Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,6 @@ set(SRCS Src/ABI.cpp
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Src/NandPaths.cpp
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Src/OpenCL.cpp
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Src/Plugin.cpp
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Src/PluginDSP.cpp
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Src/PluginVideo.cpp
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Src/SDCardUtil.cpp
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Src/StringUtil.cpp
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@ -33,11 +33,6 @@ set(SRCS Src/ActionReplay.cpp
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Src/HW/AudioInterface.cpp
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Src/HW/CPU.cpp
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Src/HW/DSP.cpp
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Src/DSPHandler.cpp
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Src/MailHandler.cpp
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Src/HLEMixer.cpp
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Src/main.cpp
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Src/Config.cpp
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Src/HW/DSPHLE/UCodes/UCode_AX.cpp
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Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
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Src/HW/DSPHLE/UCodes/UCode_CARD.cpp
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@ -48,8 +43,7 @@ set(SRCS Src/ActionReplay.cpp
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Src/HW/DSPHLE/UCodes/UCode_Zelda.cpp
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Src/HW/DSPHLE/UCodes/UCode_Zelda_ADPCM.cpp
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Src/HW/DSPHLE/UCodes/UCode_Zelda_Voice.cpp
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Src/HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp)
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Src/HW/DSPHLE/DSPHandler.cpp
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Src/HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp
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Src/HW/DSPHLE/HLEMixer.cpp
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Src/HW/DSPHLE/MailHandler.cpp
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Src/HW/DSPHLE/DSPHLE.cpp
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@ -160,7 +154,7 @@ set(SRCS Src/ActionReplay.cpp
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Src/PowerPC/JitCommon/JitCache.cpp
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Src/PowerPC/JitCommon/Jit_Util.cpp)
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set(LIBS bdisasm inputcommon lua sfml-network)
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set(LIBS bdisasm inputcommon dspcore lua sfml-network)
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if(WIN32)
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set(SRCS ${SRCS} Src/HW/BBA-TAP/TAP_Win32.cpp Src/stdafx.cpp
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@ -22,7 +22,6 @@
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#include "ChunkFile.h"
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#include "IniFile.h"
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#include "HLEMixer.h"
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#include "Config.h"
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#include "Setup.h"
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#include "StringUtil.h"
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#include "LogManager.h"
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@ -15,7 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Config.h" // Local
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#include "DSPHLEGlobals.h"
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#include "DSPHLE.h"
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#include "HLEMixer.h"
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@ -30,7 +30,6 @@
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#include "DSPHWInterface.h"
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#include "disassemble.h"
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#include "DSPSymbols.h"
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#include "Config.h"
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#include "AudioCommon.h"
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#include "Mixer.h"
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@ -29,6 +29,7 @@ set(SRCS Src/assemble.cpp
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Src/Jit/DSPJitMisc.cpp)
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add_library(dspcore STATIC ${SRCS})
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target_link_libraries(dspcore core)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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add_definitions(-fPIC)
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endif()
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@ -27,7 +27,7 @@
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#include "DSPRegisterView.h"
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#include "CodeView.h"
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#include "MemoryView.h"
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#include "HW\DSPLLE\DSPSymbols.h"
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#include "HW/DSPLLE/DSPSymbols.h"
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// Define these here to avoid undefined symbols while still saving functionality
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void Host_NotifyMapLoaded() {}
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@ -6,6 +6,7 @@ set(LIBS core
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bdisasm
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inputcommon
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common
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audiocommon
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lua
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z
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sfml-network
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@ -20,6 +21,8 @@ if(wxWidgets_FOUND)
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Src/ARCodeAddEdit.cpp
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Src/CheatsWindow.cpp
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Src/ConfigMain.cpp
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Src/DSPHLEConfigDlg.cpp
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Src/DSPLLEConfigDlg.cpp
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Src/Frame.cpp
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Src/FrameAui.cpp
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Src/FrameTools.cpp
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