Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802.
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parent
9e398fd418
commit
9e649ce798
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@ -571,7 +571,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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}
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// Add an external exception check if the instruction writes to the FIFO.
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if (jit->js.fifoWriteAddresses.find(js.compilerPC) != jit->js.fifoWriteAddresses.end())
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if (jit->js.fifoWriteAddresses.find(ops[i].address) != jit->js.fifoWriteAddresses.end())
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{
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gpr.Flush(FLUSH_ALL);
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fpr.Flush(FLUSH_ALL);
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@ -580,10 +580,16 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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FixupBranch noExtException = J_CC(CC_Z);
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TEST(32, M((void *)&ProcessorInterface::m_InterruptCause), Imm32(ProcessorInterface::INT_CAUSE_CP));
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FixupBranch noCPInt = J_CC(CC_Z);
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TEST(32, M((void *)&ProcessorInterface::m_InterruptCause),
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Imm32(ProcessorInterface::INT_CAUSE_PE_TOKEN |
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ProcessorInterface::INT_CAUSE_PE_FINISH |
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ProcessorInterface::INT_CAUSE_DSP));
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FixupBranch ClearInt = J_CC(CC_NZ);
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MOV(32, M(&PC), Imm32(js.compilerPC));
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MOV(32, M(&PC), Imm32(ops[i].address));
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WriteExceptionExit();
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SetJumpTarget(ClearInt);
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SetJumpTarget(noCPInt);
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SetJumpTarget(noExtException);
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}
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