More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6682 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcos Vitali 2010-12-29 07:12:37 +00:00
parent 8ccdba7273
commit 24eafcb342
1 changed files with 6 additions and 0 deletions

View File

@ -461,6 +461,12 @@ void Write16(const u16 _Value, const u32 _Address)
fifo.bFF_HiWatermarkInt = tmpCtrl.FifoOverflowIntEnable;
fifo.bFF_LoWatermarkInt = tmpCtrl.FifoUnderflowIntEnable;
if(tmpCtrl.GPReadEnable && tmpCtrl.GPLinkEnable)
{
*(g_VideoInitialize.Fifo_CPUWritePointer) = fifo.CPWritePointer;
*(g_VideoInitialize.Fifo_CPUBase) = fifo.CPBase;
*(g_VideoInitialize.Fifo_CPUEnd) = fifo.CPEnd;
}
// If overflown happens process the fifo to LoWatemark
if (bProcessFifoToLoWatemark)
ProcessFifoToLoWatemark();