some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
b7767b63a3
commit
d47d2a05d2
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@ -26,7 +26,7 @@
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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enum
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{
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LINEAR_DISKCACHE_VER = 6777
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LINEAR_DISKCACHE_VER = 6792
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};
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// On disk format:
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@ -101,21 +101,21 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
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if (!useDstAlpha)
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{
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output = "Destination alpha disabled:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, 65536, g_nativeVertexFmt->m_components);
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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output = "Using dual source blending for destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, 65536, g_nativeVertexFmt->m_components);
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output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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else
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{
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output = "Using two passes for emulating destination alpha:\n";
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, 65536, g_nativeVertexFmt->m_components);
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output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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output += "\n\nDestination alpha pass shader:\n";
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output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, 65536, g_nativeVertexFmt->m_components);
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output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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}
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}
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@ -64,7 +64,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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((u32)bpmem.fog.c_proj_fsel.proj << 3) |
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((u32)enableZTexture << 4);
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 2; ++i) {
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uid->values[3 + i] = xfregs.colChans[i].color.enablelighting ?
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@ -75,7 +75,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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(u32)xfregs.colChans[i].alpha.matsource) << 15;
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}
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}
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uid->values[4] |= g_ActiveConfig.bEnablePixelLigting << 31;
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uid->values[4] |= (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
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int hdr = 5;
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u32 *pcurvalue = &uid->values[hdr];
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@ -160,7 +160,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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static void WriteStage(char *&p, int n, API_TYPE ApiType,int maxUniforms);
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static void WriteStage(char *&p, int n, API_TYPE ApiType);
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static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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// static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType);
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@ -442,7 +442,7 @@ char *GeneratePixelLightShader(char *p, int index, const LitChannel& chan, const
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,u32 maxUniforms, u32 components)
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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text[sizeof(text) - 1] = 0x7C; // canary
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@ -504,13 +504,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
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WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
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WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
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if(C_INDTEXSCALE + 2 <= maxUniforms)
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WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
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if(C_INDTEXMTX + 6 <= maxUniforms)
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WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
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if(C_FOG + 2 <= maxUniforms)
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WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
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if(g_ActiveConfig.bEnablePixelLigting && C_PLIGHTS + 40 <= maxUniforms && C_PMATERIALS + 4 <= maxUniforms)
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WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
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WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
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WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
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WRITE(p,"typedef struct { Light lights[8]; } s_"I_PLIGHTS";\n");
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@ -543,13 +541,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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for (int i = 0; i < numTexgen; ++i)
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WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
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WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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}
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else
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{
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// wpos is in w of first 4 texcoords
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i);
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@ -591,7 +589,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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" float2 wrappedcoord, tempcoord;\n"
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" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
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if(g_ActiveConfig.bEnablePixelLigting && C_PLIGHTS + 40 <= maxUniforms && C_PMATERIALS + 4 <= maxUniforms)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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if (xfregs.numTexGens < 7)
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{
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@ -751,7 +749,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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int texcoord = bpmem.tevindref.getTexCoord(i);
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if (texcoord < numTexgen && C_INDTEXSCALE + 2 <= maxUniforms)
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if (texcoord < numTexgen)
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WRITE(p, "tempcoord = uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
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else
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WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
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}
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for (int i = 0; i < numStages; i++)
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WriteStage(p, i, ApiType,maxUniforms); //build the equation for this stage
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WriteStage(p, i, ApiType); //build the equation for this stage
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if(numStages)
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{
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@ -838,8 +836,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, " ocol0 = float4(prev.rgb, "I_ALPHA"[0].a);\n");
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else
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{
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if(C_FOG + 2 <= maxUniforms)
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WriteFog(p);
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WriteFog(p);
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WRITE(p, " ocol0 = prev;\n");
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}
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@ -907,7 +904,7 @@ static const char *TEVCMPAlphaOPTable[16] =
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};
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static void WriteStage(char *&p, int n, API_TYPE ApiType,int maxUniforms)
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static void WriteStage(char *&p, int n, API_TYPE ApiType)
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{
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char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
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char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
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@ -941,18 +938,18 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType,int maxUniforms)
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// multiply by offset matrix and scale
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if (bpmem.tevind[n].mid != 0)
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{
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if (bpmem.tevind[n].mid <= 3 && C_INDTEXMTX + 6 <= maxUniforms)
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if (bpmem.tevind[n].mid <= 3)
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{
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int mtxidx = 2*(bpmem.tevind[n].mid-1);
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WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
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n, mtxidx, n, mtxidx+1, n);
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}
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else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord && C_INDTEXMTX + 6 <= maxUniforms)
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else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
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{ // s matrix
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int mtxidx = 2*(bpmem.tevind[n].mid-5);
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WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
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}
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else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord && C_INDTEXMTX + 6 <= maxUniforms)
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else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
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{ // t matrix
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int mtxidx = 2*(bpmem.tevind[n].mid-9);
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WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
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@ -113,7 +113,7 @@ enum DSTALPHA_MODE
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DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
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};
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,u32 maxUniforms, u32 components);
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode);
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extern PIXELSHADERUID last_pixel_shader_uid;
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@ -215,7 +215,7 @@ void PixelShaderManager::SetConstants()
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s_bFogParamChanged = false;
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}
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if (g_ActiveConfig.bEnablePixelLigting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
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if (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
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{
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = nLightsChanged[0] / 0x10;
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@ -45,7 +45,7 @@ void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components)
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(u32)xfregs.colChans[i].alpha.hex :
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(u32)xfregs.colChans[i].alpha.matsource) << 15;
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}
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uid->values[2] |= g_ActiveConfig.bEnablePixelLigting << 31;
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uid->values[2] |= (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
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u32 *pcurvalue = &uid->values[3];
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for (int i = 0; i < xfregs.numTexGens; ++i) {
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TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
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for (int i = 0; i < xfregs.numTexGens; ++i)
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WRITE(p, " float3 tex%d : TEXCOORD%d;\n", i, i);
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WRITE(p, " float4 clipPos : TEXCOORD%d;\n", xfregs.numTexGens);
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, " float4 Normal : TEXCOORD%d;\n", xfregs.numTexGens + 1);
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} else {
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// clip position is in w of first 4 texcoords
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, " float4 tex%d : TEXCOORD%d;\n", i, i);
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@ -479,7 +479,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
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WRITE(p, "o.tex3.w = o.pos.w;\n");
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}
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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if (xfregs.numTexGens < 7) {
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WRITE(p, "o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n");
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@ -162,6 +162,7 @@ struct VideoConfig
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bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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} backend_info;
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};
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@ -354,7 +354,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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}
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// Need to compile a new shader
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const char* code = GeneratePixelShaderCode(dstAlphaMode, API_D3D11, 65536, components);
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const char* code = GeneratePixelShaderCode(dstAlphaMode, API_D3D11, components);
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D3DBlob* pbytecode;
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if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))
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@ -156,6 +156,7 @@ void InitBackendInfo()
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g_Config.backend_info.bAllowSignedBytes = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsFormatReinterpretation = false;
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g_Config.backend_info.bSupportsPixelLighting = true;
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}
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void DllConfig(void *_hParent)
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@ -94,9 +94,9 @@ LPDIRECT3DPIXELSHADER9 PixelShaderCache::ReinterpRGBA6ToRGB8()
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" out float4 ocol0 : COLOR0,\n"
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" in float2 uv0 : TEXCOORD0){\n"
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" ocol0 = tex2D(samp0,uv0);\n"
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" float4 src6 = trunc(ocol0 * 63.f);\n"
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" ocol0.r = src6.r*4.f + trunc(src6.g/16.f);\n" // dst8r = (src6r<<2)|(src6g>>4);
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" ocol0.g = frac(src6.g/16.f)*16.f*16.f+trunc(src6.b/4.f);\n" // dst8g = ((src6g&0xF)<<4)|(src6b>>2);
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" float4 src6 = floor(ocol0 * 63.f);\n"
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" ocol0.r = src6.r*4.f + floor(src6.g/16.f);\n" // dst8r = (src6r<<2)|(src6g>>4);
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" ocol0.g = frac(src6.g/16.f)*16.f*16.f+floor(src6.b/4.f);\n" // dst8g = ((src6g&0xF)<<4)|(src6b>>2);
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" ocol0.b = frac(src6.b/4.f)*4.f*64.f+src6.a;\n" // dst8b = ((src6b&0x3)<<6)|src6a;
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" ocol0.a = 255.f;\n"
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" ocol0 /= 255.f;\n"
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@ -108,6 +108,7 @@ LPDIRECT3DPIXELSHADER9 PixelShaderCache::ReinterpRGBA6ToRGB8()
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LPDIRECT3DPIXELSHADER9 PixelShaderCache::ReinterpRGB8ToRGBA6()
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{
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/* old code here for reference
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const char code[] =
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{
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"uniform sampler samp0 : register(s0);\n"
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@ -123,6 +124,19 @@ LPDIRECT3DPIXELSHADER9 PixelShaderCache::ReinterpRGB8ToRGBA6()
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" ocol0 /= 63.f;\n"
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"}\n"
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};
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*/
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const char code[] =
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{
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"uniform sampler samp0 : register(s0);\n"
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"void main(\n"
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"out float4 ocol0 : COLOR0,\n"
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"in float2 uv0 : TEXCOORD0){\n"
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"float4 temp1 = float4(1.0f/4.0f,1.0f/16.0f,1.0f/64.0f,0.0f);\n"
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"float4 temp2 = float4(1.0f,64.0f,255.0f,1.0f/63.0f);\n"
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"float4 src8 = floor(tex2D(samp0,uv0)*temp2.z) * temp1;\n"
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"ocol0 = (frac(src8.wxyz) * temp2.xyyy + src8) * temp2.w;\n"
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"}\n"
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};
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if (!s_rgb8_to_rgba6) s_rgb8_to_rgba6 = D3D::CompileAndCreatePixelShader(code, (int)strlen(code));
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return s_rgb8_to_rgba6;
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}
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@ -345,11 +359,10 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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return (entry.shader != NULL);
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}
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int shaderModel = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
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int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
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// Need to compile a new shader
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const char *code = GeneratePixelShaderCode(dstAlphaMode, API_D3D9, maxConstants, components);
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const char *code = GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components);
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u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
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unique_shaders.insert(code_hash);
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@ -159,6 +159,9 @@ void InitBackendInfo()
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g_Config.backend_info.bAllowSignedBytes = false;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
||||
int shaderModel = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
|
||||
int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
|
||||
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
|
|
|
@ -227,7 +227,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
|||
PSCacheEntry& newentry = PixelShaders[uid];
|
||||
newentry.frameCount = frameCount;
|
||||
pShaderLast = &newentry.shader;
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, 65536, components);
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
|
|
|
@ -199,6 +199,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bAllowSignedBytes = true;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = false;
|
||||
g_Config.backend_info.bSupportsPixelLighting = true;
|
||||
}
|
||||
|
||||
void DllConfig(void *_hParent)
|
||||
|
|
Loading…
Reference in New Issue