log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7046 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -407,7 +407,10 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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{
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SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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}
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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else
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{
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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}
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#endif
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@ -1414,7 +1414,10 @@ void CISOProperties::ChangeBannerDetails(int lang)
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{
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SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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}
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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else
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{
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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}
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#else
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wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#endif
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@ -57,7 +57,10 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
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{
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m_SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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}
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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else
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{
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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}
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#else
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m_SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
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#endif
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