TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)

TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
This commit is contained in:
NeoBrainX 2011-12-27 00:05:26 +01:00 committed by NeoBrainX
parent 67129404dd
commit 3b38295cbd
5 changed files with 27 additions and 33 deletions

View File

@ -157,7 +157,7 @@ void TextureCache::ClearRenderTargets()
iter = textures.begin(),
tcend = textures.end();
for (; iter!=tcend; ++iter)
iter->second->isRenderTarget = false;
iter->second->efbcopy_state = EC_NO_COPY;
}
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
@ -211,20 +211,18 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
hash_value = texHash ^= tlut_hash;
}
bool texture_is_dynamic = false;
TCacheEntryBase *entry = textures[texID];
if (entry)
{
// 1. Calculate reference hash:
// calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies.
if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic))
if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
hash_value = TEXHASH_INVALID;
// 2. a) For EFB copies, only the hash and the texture address need to match
if ((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
if (entry->IsEfbCopy() && hash_value == entry->hash && address == entry->addr)
{
// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
entry->isDynamic = false;
goto return_entry;
}
@ -237,13 +235,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
// If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
//
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if (!entry->isRenderTarget &&
((!entry->isDynamic && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
|| (entry->isDynamic && entry->native_width == width && entry->native_height == height)))
if ((entry->efbcopy_state == EC_NO_COPY && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
|| (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == width && entry->native_height == height))
{
// reuse the texture
}
@ -297,14 +293,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
//
// TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
entry->efbcopy_state = EC_NO_COPY;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
entry->SetDimensions(nativeW, nativeH, width, height);
entry->SetEFBCopyParameters(false, texture_is_dynamic);
entry->hash = hash_value;
if (g_ActiveConfig.bCopyEFBToTexture) entry->efbcopy_state = EC_NO_COPY;
else if (entry->IsEfbCopy()) entry->efbcopy_state = EC_VRAM_DYNAMIC;
// load texture
entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
@ -608,15 +606,15 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
bool texture_is_dynamic = false;
TCacheEntryBase *entry = textures[dstAddr];
if (entry)
{
if ((entry->isRenderTarget && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
|| (entry->isDynamic && entry->native_width == tex_w && entry->native_height == tex_h))
if ((entry->efbcopy_state == EC_VRAM_READY && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
|| (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h))
{
texture_is_dynamic = entry->isDynamic;
scaled_tex_w = tex_w;
scaled_tex_h = tex_h;
}
else
{
@ -626,12 +624,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
}
}
if (texture_is_dynamic)
{
scaled_tex_w = tex_w;
scaled_tex_h = tex_h;
}
if (NULL == entry)
{
// create the texture
@ -640,8 +632,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
// TODO: Using the wrong dstFormat, dumb...
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0);
entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
entry->SetEFBCopyParameters(true, false);
entry->SetHashes(TEXHASH_INVALID);
entry->efbcopy_state = EC_VRAM_READY;
}
entry->frameCount = frameCount;

View File

@ -14,6 +14,13 @@
class TextureCache
{
public:
enum EFBCopyState
{
EC_NO_COPY,
EC_VRAM_READY,
EC_VRAM_DYNAMIC,
};
struct TCacheEntryBase
{
#define TEXHASH_INVALID 0
@ -32,8 +39,9 @@ public:
unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
// EFB copies
bool isRenderTarget; // copied from EFB
bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications, see CopyFromRenderTarget for details
enum EFBCopyState efbcopy_state;
bool IsEfbCopy() { return efbcopy_state != EC_NO_COPY; }
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
int frameCount;
@ -61,12 +69,6 @@ public:
//this->pal_hash = pal_hash;
}
void SetEFBCopyParameters(bool is_efb_copy, bool is_dynamic)
{
isRenderTarget = is_efb_copy;
isDynamic = is_dynamic;
}
virtual ~TCacheEntryBase();

View File

@ -102,7 +102,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat)
{
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
{
g_renderer->ResetAPIState();

View File

@ -78,7 +78,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
FramebufferManager::GetEFBDepthTexture() :
FramebufferManager::GetEFBColorTexture();
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
{
LPDIRECT3DSURFACE9 Rendersurf = NULL;
texture->GetSurfaceLevel(0, &Rendersurf);

View File

@ -278,7 +278,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
GL_REPORT_ERRORD();
if (false == isDynamic || g_ActiveConfig.bCopyEFBToTexture)
if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
{
if (s_TempFramebuffer == 0)
glGenFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);