Improvement to revision b8bef29bcc
.. :P
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b8bef29bcc
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@ -167,13 +167,7 @@ u64 GetMurmurHash3(const u8 *src, int len, u32 samples)
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const u8 * data = (const u8*)src;
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const int nblocks = len / 16;
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u32 Step = (len / 8);
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if(samples == 0)
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{
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if (Step == 0)
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samples = 1;
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else
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samples = Step;
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}
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if(samples == 0) samples = max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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@ -251,13 +245,7 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
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u32 Step = (len / 8);
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const u64 *data = (const u64 *)src;
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const u64 *end = data + Step;
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if(samples == 0)
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{
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if (Step == 0)
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samples = 1;
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else
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samples = Step;
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}
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if(samples == 0) samples = max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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@ -287,13 +275,7 @@ u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
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u32 Step = (len / 8);
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const u64 *data = (const u64 *)src;
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const u64 *end = data + Step;
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if(samples == 0)
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{
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if (Step == 0)
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samples = 1;
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else
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samples = Step;
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}
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if(samples == 0) samples = max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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@ -336,13 +318,7 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
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u32 Step = (len/4);
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const u32 *data = (const u32 *)src;
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const u32 *end = data + Step;
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if(samples == 0)
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{
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if (Step == 0)
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samples = 1;
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else
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samples = Step;
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}
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if(samples == 0) samples = max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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@ -414,13 +390,7 @@ u64 GetMurmurHash3(const u8* src, int len, u32 samples)
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u32 out[2];
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const int nblocks = len / 8;
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u32 Step = (len / 4);
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if(samples == 0)
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{
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if (Step == 0)
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samples = 1;
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else
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samples = Step;
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}
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if(samples == 0) samples = max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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@ -494,13 +464,7 @@ u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
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u32 Step = (len / 8);
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const u64 *data = (const u64 *)src;
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const u64 *end = data + Step;
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if(samples == 0)
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{
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if (Step == 0)
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samples = 1;
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else
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samples = Step;
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}
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if(samples == 0) samples = max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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