Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations. Added Turkish translations thanks to nlgzrgn. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -134,6 +134,10 @@
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RelativePath=".\ru.po"
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>
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</File>
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<File
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RelativePath=".\tr.po"
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>
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</File>
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<File
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RelativePath=".\zh_CN.po"
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>
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325
Languages/da.po
325
Languages/da.po
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340
Languages/de.po
340
Languages/de.po
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915
Languages/el.po
915
Languages/el.po
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325
Languages/en.po
325
Languages/en.po
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343
Languages/es.po
343
Languages/es.po
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388
Languages/fr.po
388
Languages/fr.po
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325
Languages/he.po
325
Languages/he.po
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343
Languages/hu.po
343
Languages/hu.po
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604
Languages/it.po
604
Languages/it.po
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920
Languages/ja.po
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536
Languages/ko.po
536
Languages/ko.po
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340
Languages/nb.po
340
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340
Languages/nl.po
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343
Languages/pl.po
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532
Languages/ru.po
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@ -61,6 +61,7 @@ static const wxLanguage langIds[] =
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wxLANGUAGE_PORTUGUESE_BRAZILIAN,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_SPANISH,
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wxLANGUAGE_TURKISH,
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};
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// Strings for Device Selections
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@ -301,6 +302,7 @@ void CConfigMain::InitializeGUILists()
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arrayStringFor_InterfaceLang.Add(_("Portuguese (Brazilian)"));
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arrayStringFor_InterfaceLang.Add(_("Russian"));
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arrayStringFor_InterfaceLang.Add(_("Spanish"));
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arrayStringFor_InterfaceLang.Add(_("Turkish"));
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}
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void CConfigMain::InitializeGUIValues()
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@ -1220,8 +1220,8 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
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if (Core::isRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
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wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
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connect ? _("Connected") : _("Disconnected")));
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wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1,
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connect ? wxT("Connected") : wxT("Disconnected")));
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Core::DisplayMessage(msg.ToAscii(), 3000);
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}
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}
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@ -161,7 +161,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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#elif defined _DEBUG
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (Debug)");
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#else
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sprintf_s(_PluginInfo->Name, 100, _trans("Dolphin Direct3D11"));
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11");
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#endif
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}
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@ -160,7 +160,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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#elif defined _DEBUG
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
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#else
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sprintf_s(_PluginInfo->Name, 100, _trans("Dolphin Direct3D9"));
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
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#endif
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}
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@ -243,7 +243,7 @@ void DllConfig(void *_hParent)
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// pp shaders
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GetShaders(g_Config.backend_info.PPShaders);
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("OpenGL"), "gfx_opengl");
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "OpenGL", "gfx_opengl");
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diag->ShowModal();
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diag->Destroy();
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#endif
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