Don't bother with a separate NSApplication thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
e429d75489
commit
85db30554e
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@ -5,7 +5,6 @@ add_subdirectory(Core)
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if(wxWidgets_FOUND)
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add_subdirectory(DebuggerUICommon)
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add_subdirectory(DebuggerWX)
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add_subdirectory(InputUICommon)
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add_subdirectory(VideoUICommon)
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endif()
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include <queue>
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#include <stdlib.h>
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#include "Common.h"
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#include "IniFile.h"
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@ -371,7 +372,6 @@ unsigned int Initialize()
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// Initialized
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g_real_wiimotes_initialized = true;
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atexit(WiimoteReal::Shutdown);
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g_wiimotes_found = FindWiimotes(g_wiimotes, wanted_wiimotes);
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@ -379,6 +379,7 @@ unsigned int Initialize()
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g_wiimotes_found, wanted_wiimotes);
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#ifndef _WIN32
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atexit(WiimoteReal::Shutdown);
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g_wiimotes_found = ConnectWiimotes(g_wiimotes);
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#endif
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@ -43,18 +43,17 @@ if(wxWidgets_FOUND)
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Src/UDPConfigDiag.cpp
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Src/WiimoteConfigDiag.cpp
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Src/MemoryCards/WiiSaveCrypted.cpp
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Src/WXInputBase.cpp
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Src/WxUtils.cpp)
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set(WXLIBS debwx
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debugger_ui_util
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inputuicommon
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${wxWidgets_LIBRARIES}
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${GTK2_LIBRARIES})
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else(wxWidgets_FOUND)
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set(SRCS ${SRCS}
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Src/MainNoGUI.cpp
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Src/cmdline.c)
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Src/MainNoGUI.cpp)
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endif()
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if(WIN32)
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@ -56,7 +56,7 @@
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Optimization="3"
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InlineFunctionExpansion="0"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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PreprocessorDefinitions="WIN32;__WXMSW__;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="false"
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RuntimeLibrary="0"
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@ -175,7 +175,7 @@
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="false"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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PreprocessorDefinitions="WIN32;__WXMSW__;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -287,7 +287,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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PreprocessorDefinitions="WIN32;_DEBUG;__WXMSW__;__WXDEBUG__;_WINDOWS;NOPCH;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -398,7 +398,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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PreprocessorDefinitions="WIN32;_DEBUG;__WXMSW__;__WXDEBUG__;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -511,7 +511,7 @@
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Optimization="2"
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InlineFunctionExpansion="1"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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PreprocessorDefinitions="DEBUGFAST;WIN32;__WXMSW__;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -627,7 +627,7 @@
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InlineFunctionExpansion="1"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DebuggerUICommon\Src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include;..\..\..\Externals\CLRun\include"
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PreprocessorDefinitions="DEBUGFAST;WIN32;__WXMSW__;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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StringPooling="true"
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RuntimeLibrary="0"
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@ -1231,6 +1231,14 @@
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RelativePath=".\src\stdafx.h"
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>
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</File>
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<File
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RelativePath=".\Src\WXInputBase.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\WXInputBase.h"
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>
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</File>
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<File
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RelativePath=".\Src\WxUtils.cpp"
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>
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@ -257,87 +257,13 @@ void X11_MainLoop()
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}
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#endif
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int main(int argc, char* argv[])
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{
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#ifdef __APPLE__
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int cocoaArgc;
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char **cocoaArgv;
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int appleMain(int argc, char *argv[]);
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@interface CocoaThread : NSObject
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{
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NSThread *Thread;
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}
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- (void)cocoaThreadStart;
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- (void)cocoaThreadRun: (id) sender;
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@end
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@implementation CocoaThread
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#define CocoaThreadHaveFinish @"CocoaThreadHaveFinish"
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- (void)cocoaThreadStart
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{
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[NSThread detachNewThreadSelector: @selector(cocoaThreadRun:)
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toTarget: self withObject: nil];
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}
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- (void)cocoaThreadRun: (id) sender
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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Thread = [NSThread currentThread];
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appleMain(cocoaArgc, cocoaArgv);
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[pool release];
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}
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@end
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int main(int argc, char *argv[])
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSEvent *event = [[NSEvent alloc] init];
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CocoaThread *thread = [[CocoaThread alloc] init];
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ProcessSerialNumber psn;
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cocoaArgc = argc;
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cocoaArgv = argv;
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GetCurrentProcess(&psn);
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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SetFrontProcess(&psn);
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if (NSApp == nil) {
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[NSApplication sharedApplication];
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//TODO : Create menu
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[NSApp finishLaunching];
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}
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[thread cocoaThreadStart];
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while (1)
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{
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event = [NSApp nextEventMatchingMask: NSKeyDownMask
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untilDate: [NSDate distantFuture]
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inMode: NSDefaultRunLoopMode dequeue: YES];
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if (([event modifierFlags] & NSCommandKeyMask) == 0)
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continue;
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if ([[event characters] UTF8String][0] == 'q') {
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Core::Stop();
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break;
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} else
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[NSApp sendEvent: event];
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}
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[event release];
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[thread release];
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[pool release];
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}
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int appleMain(int argc, char *argv[])
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#else
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int main(int argc, char* argv[])
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#endif
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{
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int ch, help = 0;
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struct option longopts[] = {
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{ "exec", no_argument, NULL, 'e' },
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// No use running the loop when booting fails
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if (BootManager::BootCore(argv[optind]))
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{
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#if defined HAVE_X11 && HAVE_X11
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#ifdef __APPLE__
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GetCurrentProcess(&psn);
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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SetFrontProcess(&psn);
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if (NSApp == nil) {
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[NSApplication sharedApplication];
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//TODO : Create menu
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[NSApp finishLaunching];
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}
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while (running)
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{
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event = [NSApp nextEventMatchingMask: NSAnyEventMask
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untilDate: [NSDate distantFuture]
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inMode: NSDefaultRunLoopMode dequeue: YES];
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if ([event type] == NSKeyDown &&
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[event modifierFlags] & NSCommandKeyMask &&
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[[event characters] UTF8String][0] == 'q')
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{
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Core::Stop();
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break;
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}
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if ([event type] != NSKeyDown)
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[NSApp sendEvent: event];
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}
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[event release];
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[pool release];
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#elif defined HAVE_X11 && HAVE_X11
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XInitThreads();
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X11_MainLoop();
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#else
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