Fix one error.
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e8087aa1a9
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54a90d08ce
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@ -516,6 +516,14 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
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sprintf(result, "layout(binding = %d) ", num);
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return result;
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}
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const char *WriteLocation(API_TYPE ApiType)
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{
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static char result[64];
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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return "";
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sprintf(result, "uniform ");
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return result;
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}
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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{
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@ -605,18 +613,18 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "layout(std140, binding = 0) uniform PSBlock {\n");
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WRITE(p, "uniform float4 "I_COLORS"[4] %s;\n", WriteRegister(ApiType, "c", C_COLORS));
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WRITE(p, "uniform float4 "I_KCOLORS"[4] %s;\n", WriteRegister(ApiType, "c", C_KCOLORS));
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WRITE(p, "uniform float4 "I_ALPHA"[1] %s;\n", WriteRegister(ApiType, "c", C_ALPHA));
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WRITE(p, "uniform float4 "I_TEXDIMS"[8] %s;\n", WriteRegister(ApiType, "c", C_TEXDIMS));
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WRITE(p, "uniform float4 "I_ZBIAS"[2] %s;\n", WriteRegister(ApiType, "c", C_ZBIAS));
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WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] %s;\n", WriteRegister(ApiType, "c", C_INDTEXSCALE));
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WRITE(p, "uniform float4 "I_INDTEXMTX"[6] %s;\n", WriteRegister(ApiType, "c", C_INDTEXMTX));
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WRITE(p, "uniform float4 "I_FOG"[3] %s;\n", WriteRegister(ApiType, "c", C_FOG));
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WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
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WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS));
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WRITE(p, "%sfloat4 "I_ALPHA"[1] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ALPHA));
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WRITE(p, "%sfloat4 "I_TEXDIMS"[8] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXDIMS));
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WRITE(p, "%sfloat4 "I_ZBIAS"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ZBIAS));
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WRITE(p, "%sfloat4 "I_INDTEXSCALE"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXSCALE));
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WRITE(p, "%sfloat4 "I_INDTEXMTX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXMTX));
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WRITE(p, "%sfloat4 "I_FOG"[3] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_FOG));
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// Compiler will optimize these out by itself.
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WRITE(p, "uniform float4 "I_PLIGHTS"[40] %s;\n", WriteRegister(ApiType, "c", C_PLIGHTS));
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WRITE(p, "uniform float4 "I_PMATERIALS"[4] %s;\n", WriteRegister(ApiType, "c", C_PMATERIALS));
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WRITE(p, "%sfloat4 "I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PLIGHTS));
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WRITE(p, "%sfloat4 "I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PMATERIALS));
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "};\n");
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@ -165,6 +165,7 @@ char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
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extern const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num);
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extern const char* WriteBinding(API_TYPE ApiType, const u32 num);
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const char *WriteLocation(API_TYPE ApiType);
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const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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{
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@ -218,15 +219,15 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "layout(std140, binding = 1) uniform VSBlock {\n");
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WRITE(p, "uniform float4 "I_POSNORMALMATRIX"[6] %s;\n", WriteRegister(ApiType, "c", C_POSNORMALMATRIX));
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WRITE(p, "uniform float4 "I_PROJECTION"[4] %s;\n", WriteRegister(ApiType, "c", C_PROJECTION));
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WRITE(p, "uniform float4 "I_MATERIALS"[4] %s;\n", WriteRegister(ApiType, "c", C_MATERIALS));
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WRITE(p, "uniform float4 "I_LIGHTS"[40] %s;\n", WriteRegister(ApiType, "c", C_LIGHTS));
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WRITE(p, "uniform float4 "I_TEXMATRICES"[24] %s;\n", WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices
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WRITE(p, "uniform float4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteRegister(ApiType, "c", C_TRANSFORMMATRICES));
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WRITE(p, "uniform float4 "I_NORMALMATRICES"[32] %s;\n", WriteRegister(ApiType, "c", C_NORMALMATRICES));
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WRITE(p, "uniform float4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES));
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WRITE(p, "uniform float4 "I_DEPTHPARAMS" %s;\n", WriteRegister(ApiType, "c", C_DEPTHPARAMS));
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WRITE(p, "%sfloat4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSNORMALMATRIX));
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WRITE(p, "%sfloat4 "I_PROJECTION"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PROJECTION));
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WRITE(p, "%sfloat4 "I_MATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_MATERIALS));
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WRITE(p, "%sfloat4 "I_LIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_LIGHTS));
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WRITE(p, "%sfloat4 "I_TEXMATRICES"[24] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices
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WRITE(p, "%sfloat4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TRANSFORMMATRICES));
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WRITE(p, "%sfloat4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_NORMALMATRICES));
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WRITE(p, "%sfloat4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES));
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WRITE(p, "%sfloat4 "I_DEPTHPARAMS" %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_DEPTHPARAMS));
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "};\n");
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@ -503,7 +503,7 @@ void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(0, const_number, f);
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return;
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//return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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@ -521,7 +521,7 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(0, const_number, f);
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return;
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//return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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@ -539,7 +539,7 @@ void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, co
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(0, const_number, f, count);
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return;
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//return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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@ -94,7 +94,6 @@ namespace OGL
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glLinkProgram(entry.program.glprogid);
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glUseProgram(entry.program.glprogid);
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// We cache our uniform locations for now
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// Once we move up to a newer version of GLSL, ~1.30
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@ -250,7 +250,7 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, buf);
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return;
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//return;
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}
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for( unsigned int a = 0; a < 9; ++a)
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{
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@ -268,7 +268,7 @@ void SetGLSLVSConstant4fv(unsigned int const_number, const float *f)
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, f);
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return;
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//return;
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}
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for( unsigned int a = 0; a < 9; ++a)
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{
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@ -286,7 +286,7 @@ void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, co
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, f, count);
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return;
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//return;
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}
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for( unsigned int a = 0; a < 9; ++a)
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{
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@ -312,7 +312,7 @@ void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, co
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetUniformObjects(1, const_number, buf, count);
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return;
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//return;
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}
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for( unsigned int a = 0; a < 9; ++a)
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{
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