Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping. Add the graphics config dialog button back to the main config. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
6f93d77106
commit
5a800b765a
12
Readme.txt
12
Readme.txt
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@ -29,8 +29,8 @@ Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
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-l, --logger Opens the logger
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-e, --exec=<str> Loads the specified file (DOL, ELF, WAD, GCM, ISO)
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-b, --batch Exit Dolphin with emulator
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-V, --video_plugin=<str> Specify a video plugin
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-A, --audio_plugin=<str> Specify an audio plugin
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-V, --video_backend=<str> Specify a video plugin
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-A, --audio_emulation=<str> Specify low level (LLE) or high level (HLE) audio emulation
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[Libraries]
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Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
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@ -40,10 +40,10 @@ Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
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Plugin_DSP_HLE: High Level DSP Emulation
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Plugin_DSP_LLE: Low Level DSP Emulation
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[Video Plugins]
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Plugin_VideoDX9: Render with Direct3D 9
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Plugin_VideoDX11: Render with Direct3D 11
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Plugin_VideoOGL: Render with OpenGL + Cg Shader Language
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[Video Backends]
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Direct3D9: Render with Direct3D 9
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Direct3D11: Render with Direct3D 11
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OpenGL: Render with OpenGL + Cg Shader Language
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[Sys Files]
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totaldb.dsy: Database of symbols (for devs only)
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@ -6,13 +6,13 @@ set(SRCS Src/ActionReplay.cpp
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Src/CoreParameter.cpp
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Src/CoreRerecording.cpp
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Src/CoreTiming.cpp
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Src/DSPEmulator.cpp
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Src/GeckoCodeConfig.cpp
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Src/GeckoCode.cpp
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Src/LuaInterface.cpp
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Src/MemTools.cpp
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Src/OnFrame.cpp
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Src/PatchEngine.cpp
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Src/PluginDSP.cpp
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Src/State.cpp
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Src/stdafx.cpp
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Src/Tracer.cpp
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@ -1974,11 +1974,11 @@
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>
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</File>
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<File
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RelativePath=".\Src\PluginDSP.cpp"
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RelativePath=".\Src\DSPEmulator.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\PluginDSP.h"
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RelativePath=".\Src\DSPEmulator.h"
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>
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</File>
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<File
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@ -393,7 +393,7 @@
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<ClCompile Include="Src\MemTools.cpp" />
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<ClCompile Include="Src\OnFrame.cpp" />
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<ClCompile Include="Src\PatchEngine.cpp" />
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<ClCompile Include="Src\PluginDSP.cpp" />
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<ClCompile Include="Src\DSPEmulator.cpp" />
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<ClCompile Include="Src\PowerPC\Interpreter\Interpreter.cpp" />
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<ClCompile Include="Src\PowerPC\Interpreter\Interpreter_Branch.cpp" />
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<ClCompile Include="Src\PowerPC\Interpreter\Interpreter_FloatingPoint.cpp" />
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@ -584,7 +584,7 @@
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<ClInclude Include="Src\MemTools.h" />
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<ClInclude Include="Src\OnFrame.h" />
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<ClInclude Include="Src\PatchEngine.h" />
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<ClInclude Include="Src\PluginDSP.h" />
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<ClInclude Include="Src\DSPEmulator.h" />
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<ClInclude Include="Src\PowerPC\CPUCoreBase.h" />
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<ClInclude Include="Src\PowerPC\Gekko.h" />
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<ClInclude Include="Src\PowerPC\Interpreter\Interpreter.h" />
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@ -10,7 +10,7 @@
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<ClCompile Include="Src\MemTools.cpp" />
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<ClCompile Include="Src\OnFrame.cpp" />
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<ClCompile Include="Src\PatchEngine.cpp" />
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<ClCompile Include="Src\PluginDSP.cpp" />
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<ClCompile Include="Src\DSPEmulator.cpp" />
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<ClCompile Include="Src\State.cpp" />
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<ClCompile Include="Src\stdafx.cpp" />
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<ClCompile Include="Src\Tracer.cpp" />
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@ -539,7 +539,7 @@
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<ClInclude Include="Src\MemTools.h" />
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<ClInclude Include="Src\OnFrame.h" />
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<ClInclude Include="Src\PatchEngine.h" />
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<ClInclude Include="Src\PluginDSP.h" />
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<ClInclude Include="Src\DSPEmulator.h" />
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<ClInclude Include="Src\State.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\Tracer.h" />
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@ -1119,4 +1119,4 @@
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<UniqueIdentifier>{1c21a3e1-b791-4a23-b0d5-ed2b2c34007f}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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</Project>
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@ -182,9 +182,8 @@ void SConfig::SaveSettings()
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ini.Set("Core", "FrameLimit", m_Framelimit);
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ini.Set("Core", "UseFPS", b_UseFPS);
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// Plugins
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// TODO: change key name, it's no longer a plugin
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ini.Set("Core", "GFXPlugin", m_LocalCoreStartupParameter.m_strVideoPlugin);
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// GFX Backend
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ini.Set("Core", "GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
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ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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m_SYSCONF->Save();
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@ -313,9 +312,8 @@ void SConfig::LoadSettings()
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ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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ini.Get("Core", "UseFPS", &b_UseFPS, false); // use vps as default
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// Plugins
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// TODO: change key name, it's no longer a plugin
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ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, "");
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// GFX Backend
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ini.Get("Core", "GFXBackend", &m_LocalCoreStartupParameter.m_strVideoBackend, "");
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}
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m_SYSCONF = new SysConf();
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@ -34,10 +34,6 @@ struct SConfig : NonCopyable
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bool m_WiiAutoReconnect[4];
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bool m_WiiAutoUnpair;
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// hard coded default plugins ...
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std::string m_DefaultGFXPlugin;
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std::string m_DefaultDSPPlugin;
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// name of the last used filename
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std::string m_LastFilename;
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@ -54,7 +54,7 @@
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#include "PowerPC/PowerPC.h"
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#include "PowerPC/JitCommon/JitBase.h"
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#include "PluginDSP.h"
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#include "DSPEmulator.h"
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#include "ConfigManager.h"
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#include "VideoBackendBase.h"
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@ -314,7 +314,7 @@ void EmuThread()
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g_video_backend->Initialize();
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g_pWindowHandle = _CoreParameter.hMainWindow;
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DSP::GetPlugin()->Initialize(g_pWindowHandle, _CoreParameter.bWii, _CoreParameter.bDSPThread);
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DSP::GetDSPEmulator()->Initialize(g_pWindowHandle, _CoreParameter.bWii, _CoreParameter.bDSPThread);
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Pad::Initialize(g_pWindowHandle);
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@ -411,7 +411,7 @@ void EmuThread()
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// Stop audio thread - Actually this does nothing on HLE plugin.
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// But stops the DSP Interpreter on LLE plugin.
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DSP::GetPlugin()->DSP_StopSoundStream();
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DSP::GetDSPEmulator()->DSP_StopSoundStream();
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// We must set up this flag before executing HW::Shutdown()
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g_bHwInit = false;
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@ -653,7 +653,7 @@ void Callback_DSPLog(const TCHAR* _szMessage, int _v)
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// WARNING - THIS MAY BE EXECUTED FROM DSP THREAD
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void Callback_DSPInterrupt()
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{
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DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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}
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@ -128,9 +128,9 @@ struct SCoreStartupParameter
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};
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EBootType m_BootType;
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// files
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std::string m_strVideoPlugin;
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std::string m_strVideoBackend;
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// files
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std::string m_strFilename;
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std::string m_strBootROM;
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std::string m_strSRAM;
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@ -15,12 +15,12 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "PluginDSP.h"
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#include "DSPEmulator.h"
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#include "HW/DSPLLE/DSPLLE.h"
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#include "HW/DSPHLE/DSPHLE.h"
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PluginDSP *CreateDSPPlugin(bool HLE)
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DSPEmulator *CreateDSPEmulator(bool HLE)
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{
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ac_Config.Load();
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@ -21,10 +21,10 @@
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#include "ChunkFile.h"
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class PluginDSP
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class DSPEmulator
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{
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public:
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virtual ~PluginDSP() {}
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virtual ~DSPEmulator() {}
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virtual bool IsLLE() = 0;
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virtual void DSP_ClearAudioBuffer(bool mute) = 0;
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};
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PluginDSP *CreateDSPPlugin(bool LLE);
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DSPEmulator *CreateDSPEmulator(bool LLE);
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#endif // _PLUGINDSP_H_
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@ -18,7 +18,7 @@
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#include "Common.h"
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#include "Thread.h"
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#include "../PluginDSP.h"
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#include "../DSPEmulator.h"
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#include "../PowerPC/PowerPC.h"
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#include "../Host.h"
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#include "../Core.h"
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@ -118,14 +118,14 @@ void CCPU::EnableStepping(const bool _bStepping)
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{
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PowerPC::Pause();
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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DSP::GetPlugin()->DSP_ClearAudioBuffer(true);
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DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(true);
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}
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else
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{
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PowerPC::Start();
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m_StepEvent.Set();
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PLAY);
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DSP::GetPlugin()->DSP_ClearAudioBuffer(false);
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DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(false);
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}
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}
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#include "AudioInterface.h"
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#include "../PowerPC/PowerPC.h"
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#include "../ConfigManager.h"
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#include "../PluginDSP.h"
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#include "../DSPEmulator.h"
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namespace DSP
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{
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@ -211,7 +211,7 @@ static ARAM_Info g_ARAM_Info;
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static u16 g_AR_MODE;
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static u16 g_AR_REFRESH;
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PluginDSP *dsp_plugin;
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DSPEmulator *dsp_emulator;
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static int dsp_slice = 0;
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static bool dsp_is_lle = false;
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@ -230,7 +230,7 @@ void DoState(PointerWrap &p)
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p.Do(g_AR_MODE);
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p.Do(g_AR_REFRESH);
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dsp_plugin->DoState(p);
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dsp_emulator->DoState(p);
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}
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@ -247,15 +247,15 @@ void GenerateDSPInterrupt_Wrapper(u64 userdata, int cyclesLate)
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GenerateDSPInterrupt((DSPInterruptType)(userdata&0xFFFF), (bool)((userdata>>16) & 1));
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}
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PluginDSP *GetPlugin()
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DSPEmulator *GetDSPEmulator()
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{
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return dsp_plugin;
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return dsp_emulator;
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}
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void Init(bool hle)
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{
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dsp_plugin = CreateDSPPlugin(hle);
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dsp_is_lle = dsp_plugin->IsLLE();
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dsp_emulator = CreateDSPEmulator(hle);
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dsp_is_lle = dsp_emulator->IsLLE();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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@ -292,9 +292,9 @@ void Shutdown()
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FreeMemoryPages(g_ARAM.ptr, g_ARAM.size);
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g_ARAM.ptr = NULL;
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dsp_plugin->Shutdown();
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delete dsp_plugin;
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dsp_plugin = NULL;
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dsp_emulator->Shutdown();
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delete dsp_emulator;
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dsp_emulator = NULL;
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}
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void Read16(u16& _uReturnValue, const u32 _iAddress)
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// DSP
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case DSP_MAIL_TO_DSP_HI:
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if (dsp_slice > DSP_MAIL_SLICE && dsp_is_lle) {
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dsp_plugin->DSP_Update(DSP_MAIL_SLICE);
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dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
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dsp_slice -= DSP_MAIL_SLICE;
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}
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_uReturnValue = dsp_plugin->DSP_ReadMailBoxHigh(true);
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_uReturnValue = dsp_emulator->DSP_ReadMailBoxHigh(true);
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break;
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case DSP_MAIL_TO_DSP_LO:
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_uReturnValue = dsp_plugin->DSP_ReadMailBoxLow(true);
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_uReturnValue = dsp_emulator->DSP_ReadMailBoxLow(true);
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break;
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case DSP_MAIL_FROM_DSP_HI:
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if (dsp_slice > DSP_MAIL_SLICE && dsp_is_lle) {
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dsp_plugin->DSP_Update(DSP_MAIL_SLICE);
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dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
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dsp_slice -= DSP_MAIL_SLICE;
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}
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_uReturnValue = dsp_plugin->DSP_ReadMailBoxHigh(false);
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_uReturnValue = dsp_emulator->DSP_ReadMailBoxHigh(false);
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break;
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case DSP_MAIL_FROM_DSP_LO:
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_uReturnValue = dsp_plugin->DSP_ReadMailBoxLow(false);
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_uReturnValue = dsp_emulator->DSP_ReadMailBoxLow(false);
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break;
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case DSP_CONTROL:
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_uReturnValue = (g_dspState.DSPControl.Hex & ~DSP_CONTROL_MASK) |
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(dsp_plugin->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
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(dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
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break;
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// ARAM
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@ -388,11 +388,11 @@ void Write16(const u16 _Value, const u32 _Address)
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{
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// DSP
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case DSP_MAIL_TO_DSP_HI:
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dsp_plugin->DSP_WriteMailBoxHigh(true, _Value);
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dsp_emulator->DSP_WriteMailBoxHigh(true, _Value);
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break;
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case DSP_MAIL_TO_DSP_LO:
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dsp_plugin->DSP_WriteMailBoxLow(true, _Value);
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dsp_emulator->DSP_WriteMailBoxLow(true, _Value);
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break;
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case DSP_MAIL_FROM_DSP_HI:
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@ -408,7 +408,7 @@ void Write16(const u16 _Value, const u32 _Address)
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{
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UDSPControl tmpControl;
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tmpControl.Hex = (_Value & ~DSP_CONTROL_MASK) |
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(dsp_plugin->DSP_WriteControlRegister(_Value) & DSP_CONTROL_MASK);
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(dsp_emulator->DSP_WriteControlRegister(_Value) & DSP_CONTROL_MASK);
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// Not really sure if this is correct, but it works...
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// Kind of a hack because DSP_CONTROL_MASK should make this bit
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@ -533,7 +533,7 @@ void Read32(u32& _uReturnValue, const u32 _iAddress)
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{
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// DSP
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case DSP_MAIL_TO_DSP_HI:
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_uReturnValue = (dsp_plugin->DSP_ReadMailBoxHigh(true) << 16) | dsp_plugin->DSP_ReadMailBoxLow(true);
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_uReturnValue = (dsp_emulator->DSP_ReadMailBoxHigh(true) << 16) | dsp_emulator->DSP_ReadMailBoxLow(true);
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break;
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// AI
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@ -569,8 +569,8 @@ void Write32(const u32 _iValue, const u32 _iAddress)
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{
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// DSP
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case DSP_MAIL_TO_DSP_HI:
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dsp_plugin->DSP_WriteMailBoxHigh(true, _iValue >> 16);
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dsp_plugin->DSP_WriteMailBoxLow(true, (u16)_iValue);
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dsp_emulator->DSP_WriteMailBoxHigh(true, _iValue >> 16);
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dsp_emulator->DSP_WriteMailBoxLow(true, (u16)_iValue);
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break;
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// AI
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@ -626,8 +626,8 @@ void GenerateDSPInterrupt(DSPInterruptType type, bool _bSet)
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UpdateInterrupts();
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}
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// CALLED FROM DSP PLUGIN, POSSIBLY THREADED
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void GenerateDSPInterruptFromPlugin(DSPInterruptType type, bool _bSet)
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// CALLED FROM DSP EMULATOR, POSSIBLY THREADED
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void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, bool _bSet)
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{
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CoreTiming::ScheduleEvent_Threadsafe(
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0, et_GenerateDSPInterrupt, type | (_bSet<<16));
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@ -637,12 +637,12 @@ void GenerateDSPInterruptFromPlugin(DSPInterruptType type, bool _bSet)
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void UpdateDSPSlice(int cycles) {
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if (dsp_is_lle) {
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//use up the rest of the slice(if any)
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dsp_plugin->DSP_Update(dsp_slice);
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dsp_emulator->DSP_Update(dsp_slice);
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dsp_slice %= 6;
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//note the new budget
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dsp_slice += cycles;
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} else {
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dsp_plugin->DSP_Update(cycles);
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dsp_emulator->DSP_Update(cycles);
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}
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||||
}
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||||
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||||
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@ -660,7 +660,7 @@ void UpdateAudioDMA()
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|||
|
||||
if (g_audioDMA.BlocksLeft == 0)
|
||||
{
|
||||
dsp_plugin->DSP_SendAIBuffer(g_audioDMA.SourceAddress, 8*g_audioDMA.AudioDMAControl.NumBlocks);
|
||||
dsp_emulator->DSP_SendAIBuffer(g_audioDMA.SourceAddress, 8*g_audioDMA.AudioDMAControl.NumBlocks);
|
||||
GenerateDSPInterrupt(DSP::INT_AID);
|
||||
if (g_audioDMA.AudioDMAControl.Enable)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "Common.h"
|
||||
class PointerWrap;
|
||||
class PluginDSP;
|
||||
class DSPEmulator;
|
||||
|
||||
namespace DSP
|
||||
{
|
||||
|
@ -42,12 +42,12 @@ enum
|
|||
void Init(bool hle);
|
||||
void Shutdown();
|
||||
|
||||
PluginDSP *GetPlugin();
|
||||
DSPEmulator *GetDSPEmulator();
|
||||
|
||||
void DoState(PointerWrap &p);
|
||||
|
||||
void GenerateDSPInterrupt(DSPInterruptType _DSPInterruptType, bool _bSet = true);
|
||||
void GenerateDSPInterruptFromPlugin(DSPInterruptType _DSPInterruptType, bool _bSet = true);
|
||||
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType _DSPInterruptType, bool _bSet = true);
|
||||
|
||||
// Read32
|
||||
void Read16(u16& _uReturnValue, const u32 _uAddress);
|
||||
|
@ -57,7 +57,7 @@ void Read32(u32& _uReturnValue, const u32 _uAddress);
|
|||
void Write16(const u16 _uValue, const u32 _uAddress);
|
||||
void Write32(const u32 _uValue, const u32 _uAddress);
|
||||
|
||||
// Audio/DSP Plugin Helper
|
||||
// Audio/DSP Helper
|
||||
u8 ReadARAM(const u32 _uAddress);
|
||||
void WriteARAM(u8 value, u32 _uAddress);
|
||||
|
||||
|
|
|
@ -21,11 +21,11 @@
|
|||
#include "AudioCommon.h"
|
||||
#include "SoundStream.h"
|
||||
#include "MailHandler.h"
|
||||
#include "../../PluginDSP.h"
|
||||
#include "../../DSPEmulator.h"
|
||||
|
||||
class IUCode;
|
||||
|
||||
class DSPHLE : public PluginDSP {
|
||||
class DSPHLE : public DSPEmulator {
|
||||
public:
|
||||
DSPHLE();
|
||||
|
||||
|
|
|
@ -255,12 +255,12 @@ void CUCode_AX::Update(int cycles)
|
|||
if (NeedsResumeMail())
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
// check if we have to send something
|
||||
else if (!m_rMailHandler.IsEmpty())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -145,12 +145,12 @@ void CUCode_AXWii::Update(int cycles)
|
|||
if (NeedsResumeMail())
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
// check if we have to send something
|
||||
else if (!m_rMailHandler.IsEmpty())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ void CUCode_CARD::Update(int cycles)
|
|||
// check if we have to sent something
|
||||
if (!m_rMailHandler.IsEmpty())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ void CUCode_GBA::Update(int cycles)
|
|||
// check if we have to send something
|
||||
if (!m_rMailHandler.IsEmpty())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ CUCode_Zelda::CUCode_Zelda(DSPHLE *dsp_hle, u32 _CRC)
|
|||
else
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_INIT);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_rMailHandler.PushMail(0xF3551111); // handshake
|
||||
}
|
||||
|
||||
|
@ -116,13 +116,13 @@ void CUCode_Zelda::Update(int cycles)
|
|||
if (!IsLightVersion())
|
||||
{
|
||||
if (m_rMailHandler.GetNextMail() == DSP_FRAME_END)
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
|
||||
if (NeedsResumeMail())
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_RESUME);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -143,7 +143,7 @@ void CUCode_Zelda::HandleMail_LightVersion(u32 _uMail)
|
|||
|
||||
if (m_bSyncCmdPending)
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_CurBuffer++;
|
||||
|
||||
if (m_CurBuffer == m_NumBuffers)
|
||||
|
@ -206,13 +206,13 @@ void CUCode_Zelda::HandleMail_SMSVersion(u32 _uMail)
|
|||
m_CurBuffer++;
|
||||
|
||||
m_rMailHandler.PushMail(DSP_SYNC);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_rMailHandler.PushMail(0xF355FF00 | m_CurBuffer);
|
||||
|
||||
if (m_CurBuffer == m_NumBuffers)
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_FRAME_END);
|
||||
// DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
// DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
|
||||
soundStream->GetMixer()->SetHLEReady(true);
|
||||
DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
|
||||
|
@ -333,7 +333,7 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
|
|||
m_CurBuffer++;
|
||||
|
||||
m_rMailHandler.PushMail(DSP_SYNC);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_rMailHandler.PushMail(0xF355FF00 | m_CurBuffer);
|
||||
|
||||
m_CurVoice = 0;
|
||||
|
@ -561,7 +561,7 @@ void CUCode_Zelda::ExecuteList()
|
|||
else
|
||||
{
|
||||
m_rMailHandler.PushMail(DSP_SYNC);
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
m_rMailHandler.PushMail(0xF3550000 | Sync);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ bool DSPHost_Running()
|
|||
void DSPHost_InterruptRequest()
|
||||
{
|
||||
// Fire an interrupt on the PPC ASAP.
|
||||
DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
|
||||
u32 DSPHost_CodeLoaded(const u8 *ptr, int size)
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#include "Thread.h"
|
||||
#include "SoundStream.h"
|
||||
#include "DSPLLEGlobals.h" // Local
|
||||
#include "../../PluginDSP.h"
|
||||
#include "../../DSPEmulator.h"
|
||||
|
||||
class DSPLLE : public PluginDSP {
|
||||
class DSPLLE : public DSPEmulator {
|
||||
public:
|
||||
DSPLLE();
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
|
|||
#include "../CoreTiming.h"
|
||||
#include "../ConfigManager.h"
|
||||
#include "../IPC_HLE/WII_IPC_HLE.h"
|
||||
#include "../PluginDSP.h"
|
||||
#include "../DSPEmulator.h"
|
||||
#include "Thread.h"
|
||||
#include "Timer.h"
|
||||
#include "VideoBackendBase.h"
|
||||
|
@ -245,7 +245,7 @@ void Init()
|
|||
{
|
||||
CPU_CORE_CLOCK = 729000000u;
|
||||
|
||||
if (!DSP::GetPlugin()->IsLLE())
|
||||
if (!DSP::GetDSPEmulator()->IsLLE())
|
||||
DSP_PERIOD = (int)(GetTicksPerSecond() * 0.003f);
|
||||
|
||||
// AyuanX: TO BE TWEAKED
|
||||
|
@ -261,11 +261,11 @@ void Init()
|
|||
{
|
||||
CPU_CORE_CLOCK = 486000000u;
|
||||
|
||||
if (!DSP::GetPlugin()->IsLLE())
|
||||
if (!DSP::GetDSPEmulator()->IsLLE())
|
||||
DSP_PERIOD = (int)(GetTicksPerSecond() * 0.005f);
|
||||
}
|
||||
|
||||
if (DSP::GetPlugin()->IsLLE())
|
||||
if (DSP::GetDSPEmulator()->IsLLE())
|
||||
DSP_PERIOD = 12000; // TO BE TWEAKED
|
||||
|
||||
// This is the biggest question mark.
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#include "Host.h"
|
||||
#include "PowerPC/PowerPC.h"
|
||||
#include "CoreTiming.h"
|
||||
#include "PluginDSP.h"
|
||||
#include "DSPEmulator.h"
|
||||
#include "VideoBackendBase.h"
|
||||
|
||||
extern "C" {
|
||||
|
@ -2959,7 +2959,7 @@ DEFINE_LUA_FUNCTION(movie_close, "")
|
|||
|
||||
DEFINE_LUA_FUNCTION(sound_clear, "")
|
||||
{
|
||||
DSP::GetPlugin()->DSP_ClearAudioBuffer(false);
|
||||
DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ files = [
|
|||
"OnFrame.cpp",
|
||||
"MemTools.cpp",
|
||||
"PatchEngine.cpp",
|
||||
"PluginDSP.cpp",
|
||||
"DSPEmulator.cpp",
|
||||
"LuaInterface.cpp",
|
||||
"State.cpp",
|
||||
"Tracer.cpp",
|
||||
|
|
|
@ -662,8 +662,12 @@ void CConfigMain::CreateGUIControls()
|
|||
// backend
|
||||
wxBoxSizer* svidbackend = new wxBoxSizer(wxHORIZONTAL);
|
||||
svidbackend->Add(TEXT_BOX(DisplayPage, _("Video Backend:")), 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 5);
|
||||
GraphicSelection = new wxChoice(DisplayPage, ID_GRAPHIC_CB, wxDefaultPosition, wxDefaultSize, 0, NULL, 0, wxDefaultValidator);
|
||||
GraphicSelection = new wxChoice(DisplayPage, ID_GRAPHIC_CB,
|
||||
wxDefaultPosition, wxDefaultSize, 0, NULL, 0, wxDefaultValidator);
|
||||
svidbackend->Add(GraphicSelection, 0, wxALIGN_CENTER_VERTICAL, 5);
|
||||
GraphicConfig = new wxButton(DisplayPage, ID_GRAPHIC_CONFIG, _("GFX Config"),
|
||||
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
|
||||
svidbackend->Add(GraphicConfig, 0, wxALIGN_CENTER_VERTICAL, 5);
|
||||
|
||||
wxBoxSizer* sDisplaySize = new wxBoxSizer(wxHORIZONTAL);
|
||||
sDisplaySize->Add(TEXT_BOX(DisplayPage, _("Window Size:")), 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 5);
|
||||
|
@ -673,7 +677,7 @@ void CConfigMain::CreateGUIControls()
|
|||
sDisplaySize->Add(WindowAutoSize, 0, wxALIGN_CENTER_VERTICAL, 5);
|
||||
|
||||
sbDisplay = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Emulator Display Settings"));
|
||||
sbDisplay->Add(svidbackend, 0, wxLEFT, 5);
|
||||
sbDisplay->Add(svidbackend, 0, wxEXPAND | wxLEFT, 5);
|
||||
sbDisplay->Add(sDisplayRes, 0, wxALL, 5);
|
||||
sbDisplay->Add(sDisplaySize, 0, wxALL, 5);
|
||||
sbDisplay->Add(Fullscreen, 0, wxEXPAND | wxALL, 5);
|
||||
|
@ -1339,11 +1343,11 @@ void CConfigMain::ApploaderPathChanged(wxFileDirPickerEvent& WXUNUSED (event))
|
|||
}
|
||||
|
||||
|
||||
// Plugin settings
|
||||
// GFX backend selection
|
||||
void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
|
||||
{
|
||||
g_video_backend = g_available_video_backends[ev.GetInt()];
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin = g_video_backend->GetName();
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
|
||||
}
|
||||
|
||||
void CConfigMain::OnConfig(wxCommandEvent&)
|
||||
|
|
|
@ -254,10 +254,10 @@ EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
|
|||
EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
|
||||
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
|
||||
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
|
||||
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
|
||||
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
|
||||
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
|
||||
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
|
||||
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnConfigGFX)
|
||||
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnConfigDSP)
|
||||
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD)
|
||||
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote)
|
||||
|
||||
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
|
||||
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
|
||||
|
|
|
@ -47,7 +47,7 @@ inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
|
|||
class CGameListCtrl;
|
||||
class CLogWindow;
|
||||
|
||||
// The CPanel class to receive MSWWindowProc messages from the video plugin.
|
||||
// The CPanel class to receive MSWWindowProc messages from the video backend.
|
||||
class CPanel : public wxPanel
|
||||
{
|
||||
public:
|
||||
|
@ -186,10 +186,10 @@ class CFrame : public CRenderFrame
|
|||
Toolbar_Pause,
|
||||
Toolbar_Screenshot,
|
||||
Toolbar_FullScreen,
|
||||
Toolbar_PluginOptions,
|
||||
Toolbar_PluginGFX,
|
||||
Toolbar_PluginDSP,
|
||||
Toolbar_PluginPAD,
|
||||
Toolbar_ConfigMain,
|
||||
Toolbar_ConfigGFX,
|
||||
Toolbar_ConfigDSP,
|
||||
Toolbar_ConfigPAD,
|
||||
Toolbar_Wiimote,
|
||||
Toolbar_Help,
|
||||
EToolbar_Max
|
||||
|
@ -295,10 +295,10 @@ class CFrame : public CRenderFrame
|
|||
void OnFrameStep(wxCommandEvent& event);
|
||||
|
||||
void OnConfigMain(wxCommandEvent& event); // Options
|
||||
void OnPluginGFX(wxCommandEvent& event);
|
||||
void OnPluginDSP(wxCommandEvent& event);
|
||||
void OnPluginPAD(wxCommandEvent& event);
|
||||
void OnPluginWiimote(wxCommandEvent& event);
|
||||
void OnConfigGFX(wxCommandEvent& event);
|
||||
void OnConfigDSP(wxCommandEvent& event);
|
||||
void OnConfigPAD(wxCommandEvent& event);
|
||||
void OnConfigWiimote(wxCommandEvent& event);
|
||||
|
||||
void OnToggleFullscreen(wxCommandEvent& event);
|
||||
void OnToggleDualCore(wxCommandEvent& event);
|
||||
|
|
|
@ -379,10 +379,10 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
|
|||
ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
|
||||
ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_FullScreen], _("Take Screenshot"));
|
||||
ToolBar->AddSeparator();
|
||||
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_PluginOptions], _("Configure..."));
|
||||
ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _("Graphics"), m_Bitmaps[Toolbar_PluginGFX], _("Graphics settings"));
|
||||
ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _("DSP"), m_Bitmaps[Toolbar_PluginDSP], _("DSP settings"));
|
||||
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_PluginPAD], _("Gamecube Pad settings"));
|
||||
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
|
||||
ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
|
||||
ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
|
||||
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
|
||||
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
|
||||
|
||||
// after adding the buttons to the toolbar, must call Realize() to reflect
|
||||
|
@ -464,10 +464,10 @@ void CFrame::InitBitmaps()
|
|||
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
|
||||
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
|
||||
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
|
||||
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
|
||||
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
|
||||
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
|
||||
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
|
||||
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(toolbar_plugin_options_png);
|
||||
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
|
||||
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
|
||||
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
|
||||
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
|
||||
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
|
||||
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
|
||||
|
@ -490,10 +490,10 @@ void CFrame::InitBitmaps()
|
|||
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
|
||||
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
|
||||
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
|
||||
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
|
||||
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
|
||||
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
|
||||
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
|
||||
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options1_png);
|
||||
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
|
||||
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
|
||||
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
|
||||
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
|
||||
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
|
||||
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
|
||||
|
@ -509,10 +509,10 @@ void CFrame::InitBitmaps()
|
|||
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
|
||||
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
|
||||
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
|
||||
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
|
||||
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
|
||||
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
|
||||
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
|
||||
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options2_png);
|
||||
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
|
||||
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
|
||||
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
|
||||
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
|
||||
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
|
||||
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
|
||||
|
@ -528,10 +528,10 @@ void CFrame::InitBitmaps()
|
|||
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
|
||||
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
|
||||
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
|
||||
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
|
||||
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
|
||||
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
|
||||
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
|
||||
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options3_png);
|
||||
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
|
||||
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
|
||||
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
|
||||
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
|
||||
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
|
||||
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
|
||||
|
@ -1088,13 +1088,13 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
|
|||
m_GameListCtrl->Update();
|
||||
}
|
||||
|
||||
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
if (g_video_backend)
|
||||
g_video_backend->ShowConfig(this);
|
||||
}
|
||||
|
||||
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
CConfigMain ConfigMain(this);
|
||||
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
|
||||
|
@ -1102,7 +1102,7 @@ void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
|
|||
m_GameListCtrl->Update();
|
||||
}
|
||||
|
||||
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
InputPlugin *const pad_plugin = Pad::GetPlugin();
|
||||
bool was_init = false;
|
||||
|
@ -1117,16 +1117,16 @@ void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
|
|||
Pad::Initialize(GetHandle());
|
||||
#endif
|
||||
}
|
||||
InputConfigDialog *const m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
|
||||
m_ConfigFrame->ShowModal();
|
||||
m_ConfigFrame->Destroy();
|
||||
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
|
||||
m_ConfigFrame.ShowModal();
|
||||
m_ConfigFrame.Destroy();
|
||||
if (!was_init) // if game isn't running
|
||||
{
|
||||
Pad::Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
|
||||
bool was_init = false;
|
||||
|
@ -1141,9 +1141,9 @@ void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
|
|||
Wiimote::Initialize(GetHandle());
|
||||
#endif
|
||||
}
|
||||
WiimoteConfigDiag *const m_ConfigFrame = new WiimoteConfigDiag(this, *wiimote_plugin);
|
||||
m_ConfigFrame->ShowModal();
|
||||
m_ConfigFrame->Destroy();
|
||||
WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
|
||||
m_ConfigFrame.ShowModal();
|
||||
m_ConfigFrame.Destroy();
|
||||
if (!was_init) // if game isn't running
|
||||
{
|
||||
Wiimote::Shutdown();
|
||||
|
|
|
@ -98,11 +98,11 @@ bool DolphinApp::OnInit()
|
|||
// Declarations and definitions
|
||||
bool UseDebugger = false;
|
||||
bool UseLogger = false;
|
||||
bool selectVideoPlugin = false;
|
||||
bool selectAudioPlugin = false;
|
||||
bool selectVideoBackend = false;
|
||||
bool selectAudioEmulation = false;
|
||||
|
||||
wxString videoPluginFilename;
|
||||
wxString audioPluginFilename;
|
||||
wxString videoBackendName;
|
||||
wxString audioEmulationName;
|
||||
|
||||
#if wxUSE_CMDLINE_PARSER // Parse command lines
|
||||
wxCmdLineEntryDesc cmdLineDesc[] =
|
||||
|
@ -130,13 +130,13 @@ bool DolphinApp::OnInit()
|
|||
_("Exit Dolphin with emulator")
|
||||
},
|
||||
{
|
||||
wxCMD_LINE_OPTION, wxS("V"), wxS("video_plugin"),
|
||||
_("Specify a video plugin"),
|
||||
wxCMD_LINE_OPTION, wxS("V"), wxS("video_backend"),
|
||||
_("Specify a video backend"),
|
||||
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
|
||||
},
|
||||
{
|
||||
wxCMD_LINE_OPTION, wxS("A"), wxS("audio_plugin"),
|
||||
_("Specify an audio plugin"),
|
||||
wxCMD_LINE_OPTION, wxS("A"), wxS("audio_emulation"),
|
||||
_("Specify low level (LLE) or high level (HLE) audio emulation"),
|
||||
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
|
||||
},
|
||||
{
|
||||
|
@ -155,10 +155,11 @@ bool DolphinApp::OnInit()
|
|||
UseLogger = parser.Found(wxT("logger"));
|
||||
LoadFile = parser.Found(wxT("exec"), &FileToLoad);
|
||||
BatchMode = parser.Found(wxT("batch"));
|
||||
selectVideoPlugin = parser.Found(wxT("video_plugin"),
|
||||
&videoPluginFilename);
|
||||
selectAudioPlugin = parser.Found(wxT("audio_plugin"),
|
||||
&audioPluginFilename);
|
||||
selectVideoBackend = parser.Found(wxT("video_backend"),
|
||||
&videoBackendName);
|
||||
// TODO: This currently has no effect. Implement or delete.
|
||||
selectAudioEmulation = parser.Found(wxT("audio_emulation"),
|
||||
&audioEmulationName);
|
||||
#endif // wxUSE_CMDLINE_PARSER
|
||||
|
||||
#if defined _DEBUG && defined _WIN32
|
||||
|
@ -287,11 +288,11 @@ bool DolphinApp::OnInit()
|
|||
VideoBackend::PopulateList();
|
||||
WiimoteReal::LoadSettings();
|
||||
|
||||
if (selectVideoPlugin && videoPluginFilename != wxEmptyString)
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin =
|
||||
std::string(videoPluginFilename.mb_str());
|
||||
if (selectVideoBackend && videoBackendName != wxEmptyString)
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
|
||||
std::string(videoBackendName.mb_str());
|
||||
|
||||
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin);
|
||||
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
|
||||
|
||||
// Enable the PNG image handler for screenshots
|
||||
wxImage::AddHandler(new wxPNGHandler);
|
||||
|
|
|
@ -297,7 +297,7 @@ int main(int argc, char* argv[])
|
|||
SConfig::Init();
|
||||
VideoBackend::PopulateList();
|
||||
VideoBackend::ActivateBackend(SConfig::GetInstance().
|
||||
m_LocalCoreStartupParameter.m_strVideoPlugin);
|
||||
m_LocalCoreStartupParameter.m_strVideoBackend);
|
||||
WiimoteReal::LoadSettings();
|
||||
|
||||
// No use running the loop when booting fails
|
||||
|
|
|
@ -503,6 +503,7 @@ Renderer::~Renderer()
|
|||
if(s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
s_bLastFrameDumped = false;
|
||||
s_bAVIDumping = false;
|
||||
}
|
||||
#else
|
||||
|
|
|
@ -172,10 +172,7 @@ void VideoBackend::Initialize()
|
|||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
|
||||
g_Config.UpdateProjectionHack();
|
||||
#if defined _WIN32
|
||||
// Enable support for PNG screenshots.
|
||||
wxImage::AddHandler( new wxPNGHandler );
|
||||
#endif
|
||||
|
||||
UpdateActiveConfig();
|
||||
|
||||
if (!OpenGL_Create(640, 480))
|
||||
|
|
Loading…
Reference in New Issue