Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
0371f15c23
commit
2c05c49a04
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@ -54,10 +54,9 @@ void AOSound::SoundLoop()
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}
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}
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void *soundThread(void *args)
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void soundThread(AOSound *aosound)
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{
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((AOSound *)args)->SoundLoop();
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return NULL;
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aosound->SoundLoop();
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}
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bool AOSound::Start()
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@ -66,7 +65,7 @@ bool AOSound::Start()
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soundSyncEvent.Init();
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thread = new Common::Thread(soundThread, (void *)this);
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thread = std::thread(soundThread, this);
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return true;
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}
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@ -81,8 +80,7 @@ void AOSound::Stop()
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soundSyncEvent.Set();
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soundCriticalSection.Enter();
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delete thread;
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thread = NULL;
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thread.join();
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if (device)
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ao_close(device);
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@ -29,7 +29,7 @@
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class AOSound : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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Common::Thread *thread;
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std::thread thread;
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Common::CriticalSection soundCriticalSection;
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Common::Event soundSyncEvent;
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@ -91,10 +91,9 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
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}
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// The audio thread.
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THREAD_RETURN soundThread(void* args)
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void soundThread(DSound* dsound)
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{
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(reinterpret_cast<DSound *>(args))->SoundLoop();
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return 0;
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dsound->SoundLoop();
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}
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void DSound::SoundLoop()
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@ -138,7 +137,7 @@ bool DSound::Start()
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dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
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memset(p1, 0, num1);
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dsBuffer->Unlock(p1, num1, 0, 0);
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thread = new Common::Thread(soundThread, (void *)this);
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thread = std::thread(soundThread, this);
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return true;
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}
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@ -179,8 +178,7 @@ void DSound::Stop()
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// kick the thread if it's waiting
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soundSyncEvent.Set();
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delete thread;
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thread = NULL;
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thread.join();
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dsBuffer->Stop();
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dsBuffer->Release();
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ds->Release();
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@ -31,7 +31,7 @@
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class DSound : public SoundStream
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{
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#ifdef _WIN32
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Common::Thread *thread;
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std::thread thread;
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Common::EventEx soundSyncEvent;
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void *hWnd;
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@ -44,8 +44,7 @@ bool OpenALStream::Start()
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if (pContext)
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{
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alcMakeContextCurrent(pContext);
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thread = new Common::Thread(
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OpenALStream::ThreadFunc, (void *)this);
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thread = std::thread(OpenALStream::ThreadFunc, this);
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bReturn = true;
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}
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else
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@ -75,8 +74,7 @@ void OpenALStream::Stop()
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// kick the thread if it's waiting
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soundSyncEvent.Set();
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delete thread;
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thread = NULL;
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thread.join();
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alSourceStop(uiSource);
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alSourcei(uiSource, AL_BUFFER, 0);
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@ -123,10 +121,9 @@ void OpenALStream::Clear(bool mute)
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}
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}
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THREAD_RETURN OpenALStream::ThreadFunc(void* args)
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void OpenALStream::ThreadFunc(OpenALStream* alstream)
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{
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(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
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return 0;
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alstream->SoundLoop();
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}
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void OpenALStream::SoundLoop()
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@ -58,10 +58,10 @@ public:
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virtual bool usesMixer() const { return true; }
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virtual void Update();
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static THREAD_RETURN ThreadFunc(void* args);
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static void ThreadFunc(OpenALStream* args);
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private:
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Common::Thread *thread;
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std::thread thread;
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Common::EventEx soundSyncEvent;
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short realtimeBuffer[OAL_MAX_SAMPLES * 2];
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@ -845,6 +845,10 @@
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RelativePath=".\Src\stdafx.h"
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>
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</File>
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<File
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RelativePath=".\Src\StdThread.h"
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>
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</File>
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<File
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RelativePath=".\Src\StringUtil.cpp"
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>
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@ -322,6 +322,7 @@
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<ClInclude Include="Src\SDCardUtil.h" />
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<ClInclude Include="Src\Setup.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\StdThread.h" />
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<ClInclude Include="Src\StringUtil.h" />
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<ClInclude Include="Src\svnrev.h" />
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<ClInclude Include="Src\svnrev_template.h" />
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@ -0,0 +1,298 @@
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#ifndef STD_THREAD_H_
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#define STD_THREAD_H_
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#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
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#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
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#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
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// GCC 4.4 provides <thread>
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#include <thread>
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#else
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// partial std::thread implementation for win32/pthread
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#include <algorithm>
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#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
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#define USE_RVALUE_REFERENCES
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#endif
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#if defined(_WIN32)
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// WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#if defined(_MSC_VER) && defined(_MT)
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// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
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// using _beginthreadex instead of CreateThread.
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#define USE_BEGINTHREADEX
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#include <process.h>
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#endif
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#ifdef USE_BEGINTHREADEX
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#define THREAD_ID unsigned
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#define THREAD_RETURN unsigned __stdcall
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#else
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#define THREAD_ID DWORD
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#define THREAD_RETURN DWORD WINAPI
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#endif
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#define THREAD_HANDLE HANDLE
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#else
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// PTHREAD
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#include <unistd.h>
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#ifndef _POSIX_THREADS
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#error unsupported platform (no pthreads?)
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#endif
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#include <pthread.h>
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#define THREAD_ID pthread_t
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#define THREAD_HANDLE pthread_t
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#define THREAD_RETURN void*
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#endif
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namespace std
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{
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class thread
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{
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public:
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typedef THREAD_HANDLE native_handle_type;
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class id
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{
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friend class thread;
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public:
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id() : m_thread(0) {}
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id(THREAD_ID _id) : m_thread(_id) {}
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bool operator==(const id& rhs) const
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{
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return m_thread == rhs.m_thread;
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}
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bool operator!=(const id& rhs) const
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{
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return !(*this == rhs);
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}
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bool operator<(const id& rhs) const
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{
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return m_thread < rhs.m_thread;
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}
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private:
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THREAD_ID m_thread;
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};
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// no variadic template support in msvc
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//template <typename C, typename... A>
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//thread(C&& func, A&&... args);
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template <typename C>
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thread(C func)
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{
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StartThread(new Func<C>(func));
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}
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template <typename C, typename A>
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thread(C func, A arg)
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{
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StartThread(new FuncArg<C, A>(func, arg));
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}
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thread() /*= default;*/ {}
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#ifdef USE_RVALUE_REFERENCES
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thread(const thread&) /*= delete*/;
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thread(thread&& other)
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{
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#else
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thread(const thread& t)
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{
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// ugly const_cast to get around lack of rvalue references
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thread& other = const_cast<thread&>(t);
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#endif
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swap(other);
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}
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#ifdef USE_RVALUE_REFERENCES
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thread& operator=(const thread&) /*= delete*/;
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thread& operator=(thread&& other)
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{
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#else
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thread& operator=(const thread& t)
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{
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// ugly const_cast to get around lack of rvalue references
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thread& other = const_cast<thread&>(t);
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#endif
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if (joinable())
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detach();
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swap(other);
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return *this;
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}
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~thread()
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{
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if (joinable())
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detach();
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}
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bool joinable() const
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{
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return m_id != id();
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}
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id get_id() const
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{
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return m_id;
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}
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native_handle_type native_handle()
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{
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#ifdef _WIN32
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return m_handle;
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#else
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return m_id.m_thread;
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#endif
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}
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void join()
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{
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#ifdef _WIN32
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WaitForSingleObject(m_handle, INFINITE);
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detach();
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#else
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pthread_join(m_id.m_thread, NULL);
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m_id = id();
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#endif
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}
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void detach()
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{
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#ifdef _WIN32
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CloseHandle(m_handle);
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#else
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pthread_detach(m_id.m_thread);
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#endif
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m_id = id();
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}
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void swap(thread& other)
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{
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std::swap(m_id, other.m_id);
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#ifdef _WIN32
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std::swap(m_handle, other.m_handle);
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#endif
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}
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static unsigned hardware_concurrency()
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{
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#ifdef _WIN32
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SYSTEM_INFO sysinfo;
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GetSystemInfo(&sysinfo);
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return static_cast<unsigned>(sysinfo.dwNumberOfProcessors);
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#else
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return 0;
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#endif
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}
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private:
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id m_id;
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#ifdef _WIN32
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native_handle_type m_handle;
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#endif
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template <typename F>
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void StartThread(F* param)
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{
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#ifdef USE_BEGINTHREADEX
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m_handle = (HANDLE)_beginthreadex(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
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#elif defined(_WIN32)
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m_handle = CreateThread(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
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#else
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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if (pthread_create(&m_id.m_thread, &attr, &RunAndDelete<F>, param))
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m_id = id();
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#endif
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}
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template <typename C>
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class Func
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{
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public:
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Func(C _func) : func(_func) {}
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void Run() { func(); }
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private:
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C const func;
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};
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template <typename C, typename A>
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class FuncArg
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{
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public:
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FuncArg(C _func, A _arg) : func(_func), arg(_arg) {}
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void Run() { func(arg); }
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private:
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C const func;
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A arg;
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};
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|
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template <typename F>
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static THREAD_RETURN RunAndDelete(void* param)
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{
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static_cast<F*>(param)->Run();
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delete static_cast<F*>(param);
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return 0;
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}
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};
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|
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namespace this_thread
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{
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inline void yield()
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{
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#ifdef _WIN32
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Sleep(1);
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#else
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usleep(1000 * 1);
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#endif
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}
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inline thread::id get_id()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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return pthread_self();
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#endif
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}
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|
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} // namespace this_thread
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|
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} // namespace std
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|
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#undef USE_RVALUE_REFERENCES
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#undef USE_BEGINTHREADEX
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#undef THREAD_ID
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#undef THREAD_RETURN
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#undef THREAD_HANDLE
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|
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#endif
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#endif
|
|
@ -25,18 +25,28 @@
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|||
|
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namespace Common
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{
|
||||
|
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int Thread::CurrentId()
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{
|
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|
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int CurrentThreadId()
|
||||
{
|
||||
#ifdef _WIN32
|
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return GetCurrentThreadId();
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return GetCurrentThreadId();
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#else
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return 0;
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return 0;
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#endif
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
|
||||
{
|
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SetThreadAffinityMask(thread, mask);
|
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}
|
||||
|
||||
void SetCurrentThreadAffinity(u32 mask)
|
||||
{
|
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SetThreadAffinityMask(GetCurrentThread(), mask);
|
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}
|
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|
||||
CriticalSection::CriticalSection(int spincount)
|
||||
{
|
||||
if (spincount)
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|
@ -70,54 +80,6 @@ namespace Common
|
|||
LeaveCriticalSection(§ion);
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||||
}
|
||||
|
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Thread::Thread(ThreadFunc function, void* arg)
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||||
: m_hThread(NULL), m_threadId(0)
|
||||
{
|
||||
#ifdef USE_BEGINTHREADEX
|
||||
m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
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||||
#else
|
||||
m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
|
||||
#endif
|
||||
}
|
||||
|
||||
Thread::~Thread()
|
||||
{
|
||||
WaitForDeath();
|
||||
}
|
||||
|
||||
DWORD Thread::WaitForDeath(const int iWait)
|
||||
{
|
||||
if (m_hThread)
|
||||
{
|
||||
DWORD Wait = WaitForSingleObject(m_hThread, iWait);
|
||||
CloseHandle(m_hThread);
|
||||
m_hThread = NULL;
|
||||
return Wait;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Thread::SetAffinity(int mask)
|
||||
{
|
||||
SetThreadAffinityMask(m_hThread, mask);
|
||||
}
|
||||
|
||||
void Thread::SetPriority(int priority)
|
||||
{
|
||||
SetThreadPriority(m_hThread, priority);
|
||||
}
|
||||
|
||||
void Thread::SetCurrentThreadAffinity(int mask)
|
||||
{
|
||||
SetThreadAffinityMask(GetCurrentThread(), mask);
|
||||
}
|
||||
|
||||
bool Thread::IsCurrentThread()
|
||||
{
|
||||
return GetCurrentThreadId() == m_threadId;
|
||||
}
|
||||
|
||||
|
||||
EventEx::EventEx()
|
||||
{
|
||||
InterlockedExchange(&m_Lock, 1);
|
||||
|
@ -300,7 +262,32 @@ namespace Common
|
|||
}
|
||||
|
||||
#else // !WIN32, so must be POSIX threads
|
||||
|
||||
|
||||
void LinuxSetThreadAffinity(pthread_t thread, u32 mask)
|
||||
{
|
||||
// This is non-standard
|
||||
#ifdef __linux__
|
||||
cpu_set_t cpu_set;
|
||||
CPU_ZERO(&cpu_set);
|
||||
|
||||
for (int i = 0; i != sizeof(mask) * 8; ++i)
|
||||
if ((mask >> i) & 1)
|
||||
CPU_SET(i, &cpu_set);
|
||||
|
||||
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
|
||||
{
|
||||
LinuxSetThreadAffinity(thread, mask);
|
||||
}
|
||||
|
||||
void SetCurrentThreadAffinity(u32 mask)
|
||||
{
|
||||
LinuxSetThreadAffinity(pthread_self(), mask);
|
||||
}
|
||||
|
||||
static pthread_key_t threadname_key;
|
||||
static pthread_once_t threadname_key_once = PTHREAD_ONCE_INIT;
|
||||
|
||||
|
@ -344,82 +331,6 @@ namespace Common
|
|||
pthread_mutex_unlock(&mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
Thread::Thread(ThreadFunc function, void* arg)
|
||||
: thread_id(0)
|
||||
{
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
pthread_attr_setstacksize(&attr, 1024 * 1024);
|
||||
int ret = pthread_create(&thread_id, &attr, function, arg);
|
||||
if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n",
|
||||
__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
|
||||
|
||||
INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n",
|
||||
(unsigned long)thread_id, function, arg);
|
||||
}
|
||||
|
||||
|
||||
Thread::~Thread()
|
||||
{
|
||||
WaitForDeath();
|
||||
}
|
||||
|
||||
|
||||
void Thread::WaitForDeath()
|
||||
{
|
||||
if (thread_id)
|
||||
{
|
||||
void* exit_status;
|
||||
int ret = pthread_join(thread_id, &exit_status);
|
||||
if (ret) ERROR_LOG(COMMON,
|
||||
"error joining thread %lu: %s\n",
|
||||
(unsigned long)thread_id, strerror(ret));
|
||||
if (exit_status)
|
||||
ERROR_LOG(COMMON,
|
||||
"thread %lu exited with status %d\n",
|
||||
(unsigned long)thread_id, *(int *)exit_status);
|
||||
thread_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Thread::SetAffinity(int mask)
|
||||
{
|
||||
// This is non-standard
|
||||
#ifdef __linux__
|
||||
cpu_set_t cpu_set;
|
||||
CPU_ZERO(&cpu_set);
|
||||
|
||||
for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
|
||||
{
|
||||
if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
|
||||
}
|
||||
|
||||
pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Thread::SetCurrentThreadAffinity(int mask)
|
||||
{
|
||||
#ifdef __linux__
|
||||
cpu_set_t cpu_set;
|
||||
CPU_ZERO(&cpu_set);
|
||||
|
||||
for (size_t i = 0; i < sizeof(mask) * 8; i++)
|
||||
{
|
||||
if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
|
||||
}
|
||||
|
||||
pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Thread::IsCurrentThread()
|
||||
{
|
||||
return pthread_equal(pthread_self(), thread_id) != 0;
|
||||
}
|
||||
|
||||
void SleepCurrentThread(int ms)
|
||||
{
|
||||
|
|
|
@ -18,37 +18,7 @@
|
|||
#ifndef _THREAD_H_
|
||||
#define _THREAD_H_
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_MSC_VER) && defined(_MT)
|
||||
// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
|
||||
// using _beginthreadex instead of CreateThread.
|
||||
#define USE_BEGINTHREADEX
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
#ifdef USE_BEGINTHREADEX
|
||||
#define THREAD_RETURN unsigned __stdcall
|
||||
#else
|
||||
#define THREAD_RETURN DWORD WINAPI
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#include <xmmintrin.h>
|
||||
#define THREAD_RETURN void*
|
||||
#include <unistd.h>
|
||||
#ifdef _POSIX_THREADS
|
||||
#include <pthread.h>
|
||||
#elif GEKKO
|
||||
#include <ogc/lwp_threads.h>
|
||||
#else
|
||||
#error unsupported platform (no pthreads?)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#include "StdThread.h"
|
||||
|
||||
// Don't include common.h here as it will break LogManager
|
||||
#include "CommonTypes.h"
|
||||
|
@ -61,6 +31,8 @@
|
|||
#define INFINITE 0xffffffff
|
||||
#endif
|
||||
|
||||
#include <xmmintrin.h>
|
||||
|
||||
//for gettimeofday and struct time(spec|val)
|
||||
#include <time.h>
|
||||
#include <sys/time.h>
|
||||
|
@ -69,6 +41,11 @@
|
|||
|
||||
namespace Common
|
||||
{
|
||||
|
||||
int CurrentThreadId();
|
||||
|
||||
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
|
||||
void SetCurrentThreadAffinity(u32 mask);
|
||||
|
||||
class CriticalSection
|
||||
{
|
||||
|
@ -88,57 +65,6 @@ namespace Common
|
|||
void Leave();
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef USE_BEGINTHREADEX
|
||||
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
|
||||
#else
|
||||
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
typedef void* (*ThreadFunc)(void* arg);
|
||||
|
||||
#endif
|
||||
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
Thread(ThreadFunc entry, void* arg);
|
||||
~Thread();
|
||||
|
||||
void SetAffinity(int mask);
|
||||
static void SetCurrentThreadAffinity(int mask);
|
||||
static int CurrentId();
|
||||
bool IsCurrentThread();
|
||||
#ifdef _WIN32
|
||||
void SetPriority(int priority);
|
||||
DWORD WaitForDeath(const int iWait = INFINITE);
|
||||
#else
|
||||
void WaitForDeath();
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
HANDLE m_hThread;
|
||||
#ifdef USE_BEGINTHREADEX
|
||||
unsigned m_threadId;
|
||||
#else
|
||||
DWORD m_threadId;
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#ifdef _POSIX_THREADS
|
||||
pthread_t thread_id;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
// Event(WaitForSingleObject) is too expensive
|
||||
// as it always enters Ring0 regardless of the state of lock
|
||||
|
|
|
@ -95,7 +95,7 @@ TPeekMessages Callback_PeekMessages = NULL;
|
|||
TUpdateFPSDisplay g_pUpdateFPSDisplay = NULL;
|
||||
|
||||
// Function declarations
|
||||
THREAD_RETURN EmuThread(void *pArg);
|
||||
void EmuThread();
|
||||
|
||||
void Stop();
|
||||
|
||||
|
@ -104,9 +104,9 @@ bool g_bHwInit = false;
|
|||
bool g_bRealWiimote = false;
|
||||
void *g_pWindowHandle = NULL;
|
||||
|
||||
Common::Thread* g_EmuThread = NULL;
|
||||
std::thread g_EmuThread;
|
||||
|
||||
static Common::Thread* cpuThread = NULL;
|
||||
static std::thread cpuThread;
|
||||
|
||||
SCoreStartupParameter g_CoreStartupParameter;
|
||||
|
||||
|
@ -122,7 +122,7 @@ Common::Event cpuRunloopQuit;
|
|||
std::string StopMessage(bool bMainThread, std::string Message)
|
||||
{
|
||||
return StringFromFormat("Stop [%s %i]\t%s\t%s",
|
||||
bMainThread ? "Main Thread" : "Video Thread", Common::Thread::CurrentId(), MemUsage().c_str(), Message.c_str());
|
||||
bMainThread ? "Main Thread" : "Video Thread", Common::CurrentThreadId(), MemUsage().c_str(), Message.c_str());
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -166,14 +166,14 @@ bool isRunning()
|
|||
|
||||
bool IsRunningInCurrentThread()
|
||||
{
|
||||
return isRunning() && ((cpuThread == NULL) || cpuThread->IsCurrentThread());
|
||||
return isRunning() && ((cpuThread.joinable()) || cpuThread.get_id() == std::this_thread::get_id());
|
||||
}
|
||||
|
||||
// This is called from the GUI thread. See the booting call schedule in
|
||||
// BootManager.cpp
|
||||
bool Init()
|
||||
{
|
||||
if (g_EmuThread != NULL)
|
||||
if (g_EmuThread.joinable())
|
||||
{
|
||||
PanicAlertT("Emu Thread already running");
|
||||
return false;
|
||||
|
@ -195,7 +195,7 @@ bool Init()
|
|||
emuThreadGoing.Init();
|
||||
|
||||
// Start the emu thread
|
||||
g_EmuThread = new Common::Thread(EmuThread, NULL);
|
||||
g_EmuThread = std::thread(EmuThread);
|
||||
|
||||
// Wait until the emu thread is running
|
||||
emuThreadGoing.MsgWait();
|
||||
|
@ -242,14 +242,12 @@ void Stop() // - Hammertime!
|
|||
Host_SetWaitCursor(false);
|
||||
|
||||
WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
|
||||
g_EmuThread->WaitForDeath();
|
||||
delete g_EmuThread; // Wait for emuthread to close.
|
||||
g_EmuThread = 0;
|
||||
g_EmuThread.join(); // Wait for emuthread to close.
|
||||
}
|
||||
|
||||
// Create the CPU thread. which would be a CPU + Video thread in Single Core mode.
|
||||
|
||||
THREAD_RETURN CpuThread(void *pArg)
|
||||
void CpuThread()
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
@ -269,7 +267,7 @@ THREAD_RETURN CpuThread(void *pArg)
|
|||
}
|
||||
|
||||
if (_CoreParameter.bLockThreads)
|
||||
Common::Thread::SetCurrentThreadAffinity(1); // Force to first core
|
||||
Common::SetCurrentThreadAffinity(1); // Force to first core
|
||||
|
||||
if (_CoreParameter.bUseFastMem)
|
||||
{
|
||||
|
@ -296,13 +294,13 @@ THREAD_RETURN CpuThread(void *pArg)
|
|||
#ifdef __APPLE__
|
||||
[pool release];
|
||||
#endif
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Initalize plugins and create emulation thread
|
||||
// Call browser: Init():g_EmuThread(). See the BootManager.cpp file description for a complete call schedule.
|
||||
THREAD_RETURN EmuThread(void *pArg)
|
||||
void EmuThread()
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
@ -319,9 +317,9 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
if (_CoreParameter.bLockThreads)
|
||||
{
|
||||
if (cpu_info.num_cores > 3)
|
||||
Common::Thread::SetCurrentThreadAffinity(4); // Force to third, non-HT core
|
||||
Common::SetCurrentThreadAffinity(4); // Force to third, non-HT core
|
||||
else
|
||||
Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
|
||||
Common::SetCurrentThreadAffinity(2); // Force to second core
|
||||
}
|
||||
|
||||
INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
|
||||
|
@ -420,7 +418,7 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
|
||||
|
||||
// Spawn the CPU thread
|
||||
_dbg_assert_(OSHLE, cpuThread == NULL);
|
||||
_dbg_assert_(OSHLE, !cpuThread.joinable());
|
||||
// ENTER THE VIDEO THREAD LOOP
|
||||
if (_CoreParameter.bCPUThread)
|
||||
{
|
||||
|
@ -428,7 +426,7 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
// and then takes over and becomes the video thread
|
||||
|
||||
Plugins.GetVideo()->Video_Prepare(); // wglMakeCurrent
|
||||
cpuThread = new Common::Thread(CpuThread, pArg);
|
||||
cpuThread = std::thread(CpuThread);
|
||||
Common::SetCurrentThreadName("Video thread");
|
||||
|
||||
// Update the window again because all stuff is initialized
|
||||
|
@ -444,7 +442,7 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
// Without this extra thread, the video plugin window hangs in single
|
||||
// core mode since noone is pumping messages.
|
||||
|
||||
cpuThread = new Common::Thread(CpuThread, pArg);
|
||||
cpuThread = std::thread(CpuThread);
|
||||
Common::SetCurrentThreadName("Emuthread - Idle");
|
||||
|
||||
// Update the window again because all stuff is initialized
|
||||
|
@ -475,13 +473,10 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
|
||||
// At this point, the CpuThread has already returned in SC mode.
|
||||
// But it may still be waiting in Dual Core mode.
|
||||
if (cpuThread)
|
||||
if (cpuThread.joinable())
|
||||
{
|
||||
// There is a CPU thread - join it.
|
||||
cpuThread->WaitForDeath();
|
||||
delete cpuThread;
|
||||
// Returns after game exited
|
||||
cpuThread = NULL;
|
||||
cpuThread.join();
|
||||
}
|
||||
|
||||
VolumeHandler::EjectVolume();
|
||||
|
@ -517,7 +512,6 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
#ifdef __APPLE__
|
||||
[pool release];
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Set or get the running state
|
||||
|
|
|
@ -19,45 +19,41 @@
|
|||
#include "EXI_DeviceGecko.h"
|
||||
#include "../Core.h"
|
||||
|
||||
THREAD_RETURN ClientThreadFunc(void *arg)
|
||||
void ClientThreadFunc(GeckoSockServer *arg)
|
||||
{
|
||||
((GeckoSockServer*)arg)->ClientThread();
|
||||
return 0;
|
||||
arg->ClientThread();
|
||||
}
|
||||
|
||||
u16 GeckoSockServer::server_port;
|
||||
int GeckoSockServer::client_count;
|
||||
Common::Thread *GeckoSockServer::connectionThread = NULL;
|
||||
std::thread GeckoSockServer::connectionThread;
|
||||
volatile bool GeckoSockServer::server_running;
|
||||
std::queue<sf::SocketTCP> GeckoSockServer::waiting_socks;
|
||||
Common::CriticalSection GeckoSockServer::connection_lock;
|
||||
|
||||
GeckoSockServer::GeckoSockServer()
|
||||
: clientThread(NULL)
|
||||
, client_running(false)
|
||||
: client_running(false)
|
||||
{
|
||||
if (!connectionThread)
|
||||
connectionThread = new Common::Thread(&GeckoConnectionWaiter, (void*)0);
|
||||
if (!connectionThread.joinable())
|
||||
connectionThread = std::thread(GeckoConnectionWaiter);
|
||||
}
|
||||
|
||||
GeckoSockServer::~GeckoSockServer()
|
||||
{
|
||||
if (clientThread)
|
||||
if (clientThread.joinable())
|
||||
--client_count;
|
||||
|
||||
client_running = false;
|
||||
delete clientThread;
|
||||
clientThread = NULL;
|
||||
clientThread.join();
|
||||
|
||||
if (client_count <= 0)
|
||||
{
|
||||
server_running = false;
|
||||
delete connectionThread;
|
||||
connectionThread = NULL;
|
||||
connectionThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
THREAD_RETURN GeckoSockServer::GeckoConnectionWaiter(void*)
|
||||
void GeckoSockServer::GeckoConnectionWaiter()
|
||||
{
|
||||
Common::SetCurrentThreadName("Gecko Connection Waiter");
|
||||
|
||||
|
@ -70,7 +66,7 @@ THREAD_RETURN GeckoSockServer::GeckoConnectionWaiter(void*)
|
|||
}
|
||||
|
||||
if (!server_running)
|
||||
return 0;
|
||||
return;
|
||||
|
||||
Core::DisplayMessage(
|
||||
StringFromFormat("USBGecko: Listening on TCP port %u", server_port),
|
||||
|
@ -90,7 +86,6 @@ THREAD_RETURN GeckoSockServer::GeckoConnectionWaiter(void*)
|
|||
SLEEP(1);
|
||||
}
|
||||
server.Close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill)
|
||||
|
@ -101,15 +96,15 @@ bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill)
|
|||
if (waiting_socks.size())
|
||||
{
|
||||
sock_to_fill = waiting_socks.front();
|
||||
if (clientThread)
|
||||
if (clientThread.joinable())
|
||||
{
|
||||
client_running = false;
|
||||
delete clientThread;
|
||||
clientThread = NULL;
|
||||
clientThread.join();
|
||||
|
||||
recv_fifo = std::queue<u8>();
|
||||
send_fifo = std::queue<u8>();
|
||||
}
|
||||
clientThread = new Common::Thread(ClientThreadFunc, this);
|
||||
clientThread = std::thread(ClientThreadFunc, this);
|
||||
client_count++;
|
||||
waiting_socks.pop();
|
||||
sock_filled = true;
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
// Client for this server object
|
||||
sf::SocketTCP client;
|
||||
void ClientThread();
|
||||
Common::Thread *clientThread;
|
||||
std::thread clientThread;
|
||||
Common::CriticalSection transfer_lock;
|
||||
|
||||
std::queue<u8> send_fifo;
|
||||
|
@ -44,11 +44,11 @@ private:
|
|||
volatile bool client_running;
|
||||
|
||||
// Only ever one server thread
|
||||
static THREAD_RETURN GeckoConnectionWaiter(void*);
|
||||
static void GeckoConnectionWaiter();
|
||||
|
||||
static u16 server_port;
|
||||
static volatile bool server_running;
|
||||
static Common::Thread *connectionThread;
|
||||
static std::thread connectionThread;
|
||||
static std::queue<sf::SocketTCP> waiting_socks;
|
||||
static Common::CriticalSection connection_lock;
|
||||
};
|
||||
|
|
|
@ -46,8 +46,7 @@ void CEXIMemoryCard::FlushCallback(u64 userdata, int cyclesLate)
|
|||
CEXIMemoryCard::CEXIMemoryCard(const std::string& _rName, const std::string& _rFilename, int _card_index) :
|
||||
m_strFilename(_rFilename),
|
||||
card_index(_card_index),
|
||||
m_bDirty(false),
|
||||
flushThread(NULL)
|
||||
m_bDirty(false)
|
||||
{
|
||||
cards[_card_index] = this;
|
||||
et_this_card = CoreTiming::RegisterEvent(_rName.c_str(), FlushCallback);
|
||||
|
@ -103,9 +102,8 @@ CEXIMemoryCard::CEXIMemoryCard(const std::string& _rName, const std::string& _rF
|
|||
}
|
||||
}
|
||||
|
||||
THREAD_RETURN innerFlush(void *pArgs)
|
||||
void innerFlush(flushStruct* data)
|
||||
{
|
||||
flushStruct *data = ((flushStruct *)pArgs);
|
||||
FILE* pFile = NULL;
|
||||
pFile = fopen(data->filename.c_str(), "wb");
|
||||
|
||||
|
@ -123,7 +121,7 @@ THREAD_RETURN innerFlush(void *pArgs)
|
|||
PanicAlertT("Could not write memory card file %s.\n\n"
|
||||
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?", data->filename.c_str());
|
||||
delete data;
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
fwrite(data->memcardContent, data->memcardSize, 1, pFile);
|
||||
|
@ -134,7 +132,7 @@ THREAD_RETURN innerFlush(void *pArgs)
|
|||
data->filename.c_str()).c_str(), 4000);
|
||||
|
||||
delete data;
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Flush memory card contents to disc
|
||||
|
@ -143,10 +141,9 @@ void CEXIMemoryCard::Flush(bool exiting)
|
|||
if(!m_bDirty)
|
||||
return;
|
||||
|
||||
if(flushThread)
|
||||
if (flushThread.joinable())
|
||||
{
|
||||
delete flushThread;
|
||||
flushThread = NULL;
|
||||
flushThread.join();
|
||||
}
|
||||
|
||||
if(!exiting)
|
||||
|
@ -159,9 +156,9 @@ void CEXIMemoryCard::Flush(bool exiting)
|
|||
fs->memcardSize = memory_card_size;
|
||||
fs->bExiting = exiting;
|
||||
|
||||
flushThread = new Common::Thread(innerFlush, fs);
|
||||
if(exiting)
|
||||
flushThread->WaitForDeath();
|
||||
flushThread = std::thread(innerFlush, fs);
|
||||
if (exiting)
|
||||
flushThread.join();
|
||||
|
||||
m_bDirty = false;
|
||||
}
|
||||
|
@ -171,10 +168,10 @@ CEXIMemoryCard::~CEXIMemoryCard()
|
|||
Flush(true);
|
||||
delete[] memory_card_content;
|
||||
memory_card_content = NULL;
|
||||
if(flushThread)
|
||||
|
||||
if (flushThread.joinable())
|
||||
{
|
||||
delete flushThread;
|
||||
flushThread = NULL;
|
||||
flushThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,10 +183,9 @@ bool CEXIMemoryCard::IsPresent()
|
|||
void CEXIMemoryCard::SetCS(int cs)
|
||||
{
|
||||
// So that memory card won't be invalidated during flushing
|
||||
if(flushThread)
|
||||
if (flushThread.joinable())
|
||||
{
|
||||
delete flushThread;
|
||||
flushThread = NULL;
|
||||
flushThread.join();
|
||||
}
|
||||
|
||||
if (cs) // not-selected to selected
|
||||
|
|
|
@ -90,7 +90,7 @@ private:
|
|||
int memory_card_size; //! in bytes, must be power of 2.
|
||||
u8 *memory_card_content;
|
||||
|
||||
Common::Thread *flushThread;
|
||||
std::thread flushThread;
|
||||
|
||||
protected:
|
||||
virtual void TransferByte(u8 &byte);
|
||||
|
|
|
@ -22,14 +22,14 @@
|
|||
#include "Thread.h"
|
||||
#include <queue>
|
||||
|
||||
static Common::Thread *connectionThread = NULL;
|
||||
static std::thread connectionThread;
|
||||
static std::queue<sf::SocketTCP> waiting_socks;
|
||||
static Common::CriticalSection cs_gba;
|
||||
namespace { volatile bool server_running; }
|
||||
|
||||
// --- GameBoy Advance "Link Cable" ---
|
||||
|
||||
THREAD_RETURN GBAConnectionWaiter(void*)
|
||||
void GBAConnectionWaiter()
|
||||
{
|
||||
server_running = true;
|
||||
|
||||
|
@ -38,7 +38,7 @@ THREAD_RETURN GBAConnectionWaiter(void*)
|
|||
sf::SocketTCP server;
|
||||
// "dolphin gba"
|
||||
if (!server.Listen(0xd6ba))
|
||||
return 0;
|
||||
return;
|
||||
|
||||
server.SetBlocking(false);
|
||||
|
||||
|
@ -54,14 +54,14 @@ THREAD_RETURN GBAConnectionWaiter(void*)
|
|||
SLEEP(1);
|
||||
}
|
||||
server.Close();
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
void GBAConnectionWaiter_Shutdown()
|
||||
{
|
||||
server_running = false;
|
||||
delete connectionThread;
|
||||
connectionThread = NULL;
|
||||
if (connectionThread.joinable())
|
||||
connectionThread.join();
|
||||
}
|
||||
|
||||
bool GetAvailableSock(sf::SocketTCP& sock_to_fill)
|
||||
|
@ -82,8 +82,8 @@ bool GetAvailableSock(sf::SocketTCP& sock_to_fill)
|
|||
|
||||
GBASockServer::GBASockServer()
|
||||
{
|
||||
if (!connectionThread)
|
||||
connectionThread = new Common::Thread(GBAConnectionWaiter, (void*)0);
|
||||
if (!connectionThread.joinable())
|
||||
connectionThread = std::thread(GBAConnectionWaiter);
|
||||
}
|
||||
|
||||
GBASockServer::~GBASockServer()
|
||||
|
|
|
@ -41,10 +41,10 @@ bool g_real_wiimotes_initialized = false;
|
|||
unsigned int g_wiimotes_found = 0;
|
||||
|
||||
volatile bool g_run_wiimote_thread = false;
|
||||
Common::Thread *g_wiimote_threads[MAX_WIIMOTES] = {};
|
||||
std::thread g_wiimote_threads[MAX_WIIMOTES] = {};
|
||||
Common::CriticalSection g_refresh_critsec;
|
||||
|
||||
THREAD_RETURN WiimoteThreadFunc(void* arg);
|
||||
void WiimoteThreadFunc(Wiimote& arg);
|
||||
void StartWiimoteThreads();
|
||||
void StopWiimoteThreads();
|
||||
|
||||
|
@ -433,10 +433,10 @@ void Refresh()
|
|||
if (g_wiimotes[i] && (!(WIIMOTE_SRC_REAL & g_wiimote_sources[i]) ||
|
||||
!g_wiimotes[i]->IsConnected()))
|
||||
{
|
||||
// TODO: this looks broken
|
||||
delete g_wiimotes[i];
|
||||
g_wiimotes[i] = NULL;
|
||||
delete g_wiimote_threads[i];
|
||||
g_wiimote_threads[i] = NULL;
|
||||
g_wiimote_threads[i].join();
|
||||
--g_wiimotes_found;
|
||||
}
|
||||
|
||||
|
@ -510,57 +510,51 @@ void StartWiimoteThreads()
|
|||
{
|
||||
g_run_wiimote_thread = true;
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
if (g_wiimotes[i] && !g_wiimote_threads[i])
|
||||
g_wiimote_threads[i] = new Common::Thread(WiimoteThreadFunc, g_wiimotes[i]);
|
||||
if (g_wiimotes[i])
|
||||
g_wiimote_threads[i] = std::thread(WiimoteThreadFunc, *g_wiimotes[i]);
|
||||
}
|
||||
|
||||
void StopWiimoteThreads()
|
||||
{
|
||||
g_run_wiimote_thread = false;
|
||||
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
if (g_wiimote_threads[i])
|
||||
{
|
||||
delete g_wiimote_threads[i];
|
||||
g_wiimote_threads[i] = NULL;
|
||||
}
|
||||
if (g_wiimote_threads[i].joinable())
|
||||
g_wiimote_threads[i].join();
|
||||
}
|
||||
|
||||
THREAD_RETURN WiimoteThreadFunc(void* arg)
|
||||
void WiimoteThreadFunc(Wiimote& wiimote)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
#endif
|
||||
|
||||
Wiimote* const wiimote = (Wiimote*)arg;
|
||||
|
||||
char thname[] = "Wiimote # Thread";
|
||||
thname[8] = (char)('1' + wiimote->index);
|
||||
thname[8] = (char)('1' + wiimote.index);
|
||||
Common::SetCurrentThreadName(thname);
|
||||
|
||||
// rumble briefly
|
||||
wiimote->Rumble();
|
||||
wiimote.Rumble();
|
||||
|
||||
Host_ConnectWiimote(wiimote->index, true);
|
||||
Host_ConnectWiimote(wiimote.index, true);
|
||||
|
||||
// main loop
|
||||
while (g_run_wiimote_thread && wiimote->IsConnected())
|
||||
while (g_run_wiimote_thread && wiimote.IsConnected())
|
||||
{
|
||||
// hopefully this is alright
|
||||
while (wiimote->Write()) {}
|
||||
while (wiimote.Write()) {}
|
||||
|
||||
#ifndef __APPLE__
|
||||
// sleep if there was nothing to read
|
||||
if (false == wiimote->Read())
|
||||
if (false == wiimote.Read())
|
||||
#endif
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
Host_ConnectWiimote(wiimote->index, false);
|
||||
Host_ConnectWiimote(wiimote.index, false);
|
||||
|
||||
#ifdef __APPLE__
|
||||
[pool release];
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
}; // end of namespace
|
||||
|
|
|
@ -69,7 +69,7 @@ static u8 *undoLoad = NULL;
|
|||
|
||||
static bool const bCompressed = true;
|
||||
|
||||
static Common::Thread *saveThread = NULL;
|
||||
static std::thread saveThread;
|
||||
|
||||
|
||||
// Don't forget to increase this after doing changes on the savestate system
|
||||
|
@ -159,9 +159,8 @@ void VerifyBufferStateCallback(u64 userdata, int cyclesLate)
|
|||
state_op_in_progress = false;
|
||||
}
|
||||
|
||||
THREAD_RETURN CompressAndDumpState(void *pArgs)
|
||||
void CompressAndDumpState(saveStruct* saveArg)
|
||||
{
|
||||
saveStruct *saveArg = (saveStruct *)pArgs;
|
||||
u8 *buffer = saveArg->buffer;
|
||||
size_t sz = saveArg->size;
|
||||
lzo_uint out_len = 0;
|
||||
|
@ -185,7 +184,7 @@ THREAD_RETURN CompressAndDumpState(void *pArgs)
|
|||
{
|
||||
Core::DisplayMessage("Could not save state", 2000);
|
||||
delete[] buffer;
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Setting up the header
|
||||
|
@ -229,7 +228,6 @@ THREAD_RETURN CompressAndDumpState(void *pArgs)
|
|||
filename.c_str()).c_str(), 2000);
|
||||
|
||||
state_op_in_progress = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SaveStateCallback(u64 userdata, int cyclesLate)
|
||||
|
@ -263,7 +261,7 @@ void SaveStateCallback(u64 userdata, int cyclesLate)
|
|||
|
||||
Core::DisplayMessage("Saving State...", 1000);
|
||||
|
||||
saveThread = new Common::Thread(CompressAndDumpState, saveData);
|
||||
saveThread = std::thread(CompressAndDumpState, saveData);
|
||||
|
||||
// Resume the clock
|
||||
PowerPC::Start();
|
||||
|
@ -592,10 +590,9 @@ void State_VerifyBuffer(u8 **buffer)
|
|||
void State_Flush()
|
||||
{
|
||||
// If already saving state, wait for it to finish
|
||||
if (saveThread)
|
||||
if (saveThread.joinable())
|
||||
{
|
||||
delete saveThread;
|
||||
saveThread = NULL;
|
||||
saveThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,10 +38,9 @@ extern CFrame* main_frame;
|
|||
|
||||
DEFINE_EVENT_TYPE(wxEVT_THREAD)
|
||||
|
||||
THREAD_RETURN NetPlayThreadFunc(void* arg)
|
||||
void NetPlayThreadFunc(NetPlay* np)
|
||||
{
|
||||
((NetPlay*)arg)->Entry();
|
||||
return 0;
|
||||
np->Entry();
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
|
|
|
@ -76,8 +76,6 @@ enum
|
|||
CON_ERR_VERSION_MISMATCH
|
||||
};
|
||||
|
||||
THREAD_RETURN NetPlayThreadFunc(void* arg);
|
||||
|
||||
// something like this should be in Common stuff
|
||||
class CritLocker
|
||||
{
|
||||
|
@ -116,7 +114,6 @@ public:
|
|||
u8 GetPadNum(u8 numPAD);
|
||||
|
||||
protected:
|
||||
//NetPlay(Common::ThreadFunc entry, void* arg) : m_thread(entry, arg) {}
|
||||
//void GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
|
||||
void ClearBuffers();
|
||||
void UpdateGUI();
|
||||
|
@ -149,7 +146,7 @@ protected:
|
|||
|
||||
NetPlayDiag* m_dialog;
|
||||
sf::SocketTCP m_socket;
|
||||
Common::Thread* m_thread;
|
||||
std::thread m_thread;
|
||||
sf::Selector<sf::SocketTCP> m_selector;
|
||||
|
||||
std::string m_selected_game;
|
||||
|
@ -166,6 +163,8 @@ private:
|
|||
|
||||
};
|
||||
|
||||
void NetPlayThreadFunc(NetPlay* arg);
|
||||
|
||||
void NetPlay_Enable(NetPlay* const np);
|
||||
void NetPlay_Disable();
|
||||
|
||||
|
|
|
@ -7,8 +7,7 @@ NetPlayClient::~NetPlayClient()
|
|||
if (is_connected)
|
||||
{
|
||||
m_do_loop = false;
|
||||
m_thread->WaitForDeath();
|
||||
delete m_thread;
|
||||
m_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -73,7 +72,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
|
|||
is_connected = true;
|
||||
|
||||
m_selector.Add(m_socket);
|
||||
m_thread = new Common::Thread(NetPlayThreadFunc, this);
|
||||
m_thread = std::thread(NetPlayThreadFunc, this);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -7,8 +7,7 @@ NetPlayServer::~NetPlayServer()
|
|||
if (is_connected)
|
||||
{
|
||||
m_do_loop = false;
|
||||
m_thread->WaitForDeath();
|
||||
delete m_thread;
|
||||
m_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +40,7 @@ NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayDia
|
|||
is_connected = true;
|
||||
|
||||
m_selector.Add(m_socket);
|
||||
m_thread = new Common::Thread(NetPlayThreadFunc, this);
|
||||
m_thread = std::thread(NetPlayThreadFunc, this);
|
||||
}
|
||||
else
|
||||
is_connected = false;
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
|
||||
struct UDPWiimote::_d
|
||||
{
|
||||
Common::Thread * thread;
|
||||
std::thread thread;
|
||||
std::list<sock_t> sockfds;
|
||||
Common::CriticalSection termLock,mutex,nameMutex;
|
||||
volatile bool exit;
|
||||
|
@ -56,15 +56,9 @@ struct UDPWiimote::_d
|
|||
|
||||
int UDPWiimote::noinst=0;
|
||||
|
||||
void _UDPWiiThread(void* arg)
|
||||
void UDPWiiThread(UDPWiimote* arg)
|
||||
{
|
||||
((UDPWiimote*)arg)->mainThread();
|
||||
}
|
||||
|
||||
THREAD_RETURN UDPWiiThread(void* arg)
|
||||
{
|
||||
_UDPWiiThread(arg);
|
||||
return 0;
|
||||
arg->mainThread();
|
||||
}
|
||||
|
||||
UDPWiimote::UDPWiimote(const char *_port, const char * name, int _index) :
|
||||
|
@ -86,7 +80,6 @@ UDPWiimote::UDPWiimote(const char *_port, const char * name, int _index) :
|
|||
#endif
|
||||
struct addrinfo hints, *servinfo, *p;
|
||||
int rv;
|
||||
d->thread=NULL;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (noinst==0)
|
||||
|
@ -142,7 +135,7 @@ UDPWiimote::UDPWiimote(const char *_port, const char * name, int _index) :
|
|||
initBroadcastIPv4();
|
||||
initBroadcastIPv6();
|
||||
d->termLock.Enter();
|
||||
d->thread = new Common::Thread(UDPWiiThread,this);
|
||||
d->thread = std::thread(UDPWiiThread, this);
|
||||
d->termLock.Leave();
|
||||
return;
|
||||
}
|
||||
|
@ -226,8 +219,8 @@ void UDPWiimote::mainThread()
|
|||
|
||||
UDPWiimote::~UDPWiimote()
|
||||
{
|
||||
d->exit=true;
|
||||
d->thread->WaitForDeath();
|
||||
d->exit = true;
|
||||
d->thread.join();
|
||||
d->termLock.Enter();
|
||||
d->termLock.Leave();
|
||||
for (std::list<sock_t>::iterator i=d->sockfds.begin(); i!=d->sockfds.end(); i++)
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
class UDPWiimote
|
||||
{
|
||||
friend void UDPWiiThread(UDPWiimote* arg);
|
||||
public:
|
||||
UDPWiimote(const char * port, const char * name, int index);
|
||||
virtual ~UDPWiimote();
|
||||
|
@ -49,7 +50,6 @@ private:
|
|||
int index;
|
||||
int int_port;
|
||||
static int noinst;
|
||||
friend void _UDPWiiThread(void* arg);
|
||||
void broadcastPresence();
|
||||
void broadcastIPv4(const void * data, size_t size);
|
||||
void broadcastIPv6(const void * data, size_t size);
|
||||
|
|
|
@ -46,7 +46,7 @@ DSPConfigDialogLLE* m_ConfigFrame = NULL;
|
|||
|
||||
PLUGIN_GLOBALS* globals = NULL;
|
||||
DSPInitialize g_dspInitialize;
|
||||
Common::Thread *g_hDSPThread = NULL;
|
||||
std::thread g_hDSPThread;
|
||||
SoundStream *soundStream = NULL;
|
||||
bool g_InitMixer = false;
|
||||
|
||||
|
@ -211,7 +211,7 @@ void *DllDebugger(void *_hParent, bool Show)
|
|||
|
||||
|
||||
// Regular thread
|
||||
THREAD_RETURN dsp_thread(void* lpParameter)
|
||||
void dsp_thread()
|
||||
{
|
||||
while (bIsRunning)
|
||||
{
|
||||
|
@ -226,7 +226,6 @@ THREAD_RETURN dsp_thread(void* lpParameter)
|
|||
}
|
||||
// yield?
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DSP_DebugBreak()
|
||||
|
@ -276,7 +275,7 @@ void Initialize(void *init)
|
|||
|
||||
if (g_dspInitialize.bOnThread)
|
||||
{
|
||||
g_hDSPThread = new Common::Thread(dsp_thread, NULL);
|
||||
g_hDSPThread = std::thread(dsp_thread);
|
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}
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
@ -291,8 +290,7 @@ void DSP_StopSoundStream()
|
|||
bIsRunning = false;
|
||||
if (g_dspInitialize.bOnThread)
|
||||
{
|
||||
delete g_hDSPThread;
|
||||
g_hDSPThread = NULL;
|
||||
g_hDSPThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ void UpdateFPSDisplay(const char *text)
|
|||
}
|
||||
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
THREAD_RETURN XEventThread(void *pArg);
|
||||
void XEventThread();
|
||||
|
||||
void CreateXWindow (void)
|
||||
{
|
||||
|
@ -137,7 +137,7 @@ void CreateXWindow (void)
|
|||
XMapRaised(GLWin.evdpy, GLWin.win);
|
||||
XSync(GLWin.evdpy, True);
|
||||
|
||||
GLWin.xEventThread = new Common::Thread(XEventThread, NULL);
|
||||
GLWin.xEventThread = std::thread(XEventThread);
|
||||
}
|
||||
|
||||
void DestroyXWindow(void)
|
||||
|
@ -150,7 +150,7 @@ void DestroyXWindow(void)
|
|||
XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
|
||||
}
|
||||
|
||||
THREAD_RETURN XEventThread(void *pArg)
|
||||
void XEventThread()
|
||||
{
|
||||
// Free look variables
|
||||
static bool mouseLookEnabled = false;
|
||||
|
@ -305,7 +305,6 @@ THREAD_RETURN XEventThread(void *pArg)
|
|||
}
|
||||
Common::SleepCurrentThread(20);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ typedef struct {
|
|||
XVisualInfo *vi;
|
||||
GLXContext ctx;
|
||||
XSetWindowAttributes attr;
|
||||
Common::Thread *xEventThread;
|
||||
std::thread xEventThread;
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
#endif
|
||||
|
|
|
@ -98,7 +98,7 @@ static bool s_bHaveCoverageMSAA = false;
|
|||
static u32 s_blendMode;
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
static Common::Thread *scrshotThread = 0;
|
||||
static std::thread scrshotThread;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -490,8 +490,8 @@ Renderer::~Renderer()
|
|||
#endif
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if (scrshotThread)
|
||||
delete scrshotThread;
|
||||
if (scrshotThread.joinable())
|
||||
scrshotThread.join();
|
||||
#endif
|
||||
|
||||
delete g_framebuffer_manager;
|
||||
|
@ -1496,10 +1496,8 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
|
|||
}
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
THREAD_RETURN TakeScreenshot(void *pArgs)
|
||||
void TakeScreenshot(ScrStrct* threadStruct)
|
||||
{
|
||||
ScrStrct *threadStruct = (ScrStrct *)pArgs;
|
||||
|
||||
// These will contain the final image size
|
||||
float FloatW = (float)threadStruct->W;
|
||||
float FloatH = (float)threadStruct->H;
|
||||
|
@ -1538,8 +1536,6 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
|
|||
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH,
|
||||
threadStruct->filename.c_str()).c_str(), 2000);
|
||||
delete threadStruct;
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1569,20 +1565,17 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
|||
// Create wxImage
|
||||
wxImage *a = new wxImage(W, H, data);
|
||||
|
||||
if (scrshotThread)
|
||||
{
|
||||
delete scrshotThread;
|
||||
scrshotThread = NULL;
|
||||
}
|
||||
if (scrshotThread.joinable())
|
||||
scrshotThread.join();
|
||||
|
||||
ScrStrct *threadStruct = new ScrStrct;
|
||||
threadStruct->filename = filename;
|
||||
threadStruct->img = a;
|
||||
threadStruct->H = H; threadStruct->W = W;
|
||||
|
||||
scrshotThread = new Common::Thread(TakeScreenshot, threadStruct);
|
||||
scrshotThread = std::thread(TakeScreenshot, threadStruct);
|
||||
#ifdef _WIN32
|
||||
scrshotThread->SetPriority(THREAD_PRIORITY_BELOW_NORMAL);
|
||||
SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
#endif
|
||||
bool result = true;
|
||||
|
||||
|
|
Loading…
Reference in New Issue