Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7091 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -162,10 +162,14 @@ inline u64 fmix64(u64 k)
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return k;
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}
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u64 GetMurmurHash3(const u8 *src, const int len, u32 samples)
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u64 GetMurmurHash3(const u8 *src, int len, u32 samples)
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{
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const u8 * data = (const u8*)src;
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const int nblocks = len / 16;
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u32 Step = (len / 8);
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if(samples == 0) samples = Step;
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Step = Step / samples;
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if(Step < 1) Step = 1;
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u64 h1 = 0x9368e53c2f6af274;
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u64 h2 = 0x586dcd208f7cd3fd;
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@ -173,12 +177,13 @@ u64 GetMurmurHash3(const u8 *src, const int len, u32 samples)
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u64 c1 = 0x87c37b91114253d5;
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u64 c2 = 0x4cf5ad432745937f;
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//----------
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// body
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const u64 * blocks = (const u64 *)(data);
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for(int i = 0; i < nblocks; i++)
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for(int i = 0; i < nblocks; i+=Step)
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{
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u64 k1 = getblock(blocks,i*2+0);
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u64 k2 = getblock(blocks,i*2+1);
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@ -382,8 +387,12 @@ inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
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u64 GetMurmurHash3(const u8* src, int len, u32 samples)
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{
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const u8 * data = (const u8*)src;
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const int nblocks = len / 8;
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u32 out[2];
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const int nblocks = len / 8;
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u32 Step = (len / 4);
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if(samples == 0) samples = Step;
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Step = Step / samples;
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if(Step < 1) Step = 1;
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u32 h1 = 0x8de1c3ac;
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u32 h2 = 0xbab98226;
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@ -396,7 +405,7 @@ u64 GetMurmurHash3(const u8* src, int len, u32 samples)
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const u32 * blocks = (const u32 *)(data + nblocks*8);
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for(int i = -nblocks; i; i++)
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for(int i = -nblocks; i < 0; i+=Step)
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{
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u32 k1 = getblock(blocks,i*2+0);
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u32 k2 = getblock(blocks,i*2+1);
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