Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game.
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@ -401,7 +401,8 @@ void Interpreter::dcbtst(UGeckoInstruction _inst)
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void Interpreter::dcbz(UGeckoInstruction _inst)
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{
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// HACK but works... we think
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Memory::Memset(Helper_Get_EA_X(_inst) & (~31), 0, 32);
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if (!HID0.DCFA)
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Memory::Memset(Helper_Get_EA_X(_inst) & (~31), 0, 32);
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}
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// eciwx/ecowx technically should access the specified device
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