /dev/sdio/slot2 before...
2011-12-25 00:03:45 +01:00
LPFaint99 d389f7139b restore wii sorting order by using the ascii string from the banner instead of the iso file 2011-12-22 15:53:41 -08:00
LPFaint99 ca8af741b8 Merge branch 'unicode_gamelist' 2011-12-22 14:29:47 -08:00
LPFaint99 825e2ea4df fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
Ryan Houdek 8e0172374c Give OSX users more of a chance of supporting Single pass DSB in the future. 2011-12-21 01:29:29 -06:00
Ryan Houdek a10656b1b2 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| 2011-12-21 00:15:48 -06:00
LPFaint99 8f6c25a5aa cleanup: merge handling of ntsc/pal games in gamelist/isoproperties 2011-12-20 02:19:46 -08:00
LPFaint99 e4c4602d9e use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties 2011-12-20 02:10:40 -08:00
LPFaint99 9ddb67d4a9 fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else 2011-12-20 01:35:12 -08:00
nitsuja 33f0f9fd9f fix ZWW intro music crackling with DSPHLE 2011-12-19 21:52:47 -08:00
nitsuja 3006d0696c fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu) 2011-12-19 16:38:07 -08:00
nitsuja 3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
LPFaint99 de4e3e7462 add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
LPFaint99 7f4efa094e add the function to read the game name and description from the banner as unicode 2011-12-18 21:56:13 -08:00
LPFaint99 a73ad3554c add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
nitsuja 567e90bbd5 fix for an un-threadsafe call to UpdateGUI (oops) 2011-12-18 20:38:54 -08:00
nitsuja 4a88d5ae93 fix for wiimote dying if you use savesetates too fast
(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
2011-12-18 19:47:11 -08:00
Ryan Houdek 3513dd7115 Looky, OSX found an issue for me. 2011-12-18 21:06:28 -06:00
Glenn Rice 4ecb48eaf8 Update a few more translations and add Farsi. 2011-12-18 14:03:57 -06:00
Pierre Bourdon b20c26f0b7 Adding more drama to the git history. 2011-12-18 13:58:44 +01:00
kostamarino@hotmail.com 9829beab42 Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
nitsuja d00b719966 give the audio thread a name (this doesn't really matter, but it was bugging me) 2011-12-18 02:25:50 -08:00
nitsuja d44fc0c820 small fixes for some recording-related menu items 2011-12-18 02:23:59 -08:00
nitsuja c88e4a097e update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
nitsuja cfad00d6e0 added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness) 2011-12-18 00:23:12 -08:00
nitsuja e5286e0406 improve the movie savestate load verification a bit more 2011-12-18 00:22:57 -08:00
nitsuja c6ea5f31f5 remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState 2011-12-18 00:22:31 -08:00
nitsuja 1e4e05fdc3 made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate. 2011-12-18 00:22:21 -08:00
nitsuja c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch.
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
Jordan Woyak 98d22d0e03 Revert the latest GUI change (Emulation Notes column). We don't care for it. 2011-12-17 23:44:09 -06:00
Maarten ter Huurne ed1bfdf293 Merge branch 'cmake-osx2' 2011-12-17 16:30:02 +01:00
Maarten ter Huurne 83bf5790a6 Copy translation files into OS X bundle. 2011-12-17 16:26:52 +01:00
Ryan Houdek fe6fb55389 Add a GUI option to use GLSL shaders. Also fix a small typo. 2011-12-16 23:18:24 -06:00
kostamarino@hotmail.com a58c46be81 Gui change and an update to the gameini database.
The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.

Fixes issue 5043.
2011-12-16 21:01:10 +02:00
nitsuja d2f61fa155 some movie playback fixes 2011-12-15 09:22:16 -08:00
nitsuja 1ad05f7440 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-12-14 21:34:55 -08:00
nitsuja 9470f9545f many movie fixes (mainly for readonly mode), and some wii input display support 2011-12-14 21:26:42 -08:00
Maarten ter Huurne 4c7c29b8b6 Let "make install" on OS X copy the bundle to /Applications.
The "dsptool" executable is not included in the bundle.
The "tester" executable is not included in the bundle and it no longer
installed on other platforms, since it is neither expected nor useful
to install unit tests.
2011-12-14 02:50:36 +01:00
Jordan Woyak b44918d1ed Merge branch 'fix-real-gcpad-sticks' 2011-12-12 23:25:32 -06:00
Jordan Woyak 09d2301fed detect input at 55% to catch silly c-stick range 2011-12-12 23:24:10 -06:00
Maarten ter Huurne 27bda2c054 Fixed range check on TryParse() for u32, again.
The code from 748be364e5 incorrectly accepted -0x100000000 on x86_64.

Also if ERANGE is returned by strtoul(), reject the parsed value regardless
of what that value is. This fixes invalid values being returned when compiling
with Visual C++. Thanks to "cotton" for testing this.
2011-12-13 02:08:34 +01:00
nitsuja f3325036be fixed hotkeys getting ignored after tab is pressed 2011-12-11 21:54:50 -08:00
nitsuja 2c2ef9a961 made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point) 2011-12-11 21:08:26 -08:00
Maarten ter Huurne ee5a29e6f2 For CPUID, save EBX on the stack instead of in a register.
This fixes GCC running out of registers when compiling for x86
in release mode.

Thanks to kiesel.
2011-12-12 02:14:56 +01:00
Maarten ter Huurne d75f45979b Copy data files into OS X application bundle. 2011-12-12 01:30:42 +01:00
Maarten ter Huurne 7423c74deb Force the "ebx" argument to be mapped to a register (not necessarily EBX).
Fixes crash on x86 under OS X.
Thanks to kiesel for the fix and to shuffle2 for remembering the problem.
2011-12-12 00:43:23 +01:00
Maarten ter Huurne 344ca5d360 Applied compile and link flags from SCons build for OS X to CMake build.
The following changes were made:
Restricted the "-march=core2" option to i386 because the first Intel Macs
had Intel Core CPUs, not Core2.
Removed the "-mdynamic-no-pic" flag as GCC lists it as a PPC specific flag.
Removed "-Wl,-read_only_relocs,suppress" because it seems to be related
to "-mdynamic-no-pic" and I see no need for it.
Removed "-Wextra-tokens -Wnewline-eof" because they are GCC specific and
not OS X specific.
2011-12-11 21:27:06 +01:00
Maarten ter Huurne 780e5e7244 Use a custom template to generate the Info.plist for the OS X bundle.
This allows us to add keys that don't exist in the CMake template.
I added the keys from the Info.plist that was generated by our SCons build
to the new template.
2011-12-11 16:54:37 +01:00
Maarten ter Huurne c1cf4f80cf Added bundle version and copyright string to OS X bundle info. 2011-12-11 16:21:17 +01:00
Maarten ter Huurne 9d2f589f01 Create application bundle on OS X. 2011-12-11 16:07:59 +01:00
Ryan Houdek e85a3d68b0 Looks like we make use of fmod, make a GLSL function for it! 2011-12-11 07:02:13 -06:00
Pierre Bourdon df283a56a0 More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
Pierre Bourdon 014c474024 8 spaces indentation -> tabs 2011-12-11 11:08:18 +01:00
Shawn Hoffman b0ffa72e37 Merge branch 'large-mram' 2011-12-10 18:48:35 -08:00
Shawn Hoffman 62858c8c14 Small logging changes. Pause core if Jit64 tries to compile at 0. 2011-12-10 18:42:49 -08:00
Ryan Houdek 97c3c156e6 Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs. 2011-12-10 15:40:10 -06:00
Ryan Houdek c72a244809 Make sure to support everything even if GPU doesn't. 2011-12-10 14:35:37 -06:00
NeoBrainX 3d9c35f58e VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Ryan Houdek 5925feb6e0 yay, UBOs work 100% now. 2011-12-10 08:07:13 -06:00
Ryan Houdek 7ab38cff68 UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2011-12-10 07:38:30 -06:00
Ryan Houdek 126dfa073b Firin ma lazer 2011-12-10 01:56:37 -06:00
Ryan Houdek 54a90d08ce Fix one error. 2011-12-09 21:15:15 -06:00
Ryan Houdek e8087aa1a9 Remove bSupportsGLSLLocation since it won't work how I expect it. 2011-12-09 19:14:02 -06:00
Ryan Houdek 8e5bb59cb6 Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
Ryan Houdek 9119399547 Put Vertex Uniforms in to the correct places to get ready for UBOs. 2011-12-09 16:13:04 -06:00
Ryan Houdek c89c484dd0 Few compiler errors that got exposed once I got Dual Source Blending working. Seems it isn't working quite 100% either. Good chance I missed something anyway. 2011-12-08 05:32:17 -06:00
Ryan Houdek 0ccba2b581 Support Dual Source Blending in OGL plugin with GLSL. 2011-12-08 05:09:48 -06:00
Ryan Houdek 62b9a779c1 Playing through SSBM story made me find this. 2011-12-08 04:11:30 -06:00
Ryan Houdek cecc3c3873 Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now. 2011-12-08 03:20:31 -06:00
Ryan Houdek 1201988fe4 Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2011-12-08 01:51:08 -06:00
Ryan Houdek b01c973689 Missed one 2011-12-07 23:01:14 -06:00
Ryan Houdek bf4ef054d3 Shader Compile fixes. Played SMS for two shines. 2011-12-07 22:47:13 -06:00
Ryan Houdek 33c24f0a15 Almost there. 2011-12-07 22:04:34 -06:00
Maarten ter Huurne f9133a7376 Link to the required OS X frameworks.
Previously, there was just one list of frameworks regardless of which part
of the code depended on which frameworks. Now we keep separate lists for
the Dolphin core, the Dolphin GUI and internal use by wxWidgets.
2011-12-07 08:26:44 +01:00
Maarten ter Huurne c04c3bd9d3 Use "unsigned int" instead of "unsigned".
By request of hrydgard.
See commit 045eb924d9.
2011-12-07 07:10:31 +01:00
Maarten ter Huurne 8a75351674 Link against OpenGL using the info gathered by the FindOpenGL module. 2011-12-05 06:18:04 +01:00
Maarten ter Huurne 958891b4eb Compile with OpenAL support on OS X. 2011-12-05 05:49:08 +01:00
Maarten ter Huurne d440dfe9b2 Link against systemwide LZO using the info gathered by check_lib(). 2011-12-05 05:33:35 +01:00
Maarten ter Huurne bb182d88b7 Link against systemwide OpenCL on OS X. 2011-12-05 05:26:28 +01:00
Ryan Houdek 164b56ff73 This is the terrible bit that can't be removed until we use UBOs in the GLSL shaders. 2011-12-02 20:20:53 -06:00
Ryan Houdek 804938e9fc More stuff 2011-12-02 20:17:26 -06:00
Ryan Houdek ae6ac5b439 moe 2011-12-02 19:04:37 -06:00
Maarten ter Huurne 748be364e5 Fixed range check on TryParse() for u32.
On x86-64, "unsigned long" is 64 bits wide, so it is possible for a number
to not trigger a range error on strtoul() but still not fit inside an u32.
An extra check is added to ensure that 32-bit and 64-bit builds will accept
the same numbers.
2011-12-02 02:24:43 +01:00
Maarten ter Huurne 045eb924d9 Changed type of GetTicksPer(Line|Frame) to unsigned.
Avoids a GCC warning about comparing signed and unsigned values
in Source/Core/Core/Src/State.cpp.
2011-12-02 00:33:45 +01:00
Maarten ter Huurne f50ea590ce Don't use the same name for two different local variables.
This avoids a warning when compiling with GCC.
2011-12-02 00:06:49 +01:00
Maarten ter Huurne 51127c1243 Added newlines at end of file.
This avoids warnings when compiling with GCC.
2011-12-01 23:30:28 +01:00
Ryan Houdek f8eb45637f Now CG plays nice with this new stuff. 2011-12-01 00:33:12 -06:00
Ryan Houdek b20176b74f Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2011-11-30 22:02:25 -06:00
Maarten ter Huurne 29865e6366 Avoid virtual memory range collision between JIT and emulated RAM.
Passing MAP_FIXED to mmap causes already mapped pages in the requested
region to be replaced. On Mac OS X this caused pages for JIT-generatd
code to appear in the memory range previously auto-allocated for the RAM
of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used
there instead of MAP_FIXED.

The solution is to not use MAP_FIXED, but instead rely on the OS honoring
the hinted address which is below 4 GB: we don't need an exact match,
just a low address.
2011-11-30 00:37:57 +01:00
Shawn Hoffman b62cac2ca9 Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE. 2011-11-27 19:52:05 -08:00
Glenn Rice e5d051a4e9 Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
skidau cc6f90c7d5 Enabled memory breakpoints under JIT in the debugger. 2011-11-05 19:42:06 +11:00
skidau 9eaf20cc44 Fixed the slowdown that occurred under JIT32. Fixes issue 4969. 2011-11-05 13:04:46 +11:00
skidau 2ee79e7057 Added the missing "table31" instructions into the JITIL tables. 2011-11-04 23:11:43 +11:00
skidau 38a97fb9d7 Added some missing "table31" instructions to the table. The instructions themselves are not properly implemented as they do not handle the OE case.
Allows ANIMA Ark of Sinners to go in-game.
2011-11-04 21:26:56 +11:00
skidau 4c3a799f08 Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game. 2011-11-04 19:07:09 +11:00
skidau 3d2a2abb49 Made the JIT bypass the icache when it is executing the external interrupt
exception handler.

Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
Pierre Bourdon 7f055d6b56 UI: refactor the game list sorting code 2011-11-02 02:45:51 +01:00
skidau 1387da7900 Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/ 2011-11-01 20:45:50 +11:00
Pierre Bourdon 8f31968466 Revert "Merge branch 'zcomploc-support'"
This reverts commit 9dad9ebe89, reversing
changes made to e76bc71efe.
2011-11-01 01:37:54 +01:00
skidau 78b74101b0 Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem. 2011-10-29 17:21:20 +11:00
crudelios dd551814c9 Bounding Box bugfixes.
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.

This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
skidau e03fd9a942 Added code to invalidate the JIT cache on dcbi and writes to memory. 2011-10-27 21:08:35 +11:00
Brad Gearon 9a627e89fb Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932. 2011-10-26 14:28:57 -05:00
crudelios 852fe9c4be Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
Shawn Hoffman 105e7e4eb4 Added TaruKonga (DK Bongos) support.
Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman ba119e8c05 Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent 2011-10-23 02:53:31 -07:00
skidau 3cdcdba25f Merge branch 'SaveStates' 2011-10-22 16:18:02 +11:00
skidau 599c3ccd7b Fixed save states for games which use the MMU Speed Hack 2011-10-22 16:14:34 +11:00
kostamarino@hotmail.com 8d9061ac39 Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
skidau 5b2c5c9ce3 Removed the icache invalidation code as it is causing frequent code clearing. 2011-10-19 02:36:30 +11:00
Shawn Hoffman 3fc5d8d7cf Merge branch 'gc-mic'
Added GameCube Microphone support.  Uses your default audio recording device.  The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab.  The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
Shawn Hoffman 45eb9f0e7a fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit. 2011-10-17 03:14:20 -07:00
Shawn Hoffman c528978608 use callback model instead of blocking read/write.
fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
Shawn Hoffman 1d6bd3248c It is safe to call Pa_Initialize and Pa_Terminate more than once. 2011-10-16 13:29:10 -07:00
skidau 18d9a275e7 Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
Shawn Hoffman 46afefb14f Merge branch 'master' into gc-mic 2011-10-16 02:22:21 -07:00
Shawn Hoffman 676822891d ups, exi slots are on whole different channels... 2011-10-16 02:08:51 -07:00
skidau f6b9ae534e Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates 2011-10-16 17:51:41 +11:00
skidau c0498ca831 Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau 5d14bb5e70 Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states. 2011-10-15 22:19:42 +11:00
skidau da9bd95a68 Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing". 2011-10-09 22:10:47 +11:00
skidau 0ceb3cba36 Adjusted the system timing as DKCR was still getting disconnects with DSP HLE. 2011-10-09 22:10:46 +11:00
skidau 58cbe9cbd9 Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE. 2011-10-09 22:10:45 +11:00
skidau a09e859b3a Adjusted IPC HLE period to allow for four emulated wiimotes. 2011-10-09 22:10:45 +11:00
Shawn Hoffman 3556069f9f Also allow JitIL to update EXI exceptions much more frequently.
At this point, the mic branch is ready for testing by windows people at least. cmake/scons may work already, not sure.
2011-10-09 03:41:31 -07:00
Shawn Hoffman 41424d98e8 Make the mic button respect which slot it's plugged into.
*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*

Just jitil left...
2011-10-09 03:18:15 -07:00
Jordan Woyak ceef98b882 Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested. 2011-10-09 04:27:43 -05:00
Shawn Hoffman 3790a16ece billliarrddd...here is how to set the button bit 2011-10-09 01:11:49 -07:00
Shawn Hoffman ade9485aac ok...just need to update the button... 2011-10-09 01:11:48 -07:00
Shawn Hoffman a751b627fd remove a now-unneeded comment 2011-10-09 01:11:44 -07:00
Pierre Bourdon 59072adc32 Align stack variables on a 16-bytes boundary in SSSE3 functions
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
LPFaint99 03b65f3d89 Merge branch 'GCMemcardUpdates' 2011-10-04 13:18:22 -07:00
LPFaint99 5316c6d97b Move GCMemcard from DolphinWX/Memorycards to Core/HW 2011-10-04 13:14:18 -07:00
LPFaint99 8d91f1e0c1 EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code 2011-10-04 13:14:17 -07:00
LPFaint99 86950e7cce fix gcmemcard format broken by 5f9591cf9d
small cleanup to format, now works for slot a and b and any memcard size
2011-10-04 13:14:17 -07:00
Shawn Hoffman 5dc866bfc9 Fix gamecube microphone (button not implemented, yet :p).
Calls ExpansionInterface::UpdateInterrupts just before checking exceptions now.
2011-10-03 23:46:00 -07:00
Shawn Hoffman 856972f808 remove hacky old MicButton stuff 2011-10-03 23:46:00 -07:00
Shawn Hoffman d8def74dd1 add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
Shawn Hoffman b4d751e43c Merge branch 'fix-icc-unsafe-string' 2011-10-03 23:44:35 -07:00
Jordan Woyak a65385d995 Merge branch 'fix-3rd-party-wiimote' 2011-10-04 01:36:10 -05:00
Pierre Bourdon 9dad9ebe89 Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.

The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.

According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3

And probably other games too.

Conflicts (because of new-shadercache-uids):
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Jordan Woyak 15d6c6e9fc fix 3rd party wiimotes, patch by pholklore 2011-10-01 21:36:16 -05:00
Jordan Woyak d3e639a397 fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
skidau e76bc71efe Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI. 2011-10-01 21:50:15 +10:00
Pierre Bourdon 266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:

Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
NeoBrainX 0e1383b788 Bump disk cache version. 2011-09-29 22:55:28 +02:00
NeoBrainX 81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
NeoBrainX ddfe219293 Fixup line endings. 2011-09-29 23:32:39 +02:00
NeoBrainX ca7e8a9e88 Fix pixel lighting. 2011-09-29 23:32:39 +02:00
NeoBrainX cfba35f7e5 Only link against libav if it's available. 2011-09-29 23:32:38 +02:00
NeoBrainX f041eee23b Compile fix. 2011-09-29 23:32:38 +02:00
NeoBrainX c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX bd4a5b5ef6 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX 5dcb212fc7 Fix Windows build. 2011-09-29 23:32:38 +02:00
NeoBrainX 8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX a021dd7b79 Small fix to the previous commit. 2011-09-09 21:45:11 +02:00
NeoBrainX 5c14a24ce1 Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
NeoBrainX 349a3ae91d Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids 2011-09-08 02:14:18 +02:00
NeoBrainX 6c7bda6851 Various fixes and cleanups. 2011-09-08 02:09:44 +02:00
NeoBrainX 98b62d8362 Track alpha blending paramaters in the pixel shader UID. 2011-09-07 21:15:14 +02:00
NeoBrainX 3939f9595a Add runtime checks to make sure we aren't overoptimizing the pixel shader cache. 2011-09-07 21:15:09 +02:00
NeoBrainX 4702de591e Added safe pixel shader UIDs for debugging purposes. 2011-09-07 21:10:06 +02:00
NeoBrainX 231c13d6ce Added safe vertex shader UIDs for debugging purposes. 2011-09-07 21:03:10 +02:00
NeoBrainX df4e337ac9 Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX 17fcd406fc Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
Shawn Hoffman b867c21fea apply to dx9 and dx11 backends as well 2011-09-05 12:19:11 -07:00
Shawn Hoffman 95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Pierre Bourdon d3ecf98213 Include the zcomploc bit in the shader UID
Fixes issues with switching zcomploc on/off during execution.
2011-09-04 05:38:32 +02:00
Pierre Bourdon 0bdf8646f0 Proof of concept zcomploc implementation
Fixes a few depth related graphics bugs. Example in Baten Kaitos (GKBEAF):

Before: http://i.imgur.com/EDdVA.png
After: http://i.imgur.com/h6GuY.png

Still a few bugs in this implementation: zcomploc switching is not yet
implemented, and the color is wrong with this test: http://codepad.org/7GpxklOi
(red on Dolphin, gray on Wii).
2011-09-04 05:08:09 +02:00
Pierre Bourdon d710eda0c5 Clean up a bit the shader code generation for alpha test fails 2011-09-04 04:44:50 +02:00
Jordan Woyak 931a31deca Untested attempt to fix real gcpad sticks not being detected by the input configuration dialogs. 2011-08-31 20:46:04 -05:00
NeoBrainX bcb8d11c1b Reduced the number of redundant vertex shader compilations (possibly to zero).
That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX 4137f287fd Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX 7f01139d13 Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX 08e06b2293 Partially revert revision d511b50612.
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX 8a17e15943 Various cleanups and TODOs. 2011-08-31 16:09:46 +02:00
Shawn Hoffman c0dd84cf7d buildfix ON MASTER!! :<
(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek 62e790f109 Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
Bring up to standards guidelines and also support Windows

Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99 7737b2cef1 create the User/* dirs on windows
configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
Shawn 7f56842a79 fixup scons (osx) to generate scmrev.h and build.
hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99 5c15292fd8 BS2: check the hash of the loaded ipl.bin file
remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak 1528c95fe9 Remove hash from revision description for cmake and windows. 2011-08-22 20:06:17 -05:00
Jordan Woyak 6a80b9989a remove hash from rev description 2011-08-22 13:11:45 -05:00
Jordan Woyak a910f97c39 minor cleanup of make_scmrev.h.js 2011-08-22 13:11:42 -05:00
Shawn Hoffman cdaa5ea5d2 make sure the jscript is actually executed at build time 2011-08-21 20:00:30 -07:00
Shawn Hoffman 82dfee1642 make_scmrev.h.js needs to compare the full file instead of just the HEAD hash.
remove refs to deleted files from Common project
2011-08-21 19:53:09 -07:00
Shawn Hoffman fc12633055 Make the jscript for writing out scmrev.h work on windows.
Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak e8fe15c3f7 Make titlebar and about dialog fancy for cmake build.
Windows needs fixing.
2011-08-21 17:43:05 -05:00
Shawn Hoffman 6bc81f5ac4 git compat:
add git support to cmake and make_svnrev.h.js
add .gitignore
2011-08-14 13:17:57 -07:00
Glenn Rice 5ea787b087 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7695 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 15:34:53 +00:00
LPFaint99 5f9591cf9d make it significantly harder to choose an invalid memory card file in the main dolphin config
should fix most errors of "Can not use memory card in slot A"
also fix display of a (rarely seen) panicalertT when the same file is chosen for both memorycards
recent examples ... http://forums.dolphin-emulator.com/showthread.php?tid=18408 http://forums.dolphin-emulator.com/showthread.php?tid=18354

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7694 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 07:17:49 +00:00
NeoBrainX 2a829fe36c New Wiimote configuration dialog design.
Uses a single page for configuring ALL wiimotes now.

Due to the use of wxWindow::NewControlId, this might increase our wx version requirements (irrelevant for windows users). Works fine with wx 2.8.10 at least, but the docs aren't more specific about when wxWindow::NewControlId was introduced. If anyone doesn't like this, I'll change it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7692 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:38:23 +00:00
NeoBrainX c351743986 Some cleanups to the internal Wiimote configuration handling. No functional change.
Patch by lpfaint99.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7691 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:31:40 +00:00
Marko Pusljar 986825124e added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7690 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-03 17:08:21 +00:00
NeoBrainX 0655ee571d Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Marko Pusljar 81807e3f2c dsphle - fix for 7686
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7687 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 23:17:45 +00:00
Marko Pusljar b12631f94c dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy). Audio is not perfect + you need to
replace DOLs to start those games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7686 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 19:10:49 +00:00
Shawn Hoffman fc261b32bf add definitions of some bp mem bits relating to interlacing (no behavior change)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Glenn Rice 7135dba54e Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
Also, don't check to see if a directory is a wad file.  They aren't.  This removes an annoying and invalid debug assertion with the debug build.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 01:47:55 +00:00
Shawn Hoffman 82b635b799 vs2010: build dsptool again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17 08:38:08 +00:00
Glenn Rice b853d7de3d Oops. Forgot to add the CriticalAlert definitions for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7679 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 16:50:54 +00:00
Glenn Rice a5a45992ad Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Glenn Rice a154df1e7c On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log.  If these shaders fail to compile it should be reported.  I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
baby.lueshi 2eb1565aaa Fixed hotkeys not working with the TAS Input dialog open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00
DimitriPilot3 bb827eb837 Apply (a variation of) the first patch attached to issue 4608. This should limit the amount of ACL packet loss due to the 200Hz timing (which is now 150Hz if you disable Wiimote Speaker) and the handling of the ACL pool when it's occasionally full (which this improves by dropping one packet instead of letting the "pointers" overlap which would make packets unreachable).
See comment #6 for more details on the changes to WII_IPC_HLE_Device_usb.

In addition to that, rework some comments a bit (such as those from the
original patch; plus Ayuanx's one about maintaining Wiimote timing, which lost
relevance since r7272 which made Wiimote::Update timing independent from IPC
timing), and remove an unused global variable (event for watchdog hack)...

In short, this should address *some* of the Wiimote disconnection and/or "forgotten extension" problems that appeared with r7272 and/or r7394.  To prevent the "ACL queue is full" warnings from appearing (View->Show Log), pay attention to the amount of enabled Wiimotes (use as few as possible, connect the extra Wiimotes only when needed), and make sure to disable the "Disable Wiimote Speaker" option (if unneeded or causing problems) in the game properties.  If possible, make sure to use real Wiimotes instead of emulated ones, as well.
If Wiimotes disconnect forever (and cannot be reconnected using the Alt+Fx hotkeys), open the Wiimote config window, set the faulty Wiimote's type to "None", close/reopen the window, and set the previous Wiimote type back.

Note that it's not a *complete* fix for issue 4608!  This only fixes about half (or maybe third) of the possible causes of this issue...  But at least this should make the accurate Wiimote emulation (I mean, with the limitation of the ACL queue included) more usable in some cases (such as multi-player).
Nope, I didn't (and can't yet) perform in-depth tests on the real hardware myself (unlike some developers), I just rely on the given "accurate" code and numbers (such as the 10-packet limit implemented by godisgovernment)...
Maybe I'll get to fixing other problem "causes" (if I feel like doing it), maybe not in a while...  After all, I have other hobbies, and it's the summer holidays for me...

Anyway, feel free to test and comment.

Update issue 4667
Update issue 4608
Update issue 4604
Update issue 4583
Update issue 4436
Update issue 4353
Update issue 4013

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7675 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-12 15:49:08 +00:00
baby.lueshi ebce13fba7 The read-only movie flag now taken into account for save states. Fixes Issue 4463.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7674 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-11 20:15:05 +00:00
Shawn Hoffman 2b9b4a3306 Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7672 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-09 21:00:30 +00:00
Marko Pusljar d9ad549349 anti-minimize workaround (MainWindowPosX/Y = -32000 prob)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7670 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-07 19:54:47 +00:00
Marko Pusljar cac36b8161 added 1.5x, 2.5x, 4x internal resolution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
pierre 1f2adf0563 VideoCommon: Always update pixel shader constants when tevregs change
This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-04 13:49:40 +00:00
pierre 951e20ae73 Revert r7665. Breaks about all other games.
Sorry, MP3 users will have to wait a bit longer.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 21:57:49 +00:00
pierre e090a92c7e VideoCommon: Always update pixel shader constants when tevregs change
Fixes texts staying visible and strange colors in Metroid Prime 3.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:48:22 +00:00
pierre f7a1fabade Adjust the character counts in the debug views to more closely resemble the original pixel counts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7664 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:47:18 +00:00
NeoBrainX 3c10f9f3e9 Various UI and documentation improvements to the GFX debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 20:59:57 +00:00
pierre cedda90477 Improve text positioning in debug views by adding a static pixel offset
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7660 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 18:32:18 +00:00
pierre ac62849351 Make the debug views use the actual rendered pixel size of the fonts.
Fixes debug view rendering on non-96dpi displays.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7659 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 14:20:33 +00:00
pierre 7b00c2a6f7 PPC-Jit: Fix cache invalidation when doing a memory exception on 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7658 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 20:34:44 +00:00
pierre ea95e603b2 JIT: Get rid of SHLs with shifts of 1, 2, 3
Also contains a few other minor jit code optimizations.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7657 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 20:25:37 +00:00
pierre 383d12185f JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled
Fixes asserts triggering in WriteRex with 32bits.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7656 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 19:17:53 +00:00
Marko Pusljar 78529e2eb6 dsp/jit - super super tiny speed up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7655 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 17:31:48 +00:00
LPFaint99 913ca56e03 use same region memcards as the nand title that is being launched
... this patch has been sitting in my working copy for ages :O
fixes issue 4657.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7653 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 01:12:45 +00:00
pierre 6cdb40a194 JIT: Add support for memory accesses with scaled index register but without base register
This is mostly useful for removing SHLs by constant 1, 2, 3, which this
commit implements in one place.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7652 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-29 22:40:01 +00:00
pierre 1f170130e8 DSP/Jit: Combine clrp memory writes back to two 32bit writes
This time without the (char*)/(u64*) confusion.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7651 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-29 22:11:39 +00:00
LPFaint99 e5140085ba Wii Save Export no longer requires anything additional to create saves that can be copied to the wii
thanks to shuffle2 for the NG_id, NG_key_id, NG_priv, NG_sig from his wii

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7644 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 20:48:15 +00:00
baby.lueshi 4e6d9f930b More features/fixes for the TAS Input plugin. Buttons added to window and input is restricted to the 1st controller only (until multicontroller support is added). Fixed bug with sliders not appearing correctly on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7643 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 19:44:27 +00:00
LPFaint99 f95bcfc1c2 Wii Save Export can now successfully create data.bin files that the wii will accept as long as the user has their wii's private keys.
requires NG-id, NG-key-id, NG-priv, NG-sig
sorry for not fixing this sooner, I forgot that I cleared my wiis private keys before the initial commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7642 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 06:19:23 +00:00
Glenn Rice 46b95db6c7 Remove the Danish translation from the build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7636 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-26 16:56:10 +00:00
baby.lueshi 2441f29ffd Fix scons build, please comment if it's still broken
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7623 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 15:50:27 +00:00
baby.lueshi d81caf3bc6 missed files from r7620
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7621 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:57:15 +00:00
baby.lueshi d8fc690838 New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
Shawn Hoffman 2309e36b28 Revert changes made for 3.0 release 2011-08-20 14:05:43 -07:00
NeoBrainX 35d1599724 Tag Dolphin 3.0
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7615 8ced0084-cf51-0410-be5f-012b33b47a6e

3.0: Removed SVNRevGen stuff; changed revision string to 3.0; Removed installer since it was vastly outdated; Bumped CMake major version to 3

git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7616 8ced0084-cf51-0410-be5f-012b33b47a6e

3.0: Add the languages which were chosen to be release-worthy.
Uhm, unless I forgot something important, I guess we can declare 3.0 as officially released now and stuff. Cheers ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7617 8ced0084-cf51-0410-be5f-012b33b47a6e

3.0: Fix SCons build

git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7627 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 23:11:12 +00:00
Glenn Rice 2d1fef2989 The user Config directory in the dolphin emu distributed files is now an empty directory (since the portable file has been removed). Hence that directory should be created and not copied. This fixes a downstream packaging issue. Downstream packages strip empty directories from the install. So users of those packages will find that their settings are not saved.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7613 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 12:21:08 +00:00
Sonicadvance1 693f276a68 Small update for disabled Fog for older hardware that fails to divide by zero in shaders
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7612 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-20 05:48:12 +00:00
Glenn Rice bc416a552e Make sure the play button is disabled while a game is starting when not rendering to main. This should fully resolve issue 4602.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7608 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-19 01:22:34 +00:00
Glenn Rice c2475f852e If hardware fails to initialize when emulation starts, die gracefully. This should fix issue 4602.
Also don't try to save and load states when the emulator is not running.  This should fix most of issu 4600.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7607 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-18 04:04:48 +00:00
Glenn Rice b705b92075 On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7606 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 13:14:55 +00:00
NeoBrainX 73744a991a Properly enable audio backend changes.
Fixes issue 4601.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7605 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 09:35:03 +00:00
NeoBrainX ced315f677 Properly destroy cheat manager window when closed.
Fixes issue 4595.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7604 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 09:19:13 +00:00
Marko Pusljar 0fcf1d6197 PPC/faddsx/jit - fix for Starfox Assault (invisible boss problem)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7599 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-15 18:12:51 +00:00
DimitriPilot3 d4d7e2515f Apply the simple NULL-checking patch from issue 4311.
Judging by the feedback provided by other OSX users, this appears to fix the crash when starting Dolphin on OSX with devices that have an empty name.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7598 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-15 12:50:47 +00:00
skidau 5bdf27d159 Adjusted the IPC_HLE timing to fix the stuck rumble problem in some games. Fixes issue 4532.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7597 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-14 15:12:55 +00:00
DimitriPilot3 98536df915 Make sure to reserve() exactly the right amount of elements for the std::vector before filling it with CheatSearchResult's, in order to prevent automatic re-allocations.
It turns out that this (somewhat) gets rid of memory-related exceptions which used to occur (especially) during 8-bit cheat searches.  At least this is the case with my computer that has 3GB of RAM (the issue didn't seem to be caused by 100% of RAM usage, however).

Hopefully you'll be able to perform the following steps without errors now:
1. Open any game in Dolphin;
2. Go to Tools->Cheats Manager, and open the "Cheat Search" tab;
3. Preferably set the "Data Size" to 8-bit (the smaller, the more initial search results);
4. Press the "New Scan" button;
5. Use the "Unknown" search filter (which won't narrow the results down at all);
6. Press the "Next Scan" button.

(oh, and fix a typo in a comment I introduced in r6791 :p)

Anyway, make sure to tell me any eventual errors/regressions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7596 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-13 15:47:02 +00:00
NeoBrainX 880cd14710 Wiimote configuration dialog: Select first Wiimote tab by default.
Fixes issue 4587.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7594 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 23:38:39 +00:00
LPFaint99 1d29204ae6 Windows: Sets the cwd to the folder that dolphin.exe resides in.
Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain
it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 20:45:09 +00:00
NeoBrainX 8244efcc02 Revert r7421 and r7422.
Should fix issue 4413.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 19:37:21 +00:00
Rodolfo Osvaldo Bogado e5210de9d5 just a little cleanup to maintain minimal interfaces
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-10 19:16:09 +00:00
Marko Pusljar 81844b8955 dsplle - small optimization for my previous commit + some cleaning
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7589 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-05 12:35:11 +00:00
LPFaint99 b808af1d7f fix infinitely recursive deletion from r7587 and actually update locations of content.map and uid.sys
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7588 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-05 07:42:40 +00:00
LPFaint99 2c4bc6d94c fix a small oversight to changing NAND root, update locations of content.map and uid.sys
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7587 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-05 06:30:01 +00:00
Sonicadvance1 db0c2bca5b Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is recommended. Fixes issue 4546.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7585 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-04 19:56:18 +00:00
Glenn Rice 0e6bb4de35 Fix a couple of strings for translation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7584 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-04 04:34:44 +00:00
Marko Pusljar 2d852f579c dsplle-jit - fix for 3 conditions + removed interpreter fallbacks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7583 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 16:15:01 +00:00
j4ck.fr0st 69718855b3 Fix the OSX Build, since noone else seems to care...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7582 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 14:44:17 +00:00
NeoBrainX 147e67703d Make use of wxStdDialogButtonSizer wherever appropriate.
This makes button spacing more consistent and uses the native button order of the OK/Cancel/... buttons.
(Mostly) fixes issue 4390.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7581 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 12:26:32 +00:00
Shawn Hoffman 77b8813e31 Change behavior of NTSC-J option:
Left unselected, dolphin defaults to nstc-u and sets ntsc-j if the iso is japanese (old behavior).
Selected, ntsc-j is forced.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7580 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 00:55:58 +00:00
Shawn Hoffman 7e2adf6714 fix wxw errors:
sliders being unresponsive during emulation. Fixes issue 4496.
wxw complaining about non-stock menuitem without text (sysmenu menuitem).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7579 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:36:50 +00:00
Glenn Rice bad9fd1f1d Linux build fix. Also take care of a few compiler warnings that have developed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7578 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:28:47 +00:00
NeoBrainX 837375a13d Last major UI change before release.
- Moved display related options in the "Display" tab from the general config to the gfx config, renamed the tab to "Interface"
- Moved Wiimote related options in the "Wii" tab from the general config to the wiimote config
- Moved various other options to more appropriate places ("Set Console as NTSC-J", "Skip GC BIOS"
- Dropped "Window Size" adjustment
- Now displaying a warning if one tries to enable software rendering
- Other minor changes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7577 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 19:32:34 +00:00
Marko Pusljar 77a747fedb DSP analyzer workaround. Should fix DSPJIT on thread problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7576 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 12:58:24 +00:00
LPFaint99 1fa17b7e29 Potential fix for errors related to 'Not enough free blocks'
changes fs getusage to return 1 additional inode to account for the directory itself
Fixes save creation for at least two games, R8XE52 (Jurassic: The Hunted), STEETR (Tetris Party Deluxe)
doesnt harm save creation in any games that i tested (about 25)

also it is now possible to boot a nand title by selecting the tmd file using File > Open

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7575 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 07:04:26 +00:00
NeoBrainX 84906edf61 Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
Fixes issue 4498.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
NeoBrainX 39cbd73e02 Fix build on openSUSE 11.4 (not sure why it worked fine everywhere else anyway).
Fixes issue 4537.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7573 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 19:58:15 +00:00
Marko Pusljar 3d676ac57e dspjit - iram/codespace reset fixed, decreased dspjit codespace to 2MB
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7572 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-30 13:02:05 +00:00
LPFaint99 65a2e000e9 correction to r7568. Correctly get the offset to the 10th wm struct in bdtinf
if you have a sysconf from r7568-this revision that was used for a wii game unfortunately it is corrupted, either delete it and start with a new one, or clear out the number of wiimotes in btdinf (change to 0) using a hex editor

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7571 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-29 16:59:23 +00:00
Marko Pusljar 75ec10b0be dsphle - lets save some vars for ax/axwii and mailqueue - should improve savestates and fix issue 4542
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7570 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-29 14:08:54 +00:00
DimitriPilot3 5224a5a007 Cleaned up, and added some error-checking to the CARCodeAddEdit::SaveCheatData() function which deals with the parsing (and decrypting whenever needed) of lines of codes entered in the Add/Edit AR code dialog.
I believe this makes Dolphin more reliable than GCNcrypt v1.1 which seems to add (prepend) a buggy line when decrypting...

- Split lines using SplitString() once more (as done with ' ' and '-' already), instead of relying on find() and substr() and the (size_t)line variable.
- Rename some variables, use a for() loop instead of a while() loop.

- Apply the StripSpaces() function to each line before attempting to parse them as encrypted/decrypted AR code lines.  Without this, lines such as "B1PD-DXRQ-GTRKM " (notice the unexpected space character) would be recognized neither as encrypted nor as decrypted, which could result in badly decrypted codes (a problem I had tried to explain here: http://forums.dolphin-emulator.com/showthread.php?pid=153532#pid153532).

- For the sake of error-checking, after pressing OK, throw a warning in the following situations:  when a line of code is not in a valid encrypted or decrypted format, and whenever the resulting decrypted code doesn't contain any lines.

(did I do any mistakes?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7569 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-29 13:51:42 +00:00
LPFaint99 a80f8c735e Always write connected wiimotes to sysconf. Ensures that they are in the slot (1-4) that they are expected to be.
Next time someone remind me to look at libogc before figuring it out myself :p
(http://devkitpro.svn.sourceforge.net/viewvc/devkitpro?view=revision&revision=3013)
Fixes issue 4368.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7568 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-29 07:08:50 +00:00
smelenchuk 2bc3965c31 Since LLE can now output at 48kHz, adjust the audio dumper so that it will respect the set sample rate for LLE as well as HLE. This fixes audio dumping for LLE at 48kHz.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7567 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-28 23:32:11 +00:00
pierre 3bcb406c46 Improve WII state saves by saving /tmp and IPC request/reply queues
mp3:c stores temporary files in /tmp and needs them restored to
resume properly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7564 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-27 19:55:07 +00:00
Marko Pusljar 5b5e8edb17 small dsp cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7561 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 23:00:46 +00:00
Rodolfo Osvaldo Bogado 0e225a5ad1 some code cleanup i have left in my folder :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 18:14:29 +00:00
skidau a9f7a0c284 Added a game specific property to disable the speaker on real Wiimotes.
Fixes issue 4185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7559 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 15:01:49 +00:00
Rodolfo Osvaldo Bogado fa7a521086 A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
some little corrections in dlist cache code, i thing they will not have effect in the remaining issues but now the code behaves more correctly in some situations.
i discover the solution for the remaining issues bur requires some changes in the vertex translator so will work on them after the upcoming Release.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7556 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 02:05:48 +00:00
LPFaint99 e4fa493a27 Adds the option to change the path to the wii nand root
when nand root is changed the current sysconf is saved,
and the sysconf in the new location is either loaded (if exists)
or the default sysconf is created
wii menu item is updated when the root changes
small fix to saving gamelist paths to .ini paths that are removed from the gui are now removed from the ini instead of simply changing the number of paths

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7555 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-24 19:12:18 +00:00
Glenn Rice 139a518e99 Fix a minor translation issue in the video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7554 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-23 03:20:42 +00:00
Marko Pusljar f86dcf9727 dsplle-jit abs() fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7553 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-20 11:55:51 +00:00
Marko Pusljar 0ced20c1cf just a test for shfl2|bot
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7552 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-19 16:31:46 +00:00
Glenn Rice 47135170d8 Fix the cmake build for natty to find the glib libraries properly. Yuck!
Fix a few minor compiler warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7551 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-19 14:26:03 +00:00
LPFaint99 b5212821f8 Fix IOCTL_ES_GETVIEWCNT (uninitialized data)
GH5 Loads again
use the existing function instead of checking titleid each time a NANDLoader is needed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7547 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-16 22:46:35 +00:00
DimitriPilot3 8c304d912a To me, the Free Look option wasn't really broken; for quite a long time, it simply required the SHIFT key to be held before pressing any of the WASD/R/0/9 keys.
So, clarify this by rewriting the "tooltip" for the Free Look option.  This should close issue 2882 and its duplicates.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7546 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-15 17:36:22 +00:00
NeoBrainX 3acf0eb3af Dynamically load bthprops.cpl during runtime.
Makes Dolphin run fine under Wine again.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7540 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-12 10:17:47 +00:00
Nolan Check 8024783502 Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-12 02:14:45 +00:00
Soren Jorvang 8cb2443c2f Fix non-Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7533 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-09 07:43:02 +00:00
LPFaint99 1236e584e0 NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
add ticket to CNANDContentLoader
move wad installer to CNANDContentManager
system menu can now be launched from a wad file without being installed first, (return to system menu from another title will still only work if system menu is installed)
cdb.vff: flushed to disc immediately, creates if the file exists but is too small, moved creation to Boot_WiiWad

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7530 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-09 05:47:29 +00:00
LPFaint99 ffea55d42a Consolidate wad installation to one function in the GUI
now if you install the sysmenu from a wad in the gamelist the menubar will be updated with the new sysmenu version

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7528 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-08 02:56:09 +00:00
LPFaint99 561b227b77 correctly decrypt the files when importing a wii save
fixes issue 4462.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7526 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-08 00:37:44 +00:00
LPFaint99 423db843b7 typo/ put back a log that i removed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7522 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-07 03:52:32 +00:00
LPFaint99 69645d421b Move the HLE hack of setting.txt file redirection to the BS2Emu
we already copy the file to memory here, now we also copy the file to 
1/2/data/
 This should really fix issue 4287.
Thanks to hosigumayuugi for finding the exact cause of the issue

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7521 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-07 03:48:27 +00:00
Marko Pusljar c225f8b363 small fix for 32bit dsp HW reads
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7518 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-06 20:26:54 +00:00
LPFaint99 c88126233b Update the country code in SysConf when wii system language is changed.
remove annoying assert for invalid loaders on disc titles.
Fixes issue 4287.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7514 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-05 22:38:07 +00:00
Marko Pusljar ff63ef20c2 Trying to fix mixer problem when AIsrc is @48kHz, should fix games like All Star Baseball 2004/
XGRA Extreme-G Racing Association/Conduit 2... Enabled 48kHz output for LLE (before it was just 32kHz). I hope it works, if there are serious problems, it will be reverted.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7511 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-05 14:53:00 +00:00
Marko Pusljar 3d7a2b92d4 UpdateAudioDMA() fix/revert -> fixes Rayman 3/Smugglers Run with LLE, + small optimization for lleint/llejit32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7510 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-05 11:06:04 +00:00
baby.lueshi 7144162f0f Fix bug with Dolphin crash on stop when recording.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7506 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-03 17:15:38 +00:00
baby.lueshi 0601385271 Rewrite to parts of the DTM code to remove the need for temporary files. Should fix files occasionally getting corrupted. DTM export dialog now asks before overwriting a file.
Saving a state that is not recording over one that was will now delete the old recording. Fixes trying to record with the wrong savestate.

Fixed some compiler warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7505 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-03 00:06:44 +00:00
chiizufish 263fc19d6f fixes AFC type 5 decoding
(At least for Super Mario Sunshine, from whose ucode it was derived - hopefully this won't break other games.)

Fixes Issue 4437.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7504 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-02 15:23:27 +00:00
Shawn Hoffman d27753796e only create the data directory for a title, not data/nocopy. fixes issue 4453
fs::open does not need to create the data directory, es_diVerify does that.
change applied to CBoot::Boot_WiiWAD as well (es_diVerify isn't used for wads).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7503 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-02 05:02:18 +00:00
Shawn Hoffman 09d9aab18a fixes issue 4388
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7502 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-02 04:14:47 +00:00
NeoBrainX b56417113d Fix OS X build (hopefully).
Fix a small UI inconsistency.
Fix a warning about shadowed variables.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7501 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-01 13:41:06 +00:00
NeoBrainX fe2d09576d Fix "Disable Lighting" in D3D9 and D3D11.
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 17:34:08 +00:00
NeoBrainX 8791c1c372 Use the recommended video settings as the default configuration:
- Fast Mipmaps enabled
- Safe Texture Cache enabled at "fast"
- showing shader errors by default
- using Native as internal resolution
- using EFB to Texture by default
- ignoring EFB format changes by default (turns out r7436 made this in Super Mario Sunshine unnecessary anyway :P)
Any game which depends on other settings has that specified in the game ini, so I think this should be fine.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7497 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 14:27:35 +00:00
NeoBrainX fdc05bfe29 Fix IR pointer of emulated Wiimote if sensor bar position is set to bottom.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7490 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-30 01:27:03 +00:00
NeoBrainX 770b0d4552 - Do not parse numerous video options from the game inis, like:
Show FPS, Input Display, Statistics, Projection Statistics, EFB Copy Regions, Dump Textures, Dump EFB target, Dump Frames, Free Look, Use FFV1, Show Shader Errors, Texture Format Overlay, WireFrame, Hotkeys and Adapter
- Also removed various game ini config values which were still parsed from the Video section.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7489 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:43:37 +00:00
NeoBrainX b729fc8748 Video configuration dialog stuff:
- Introduced a description text field (!!)
- Fixed ALL setting descriptions
- Various other string changes
- Removed the projection statistics setting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7488 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:11:18 +00:00
Matt Callaghan a86f79f447 Quick fix for Dolphin crashing when using 3D and clicking anywhere on screen. Basically just re-adding something that I removed a while ago... it wasn't needed anymore, apparently it is again.
Note: Newest nVidia drivers break Dolphins 3D (270.xx), not sure why yet, gonna ask around. It really confused me though when trying to fix this issue, spent at least an hour trying to figure out what the hell was going on. I eventually realised a build I knew worked in 3D was having issues...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7487 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 23:02:06 +00:00
NeoBrainX d5e0d1d08f New video configuration dialog design:
- added a "Hacks" tab for everything which speeds up emulation
- regrouped stuff in a more sensible way
- Renamed some options to be less confusing.
- by disabling ALL checkboxes, you'll get the most accurate / recommended configuration now
- Merged the ATC options to a single slider with 4 values (with the rightmost being "ATC off")

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7486 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-29 14:37:47 +00:00
Glenn Rice 0429905d55 Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
Reminder:  Never mark the empty string for translation.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7485 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-27 01:10:58 +00:00
NeoBrainX a779b92a09 Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
Marko Pusljar 8ca38ef7b2 dsphle - dkjb wii ( fixes issue 3415 )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7483 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-24 11:14:53 +00:00
Marko Pusljar 02fa44e473 this should fix ssbb/u (2nd try)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7482 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-23 17:25:29 +00:00
Marko Pusljar af5d5b5beb WriteARAM() revert, this should fix ssbb/u
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7481 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-23 13:35:29 +00:00
pierre 35026f9de1 Core/Common: Allow LEA(32,...) with M() OpArgs exceeding the 2G range.
Fixes JitIL in debug builds.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7478 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-22 15:51:40 +00:00
LPFaint99 f777aca3a6 minor correction to the tools menu, no longer uses uninitialized data when system menu is not installed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7477 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-21 22:02:09 +00:00
Marko Pusljar 67c0f67be9 small WriteARAM() fix i forgot before
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7476 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-20 20:38:55 +00:00
gnick79 156c914185 - Time extended in which the tooltip remains visible. (Windows PTFs)
- Better fix/location (wxWidgets source) for the MenuPopup fix. (Windows PTFs)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7475 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-20 15:25:21 +00:00
Marko Pusljar f7423ea916 DSPLLE - "Super mario all star 25th anniversary" audio fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7474 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-20 14:46:36 +00:00
gnick79 35c9c60b38 - 'Sending' some changes of my previous commit to Windows build only
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7473 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-18 17:35:03 +00:00
gnick79 24b0ef52a0 - fixed a bug on GameList's MenuPopups (Windows Seven/Vista platforms, issue 4403)
- fixed a problem/crash which occurs with some gcc versions (in general on Linux systems, issue 4400)
- other minor GUI changes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7472 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-18 16:30:46 +00:00
Marko Pusljar 58e1d90a3e llejit - asrnr fix and reverted Do_ARAM_DMA() change from my previous commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7471 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-18 15:12:56 +00:00
Glenn Rice 73031229f7 Fix a few strings for translation.
Fix a minor icon issue in the game properties dialog.
Use a little hack to deal with spaces in file names.  Need to find a better way to deal with this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7470 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-17 21:39:58 +00:00
Marko Pusljar 7f745d67ce small fix for previous commit (prevents startup crash, if GC game was started after WII game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7469 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-17 16:44:42 +00:00
Marko Pusljar 3983a8d22f DSPLLE - Donkey Kong Jungle Beat (WII) / Pikmin 2 (WII) audio fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7468 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-17 00:42:56 +00:00
pierre 4e4a613b8b Core/PowerPC/JitCommon: Put the quantized paired/single load/store tables into the code memory.
This makes sure they are below 2G on 64bit systems,
allowing us to continue using the simpler 32bit accesses.

Fixes issue 4357 and issue 4397.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7465 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-16 14:08:36 +00:00
Nolan Check 9b697ed28f DX11: I think I've figured out where the game enables texture offsets for lines and points.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:34:54 +00:00
Marko Pusljar 12c38d3afa llejit - fix for flag generation code + dspspy jit workaround
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7459 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 13:04:20 +00:00
Marko Pusljar 09042aa569 llejit - shift instructions should be correct now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7458 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-14 10:14:04 +00:00
Marko Pusljar 92f200e87b llejit/addaxl - Fix issue 4257 (SSX On Tour crashing with llejit/64bit)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7457 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-13 16:47:13 +00:00
Marko Pusljar 325213d75f llejit/clrp - gbakey working now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7456 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-13 10:32:03 +00:00
Jordan Woyak a1882d2517 GeckoCode float operations: Fixed Issue 4387. (hopefully)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7451 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-12 01:06:45 +00:00
pierre 4f603ef730 Core/DSP/Jit: Ensure aligned stack when pushing registers for ABI calls
This fixes issue 4378: DSP LLE Jit not working on OSX


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7450 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 20:54:52 +00:00
Glenn Rice 37beef5a35 Fix sysconf generation. Fixes issue 4348.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7449 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 15:57:45 +00:00
donkopunchstania 77a4a64909 Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 01:49:32 +00:00
pierre 6ca5d7c7c8 Core/DSP/Jit: Fix accumulator limiting in several extended ops
Corrects some audio in Pikmin when using DSPLLE Jit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7442 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-08 21:05:19 +00:00
Glenn Rice fa0b0cb08f Fix some strings for translation in the video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7440 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-07 02:27:45 +00:00
gnick79 41915b2aff - Mac build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7439 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-06 15:51:55 +00:00
Glenn Rice d5c4976532 Linux build fix.
Also move the primary translation pot file to the external repository to facilitate updating translations when strings in the code are changed.  Now the only time the primary dolphin repository needs to be changed for translations is when a new language is added.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7438 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-06 13:58:03 +00:00
gnick79 b6222a5b61 * One Window 3-State changes (VideoSettings GUI):
- Added final support to string type (planned implementation reaches 100%)
  - Added support to post processing shaders (OpenGL backend)
  - Code Maintenance: 
	- Reorganized the class hierarchy
	- General polishing... deleted some redundant code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7437 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-05 22:46:57 +00:00
NeoBrainX 426f187642 VideoCommon: Update color writing mask if pixel format changes.
Possibly fixes issue 4340.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7436 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-03 18:08:04 +00:00
NeoBrainX c4cd8d84e4 Revert r7086.
Preferring the slow code until it gets optimized properly...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7435 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-02 11:38:29 +00:00
Jordan Woyak 0ed542206a Fix SDL 1.3 support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 23:57:06 +00:00
Jordan Woyak 021193b22f Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7433 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 07:43:02 +00:00
smelenchuk 7a9a47376f roll back r7431
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk 15c51c37f3 Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Sonicadvance1 783c89f108 videocommon depends on core for Fifo Recorder
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7430 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:41:59 +00:00
Glenn Rice b75d5d1676 Fix the segmentation faults on emulation start on linux. The HW::Init() call needs to be before the video backend initialization. This is the way it was before soren's change in revision 7188. Now the emulator initialization sequence is pretty much back to the way it was before.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7429 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:33:11 +00:00
Glenn Rice d141dd6509 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7428 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 17:18:37 +00:00
nakeee bebd66078f Create sys conf if it doesn't exists instead of asking questions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7427 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 11:07:31 +00:00
Jordan Woyak 7c9f836a28 Fix issue 4267. (but not really)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7426 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 06:20:15 +00:00
Jordan Woyak 44b4198d17 Fixed issue 4141.(key press beeping) Initializing the video backend in the GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 05:36:54 +00:00
Jordan Woyak 28c32fcbc7 Set up some more emulated wiimote default keys. Enabled the nunchuk extension by default, with some key mappings. Fixes Issue 4266.(mostly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7424 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 23:32:19 +00:00
Jordan Woyak 306c3570d1 Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7422 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 10:46:27 +00:00
gnick79 c316417a34 - Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7420 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-29 14:30:09 +00:00
gnick79 beb6094708 - Removed RTTI support
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7419 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-28 11:34:27 +00:00
gnick79 975ce523b6 * fix crash for x64 and debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7417 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 23:05:18 +00:00
gnick79 312c684fdc VideoConfig GUI:
+ Added "Reset To Default" functionality for per-game profiles.
- Solved a window centering problem that occured during switching between Default Profile and a Per-game Profile.
+ Added final & complete support to reflect changes on the fly and real-time in all cases (even when you edit Default profile).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7416 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 22:23:44 +00:00
Soren Jorvang 99e4a500dc Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7415 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 09:28:51 +00:00
donkopunchstania 07c4da6084 Add graphics FIFO recorder and player for debugging the graphics system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
pierre f8037e3ccf Core/DSP: Split extended opcode 0xc0/mask 0xc0 to account for 0xc3/mask 0xc3 variant
In assembly, these are 'ld $ax0.d,$ax1.r,@$arS with their n,m and nm variants,
which have been special cased for S==3. The regular 'ld can be decomposed
into lrri $ax0.d,@$arS and lrri $ax1.r,@$ar3, while the S==3 case decomposes
to lrri $axR.h,@$arD and lrri $axR.l,@$ar3. The latter variant will be
disassembled to 'ldax $axR,@$arD after this change. The assembler recognizes
both the new 'ldax variant and the old 'ld with @$ar3 but the disassembler
only outputs 'ldax. Besides the readability, this allows for more correct
register use analysis(when it's done).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7413 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 22:28:18 +00:00
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
Matt Callaghan 49a5fbef4f Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 16:51:37 +00:00
Marko Pusljar bb90b7fcea DSP:
* LLE dspinit hax (demo disks, zelda collectors edition, ocarina of time working (again) with lle)
* LLE interpreter "DSPonThread" working again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7409 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 11:59:39 +00:00
Shawn Hoffman 89798575c3 vs2010: make sure minimal rebuild is turned off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7408 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 04:26:21 +00:00
Shawn Hoffman 85f717c7c7 only paint GameListItems if any exist
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7407 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 04:20:46 +00:00
Shawn Hoffman 63ed047aef Only create a GameListItem cache if the image is valid.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7406 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 21:54:14 +00:00
gnick79 66632f0645 VideoConfig revision:
+ increased VideoConfig integrity
 + fixed a clamorous fault, before completely forgotten, about handling parameters attached to RadioButtons controls

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7405 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 19:43:04 +00:00
Jordan Woyak c990f12932 Eliminate ini file loading in the paint, sort, and tooltip events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7403 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 04:31:00 +00:00
Glenn Rice 668d335181 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7402 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:17:03 +00:00
Glenn Rice c39e3c17e1 Fix a few issues with the size of the logger pane.
Also some other general clean up issues.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:06:40 +00:00
gnick79 ae9de182f3 * Added proper string conversion support to VideoSettings (now you should see list titles correctly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7400 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 00:54:31 +00:00
Marko Pusljar 47c81bf0e8 dsplle - prevent crashing, if there is unknown opcode (interpreter, only important for tests and certain homebrew ucodes), more cleaning, removal of obsolete TODO-s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7399 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 20:32:17 +00:00
gnick79 723c115813 - Attempt to fix a little problem displaying games within Profile Selection in Video Properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7398 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:57:39 +00:00
Matt Callaghan 034d282ce0 Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.
But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:34:50 +00:00
Matt Callaghan cfd268073c More 3D Vision related stuff. This is the last one I promise.
Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:05:08 +00:00
Glenn Rice e8f4323834 Linux build fix, and silence some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7395 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 15:37:34 +00:00
Shawn Hoffman 1c847dd421 fix a memleak and quiet some warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7394 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 15:23:39 +00:00
Soren Jorvang 27f9faf7e6 Fix gcc build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7393 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 09:40:47 +00:00
Jordan Woyak f8620fcd0b Fixed some memory leaks. Only one was mine ;P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 07:27:23 +00:00
gnick79 017735b9ff * GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Soren Jorvang d332cc342d OS X also needs to have the display resolution changed before
setting wxFULLSCREEN_ALL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7390 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 16:06:40 +00:00
Glenn Rice 7f5da62d1c Linux needs to have the wxWidgets window go to fullscreen after the display resolution is changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7389 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 15:54:16 +00:00
Matt Callaghan 0daacc04d3 *sigh*
I knew it would be something tiny. 3D Vision is fixed now, I'll make this 3D Vision specific if it causes any problems, but I've tested it and it seems fine.

For anyone interested, because fullscreen wasn't set for wx first, the menus and stuff were being included in the size of the frame (which is being used for the backbuffer size), so it was getting 1920x1062 or something weird like that (for 1080p). In the render function, it then checks to see if the frame resolution is equal to any supported resolution and if it isn't, bumps you down to 640x480, apparently an unsupported 3D Vision mode... though now I think about it, I'm not sure why it wasn't messing with regular fullscreen mode.

This would have been so much easier with a working mouse...
I'm not even joking, my replacement mouse just arrived at the door...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7388 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 14:37:33 +00:00
Glenn Rice c87f5cbb73 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7387 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 11:36:26 +00:00
Jordan Woyak 068855bbd6 Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
Matt Callaghan 8eaed1c105 Partial fix for 3D Vision.
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.

It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 03:39:28 +00:00
pierre 010a60c56a Core/DSP/Jit: Fix instruction size retrieval in Branch emitters.
Reading the instruction from memory at the given address and using that
as index in the opTable leads to more correct results than using the
address as index into opTable.

Also assert when trying to execute a bad instruction instead of crashing
without warning.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7384 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 23:30:24 +00:00
Soren Jorvang 215baff4c8 Simplify the SCons build:
With wxWidgets 2.9.2 now in Externals, SCons was the only
external dependency other than Xcode and building just SCons
from Macports caused a fair mount of extra stuff to be built
unnecessarily, so just include a copy of scons-local.

Always build wxWidgets from Externals which allows us to get
rid of the home-grown autoconf machinery in SconsTests.

The main use case for args.cache was the wxconfig option,
which is no longer relevant after the above changes and
caching options has a lot of potential for confusion,
especially since other build systems don't tend to do this,
so we no longer do it now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7381 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:35:07 +00:00
j4ck.fr0st 205637ccc3 Hide DX11 on WinXP (fixes Issue 3719)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7379 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 12:58:55 +00:00
skidau 3db702fe17 Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7378 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 10:05:57 +00:00
skidau 8b2eddf3f3 Enabled OpenMP support in the Windows 32bit builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 04:06:46 +00:00
skidau aac2972960 Fixed a memory leak that occurred while compiling the OpenCL kernels.
Reset the frame counter after loading a save.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7376 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 02:28:49 +00:00
skidau 50c5dbdb09 Added a toggle switch for the OpenMP texture decoder in the graphics settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 01:55:57 +00:00
skidau 4079523346 Game-specific video settings:
* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files

Fixes issue 4277.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
NeoBrainX 8cacd4d2d7 Make sure to not do any XFB emulation at all if it's not enabled.
Should fix issue 4294.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7373 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:21:59 +00:00
Jordan Woyak 3eb2196d27 Build fix. :3
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7372 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-18 23:10:56 +00:00
Glenn Rice 7360bd0d88 Missed a dialog before.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7371 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-18 21:30:47 +00:00
pierre ed6fa744ad Core/DSP: Fix loop/loopi for Interpreter and JIT.
A repeat count of zero still executed the instruction once. Fixes Zelda Ucode
audio crackling.

Fixes DSPLLE audio in: Luigi Mansion, Pikmin, Super Mario Galaxy,
Zelda CE, Zelda Four Swords, Zelda WW, Zelda TP.
(Thanks LM for testing)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7370 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-18 21:21:19 +00:00
Glenn Rice a2159f38bd Change VERSION back to STATE_VERSION.
Update dolphin-emu.pot file for recent changes to strings in code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7369 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 13:32:25 +00:00
Glenn Rice e26efc8561 Linux build fix. Why would you swap with an empty temporary vector instead of clearing a vector? What were you thinking?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7368 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 12:46:54 +00:00
skidau 88c8b891f7 Changed the frame display to the number of polls. Changed frame counter to VI counter. Changed g_FrameCounter to u32. Patch by bzb95.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7367 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:41:56 +00:00
Jordan Woyak 78d9f927e1 Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:17:45 +00:00
Glenn Rice e4141c331e Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7365 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 04:26:01 +00:00
Soren Jorvang 9198e83ae1 Hack Misc.cpp into building on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7362 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:58:24 +00:00
sl1nk3.s 571013acd8 Fix the video software backend. (closes issue 4269)
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Glenn Rice bca4f94b47 More work on making dialogs close when escape is pressed, and some general GUI code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7360 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:22:21 +00:00
Jordan Woyak 2692ba2697 Make "GetLastErrorMsg" thread safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7359 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 21:08:20 +00:00
Glenn Rice 52cb7fd4ca Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
Fix a few more dialogs to close with escape.
Fix an issue with the pulse audio sound backend when the dsp emulation method is changed, and the frequency setting was not respected.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7358 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 12:59:05 +00:00
Glenn Rice 1ee5e3a0e1 Fix the nogui build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7356 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:59:24 +00:00
Soren Jorvang da82d7e178 Reinstate AfterInit(), which is still needed for MacOpenFile()
to work properly and possibly also wxProgressDialog.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7355 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:50:46 +00:00
Glenn Rice 5027554beb Build fix for linux, and fix a deadlock when the core is initiated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7354 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:12:27 +00:00
Jordan Woyak 41c98f982e A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Glenn Rice e77059d30c Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7352 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 21:57:00 +00:00
Glenn Rice f26a7288a7 The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7351 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 14:37:04 +00:00
Glenn Rice 1e46f069c2 Make the hotkey dialog close when the escape key is pressed. I commit this as an example of how all dialogs should be set up. The buttons used to close the dialog should use wxID_OK or wxID_CANCEL. Alternatively you can use SetEscapeId or SetAffirmativeId to set the escape id to the id you use.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7350 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 13:38:52 +00:00
Glenn Rice 27142fafe0 Fix auto window size options when not rendering to main.
Switch gtk keystate_lock back to a recursive mutex.  Now that the mutex attributes are being initialized properly this doesn't seem to cause the segmentation faults anymore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7349 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 12:50:58 +00:00
Shawn Hoffman f43a8844a2 fix ppc "jump to address" textbox and some symbol menu items
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7348 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 05:12:06 +00:00
Jordan Woyak 3454ade05e Fix DInput rumble.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7347 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 04:04:27 +00:00
Jordan Woyak a55e63c697 Fix DInput and SDL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 21:07:28 +00:00
Soren Jorvang bfe7b028ce pthread_mutexattr_t's must be initialized before the type can be set.
Fixes issue 4243.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7344 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 15:06:06 +00:00
Glenn Rice 4ccb31e7af Move translation po files to an external svn repository. The location is http://dolphin-emu-translations.googlecode.com/svn/trunk. I have given some of the primary dolphin committers write access to that repository. If you are a dolphin-emu committer, and I didn't give you access, and you want it, just let me know.
Now po files can be updated as often as we want without bumping up the svn revision numbers of dolphin itself.  I left the dolphin-emu.pot and primary build files in the primary dolphin-emu svn.  The dolphin-emu.pot file will still need to be updated on occasion to reflect changes to strings in the program.  The gettextize script will still work as before for this.
Also added Arabic translations to the build thanks to mansoor.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7343 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 13:33:11 +00:00
Jordan Woyak 5f0e073d1c It seems like CoreTiming's "external event" mutex is being used recursively. This fixes dsp lle jit on thread for me. YMMV
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7342 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 10:20:00 +00:00
Nolan Check 7c536b8f15 DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:38:29 +00:00
Jordan Woyak 8fedc3db38 Clean up "ControllerInterface" a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 01:20:11 +00:00
pierre 37e31f2df6 AudioCommon: Improve pad silence when ppc does not keep up with realtime
Uses the last sample from the ppc buffer to fill the samples the ppc
didn't deliver data for, avoids clicking on underruns.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7338 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 22:02:46 +00:00
pierre ca67d025e2 Core/DSP/Jit: Implement Saturation/Limiting when reading ACM* in 40 bit mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7336 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 17:50:19 +00:00
Jordan Woyak 26b6a9af61 The data from strdup must be deallocated with free, not delete. I got rid of that ugly strdup and replaced the A though Z cdrom drive letter searching with Windows API stuffs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7335 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 06:50:20 +00:00
Glenn Rice 0cc8eda124 Re-enable the std::mutex try_lock on linux and use it for the Host_GetKeyState keystate_lock mutex. This reduces the number of application crashes on linux during emulation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7334 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 01:19:04 +00:00
Glenn Rice 1b583a0441 Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 00:01:33 +00:00
Glenn Rice 5706abf4a1 Hack up hack number 7328, just to get things to compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7329 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 12:56:26 +00:00
Jordan Woyak 59fd1008ca Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 10:21:46 +00:00
Soren Jorvang 4f69672b2b Remove the need for the less than standard strnlen()/strndup().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7326 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 00:37:37 +00:00
Soren Jorvang 1f42629112 Fix OS X Lion build:
Lion no longer includes wxWidgets 2.8, so be prepared to fall back to
Externals/wxWidgets3 even when no wx-config command is found at all.

There are a few new and deprecated symbols in the 10.7 SDK that
conflict with wxWidgets/Dolphin, so just use the 10.6 SDK for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7325 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-10 22:06:30 +00:00
LPFaint99 83209b4afc add an option to not eject/reinsert memcards on save/load state
when off certain games like ZTP ZWW maybe other cannot save to a different memory card after loading from a savestate, but for TAS the game will no longer think that the card was ejected
to use add 
ReloadMemcardOnState = false
to dolphin.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7323 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-10 00:16:40 +00:00
Soren Jorvang 610df4ab78 Fix OS X nowx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7321 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 23:25:37 +00:00
Glenn Rice 431f6b596a Fix the default setting for the fullscreen resolution on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7320 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 22:43:44 +00:00
Nolan Check 6e348a2731 DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 07:39:36 +00:00
Nolan Check a23fb0eef3 Fix a couple apparent typos. a) Don't pass ASCII string to Unicode function. b) If you type "(128 / 1000)" in C++, it will be treated as "0" because the integer division gets truncated. Fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7318 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 02:23:54 +00:00
Glenn Rice e0df7d799a Fix the no gui build for the recent std event changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7317 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 23:20:20 +00:00
Soren Jorvang 6d93d473ad Shut up recent versions of GCC about the OpenMP pragmas.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7316 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 20:23:04 +00:00
Soren Jorvang bf9962c3f0 Check if we are just displaying the empty game list before assuming
that the ratings column is present.

Fixes issue 4183.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7315 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 20:19:20 +00:00
gnick79 89f636cc08 - Little fix on CPUDetect.cpp about the correct detection related to new AVX extensions (bug/fix reported&suggested by debian.micove)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7314 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 16:12:20 +00:00
Jordan Woyak 5f87642f23 problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7313 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 00:16:38 +00:00
pierre 3151618cb3 Core/DSP/Jit: Fix register cache state tracking in bloop and loop emitters
Fixes dsp lle jit crashes with dkcr.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7312 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 00:12:55 +00:00
Glenn Rice a734b3f057 Somewhat experimental. If the SYSCONF file is not found or is invalid then generate one. For now ask the user if this should be done. The generated SYSCONF file works for me with the games I have tested, but this needs further testing. Unfortunately, most users will never use this as they will have the SYSCONF file anyway. Eventually we could perhaps remove the distributed SYSCONF, and generate it the first time dolphin is run.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7311 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-06 16:57:58 +00:00
Glenn Rice ec7e160bdc Fix Host_GetKeyState in a more effective way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7308 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-06 04:31:43 +00:00
Jordan Woyak 9095dad009 Fix preprocessor prob.(recursive mutexes were being used where not necessary) Hopefully fix Common::Event to handle spurious wakeups since it uses condition variables now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7307 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-06 00:52:04 +00:00
Jordan Woyak 9601bf72df Fix GCPad rumble. Fix issue 4212.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7306 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 22:47:01 +00:00
Glenn Rice 7bc2ae01f2 Fix Common::Barrier and fix the deadlock by making Common::Event check to see if an event has already been set or not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7305 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 22:17:28 +00:00
Glenn Rice 024a87af7a Fix the Host_GetKeyState deadlock caused by Billiard's latest changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7304 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 21:58:54 +00:00
gnick79 4f0705fd70 * Italian translation update
+ minor GUI adjustements, CPUID Detect cleanup... video profile selection is disabled if a game is running

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7302 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 16:36:47 +00:00
Rodolfo Osvaldo Bogado 25231f8007 more fixes for opengl sing openmp, i hope is the last :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7300 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 15:30:38 +00:00
Rodolfo Osvaldo Bogado 5eb99178dd more fixes for my openmp commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7299 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 15:03:36 +00:00
Soren Jorvang f20731b1c3 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7298 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 13:23:37 +00:00
Jordan Woyak e16e177148 Missed a critical section.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 12:05:58 +00:00
Jordan Woyak 423018f811 Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 06:11:26 +00:00
LPFaint99 a037ff2358 Move the cdb.vff file creation out of the wx code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7293 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:47:16 +00:00
LPFaint99 278cb45eb9 deleting a channel via the wii sysmenu works now
Implement ES_DELETETICKET & ES_DELETETITLECONTENT


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7292 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:18:21 +00:00
LPFaint99 3b1e7ac372 Get rid of the annoying (and invalid issue creating) 3+ minutes to create cdb.vff
now creation is handled by the gui and takes < 1 second

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7291 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:10:28 +00:00
LPFaint99 708f6f7299 Replace install wii menu option tools to install wad
Add the option to clear a title from the NANDContentLoader and attempt to reload it
This allows the using the system menu immediately after installing rather than requiring a relaunch

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7290 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:07:44 +00:00
Rodolfo Osvaldo Bogado 15ca7b72e6 some fixes for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7289 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 03:57:09 +00:00
Glenn Rice b8b81001bd Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7288 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 02:32:09 +00:00
sl1nk3.s 1e367749bd Minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7287 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 23:23:59 +00:00
LPFaint99 7782b7c52d reconnect all wiimotes on eslaunch
same hack as r7090
update ES_GETSTOREDTMDSIZE, ES_GETSTOREDTMD to work when called with only 1 inbuffer and no outbuffer

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7286 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 23:20:08 +00:00
sl1nk3.s e8a1c04abf Fix a typo in BPFunctions causing a PanicAlert in SW:RS2.
Really minor bugfix in DX9.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7285 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 23:14:21 +00:00
Rodolfo Osvaldo Bogado c569b33829 First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.
Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 22:48:54 +00:00
Glenn Rice 756c40163d Merge the log window CreateGUIControls and LoadSettings methods. This allows the settings from the ini file to be applied when the controls are created rather than setting a default, and then changing the settings later. In particular word wrap is applied when the text control is created. This works around the crash at application start that users are reporting in issue 4196.
Also change the for loops in SysConf to use iterators to placate godisgovernment and billiard. :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7283 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 22:47:48 +00:00
Soren Jorvang 05719ac81a Move SConscript files out from the Src subdirectories to be
consistent with the other build systems.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
skidau 1e2d922342 Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads.
Also fixed a small bug in the PowerPC ResetRegisters function (clearing CRFast).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7281 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 11:37:12 +00:00
Soren Jorvang 540238cf79 Prepare for the release of Xcode 4, which has working LTO
with static libraries.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00
Jordan Woyak 4b8ed4f2c8 Remove a pointless cast. Name the DSP thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7279 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:32:37 +00:00
Glenn Rice 1ae59b6dc3 When reloading the sysconf file make sure that the m_Entries vector is cleared.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7278 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 01:15:25 +00:00
Shawn Hoffman bda0794adb Reload sysconf file on stop in order to preserve changes committed during emulation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7277 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 00:07:33 +00:00
Glenn Rice da4832ed7e Add Serbian translations thanks to nikolassj. They are not very complete though.
Update most of the other translations thanks to the dolphin translation team.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7276 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 22:47:21 +00:00
Glenn Rice 12cd2d41ec Change YieldCPU to sleep(0) like on windows. Time trials show this to be the most effective. Also, when using usleep(1) and dsp on thread the emulator is painfully slow. With the old _mm_pause() the emulator hangs on shutdown. With sleep(0) the emulator is faster, and doesn't hang on shutdown.
Also fix a possible undefined operation (according to gcc).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7275 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 22:19:56 +00:00
Glenn Rice 3ffdcf1aec Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 15:13:13 +00:00
Shawn Hoffman a1055bf5bf add a slider to control the wiimote speaker volume which is stored in sysconf.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7273 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 13:01:01 +00:00
Shawn Hoffman a80429b020 Fix the wiimote speaker problem in the core and remove the HLE patch for it.
Real wiimote tested on windows, untested but should work on linux, dunno about osx.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7272 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 12:06:06 +00:00
Glenn Rice 3af93e8cf3 If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 05:16:49 +00:00
Marko Pusljar 6073600084 DSP: implemented saturation in dsplle-int
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7270 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 20:20:04 +00:00
Glenn Rice df809630c5 Pass std::string's by reference when possible.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7268 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 05:16:32 +00:00
Glenn Rice a5b471f490 More conversion from char * to std::string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice ba54fac9eb Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Soren Jorvang 1b8f476024 Integer constants larger than int need a type suffix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7264 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 23:13:28 +00:00
Glenn Rice 50c2f61d24 Make the break point window toolbar a real toolbar, and general debugger gui cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7263 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 23:03:08 +00:00
Rodolfo Osvaldo Bogado ccc12c6950 a little simplification for the dlist id and a little correction to YieldProcessor in windows.
in windows sleep(0) behaves more like what is defined in the yield instruction so use it instead. In my amd 6 core system brings a nice 8% speedup so please test I'm interested in knowing the behavior in different systems.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7261 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 18:06:55 +00:00
pierre d56390407f Core/DSP: Access all registers except ST* through the regcache
No speed difference, probably because our basic blocks are
too small to contain more than one access to any register
or used too seldom for multiple accesses to make a difference.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7260 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 18:04:35 +00:00
NeoBrainX ff62f492e6 Remove numerous video options from the ISO properties.
Use the new configuration profile system instead.
Thanks to kostamarino for migrating the game inis to the new system :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7259 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 14:43:52 +00:00
Glenn Rice 217ee43063 Fix a memory leak in the breakpoint window.
Parent message alerts by the active window.  This way if another window is open it isn't pushed behind the main window.  We probably should parent the message alerts by the calling window instead, but this may be good enough.
Make sure there is only one instance of some modeless windows (Cheats Manager and Net Play).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7257 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 02:27:43 +00:00
Soren Jorvang c07fb95821 PS3 controllers have some input elements with very large value fields
that cause IOHIDValueGetIntegerValue() to smash the stack when trying
to convert them.

In practice, all relevant axes seem to also be available as either
8 or 16-bit values, so just ignore anything that doesn't look like
that (or a button).

Fixes issue 3931.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7255 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 00:15:26 +00:00
Nolan Check f0c5cc76a9 Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
pierre 8351177738 Core/Core/Src/DSP: Drop the indirect addressing hackery from DSP Jit
Was made possible by the move of Core/DSPCommon to Core/Core.
This should not give a significant speed difference, but frees
another register for register allocator use on x64 and
generally simplifies the code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7252 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 21:30:49 +00:00
Glenn Rice 565ab76e63 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7251 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:51:59 +00:00
skidau 960748b184 Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
Based on an idea by JPeterson.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7250 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:33:11 +00:00
Shawn Hoffman 19524a8bb7 change how the "toolbar" of bp window is handled -> works correctly in release build.
code is still ugly, so if you feel like writing a shiny debugger...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7249 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:15:53 +00:00
Glenn Rice 992f8be5b0 If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
Rodolfo Osvaldo Bogado eef715b1cf added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
Rodolfo Osvaldo Bogado ac6c18a5e4 some cleaning in dlist cache, runvertices and runcompiledvertices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7246 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:27:57 +00:00
Soren Jorvang 7c959d9655 vector::erase needs a non-const iterator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7243 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 12:27:38 +00:00
Shawn Hoffman 832df18c0f more memcheck stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7242 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 11:03:49 +00:00
Shawn Hoffman 1ea4b8045e memorycheckdlg: set the log, break, and range flags properly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7241 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 10:07:24 +00:00
Shawn Hoffman d7a9dc7df8 debugger: better saving/loading of breakpoints/memchecks to file
no more softice style :(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7240 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 09:35:56 +00:00
Glenn Rice 7d3ad0b1fe Fix the hang on windows when wiimote refresh is used during a game.
Fixes issue 4161.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7239 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 05:19:59 +00:00
Shawn Hoffman ef63bccfc1 vs2010: make -d be passed to debugfast builds launched from vs
revert r7200. instead, wrap the Interpreter_FloatingPoint.cpp in fp:precise for msvc

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7238 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 04:00:16 +00:00
Glenn Rice 1f33fc1a48 Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
A little clean up of the debugger code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7237 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 03:56:14 +00:00
Shawn Hoffman ea008a82ae fixes issue 4147
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7235 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 10:18:59 +00:00
Shawn Hoffman de25440bb3 debugger: don't make spacebar step the ppc.
don't call UpdateGUI() each time the statusbar is updated.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7234 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 05:59:46 +00:00
Glenn Rice 2f14598687 Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7233 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 05:05:25 +00:00
Glenn Rice 1eaad0966c Still didn't quite have the wiimote connection stuff right. This probably needs to be heavily revised.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7232 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 16:00:01 +00:00
skidau 9680d3ac95 Added an option to disable the Wiimote speaker. The checkbox has 3 states:
Ticked = Clear sound but a bit unresponsive to controls
Filled = Same as r7225
Clear = Disable speaker

The option is in the Wii tab of the configuration.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7231 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 10:01:04 +00:00
Shawn Hoffman 996ff62ad6 fix the debugger flashing like crazy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7230 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 05:23:21 +00:00
Glenn Rice ceb03781dc Fix an issue when a wiimote source is changed to a real wiimote in the wiimote config dialog while a game is running, and the wiimote was disconnected from the CPU. Only change the connection status when the dialog is closed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7229 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 03:06:16 +00:00
Shawn Hoffman 39573ca959 Use HLE::Patch, so struct order doesn't matter. add a fun symbol :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7228 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 16:18:43 +00:00
Shawn Hoffman 85227934d6 unbreak OSPatches[]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7227 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 15:07:38 +00:00
Soren Jorvang 2b6a8c1cf8 Build Speaker.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7226 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 14:06:06 +00:00
skidau d92aad4430 Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data.  This function is not a conversion from the real PPC code.  It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices

Fixes issue 438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 12:48:35 +00:00
Glenn Rice f2a086c44c Time for a translation update.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7224 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 02:02:56 +00:00
DimitriPilot3 a1da2e0e4c Some fixes for the "Cheat Search" feature :
- Replace ToLong() with ToULong(), as to allow values in the [0x80000000..0xFFFFFFFF] range to be parsed correctly without failure.
- Remove the "val_base" hack, as it breaks hexadecimal values beginning with '-'.
Simply passing 0 as the second parameter to ToULong() is enough, as mentioned on this page: http://msdn.microsoft.com/en-us/library/5k9xb7x1%28v=VS.100%29.aspx
- Changed the error message (and some of its translations) to reflect that octal values are now auto-detected ("supported") as well.

To users: 
Note that values beginning with '0' (not "0x" nor "0X") are now interpreted as octal values instead of decimal values. So be careful when using those!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7223 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 18:01:32 +00:00
Glenn Rice 9bf8a58286 Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7222 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 16:50:55 +00:00
Shawn Hoffman 6e4923399e revert r7212 (express users must modify a single line, instead)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:17:41 +00:00
Glenn Rice 3b6f7644fd Make log options an AUI window instead of a dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7217 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:01:00 +00:00
Glenn Rice f9ccd6dfa1 Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7216 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 23:42:21 +00:00
Glenn Rice 636af2ce67 Fix the game list tooltips on linux in a better way. Also activated them on OSX, but they still don't work the best there.
Fix a hang on emulation shutdown on linux.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7215 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 22:56:03 +00:00
Shawn Hoffman 62cb8ebe46 Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00
Glenn Rice fa7194b129 Make game list tooltips work on linux. The HitTest subitem parameter is not implemented on non wxMSW so just use the entire item.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7210 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:03:14 +00:00
Shawn Hoffman 685d3c1f50 windows: fix crash on close
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 02:04:14 +00:00
Soren Jorvang 69a3e5f3c3 wxConvCurrent in wxWidgets is not always initialized at startup
like it is supposed to and depending on the linking method used
this shows up as the inability to use it in an initializer.

I think this may be a wxWidgets bug (ticket #12927), but I haven't
fully debugged it yet.

For now, apply a workaround here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7208 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:56:51 +00:00
Soren Jorvang 1795da46ab std::locale("") seems to be broken not only on OS X, but also
on FreeBSD and Linux when building with clang.

I think it would be best to only use wxWidgets for localization.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7207 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:06:29 +00:00
Soren Jorvang d2910912a4 XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7205 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:53:53 +00:00
Shawn Hoffman d93a548983 setup ios revision (makes some wii demos shutup)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7204 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:40:03 +00:00
Glenn Rice 22dcfa4455 Revert alphabetization of game profiles in the video config dialog until I (or someone) has time to do it right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7203 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 20:11:51 +00:00
pierre e57406dbcc Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter
In addition protect against their use on 32 bit and the use of [ABCD]H
together with a REX prefix on 64 bit.

This assumes that the customOp parameter of WriteREX and operandReg of
OpArg always are registers, and thus needs to give something valid to
WriteREX when that is not the case (WriteShift).

In addition to the patch i sent to the ML, there are a few changes to the
error reporting(mostly whitespace).



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7202 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 14:20:52 +00:00
Shawn Hoffman 1f5d54f5a6 Handle NaN in fselx. Fixes issue 4106.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7200 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 09:56:54 +00:00
smelenchuk 050dcad9f8 Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 07:06:26 +00:00
Glenn Rice ad666d5e5c Save and load the line wrap option of the log window from ini.
Add Portuguese translation to the windows build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7198 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 04:43:51 +00:00
Soren Jorvang 198e29be07 Call Video_Prepare() before starting the CPU thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7194 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 23:52:14 +00:00
Glenn Rice 83dc3bf210 Make the log config dialog modeless. Eventually I will make this a dockable window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7193 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 20:03:01 +00:00
Soren Jorvang a51b99795e Also delay video plugin shutdown for the main thread in the non-dual core case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7192 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 14:27:30 +00:00
Glenn Rice c2bc463fe7 Move the log window options from the log window into a separate dialog openned from an item in the options menu. This gives the log window room to show logs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7191 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-18 12:34:24 +00:00
Soren Jorvang 2183588030 Also don't shut down the video plugin until after HW::Shutdown.
Not sure if this is necessary, but it matches the previous behavior.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7190 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:33:50 +00:00
Soren Jorvang 2ce4b29ae2 Initialize video before HW as required by non-USE_WX platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7189 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 19:13:44 +00:00
Soren Jorvang fa80f4074d OS X' IOBluetooth class requires that device discovery and device
connection establishment be done in the same thread, which caused
problems when the now persistent device connections could be
initiated by either opening the wiimote config dialog or starting
the emulation.

This same thread doesn't necessarily have to be the main (GUI)
thread, but it fits with the current other init case in the wiimote
config dialog and doing it in the main thread and would be required
if we should want to use the IOBluetoothUI framework in the future
for having the user input a pairing key for permanent syncing.

Also move a few other bits of code from the emu thread function
into Init() and Shutdown() so it only does those things that need
to be in that thread's context. I am not sure about video setup
so I have left that in EmuThread() for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7188 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 17:51:18 +00:00
skidau 855bcfa40c Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
Marcos Vitali c7ae0eb0d1 Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
- ReImplementing Single Core Mode like Dual Core Mode Style.

- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
	
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.

In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )

Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 04:25:21 +00:00
Soren Jorvang 38950e421b Clean up shared_foo handling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7183 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 13:36:41 +00:00
NeoBrainX e9f3d50eca Fix nowx Debug build. Yes, people use that\!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7182 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 12:09:39 +00:00
Glenn Rice 160f3304d2 Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian,
Portuguese, Turkish, and Chinese (Traditional) translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7181 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 03:06:17 +00:00
Glenn Rice 3a718f04ab Clean up the hotkey dialog by separating into tabs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7180 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 02:19:40 +00:00
smelenchuk 0cc0618e6d GC input recording: Record the on/off state and the analogue state of the L/R triggers separately (gets rid of an arbitrary numeric constant of 230 which isn't elsewhere in the code and should solve some issues with Metroid Prime recordings).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7179 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 23:38:44 +00:00
Soren Jorvang d19c97dbe1 The pkg-config name of libpng is "libpng", not just "png".
Things break if both a shared and static libpng are linked
in, presumably because it has some global state. Several of
the gtk-ish libraries often, but not always, link in libpng
transitively, so it is important that we find it ourselves
first, even if it is not in the linker's search path.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7178 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 21:27:15 +00:00
Soren Jorvang 961ac54743 Disable use of exceptions in the wxWidgets3 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7177 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 20:18:50 +00:00
smelenchuk d7bda211fd Have playback of input files stop upon reaching the frame count designated in the header, preventing that number from being tampered with and assisting in recording verifiability. Adjusted the "resume recording from end of playback" code to account for playback stopping in the middle of a movie as above.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7176 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 17:03:20 +00:00
skidau fb4c82fb48 Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
Changes:
* Allow events to be scheduled when the emulator is not running.  This allows the save state event to be added before the emulator starts.
* Removed the Audio back-end init flag from the save state.  This value should not be saved as it is not data relevant to guest machine.
* Allow a recording to be started at any time (apart from when a recording is already being made).
* Updated the status bar and title bar when an on-screen message is shown
* Removed the saving of PEToken from the save state as the FIFO will save this information
* Added a couple Pixel Engine interrupt states to the save state
* Added the copyright notice to the GCPadStatus.h file.

This function is preliminary.  Let us know of any bugs you find or any UI quirks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 09:07:55 +00:00
Glenn Rice cf21251802 Fix gfx dialog configuration text on the advanced page, and alphebetize the
configuration selections.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7174 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 05:29:21 +00:00
Soren Jorvang c212548f8e Initialize all struct members.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7173 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 21:58:53 +00:00
smelenchuk ae4c8c81ac Fix fullscreen switch being triggered twice on hotkey. Should fix issue #4098.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7171 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 18:53:54 +00:00
Glenn Rice 0ae8d33149 Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 02:18:03 +00:00
smelenchuk cd308e2358 * If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein).
* Update menu accelerators for all hotkeys, not just the ones in the original hotkey dialogue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7169 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 01:18:01 +00:00
NeoBrainX b776ac3d6f Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 22:36:12 +00:00
Marcos Vitali be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
NeoBrainX c30859dae0 SOMEWHAT cleaned up the VideoConfigDiag code:
Also verify the validity of gfx configuration directly after loading rather than in the GUI code (which was kinda stupid anyway).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7164 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 13:42:59 +00:00
Glenn Rice a8992b7960 Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 06:06:32 +00:00
Marcos Vitali 1d2c936f08 - Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7162 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:52:09 +00:00
smelenchuk 1ad211b3ad Audio logging: actually use the audio backend sample rate when dumping HLE audio; this means that both sample rate settings now dump audio properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7161 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 05:05:53 +00:00
Marcos Vitali cd9ec1805a - Improve Fifo_Init() and Fifo_ExitLoop() for avoid Crashes when the emulation Start and Stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7159 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 04:10:40 +00:00
Marcos Vitali 05feabdb49 - Reimplemented FifoReset in other way, only call to GPFifo::ResetGatherPipe() ResetVideoBuffer() in FIFO_RW_DISTANCE_LO when this is equal to "0"
- In the Command Processor Control Register when GPReadEnable is OFF, wait until the fifo lopp finish with thi actual 32 bytes block. This is necessary to have Safe Disabble GP Read in this way AbortFrame is performed by the software, beside this can help to have accurate GPReadEnable OFF.
Please test Metroid Prime 1/2, Guilty Gear XX, X men gc, SMG, and shuffle you can test Harry Potter Prince for WII. :)

PD: The fifo code need a clean very soon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7158 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:21:11 +00:00
smelenchuk 0bf25c91ab Have Wiimote update call Frame::SetPolledDevice() so that recordings can track lag frames. (At present, the circumstances in which there actually would be a frame where input isn't polled elude me, but might as well be complete.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7157 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 02:01:31 +00:00
smelenchuk 2eeaae576c Fix for LLE audio dumping to report correct sample rate in output file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7156 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 01:49:20 +00:00
Soren Jorvang 5b75a59d2a Allow building with wxgtk 2.9.2 in Externals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7155 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 22:31:57 +00:00
smelenchuk 8b166a3c6a Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7154 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:47:14 +00:00
NeoBrainX ced7336d27 wx-less: This time WITH the files of awesomeness!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7153 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:29:51 +00:00
NeoBrainX bc6f04adae Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
This one is for NaturalViolence, since he was so eager to see it :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7152 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 21:25:49 +00:00
pierre e81ccd7f33 Common: Change cpuid code again
Looks like compilers tend to use EBX for parameters if not told otherwise and
don't bother to update SP in leaf functions, so PUSH/POP kill local variables.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7151 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 18:40:02 +00:00
Soren Jorvang 94176c02a8 Remove a few easily delineated components from the wx 2.9.2+ build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7150 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 16:07:40 +00:00
smelenchuk 642aa59b7e Fix bug wherein the "reconnect on load" checkbox wasn't actually connected to the core setting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7149 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:45:33 +00:00
Soren Jorvang 7753937e31 Integrate helper functions from VideoSoftware's VideoConfigDialog
into the shared VideoConfigDiag.

Clean up the list of hotkey defaults a little.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7148 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 09:10:11 +00:00
smelenchuk 94d02a23de Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement).
* Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea).
* Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour.  Disabling this allows the above change to be effective.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7147 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 08:25:09 +00:00
smelenchuk 8895d6a250 Make hotkey dialogue display in two columns.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7146 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 07:09:49 +00:00
skidau e867341e4f Added hotkeys for most of the commands available in the File and Emulation menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7145 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 06:46:33 +00:00
smelenchuk 4b69ef3690 add includes to OnFrame.cpp, also have it use the right file (ref previous two commits)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7144 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 03:01:54 +00:00
smelenchuk 00daea0ec9 build fix for Win32 for previous commit (sorry guys)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7143 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:40:31 +00:00
smelenchuk 0d110c41d9 Updates to rerecording behaviour:
* Frame counter is restored properly post-load.
* "Read-only mode" menu option added.  Currently this either causes the movie file to be closed at the end of playback (if enabled) or continues recording past end of playback (if disabled). 
* Can now properly resume recording from a state saved during movie playback.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7142 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:14:20 +00:00
baby.lueshi 6912f0a18c Fix crash on loading savestate with an input movie attatched to it in Gamecube games.
Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7141 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 00:06:58 +00:00
smelenchuk cecef62c8c For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7139 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:09:20 +00:00
Glenn Rice c45a430649 Fix the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7138 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:49:29 +00:00
Soren Jorvang cf6632c0f1 Fix SCons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:47:18 +00:00
Jordan Woyak efd22d234f Merge UI related projects into the main DolphinWX project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Glenn Rice cb832f2298 Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:30:53 +00:00
Glenn Rice 6cbaa360a1 Fix frame dumping for linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:07:51 +00:00
smelenchuk caad098b69 Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7132 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 19:09:46 +00:00
smelenchuk b0fa0a83f8 * Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00
smelenchuk ca78d3639b Implement Wii input recording.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7130 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:53:51 +00:00
Shawn Hoffman e480ab2b10 drop vs2008 projects in favor of vs2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
skidau 22553bd625 Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7128 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 12:26:15 +00:00
Glenn Rice 8e91183897 Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7127 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 02:38:23 +00:00
Shawn Hoffman b8e6ea14e1 fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7126 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 00:31:37 +00:00
skidau af139f4661 Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 12:56:21 +00:00
Marcos Vitali 86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
Glenn Rice edfb62a41f Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7121 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-09 03:12:05 +00:00
NeoBrainX 0c188bfceb Fix wiimotes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7120 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 16:01:34 +00:00
NeoBrainX 42908c5b2e Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7119 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:36:15 +00:00
Soren Jorvang dbd381755b Externals build framework for wxWidgets 2.9.2+.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7118 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:30:32 +00:00
Rodolfo Osvaldo Bogado 1f1c9132a6 revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
some correction to dlist caching

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7117 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 14:51:53 +00:00
nakeee b567e8fb31 Another OSX cmake fix (make openal compile)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7116 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:35:43 +00:00
Rodolfo Osvaldo Bogado 00c35451f6 second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
Soren Jorvang 8c41d31651 Fix Plugin_VideoSoftware build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7113 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 11:02:34 +00:00
skidau 855f97841d Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7112 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 10:37:47 +00:00
Shawn Hoffman a34b81cc01 vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
baby.lueshi 1f0663c1a8 Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 03:47:59 +00:00
Marcos Vitali f0adc3adb4 Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7107 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 01:11:11 +00:00
Rodolfo Osvaldo Bogado fc370c5136 Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
Rodolfo Osvaldo Bogado fa15389b17 some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7105 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:35:46 +00:00
gnick79 f48c283294 - CPUID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7103 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 21:03:10 +00:00
gnick79 795cf08bbf CPU... (yes)..ID -.-'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7102 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:31:28 +00:00
gnick79 05ef2c1337 - again CPUID :°D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7101 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:19:21 +00:00
gnick79 d373258517 - CPUID asm changes for x64 systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7100 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:14:22 +00:00
gnick79 a4754956cb - CPUID
restored inline assembly code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7099 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 19:08:19 +00:00
gnick79 b1a63e3e8e - CPUID 2nd Attempt
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7098 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:35:01 +00:00
gnick79 bba19bb36b * CPUID changes:
- Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo...)
  - Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7097 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:25:55 +00:00
nakeee 9bbd5b9157 Small fix for cmake on osx, more work left to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7096 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 15:51:38 +00:00
Soren Jorvang c7783fe015 Oops, remember to save plugin settings in both close cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7093 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:15:00 +00:00
Soren Jorvang d93dc23e77 Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7092 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:02:26 +00:00
baby.lueshi 145559424c Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7091 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 08:05:18 +00:00
skidau 89594b1731 Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7090 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 05:42:58 +00:00
Soren Jorvang 0f7ff9c23e Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 01:56:45 +00:00
donkopunchstania 35edf1b236 Split shader code generation for lighting into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 23:57:12 +00:00
gnick79 17e28a19cd * Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7086 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 21:43:04 +00:00
hrydgard 1f42061163 fix silly string in CPUDetect
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7085 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:28:23 +00:00
hrydgard 3201b61b52 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
donkopunchstania c36ed08cfc Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
Soren Jorvang 98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
baby.lueshi 04fcd9499a Whoops, forgot to remove that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7081 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:14:05 +00:00
baby.lueshi 888cd78724 Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:08:06 +00:00
Shawn Hoffman 20e2046fe1 vs2010: get rid of some more wxw-related linker warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7079 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 07:51:15 +00:00
gnick79 f34aaf7471 * fixed a GUI displaying bug for post processing shaders when switching between plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
baby.lueshi 40ac272691 32-bit fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7068 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 00:31:35 +00:00
gnick79 d29b3e612a * Italian translation update
+ some little GUI adjustements

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7066 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:44:11 +00:00
Shawn Hoffman d5df148fc2 vs2010: small fixups to vcxproj files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7065 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:12:29 +00:00
baby.lueshi cd9e6a8d23 Change the recent speedup to the hashing function to fall back to the old version for custom textures.
Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 22:51:17 +00:00
NeoBrainX 91ff420ed6 D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
skidau d698e022f5 Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 08:37:58 +00:00
Glenn Rice d5f6d2bbae Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 04:54:25 +00:00
Soren Jorvang cc289a05bb Turn back on unit tests in SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7057 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:02:06 +00:00
Soren Jorvang 6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00
Shawn Hoffman 10e2a7b668 should fix build for legacy windows build system...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7054 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:42:56 +00:00
Shawn Hoffman ac3f2d9c19 Remove OpenAL for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7053 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:35:26 +00:00
Soren Jorvang 435b25fa55 Fix the CMake build.
Prevent the PS3 HID crash until I can debug it.

AudioUnits are enabled by default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:11:06 +00:00
Jordan Woyak dfe84ce0ac Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7051 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 20:41:23 +00:00
Soren Jorvang 1619e176ff Use brute force to link the software plugin.
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 19:55:30 +00:00
gnick79 439baff4cc - Moving "Custom Projection Hack" stuff toward a new modal dialog window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7049 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 17:51:12 +00:00
Jordan Woyak d5550c19fd Temporarily disable gecko codes when they fail to avoid infinite error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7048 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 08:12:47 +00:00
LPFaint99 109a1dcd66 really fix debug/debugfast build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7047 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:03:31 +00:00
LPFaint99 dc93854895 log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7046 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 06:01:34 +00:00
Soren Jorvang a3ba93d9ce Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 21:52:43 +00:00
Soren Jorvang 9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice 5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00
skidau 6f93d77106 Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the "DSPLLE on thread" option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.
* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works.  The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7040 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 14:47:45 +00:00
Glenn Rice 8b309e26dc Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
gnick79 ebc8f02885 * Better fix for CPUID (and this time is the right time)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7038 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:08:52 +00:00
gnick79 0f0adb4aee * Quick CPUID fix
- this should fix a detecting problem related to some AMD CPU


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7037 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 02:05:57 +00:00
Glenn Rice 4223ebc8d2 Fix a hang on emulation shutdown on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7036 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 20:21:24 +00:00
skidau f2f9df90e1 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7035 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:34:08 +00:00
Shawn Hoffman af9ef060c0 vs2010: Enable LTCG only for release builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Glenn Rice 0d426e3972 Fix the auto window resize option to take into account if the log/console window is open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7031 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:35:25 +00:00
Jordan Woyak 53ae9e9e8f Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7030 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:20:51 +00:00
Glenn Rice 1b288dcdde Linux and windows build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7029 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:50:19 +00:00
Soren Jorvang 1c6572faa7 Put the list of locales in the bundle plist to make wxLANGUAGE_DEFAULT work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7028 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 02:22:15 +00:00
Shawn Hoffman 27a3e533f4 Change the *totally estimated* aram dma latency to a value which doesn't cause pops in Metroid Prime, and yet still allows WWE:DoR to get ingame. I'm pretty sure I tried this value before, however it only started working since dsp was merged into core... :)
fixes issue 4025

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7027 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 01:42:30 +00:00
Glenn Rice d932bdf480 Fix the rest of the tooltips for linux.
Also remove some unneeded linkage since the merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7026 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 22:19:30 +00:00
gnick79 d6e784121f * Changes about recent Custom PHack implementation
- Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 20:30:25 +00:00
Glenn Rice d92188a0f9 Tooltips in the graphics config dialog now work on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7024 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:52:46 +00:00
Glenn Rice 044157be5f Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7023 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:15:21 +00:00
Shawn Hoffman 118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Soren Jorvang 51eae3f41a Capture the display before switching the display resolution so other
windows under the fullscreen one won't get resized to fit a lower
fullscreen resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7021 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:34:46 +00:00
Glenn Rice ad71303007 Fix the DSPLLE debugger window refresh without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7020 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:25:50 +00:00
skidau 5beb892d65 VS2008 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7017 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 09:10:18 +00:00
Shawn Hoffman c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Jordan Woyak 1de40588ac Eliminate some trampoline functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:19:27 +00:00
Shawn Hoffman 67a4ac0bf6 VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7014 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:14:28 +00:00
Shawn Hoffman 3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman 7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Soren Jorvang e0e4a3ae02 Allow changing the fullscreen resolution on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7011 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:38:36 +00:00
Shawn Hoffman 0e91e5b238 fix windows (vs2010) build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7010 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 06:08:46 +00:00
Glenn Rice 5fb56318ed Revert 7008 until I have time to figure out how to do that without including wxWidgets in the core.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7009 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 05:19:29 +00:00
Glenn Rice bbe8675923 Forgot a couple of things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7008 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:44:08 +00:00
Glenn Rice b6251ba674 Fix the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7007 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 04:36:49 +00:00
Soren Jorvang 424b8fd6b3 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7006 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:58:18 +00:00
Jordan Woyak 7a6c9df8ea Fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7005 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:30:24 +00:00
Glenn Rice 1c8bd68a6a Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7004 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:16:10 +00:00
Soren Jorvang 1eac26e63f Fix nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7003 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:15:14 +00:00
Soren Jorvang 8822674653 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:02:23 +00:00
Glenn Rice fec5ed92ff Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7001 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:39:25 +00:00
sl1nk3.s 1ee18ff146 Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:38:36 +00:00
Glenn Rice f1e8da63ec Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6999 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:13:10 +00:00
Soren Jorvang cb48f5969a Fix DSP config button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6998 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:11:13 +00:00
Soren Jorvang 18bb65b300 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6997 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:53:57 +00:00
Jordan Woyak fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
sl1nk3.s ae7c64ec13 Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6995 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 00:33:09 +00:00
Glenn Rice 216cf0fd6a Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6994 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 22:02:47 +00:00
sl1nk3.s 274f84b294 oops, Fix a wrong comment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6993 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:26:29 +00:00
sl1nk3.s 7a4c203f69 Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:20:33 +00:00
DimitriPilot3 4e74a58c2a Build fix: a bogus include was added in r6988.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6991 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 19:27:46 +00:00
Soren Jorvang 76719bac45 Terminate a C string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6990 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:58:02 +00:00
Glenn Rice cde1c5bd60 Remove the PIC linker flag for DSP on linux.
Fix some debugger issues.  Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line.  The debugger has settings strings with semicolons in them.  That completely broke the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6989 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:04:12 +00:00
Soren Jorvang db1765c425 Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6988 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 16:40:38 +00:00
Soren Jorvang 864d24a86e Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6987 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:30:50 +00:00
Soren Jorvang 2622f86eb6 Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:20:20 +00:00
Soren Jorvang f41e5b3b85 Guard against controller instances without any inputs.
Clean up OS X keyboard key names.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6985 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 08:12:34 +00:00
Soren Jorvang aa410c8eea Enumerate identically named input devices.
Fixes issue 3929.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6984 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 05:46:19 +00:00
Soren Jorvang f57cfc7c6f Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6981 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 01:58:54 +00:00
gnick79 25af2ae9b8 * All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
gnick79 c23663620f - Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:05:00 +00:00
Soren Jorvang 2de8742368 Equip any new threads with an NSAutoreleasePool.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6978 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:46:26 +00:00
gnick79 2e4fae2b80 - adjust alignment/spacing to "Extra Parameter" checkbox in game properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6977 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:40:55 +00:00
Rodolfo Osvaldo Bogado d1e0b6b4ef little correction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6976 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:53:00 +00:00
Soren Jorvang 043e324789 A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
Marcos Vitali c0571ae9de Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6974 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:26:46 +00:00
gnick79 3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
Marcos Vitali fb35a83d2c - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the  Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead  the  process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6971 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:04:16 +00:00
Rodolfo Osvaldo Bogado a767de8e09 some fixes to dlist caching, now most of the remaining glitches should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6970 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 17:04:09 +00:00
hrydgard 1f8a1f8560 Build fixing plus some cleanup i had been doing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6969 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 15:58:50 +00:00
Soren Jorvang a22d807bf0 Try to fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6968 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:58:32 +00:00
Soren Jorvang b3a183dffe Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:06:48 +00:00
hrydgard 10675ba3c0 Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 13:26:49 +00:00
Soren Jorvang 1287a9bb9f Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set
per compilation unit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6965 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 11:40:20 +00:00
donkopunchstania d5e5730fef If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:34:57 +00:00
Soren Jorvang fa95b7d89f The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6963 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:11:49 +00:00
Soren Jorvang 9b3920d1a9 Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6962 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:26:03 +00:00
Soren Jorvang d002a97575 RTLD_SELF is a recent addition on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6959 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:08:52 +00:00
Soren Jorvang 1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
Rodolfo Osvaldo Bogado 4c58c7ea03 initial implementation of fog range adjust, I don't think is correct or work right but is a start.
some tweaks and fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
Glenn Rice 64af8abcae Just the usual build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6956 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:23:52 +00:00
sl1nk3.s a8e2e9ec54 Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:16:05 +00:00
mylek4 a2959b96c2 DSPLLE - JIT SUBARN is back on and should be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6954 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 00:30:13 +00:00
hrydgard a63cfd033f delete more old stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6953 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:39:23 +00:00
hrydgard 46d00f211f looks like soren forgot this
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6952 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:37:15 +00:00
Soren Jorvang 08b923a163 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6951 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:27:49 +00:00
Glenn Rice f283041970 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 20:07:32 +00:00
hrydgard 0df636ca39 a little more cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6949 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:55:21 +00:00
hrydgard d61a79266a dsphle cleanup: Get rid of now-useless "DSPHandler" layer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6948 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 19:31:46 +00:00
hrydgard 419d6a244b DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 18:39:30 +00:00
Glenn Rice f281eff9ba Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6945 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 05:24:47 +00:00
donkopunchstania fec3daf713 Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6944 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 04:13:46 +00:00
Jordan Woyak cb91be81ed Fix wiimote thread issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6943 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 03:48:53 +00:00
Soren Jorvang 2a7f305d45 Some preliminary cleanup of the global namespace for LTO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 00:53:30 +00:00
LPFaint99 72d604d3f2 r6928 redux
removes memleak in exchange for 2 additional calls to ::IsValidCodePage

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6941 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:59:12 +00:00
Glenn Rice 179fb38716 Deleted a return that should not have been deleted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6940 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:00:29 +00:00
Glenn Rice 198dcccfb0 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6938 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:48:46 +00:00
Soren Jorvang 7a80769640 Missed a few files in previous.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6936 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:59:59 +00:00
Soren Jorvang 955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak 0b90f72073 Forgot about some Linux files using Common::Thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6934 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:34:37 +00:00
Jordan Woyak 2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
Jordan Woyak 66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
skidau 622af438f7 Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
Soren Jorvang 0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
LPFaint99 826e37a279 Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6928 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 01:05:24 +00:00
Jordan Woyak cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
hrydgard c79195c4e4 dsp: minor optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6926 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 22:54:20 +00:00
hrydgard 48b7658c8a Detect cpu features AVX and AES, both are present on Sandy Bridge. For future use :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6925 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 21:27:26 +00:00
Rodolfo Osvaldo Bogado d7e877bb0b little fix for one piece unlimited cruise 2 and ju-on the grudge
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6924 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 17:22:09 +00:00
Glenn Rice fd6711d82c Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6922 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 04:11:20 +00:00
Rodolfo Osvaldo Bogado 71d93bdbc8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6921 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 03:00:00 +00:00
skidau e153da1c9d Disabled the JIT'd version of SUBARN
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6920 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 01:41:34 +00:00
Shawn Hoffman 926a4cee17 fix wad loading (broken by r6909)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6919 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:44:06 +00:00
skidau 5e814ff2cd Enabled save-state support for the DSP LLE plug-in.
Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6918 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:30:58 +00:00
Rodolfo Osvaldo Bogado 4c704be0ed second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6917 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 22:30:15 +00:00
NeoBrainX 994913ce07 DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 16:43:08 +00:00
Glenn Rice 81aebe5e96 Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6914 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 12:52:20 +00:00
Jordan Woyak d2044a7a23 Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6913 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 11:14:11 +00:00
Shawn Hoffman efa9e81ca0 buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6912 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 05:57:49 +00:00
Rodolfo Osvaldo Bogado 4c47fd0d49 revert my optimizations until i fix some errors and really fix issue 3976
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6911 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:45:44 +00:00
Glenn Rice 3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
Shawn Hoffman d3b8908a7c Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6909 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:54:19 +00:00
Rodolfo Osvaldo Bogado 470ed118f5 little fix for issue 3976.
some optimization for vertex color loading, please test  for any change in game color, this is a optimization so nothing should change :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6908 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:26:39 +00:00
NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX e0c6092721 DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX 50c1baf8de DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX e0b757fe6a DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00
Soren Jorvang e53c8188c0 Update Cg.framework to version 3.0.0015.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6900 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 00:26:39 +00:00
Soren Jorvang 9f48012442 Inform SCons of the svnrev.h dependency so it isn't subject
to a race with the creation of Build/foo/Source/Common/Src.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6899 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 21:28:04 +00:00
Rodolfo Osvaldo Bogado 7cd7c2838b 2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 15:29:57 +00:00
skidau 9749d617d0 VBeam emulation
* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to "Accurate VBeam emulation"


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6897 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 03:28:05 +00:00
Glenn Rice 1f722be056 Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6895 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 18:19:42 +00:00
Soren Jorvang fecf10173b Use std::locale() on OS X and std::locale("") elsewhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6894 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 03:57:03 +00:00
Soren Jorvang 392a589092 Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.

std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.

Remove some obsolete SCons related svn:ignores.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6893 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 02:18:25 +00:00
Soren Jorvang f08563efd9 wxHandleFatalExceptions is an optional wx feature.
Fixes issue 3962.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6891 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 16:54:37 +00:00
Soren Jorvang 7834880925 Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 02:56:54 +00:00
Soren Jorvang 4684417409 Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6889 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 21:37:00 +00:00
skidau 12249296a1 Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6888 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 08:34:49 +00:00
LPFaint99 58cb35fe01 Fix for the error Cannot Convert from charset Windows Japanese cp 932
caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6887 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 06:05:52 +00:00
Glenn Rice 7b3e58b665 Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated.  Fixes issue 3936.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6886 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:29:18 +00:00
Soren Jorvang 82422371f3 Allow opening a file and starting Dolphin on OS X by clicking
a document icon.

Don't bother creating the game list until after an automatic
start has finished and with the -b option, not at all.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6884 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:26:51 +00:00
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Rodolfo Osvaldo Bogado 6de5f6c3d1 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6882 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 15:32:33 +00:00
Rodolfo Osvaldo Bogado 0416a1b567 rework the normal loading now it should be a accurate as real hardware.
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6881 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 13:57:15 +00:00
skidau 5aa34d0483 Added the fake decrementer to the save state.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6880 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 08:13:15 +00:00
Shawn Hoffman f4dc56d553 usbgecko:
add some nice messages for SE LED commands.
allow exi communication even if there is no tcp client.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6879 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 03:47:01 +00:00
Soren Jorvang 83cff0fa63 Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6878 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:46:18 +00:00
Shawn Hoffman afebc0d1d3 Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6877 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:17:11 +00:00
Rodolfo Osvaldo Bogado b1c6f959d9 clean a little my last commit and improve accuracy.
thanks to hrydgard and neobrain for the comments

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6876 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 17:48:49 +00:00
Rodolfo Osvaldo Bogado 279664df7b some adjustments in Normal loading to improve lighting in dx9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6874 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 14:14:10 +00:00
Shawn Hoffman c24cedc03b fixes for jit64 twx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6873 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 05:59:38 +00:00
Soren Jorvang 1a3cd2d34c Remove the __APPLE__ workaround for reading config files from a ctor.
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 00:04:29 +00:00
Shawn Hoffman d0805aef37 Fix calling thread::waitfordeath twice in usbgecko/gba
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6871 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 08:31:19 +00:00
Shawn Hoffman fdd56f4621 commit some crappy threading code for usbgecko
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6870 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 07:44:21 +00:00
Shawn Hoffman d89d730778 add tw/twi to Jit64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6869 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 04:29:23 +00:00
Soren Jorvang df3aecafef Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6868 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 01:47:27 +00:00
Glenn Rice 254cb161f4 Update SConscript for osx too. Also update some of the languages and add Brazilian Portuguese to the windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6867 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:21:25 +00:00
Shawn Hoffman 1b5c614d0e maintenance
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6866 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:14:16 +00:00
Shawn Hoffman bc3565341d Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6865 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:04:06 +00:00
Soren Jorvang 4f5211cc39 Cast size_t to unsigned long for printing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6864 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:56:26 +00:00
Soren Jorvang 4a7d3ee1c8 Deal with "hat" switches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6863 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:00:17 +00:00
Glenn Rice 7e612a613a Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6862 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 16:18:11 +00:00
skidau 2911658d50 Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 12:18:34 +00:00
skidau e3d7e39b3e Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6860 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 11:13:23 +00:00
skidau f9f7629268 Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6859 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 10:47:29 +00:00
skidau 7e9f02869a LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6858 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 06:24:48 +00:00
Soren Jorvang 2cb5a1aa56 HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6857 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 21:16:13 +00:00
Glenn Rice 2add956cba Make the "IR Sensitivity" slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn't change the appearance on windows.
Mark a couple of strings for translation that were missed before.
Update some of the languages from the translators.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6856 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 15:48:04 +00:00
Soren Jorvang 8c0f17eece Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6855 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 14:36:32 +00:00
Soren Jorvang 85db30554e Don't bother with a separate NSApplication thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6853 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 11:05:22 +00:00
Soren Jorvang e429d75489 Clean up nowx and stop cocoaApp busy-waiting in the main loop.
Set up an exit(3) task to shut down real wiimotes. This shouldn't
really be necessary, but we do currently handle a number of error
conditions by calling exit(3).

Retire the inputuicommon library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6852 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 10:33:07 +00:00
Glenn Rice 8ef79e0af8 Fix a few strings that weren't being translated properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6851 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 02:30:36 +00:00
Glenn Rice 2d1b84febe Fix tooltip translation in the Video config dialog.
Fix Pad 1-4 and Wiimote 1-4 translation in the input dialogs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6850 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 19:27:18 +00:00
Glenn Rice 8ad402cdde Mark wiimote extension strings for translation.
Update French, Polish, and Korean languages thanks to Pascal, Baszta, and Siegfried, resp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6849 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:25:25 +00:00
pierre fb1ebd8022 Core/DSPCore: Consolidation of register accesses(except for the four hw
stacks), addition of a register cache(currently accumulators on 64bit only).

It feels a bit slower, but the numbers are about the same.
Caching accumulators doesn't change speed either.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6848 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:00:25 +00:00
Glenn Rice c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Marko Pusljar 3cba9afe79 dsp cleaning
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6846 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 12:08:45 +00:00
Shawn Hoffman b0d2df0bad HLE jump to loader (homebrew)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6845 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 07:08:12 +00:00
Soren Jorvang f292f6d5a7 Accept arbitrary HID devices as gamepads instead of using SDL,
which has too narrow a view of what constitutes a joystick.

Now if only I could find my Apple IR Remote.. :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6844 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 05:06:08 +00:00
Glenn Rice d0de395a46 Finally got the input common strings figured out. That pretty much finishes translations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 03:05:02 +00:00
Glenn Rice a747cb548c Clean up translator callback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6842 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 00:15:08 +00:00
Glenn Rice 984b0d14d2 Translate PanicAlert captions too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6841 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 20:53:37 +00:00
Glenn Rice 3a8290a825 Fix panic alert translations. Windows is going to have to use the wxMsgHandler if it wants things to work. The default handler has issues with translated strings.
Also updated several translation files thanks to the Dolphin translation team.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6840 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 15:32:14 +00:00
Shawn Hoffman 6b572ecfa4 Check DSP ROM hashes. Fix the ROMs not actually being write protected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6839 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 03:46:34 +00:00
Glenn Rice c6e0ea59b9 Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
Marcos Vitali be5c732254 Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
-- The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others 
"FIFOs linked but out of sync" and "GFX FIFO: Unknown Opcode (0x%x).\n" games suffers these for desync.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6837 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 01:29:34 +00:00
Soren Jorvang 9ed3862c0a Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.

The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven't looked into why that is.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6836 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 21:25:33 +00:00
mylek4 343771d392 Audio Mixer: Corrects reversed stereo in LLE and reversed stereo from DMA audio in HLE.
Fixes Issue 3713

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6835 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 21:21:15 +00:00
gnick79 dc99e13f1f * Second look (mine) to italian translation
- note: big update, but incomplete again


- fixed a compiling error introduced in the previous revision

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6833 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 20:49:38 +00:00
Soren Jorvang 96403e7284 PanicAlert now needs a string literal as the first argument.
Some more Mac-ish hotkeys and a placeholder for da.po.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6832 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 19:28:47 +00:00
Soren Jorvang 6cc41ba96c Workaround for a weird bug on 32-bit Linux that makes the Open dialog crash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6831 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:59:52 +00:00
Glenn Rice fcd72bdba9 Fix the panic alert hack for windows and osx. The macro needed to be defined after HAVE_WX is defined. That explains why windows accepted the string concatenation that I thought it wouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6829 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:09:16 +00:00
Soren Jorvang d5b7c5802e Fixes issue 3907.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6828 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 16:24:18 +00:00
Glenn Rice a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00
skidau 49a89c1739 Build fix for OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6825 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 09:34:53 +00:00
skidau 542078c447 Added a SSSE3 version of the swap16 and memcpy used by the mixer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6824 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 07:08:35 +00:00
skidau 5255c35a1d Switched the DSP DMA transfers to unaligned versions of the SSSE3 instructions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6823 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 05:43:06 +00:00
skidau 559fb7434e Used SSSE3 instructions to swap16 and memcpy the DSP DMA transfers for a speed up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6822 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 04:06:49 +00:00
Soren Jorvang 22d66f51a8 Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes.

The Windows code has special handling of both exceptions
and bluetooth connection state, neither of which I really
understand, so this is enabled on the other platforms only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6821 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:27:01 +00:00
Soren Jorvang 78ec771063 wxCmdLineEntryDesc has switched to char string in 2.9.
Use wxS to get the right string type on either 2.8 or 2.9.

Default to cmd-f for the fullscreen toggle hotkey on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6820 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:03:49 +00:00
Soren Jorvang c13ffddea0 Fix wx 2.8 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6818 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:43:37 +00:00
Soren Jorvang 6de6cf6d46 Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00
xsacha 299f163d38 Simplify the SSSE3 code for better understanding.
The end result is unchanged.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6815 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 07:25:36 +00:00
Soren Jorvang 9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
xsacha bb725858ea Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).

Hopefully no crashes now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6813 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:38:12 +00:00
xsacha 3f5d1afc6a Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6812 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:54:35 +00:00
Soren Jorvang d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Glenn Rice 9bbed569d9 Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build.  Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2.  That version has a bug that doesn't detect gdk-pixbuf-2.0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6810 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 02:18:34 +00:00
james.jdunne de40765504 Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6809 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 01:29:24 +00:00
Soren Jorvang 687d6d2b7e wxWidgets 2.9.2 works with _("") strings for command-line arguments.
Optimize the OS X build for Core 2 CPU's.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6808 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 00:07:22 +00:00
Glenn Rice 08b2e766d6 Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6806 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:12:22 +00:00
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Soren Jorvang 601eab79e1 Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6803 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 16:18:41 +00:00
xsacha f9e4e73e42 Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
skidau f49efa8868 LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6801 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 03:03:03 +00:00
Glenn Rice a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Soren Jorvang 26d0f58aec The r5799 workaround is no longer necessary with r6792 + r6795.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6798 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 19:39:43 +00:00
NeoBrainX 81638396c0 Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 16:36:19 +00:00
Soren Jorvang e6c87cbe3d Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6795 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 15:20:35 +00:00
Rodolfo Osvaldo Bogado d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Soren Jorvang b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
dimitri_le_bon_pilote f634d58035 Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won't fail to find files containing such unsupported characters.

Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6791 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 13:49:54 +00:00
Glenn Rice fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
xsacha 1a72beead0 TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6789 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
nakeee e633c7824f Make langs in abc order
Playing a bit with hebrew


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6788 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 20:49:26 +00:00
Glenn Rice 05198a8e4e Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6787 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
Glenn Rice 34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st 7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
xsacha 5c725262ba Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6784 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 09:08:36 +00:00
xsacha 394534814b New SSSE3 implementation for I4 texture decode. 14% speedup over the previous SSE4 implementation (so it was scrapped).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6783 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 08:07:45 +00:00
Glenn Rice aac34f037f Add profiling (via oprofile) to the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6782 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 05:27:18 +00:00
xsacha 3cf8003a55 From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
Remove some unused vars from the SSE2 CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6781 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 04:59:26 +00:00
xsacha f667c03d55 New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6779 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 02:52:07 +00:00
j4ck.fr0st bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha 62b79028ef This needs to be in the right place to work for <sse4. Going to bed now :P.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6776 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:55:26 +00:00
xsacha 87bd4dd4b9 Probably want to store the result for sse4.
Makes I4 textures appear again for SSE4 codepath.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6775 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:52:53 +00:00
xsacha 5c1f30060e Fix a missing 'else' in last commit.
Remove more redundancy in CMPR (may make it faster - not tested).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6774 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:30:48 +00:00
xsacha 9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
xsacha 9cb3340754 An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6772 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 16:00:39 +00:00
Glenn Rice 418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
xsacha dcbfd4ea4c SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6770 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 14:55:05 +00:00
xsacha a6acc99a89 Last commit only requires SSSE3, not SSE4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6769 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:54:18 +00:00
xsacha 53474403e2 An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 version on my computer (SSE4: 60%, SSE2: 55% vs reference C on Core2 Duo).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6768 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:40:32 +00:00
donkopunchstania d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
Glenn Rice 49b7da6445 Added a few translatable strings.
Added German language translations.  Thanks to JackyCola.
Added Italian language translations.  Thanks to RebuMan.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 18:08:16 +00:00
james.jdunne 1671917472 Missed one MSVC-ism. Should fix build for Linux. Last revision should still work for Windows. No functionality changes this time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6762 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:50:09 +00:00
james.jdunne 2841d67ce3 Faster SSE2 optimized GX_TF_CMPR texture decoder which gets ~40% speed improvement on x64 and ~50% improvement on x86 as compared to reference C code.
The code now uses direct pointer access from C code to write the colors to the destination texture instead of trying to force them back up into an __m128i and a single write call. This is what produces the major speed-up.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6761 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:41:20 +00:00
gnick79 ca2628f896 Changes:
* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:05:11 +00:00
j4ck.fr0st 80cee2528c Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6759 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 13:57:46 +00:00
nitsuja- 4f45b422a2 a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
Soren Jorvang 95b6d3f445 Kill HAVE_OPENCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6756 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 01:11:32 +00:00
james.jdunne 5ca3adde3c Enabled SSE2 optimization of GX_TF_CMPR decoder only for x86 builds. It can't compete with the x64 optimized reference C code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6755 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 00:32:52 +00:00
Rodolfo Osvaldo Bogado 809670611b improve z copy a little further in 4 bits copy,
fix and error introduced by my last commit in dx11 plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6754 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 20:50:51 +00:00
Glenn Rice 7219d185d9 Add some more translatable strings. Thanks to DavidVag.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6753 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:56:08 +00:00
Rodolfo Osvaldo Bogado 0a36663b01 corrected a little error in my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6752 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:22:25 +00:00
Rodolfo Osvaldo Bogado d435fd8957 corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:16:52 +00:00
Glenn Rice 4425140424 Oops, forgot to remove that line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6750 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 16:37:42 +00:00
Glenn Rice 9c2c083f30 Install .mo files on osx as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6749 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 16:33:44 +00:00
Glenn Rice 4f6d4f5ddd Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 04:35:46 +00:00
james.jdunne 0b46610d49 Changed order of operations in Profiler.cpp to calculate non-zero values for 'cost'. Integer division was too early. Credit to my brother, Joe, for figuring this one out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6746 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 03:29:56 +00:00
james.jdunne 8f9f1b64ff Fixed Linux build.
Fixed small undiscovered bug in WII_IPC_HLE_Device_FileIO.cpp when looking at 0-length strings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6745 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 03:19:53 +00:00
james.jdunne 6eff71b893 Fixed S3TC DXT1 decoder implementation. I see ~40% speed improvements running on x86 Intel hardware and 0% improvements running on x64 AMD hardware. Strange. More investigation to follow!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6744 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 02:48:32 +00:00
Soren Jorvang 012939d127 After removing the input queueing in IOdarwin.mm I was still seeing
the occasional HLE wiimote disconnection, although nowhere it was at     
near the level before both the recent wiiuse integration and adding 
the queue in the first place.

The callback-based bluetooth input method on OS X really requires     
that packets be accepted immediately and the 1ms polling done by the 
wiimote worker threads isn't quite good enough.

So just play along with the native OS X model and send the packet up
our stack directly from the callback. With our current API, this is  
kind of a layering violation, but it seems less messy than either
putting back internal queueing in IOdarwin.mm or adding the platform
support for higher-frequency polling than what usleep(3) offers.

Perhaps we should just change our own API to a callback model. While
this makes no real difference right now, it would make it a fair bit
cleaner to accept new wiimotes at any time instead of having to click
Refresh, although with the recent realmote changes, that feature can
probably just be hacked in by looping around FindWiimotes().
 
For other platforms having problems with HLE disconnections caused by
dropped bluetooth packets, as a first stop I would suggest trying to    
do more than just one wiimote->Read() per iteration in the thread.
 
This change also conveniently sidesteps another new IOdarwin.mm bug 
where the discovery and I/O code would clash during a refresh because     
they use the same default CFRunLoop, so if we switch back to using a
run loop for I/O, must remember to create a separate one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6743 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 01:45:36 +00:00
gnick79 1fbf53cbdf * By forcing resolution size to back-buffer size when the latter one is changed!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6742 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 01:29:38 +00:00
james.jdunne dd7d325453 Temporarily reverting to unoptimized until I can figure this out. Apologies for the SNAFU :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6741 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 22:30:58 +00:00
james.jdunne 99b4f4703d ~40% speed improvement for decoding GX_TF_CMPR (S3TC) textures using SSE2 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6740 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 19:54:30 +00:00
Marko Pusljar 77346cc254 small fix for lle-int
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6739 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 14:49:54 +00:00
Soren Jorvang efe555fc16 Some minor tidying of the OS X audio and wiimote code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6736 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:09:29 +00:00
Soren Jorvang 58f5140233 Retire the workaround for wxWidgets using the Objective-C reserved
keyword "id" in the public auibar.h header.

You now need at least r66546 of wxWidgets to build on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6735 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:07:17 +00:00
NeoBrainX 5cad834c96 D3D9:
- Assign width and height to the actual powers of two rather than to the exponents...
- Clean up FramebufferManager()
- Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer

Should fix issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6730 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:35:07 +00:00
skidau ae71e63872 LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6729 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:19:11 +00:00
skidau a6637c257f LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6728 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 10:39:48 +00:00
NeoBrainX fea85945da Warning fix for gcc ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6727 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 01:59:44 +00:00
james.jdunne b7f7a248c5 Fix for bit reduction regression in GX_TF_RGB565 textures from previous commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6726 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 01:24:35 +00:00
NeoBrainX ecf92f5c3c D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 23:13:29 +00:00
james.jdunne 4b15325acd GX_TF_RGB565 texture decoder optimized with SSE2 producing a ~78% speed increase over reference C implementation.
Fixed crash in debugger when attempting to enable profiler before having run any game.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6724 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 22:53:25 +00:00
j4ck.fr0st 638fa77954 ISFS_Seek: Turns out POSIX allows seek past EOF, the Wii does not.
Should fix Issue 3761 (really!), please test this.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6723 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 12:27:33 +00:00
Glenn Rice 75a8fa7340 Fix an issue on windows where found wiimotes were not being reported as found. This fixes issue 3832.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6722 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 03:43:44 +00:00
Soren Jorvang 079bc67347 Cast size_t to unsigned long for printing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6721 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 02:50:51 +00:00
Soren Jorvang c729b86c00 Audio volume slider support for OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6720 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 02:49:30 +00:00
pierre 26a3a9400b Core/Core/HW: Give small amounts of time to the dsp whenever the ppc
reads the high bits from the mailbox registers. It is probably waiting for
the dsp to read the data from the cpu-to-dsp mailbox or for the dsp to
write to the dsp-to-cpu mailbox.

This about removes DSP::Read16 from lle profiles where it previously used
up to 2% of all system time. Also speeds up games quiet a bit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6719 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 00:16:13 +00:00
j4ck.fr0st 63115ca2ef Handle FileIO Read/Write more like real hardware.
Fixes Issue 3761.
Fixes Issue 1749.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6718 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 00:01:19 +00:00
Soren Jorvang 4bf07838a8 Use abspath when deleting the old Source..svnrev.h.
Makes no difference for me with SCons 2.0.1,
but maybe it does with other versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6717 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 22:47:29 +00:00
Soren Jorvang 8fca9a8e8d Set native eol-style on some recently added files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6716 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 21:09:56 +00:00
Soren Jorvang 6ffdbe8482 Use the public svn_rev_str for the kernel.bin header instead of
the private SVN_REV_STR which relies on finicky build mechanics.

With SCons, kill the old svnrev.h in Source if still present.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6715 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 21:08:30 +00:00
james.jdunne 7703018632 Possibly fixed game crash issues by switching to unaligned SSE2 loads/stores.
Removed unnecessary work being done in the file system when logging is disabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6714 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 20:54:15 +00:00
Soren Jorvang 527057cb27 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6712 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 20:00:03 +00:00
mylek4 4f2bfd181a Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 19:55:03 +00:00
Soren Jorvang 8b55eff33d With the more aggressive polling by the per-wiimote threads,
additional input queueing in IOdarwin appears to be unnecessary.

IOBluetoothDeviceInquiry does not find already connected devices,
so no need to filter those out.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6710 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 16:46:41 +00:00
Soren Jorvang 28ef121a93 Revive io_osx.mm revision history and reapply the changes in r6693.
Avoid sending the Wii OS bluetooth packets with uninitialized data
past the nominal length of the report.

XXX IOWin.cpp still always returns MAX_PAYLOAD because I don't have
a Windows environment to test with.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6708 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 14:57:19 +00:00
mylek4 2f7da5d5d1 LLE JIT:
Applied the logic from r6691 to the LLE dec/add/sub functions so they work without ToMask. This should give a modest speedup for these.

Pierre's AR inc was already perfect and I only adjusted its logic a bit for visual consistency between the interpreter and JIT code.

Also applied Pierre's optimization from the LLE inc to the Int inc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6707 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 13:19:07 +00:00
james.jdunne 60082853ec GX_TF_I4 texture decoder optimized with SSE2 producing a ~76% speed increase over reference C implementation.
GX_TF_RGBA8 texture decoder optimized with SSE2 producing a ~68% speed increase over reference C implementation.
TABified the entire document per NeoBrainX. :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6706 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 03:52:32 +00:00
Soren Jorvang 99c8ea7abb Initialize bluetooth input queue when creating wiimote object.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6705 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 01:47:33 +00:00
Glenn Rice 71209d99c8 This may fix the extension issue on windows. Please test. Thanks BhaaL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6703 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 15:53:38 +00:00
Glenn Rice 4b3a6a6d47 This should fix wiimote extensions on linux. Now to figure out the windows issue, and then OSX ... Sigh!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6702 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 15:47:42 +00:00
nitsuja- a55925af79 fixed crash when compressing 4+gb isos on some builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:40:49 +00:00
james.jdunne 134fca9b82 ~68% increase in GX_TF_IA8 decoding speed. Not an oft-used texture format. An example use is the Wii cursor in MKWii in the menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6699 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:20:43 +00:00
james.jdunne 343e3f7c75 ~80% speed improvement in decoding GX_TF_I8 textures. Yes, EIGHTY PERCENT. However, for MKWii movie playback I still can't break the fluffin' 48 FPS boundary on my machine! There's something else at play here because this decoder is ridonkulously fast.
~25% speed improvement in decoding GX_TF_RGB5A3 textures which aren't used very much. I thought it would help for movie playback but I misled myself. Video playback has nothing to do with this texture format.
Next I'll see if I can knock out some of these other texture decoders. Byte swizzling I'm sure can somehow be accomplished using _mm_unpacklo_epi8 trickery, so that'd be another big win I hope.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6698 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:23:17 +00:00
donkopunchstania 41c40bcd50 Finish implementing gamma correction in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:06:53 +00:00
Glenn Rice bc3b43d1bd Fix core dependencies for all windows builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6695 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 04:52:20 +00:00
Glenn Rice 0249d5fbaa A few details missed in the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6694 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 03:08:22 +00:00
Glenn Rice 8e184171e7 Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 02:10:07 +00:00
james.jdunne b038df64bf TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 19:17:08 +00:00
mylek4 6cf9b3688d LLE Int: (addr add/sub/inc/dec)
Adjusted the code work without ToMask.
This code should be functionally identical for all inputs to the previous code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6691 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 15:36:28 +00:00
Jordan Woyak 2c4f9825ca Fix issue with LinearDiskCache where only new files could be written to, Append() would fail on previously existing cache files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6690 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 07:32:16 +00:00
skidau 469e81e2fd LLE JIT:
* Optimised out the R11 ImmPtr instructions
* Made the whitespacing a little more consistent
* Disabled block linking while it is being reworked

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6688 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 00:10:18 +00:00
pierre 98752f2a1e Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
functions accidentally added. Fixed the jitted ar register arithmetic.
Added a CMakeList.txt for the UnitTests, but did not add the subdirectory
to Source/CMakeLists.txt.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 20:20:52 +00:00
Glenn Rice 765fb4bbe3 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6686 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 15:23:02 +00:00
NeoBrainX 642c7a437c Add ciso support.
Thanks to dolphin.user839 for the patch ;)
Fixes issue 2708.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6685 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 14:42:20 +00:00
NeoBrainX 07d947c834 DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
Various warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:07:00 +00:00
j4ck.fr0st 603c99f64f Compile fix for Unittests.
A lot of tests are failing right now, not sure yet if this is caused by the recent reg changes or other stuff (at least broken according to tests: iar, subarn, addarn, 'ir, 'nr, 'l, 's, 'sn, 'ln, 'lsn, 'lsm, 'lsnm, 'sl etc - err, most/all that use increase/decrease)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6683 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:05:42 +00:00
Marcos Vitali 24eafcb342 More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6682 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 07:12:37 +00:00
skidau 8ccdba7273 LLE JIT:
* Fixed a bug in the JCC instruction.
* Changed the cycle count from u32 to u16.
* Added cycle counting to the block linker.
* Optimised the branch exit slightly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6681 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 04:34:33 +00:00
pierre fc1db5eaa0 Core/DSPCore: Reorganize register layout for accessing accumulators
(acc and ax) and product register with one read/write.

Gives a minuscule speedup of not more than 4%. In exchange, breaks all
your out-of-tree changes to dsp. Tests are not building again, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6680 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 02:12:06 +00:00
Jordan Woyak 0059b0f44f Made wiimotes automatically connect on start based on their selected "Input Source" in the wiimote configuration.(fixes issue 2261) Made wiimotes 2-4 input source default to "None".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6679 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 22:14:15 +00:00
NeoBrainX 9bf2705c2d Small fix in addition to r6669.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 01:10:40 +00:00
skidau 9cc19447a9 LLE JIT: Completed the remaining JIT DSP instructions (lrrn, srrn, ilrrn).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 00:42:00 +00:00
skidau 677fd7c052 LLE JIT: Completed the JIT versions of the DSP Branch instructions (added ifcc, ret, rti and halt).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6674 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 23:23:53 +00:00
Shawn Hoffman 9553aa0100 linux buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6673 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:51:20 +00:00
Shawn Hoffman 722b7db8f9 more WIP BBA crap...nothing nice to see.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6672 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:30:24 +00:00
Soren Jorvang 33506f5bdc All 64-bit capable Macs have the SSSE3 extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:17:19 +00:00
Shawn Hoffman b21c361a1a Make ARAM DMAs take time. Allows WWE Day of Reckoning 1 & 2 to go ingame...then they crash. Not entirely sure if the crash is related.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:14:33 +00:00
NeoBrainX a271bb8182 Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 21:56:20 +00:00
NeoBrainX 6e8df50fff Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 18:09:03 +00:00
pierre c33f46406e Core/DSPCore: Improve Interpreter address register add/sub, convert to
assembler for JIT. Replace JIT ToMask() with a different variant. Remove
 superfluous zeroWriteBackLog calls(added by me).
Core/Common: Don't bother creating a string and calling into a Logs trigger()
 when there is noone listening. Change AtomicLoadAcquire for gcc to just
 make the compiler not reorder memory accesses around it instead of doing
 a full memory barrier, per the comment in the win32 variant.
Core/AudioCommon: Fix a use of uninitialized variable inside libalsa.

Microbenchmarking results for ToMask variants:(1 000 000 000 iterations):
             cpu\variant| shifts | bit scan
intel mobile C2D@2.5GHz | 5.5s   | 4.0s
amd athlon64x2@3GHz     | 6.1s   | 6.4s
(including some constant overhead identical to both variants)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 15:05:18 +00:00
Marcos Vitali d59b1e5e7a Ops! Little fix for my prior commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:46:17 +00:00
Rodolfo Osvaldo Bogado c2283ad6c0 Second Experimental commit:
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:18:01 +00:00
Rodolfo Osvaldo Bogado f3336a84a1 First Experimental Commit:
make some changes to the Clear code. please test a lot , the point of this commit is to determine the correct behavior of the efb clearing so feedback is welcome

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6663 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:09:11 +00:00
Marcos Vitali 695010520f More FIFO work, HACK Solution for extreme overflow on breakpoints.
1) What is the FIFO? The fifo is a ring queue for write (CPU) and read (GPU) the graphics commands.
2) What is the Brakpoints? The breakpoint is the FIFO mark to allow parallel work (CPU-GPU) When the GPU reached the breakpoint must stop read immediately until this Breakpoint will be removed for the CPU.
3) What is an overflow? The CPU write all room FIFO possible, and like a ring overwrite commands not processed yet.
4) ¿Why you have an overflow? In theory should not have an overflow never because the fifo has another mark (High Watermark) When the CPU Write reach this mark raise a CP interruption and the FIFO CPU WRITES should stop write until distance between READ POINTER AND WRITE POINTER will be equal to another mark (LO Watemark to prevent and overflow.
5) ¡So if impossible why you have overflows? Simple, the CP interruption is processed later and the Overflow happens. (there is a lot of theories about this)
6) ¿Why is no so simple like when CPU WRITE POINTER is near to the end of the FIFO only process pending graphics command?
Because when this happens sometimes we are in BREAKPOINT and is IMPOSIBLE process the graphics commands.

- This HACK process the pending data when CPU WRITE POINTER is 32 bytes before the end of the fifo, and if there is a Breakpoint force the situation to process the commands and prevent an overflown.
In theory you have not see "FIFO is overflown by GatherPipe nCPU thread is too fast!" anymore. But if you have a hang in game where you had this please read the NOTICE LOG in user\logs, I've added this message "FIFO is almost in overflown, BreakPoint" when the hack is activated. (I will delete this message very soon)

Good Luck!! PD: Shuffle sorry for the large commit description :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6662 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 02:55:35 +00:00
Soren Jorvang 64d43211c9 Use the same code for populating user data directories one by one
on OS X as on other Unices so OS X initial installs aren't so easily
broken by files being created in constructors.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6661 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 00:26:52 +00:00
Jordan Woyak b4e0fe53af Copied some emulated motion plus stuff over from the old wiimote plugin. Not at all functional currently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6660 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 22:54:02 +00:00
skidau 963ca6f963 LLE JIT: Added the loop instructions to the JIT. Added ASM version of HandleLoop. Both x86 and x64 versions have been added.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 12:34:38 +00:00
Jordan Woyak 7c5b12c5bc Made the "Download Gecko Codes" button not add already existing codes.(fixes issue 3732) Minor fix to gecko code handling. Added a "Show Shader Errors" setting to video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6658 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 06:23:33 +00:00
skidau f2e54074f1 LLE JIT:
* Completed the JIT versions of the DSP Multiplier instructions (5 instructions added).
* Bug fixed the dec and lsr16 instructions.
* Minor code clean-up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6657 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 03:12:29 +00:00
NeoBrainX 9938f806f1 Guess what, more ClearScreen fixes.
Additionally a small cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-25 00:25:15 +00:00
Shawn Hoffman 444854601c CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6655 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-24 11:15:51 +00:00
skidau b5d482a0d3 Added support for a wider number of VID/PID reported by Wiimotes. Patch by palsch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6654 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-24 02:21:09 +00:00
skidau b9d4534a35 LLE JIT: Fixed the shift direction of the lsrnrx, asrnrx, lsrnr and asrnr instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 22:42:10 +00:00