Linux build fix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-01-28 20:07:32 +00:00
parent 0df636ca39
commit f283041970
8 changed files with 7 additions and 13 deletions

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@ -18,7 +18,6 @@ set(SRCS Src/ABI.cpp
Src/NandPaths.cpp
Src/OpenCL.cpp
Src/Plugin.cpp
Src/PluginDSP.cpp
Src/PluginVideo.cpp
Src/SDCardUtil.cpp
Src/StringUtil.cpp

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@ -33,11 +33,6 @@ set(SRCS Src/ActionReplay.cpp
Src/HW/AudioInterface.cpp
Src/HW/CPU.cpp
Src/HW/DSP.cpp
Src/DSPHandler.cpp
Src/MailHandler.cpp
Src/HLEMixer.cpp
Src/main.cpp
Src/Config.cpp
Src/HW/DSPHLE/UCodes/UCode_AX.cpp
Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
Src/HW/DSPHLE/UCodes/UCode_CARD.cpp
@ -48,8 +43,7 @@ set(SRCS Src/ActionReplay.cpp
Src/HW/DSPHLE/UCodes/UCode_Zelda.cpp
Src/HW/DSPHLE/UCodes/UCode_Zelda_ADPCM.cpp
Src/HW/DSPHLE/UCodes/UCode_Zelda_Voice.cpp
Src/HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp)
Src/HW/DSPHLE/DSPHandler.cpp
Src/HW/DSPHLE/UCodes/UCode_Zelda_Synth.cpp
Src/HW/DSPHLE/HLEMixer.cpp
Src/HW/DSPHLE/MailHandler.cpp
Src/HW/DSPHLE/DSPHLE.cpp
@ -160,7 +154,7 @@ set(SRCS Src/ActionReplay.cpp
Src/PowerPC/JitCommon/JitCache.cpp
Src/PowerPC/JitCommon/Jit_Util.cpp)
set(LIBS bdisasm inputcommon lua sfml-network)
set(LIBS bdisasm inputcommon dspcore lua sfml-network)
if(WIN32)
set(SRCS ${SRCS} Src/HW/BBA-TAP/TAP_Win32.cpp Src/stdafx.cpp

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@ -22,7 +22,6 @@
#include "ChunkFile.h"
#include "IniFile.h"
#include "HLEMixer.h"
#include "Config.h"
#include "Setup.h"
#include "StringUtil.h"
#include "LogManager.h"

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@ -15,7 +15,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h" // Local
#include "DSPHLEGlobals.h"
#include "DSPHLE.h"
#include "HLEMixer.h"

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@ -30,7 +30,6 @@
#include "DSPHWInterface.h"
#include "disassemble.h"
#include "DSPSymbols.h"
#include "Config.h"
#include "AudioCommon.h"
#include "Mixer.h"

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@ -29,6 +29,7 @@ set(SRCS Src/assemble.cpp
Src/Jit/DSPJitMisc.cpp)
add_library(dspcore STATIC ${SRCS})
target_link_libraries(dspcore core)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-fPIC)
endif()

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@ -27,7 +27,7 @@
#include "DSPRegisterView.h"
#include "CodeView.h"
#include "MemoryView.h"
#include "HW\DSPLLE\DSPSymbols.h"
#include "HW/DSPLLE/DSPSymbols.h"
// Define these here to avoid undefined symbols while still saving functionality
void Host_NotifyMapLoaded() {}

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@ -6,6 +6,7 @@ set(LIBS core
bdisasm
inputcommon
common
audiocommon
lua
z
sfml-network
@ -20,6 +21,8 @@ if(wxWidgets_FOUND)
Src/ARCodeAddEdit.cpp
Src/CheatsWindow.cpp
Src/ConfigMain.cpp
Src/DSPHLEConfigDlg.cpp
Src/DSPLLEConfigDlg.cpp
Src/Frame.cpp
Src/FrameAui.cpp
Src/FrameTools.cpp