Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
35edf1b236
commit
0f7ff9c23e
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@ -193,14 +193,14 @@ void Stop() // - Hammertime!
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g_bStopping = true;
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g_video_backend->EmuStateChange(EMUSTATE_CHANGE_STOP);
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WARN_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
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INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
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Host_SetWaitCursor(true); // hourglass!
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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return;
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// Stop the CPU
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WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
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PowerPC::Stop();
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CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop)
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@ -225,7 +225,7 @@ void Stop() // - Hammertime!
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// Update mouse pointer
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Host_SetWaitCursor(false);
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WARN_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
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g_EmuThread.join(); // Wait for emuthread to close.
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}
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@ -488,7 +488,8 @@ void CheatSearchTab::UpdateCheatSearchResultsList()
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{
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lbox_search_results->Clear();
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wxString count_label = _("Count:") + wxString::Format(wxT(" %i"), search_results.size());
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wxString count_label = _("Count:") + wxString::Format(wxT(" %lu"),
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(unsigned long)search_results.size());
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if (search_results.size() > MAX_CHEAT_SEARCH_RESULTS_DISPLAY)
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{
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count_label += _(" (too many to display)");
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@ -97,10 +97,6 @@ BEGIN_EVENT_TABLE(CMemcardManager, wxDialog)
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EVT_MENU_RANGE(COLUMN_BANNER, NUMBER_OF_COLUMN, CMemcardManager::OnMenuChange)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(CMemcardManager::CMemcardListCtrl, wxListCtrl)
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EVT_RIGHT_DOWN(CMemcardManager::CMemcardListCtrl::OnRightClick)
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END_EVENT_TABLE()
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CMemcardManager::CMemcardManager(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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@ -111,7 +107,7 @@ CMemcardManager::CMemcardManager(wxWindow* parent, wxWindowID id, const wxString
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{
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itemsPerPage = 16;
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mcmSettings.usePages = true;
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for (int i = 0; i < NUMBER_OF_COLUMN; i++)
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for (int i = COLUMN_BANNER; i < NUMBER_OF_COLUMN; i++)
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{
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mcmSettings.column[i] = (i <= COLUMN_FIRSTBLOCK)? true:false;
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}
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@ -191,7 +187,7 @@ void CMemcardManager::CreateGUIControls()
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m_ConvertToGci = new wxButton(this, ID_CONVERTTOGCI, _("Convert to GCI"));
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for (int slot = SLOT_A; slot < SLOT_B + 1; slot++)
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for (int slot = SLOT_A; slot <= SLOT_B; slot++)
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{
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m_CopyFrom[slot] = new wxButton(this, ID_COPYFROM_A + slot,
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wxString::Format(_("%1$sCopy%1$s"), ARROW[slot ? 0 : 1]));
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@ -256,7 +252,7 @@ void CMemcardManager::CreateGUIControls()
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Fit();
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Center();
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for (int i = SLOT_A; i < SLOT_B + 1; i++)
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for (int i = SLOT_A; i <= SLOT_B; i++)
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{
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m_PrevPage[i]->Disable();
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m_NextPage[i]->Disable();
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@ -274,7 +270,7 @@ void CMemcardManager::CreateGUIControls()
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void CMemcardManager::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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Close();
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EndModal(wxID_OK);
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}
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void CMemcardManager::OnPathChange(wxFileDirPickerEvent& event)
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@ -758,7 +754,7 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card)
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delete[] images;
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// Automatic column width and then show the list
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for (int i = 0; i < NUMBER_OF_COLUMN; i++)
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for (int i = COLUMN_BANNER; i <= COLUMN_FIRSTBLOCK; i++)
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{
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if (mcmSettings.column[i])
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m_MemcardList[card]->SetColumnWidth(i, wxLIST_AUTOSIZE);
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@ -767,7 +763,7 @@ bool CMemcardManager::ReloadMemcard(const char *fileName, int card)
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}
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m_MemcardList[card]->Show();
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wxLabel.Printf(_("%d Free Blocks; %d Free Dir Entries"),
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wxLabel.Printf(_("%u Free Blocks; %u Free Dir Entries"),
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memoryCard[card]->GetFreeBlocks(), DIRLEN - nFiles);
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t_Status[card]->SetLabel(wxLabel);
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@ -812,13 +808,15 @@ void CMemcardManager::CMemcardListCtrl::OnRightClick(wxMouseEvent& event)
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popupMenu->AppendSeparator();
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popupMenu->AppendCheckItem(COLUMN_BANNER, _("Show save banner"));
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// popupMenu->AppendCheckItem(COLUMN_BANNER, _("Show save banner"));
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popupMenu->AppendCheckItem(COLUMN_TITLE, _("Show save title"));
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popupMenu->AppendCheckItem(COLUMN_COMMENT, _("Show save comment"));
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popupMenu->AppendCheckItem(COLUMN_ICON, _("Show save icon"));
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popupMenu->AppendCheckItem(COLUMN_BLOCKS, _("Show save blocks"));
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popupMenu->AppendCheckItem(COLUMN_FIRSTBLOCK, _("Show first block"));
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for (int i = COLUMN_BANNER; i <= COLUMN_BLOCKS; i++)
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// for (int i = COLUMN_BANNER; i <= COLUMN_FIRSTBLOCK; i++)
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for (int i = COLUMN_TITLE; i <= COLUMN_FIRSTBLOCK; i++)
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{
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popupMenu->FindItem(i)->Check(__mcmSettings.column[i]);
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}
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@ -137,22 +137,35 @@ class CMemcardManager : public wxDialog
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struct _mcmSettings
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{
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bool twoCardsLoaded,
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usePages,
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column[NUMBER_OF_COLUMN+1];
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}mcmSettings;
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bool twoCardsLoaded;
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bool usePages;
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bool column[NUMBER_OF_COLUMN + 1];
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} mcmSettings;
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class CMemcardListCtrl : public wxListCtrl
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{
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//BEGIN_EVENT_TABLE(CMemcardManager::CMemcardListCtrl, wxListCtrl)
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// EVT_RIGHT_DOWN(CMemcardManager::CMemcardListCtrl::OnRightClick)
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//END_EVENT_TABLE()
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public:
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CMemcardListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style, _mcmSettings& _mcmSetngs)
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: wxListCtrl(parent, id, pos, size, style), __mcmSettings(_mcmSetngs){;}
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~CMemcardListCtrl(){;}
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CMemcardListCtrl(wxWindow* parent, const wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, _mcmSettings& _mcmSetngs)
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: wxListCtrl(parent, id, pos, size, style)
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, __mcmSettings(_mcmSetngs)
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{
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Connect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(
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CMemcardListCtrl::OnRightClick));
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}
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~CMemcardListCtrl()
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{
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Disconnect(wxEVT_RIGHT_DOWN, wxMouseEventHandler(
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CMemcardListCtrl::OnRightClick));
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}
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_mcmSettings & __mcmSettings;
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bool prevPage,
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nextPage;
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private:
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DECLARE_EVENT_TABLE()
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void OnRightClick(wxMouseEvent& event);
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};
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@ -1,200 +1,200 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "LightingShaderGen.h"
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#include "NativeVertexFormat.h"
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#include "XFMemory.h"
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#define WRITE p+=sprintf
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// coloralpha - 1 if color, 2 if alpha
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char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
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{
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const char* swizzle = "xyzw";
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if (coloralpha == 1 ) swizzle = "xyz";
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else if (coloralpha == 2 ) swizzle = "w";
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if (!(chan.attnfunc & 1)) {
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// atten disabled
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switch (chan.diffusefunc) {
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case LIGHTDIF_NONE:
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WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
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break;
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case LIGHTDIF_SIGN:
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case LIGHTDIF_CLAMP:
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WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
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WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
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swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
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break;
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default: _assert_(0);
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}
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}
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else { // spec and spot
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if (chan.attnfunc == 3)
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{ // spot
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WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
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WRITE(p, "dist2 = dot(ldir, ldir);\n"
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"dist = sqrt(dist2);\n"
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"ldir = ldir / dist;\n"
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"attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
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WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
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}
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else if (chan.attnfunc == 1)
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{ // specular
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WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
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WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
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WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
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}
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switch (chan.diffusefunc)
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{
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case LIGHTDIF_NONE:
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WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
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break;
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case LIGHTDIF_SIGN:
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case LIGHTDIF_CLAMP:
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WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
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swizzle,
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chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
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lightsName,
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index,
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swizzle);
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break;
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default: _assert_(0);
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}
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}
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WRITE(p, "\n");
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return p;
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}
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// vertex shader
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// lights/colors
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// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
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// inColorName is color in vs and colors_ in ps
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// dest is o.colors_ in vs and colors_ in ps
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char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
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{
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for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
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{
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const LitChannel& color = xfregs.color[j];
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const LitChannel& alpha = xfregs.alpha[j];
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WRITE(p, "{\n");
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if (color.matsource) {// from vertex
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if (components & (VB_HAS_COL0 << j))
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WRITE(p, "mat = %s%d;\n", inColorName, j);
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else if (components & VB_HAS_COL0)
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WRITE(p, "mat = %s0;\n", inColorName);
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else
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WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
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}
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else // from color
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WRITE(p, "mat = %s.C%d;\n", materialsName, j+2);
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if (color.enablelighting) {
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if (color.ambsource) { // from vertex
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if (components & (VB_HAS_COL0<<j) )
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WRITE(p, "lacc = %s%d;\n", inColorName, j);
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else if (components & VB_HAS_COL0 )
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WRITE(p, "lacc = %s0;\n", inColorName);
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else
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WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
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}
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else // from color
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WRITE(p, "lacc = %s.C%d;\n", materialsName, j);
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}
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else
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{
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WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
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}
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// check if alpha is different
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if (alpha.matsource != color.matsource) {
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if (alpha.matsource) {// from vertex
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if (components & (VB_HAS_COL0<<j))
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WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
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else if (components & VB_HAS_COL0)
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WRITE(p, "mat.w = %s0.w;\n", inColorName);
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else WRITE(p, "mat.w = 1.0f;\n");
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}
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else // from color
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WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2);
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}
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if (alpha.enablelighting)
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{
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if (alpha.ambsource) {// from vertex
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if (components & (VB_HAS_COL0<<j) )
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WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
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else if (components & VB_HAS_COL0 )
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WRITE(p, "lacc.w = %s0.w;\n", inColorName);
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else
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WRITE(p, "lacc.w = 0.0f;\n");
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}
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else // from color
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WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j);
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}
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else
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{
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WRITE(p, "lacc.w = 1.0f;\n");
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}
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if(color.enablelighting && alpha.enablelighting)
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{
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// both have lighting, test if they use the same lights
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int mask = 0;
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if(color.lightparams == alpha.lightparams)
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{
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mask = color.GetFullLightMask() & alpha.GetFullLightMask();
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if(mask)
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{
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for (int i = 0; i < 8; ++i)
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{
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if (mask & (1<<i))
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p = GenerateLightShader(p, i, color, lightsName, 3);
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}
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}
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}
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// no shared lights
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for (int i = 0; i < 8; ++i)
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{
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if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
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p = GenerateLightShader(p, i, color, lightsName, 1);
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if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
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p = GenerateLightShader(p, i, alpha, lightsName, 2);
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}
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}
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else if (color.enablelighting || alpha.enablelighting)
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{
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// lights are disabled on one channel so process only the active ones
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const LitChannel& workingchannel = color.enablelighting ? color : alpha;
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int coloralpha = color.enablelighting ? 1 : 2;
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for (int i = 0; i < 8; ++i)
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{
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if (workingchannel.GetFullLightMask() & (1<<i))
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p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha);
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}
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}
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WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j);
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WRITE(p, "}\n");
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}
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return p;
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}
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
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|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
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#include "LightingShaderGen.h"
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#include "NativeVertexFormat.h"
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#include "XFMemory.h"
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#define WRITE p+=sprintf
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// coloralpha - 1 if color, 2 if alpha
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char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
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{
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const char* swizzle = "xyzw";
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if (coloralpha == 1 ) swizzle = "xyz";
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else if (coloralpha == 2 ) swizzle = "w";
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if (!(chan.attnfunc & 1)) {
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// atten disabled
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switch (chan.diffusefunc) {
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case LIGHTDIF_NONE:
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WRITE(p, "lacc.%s += %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
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break;
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case LIGHTDIF_SIGN:
|
||||
case LIGHTDIF_CLAMP:
|
||||
WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz - pos.xyz);\n", lightsName, index);
|
||||
WRITE(p, "lacc.%s += %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
|
||||
swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", lightsName, index, swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
else { // spec and spot
|
||||
|
||||
if (chan.attnfunc == 3)
|
||||
{ // spot
|
||||
WRITE(p, "ldir = %s.lights[%d].pos.xyz - pos.xyz;\n", lightsName, index);
|
||||
WRITE(p, "dist2 = dot(ldir, ldir);\n"
|
||||
"dist = sqrt(dist2);\n"
|
||||
"ldir = ldir / dist;\n"
|
||||
"attn = max(0.0f, dot(ldir, %s.lights[%d].dir.xyz));\n", lightsName, index);
|
||||
WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", lightsName, index, lightsName, index);
|
||||
}
|
||||
else if (chan.attnfunc == 1)
|
||||
{ // specular
|
||||
WRITE(p, "ldir = normalize(%s.lights[%d].pos.xyz);\n", lightsName, index);
|
||||
WRITE(p, "attn = (dot(_norm0,ldir) >= 0.0f) ? max(0.0f, dot(_norm0, %s.lights[%d].dir.xyz)) : 0.0f;\n", lightsName, index);
|
||||
WRITE(p, "attn = max(0.0f, dot(%s.lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot(%s.lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", lightsName, index, lightsName, index);
|
||||
}
|
||||
|
||||
switch (chan.diffusefunc)
|
||||
{
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "lacc.%s += attn * %s.lights[%d].col.%s;\n", swizzle, lightsName, index, swizzle);
|
||||
break;
|
||||
case LIGHTDIF_SIGN:
|
||||
case LIGHTDIF_CLAMP:
|
||||
WRITE(p, "lacc.%s += attn * %sdot(ldir, _norm0)) * %s.lights[%d].col.%s;\n",
|
||||
swizzle,
|
||||
chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
|
||||
lightsName,
|
||||
index,
|
||||
swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
WRITE(p, "\n");
|
||||
return p;
|
||||
}
|
||||
|
||||
// vertex shader
|
||||
// lights/colors
|
||||
// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
|
||||
// inColorName is color in vs and colors_ in ps
|
||||
// dest is o.colors_ in vs and colors_ in ps
|
||||
char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
|
||||
{
|
||||
for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
|
||||
{
|
||||
const LitChannel& color = xfregs.color[j];
|
||||
const LitChannel& alpha = xfregs.alpha[j];
|
||||
|
||||
WRITE(p, "{\n");
|
||||
|
||||
if (color.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0 << j))
|
||||
WRITE(p, "mat = %s%d;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0)
|
||||
WRITE(p, "mat = %s0;\n", inColorName);
|
||||
else
|
||||
WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat = %s.C%d;\n", materialsName, j+2);
|
||||
|
||||
if (color.enablelighting) {
|
||||
if (color.ambsource) { // from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc = %s%d;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0 )
|
||||
WRITE(p, "lacc = %s0;\n", inColorName);
|
||||
else
|
||||
WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc = %s.C%d;\n", materialsName, j);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
// check if alpha is different
|
||||
if (alpha.matsource != color.matsource) {
|
||||
if (alpha.matsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j))
|
||||
WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0)
|
||||
WRITE(p, "mat.w = %s0.w;\n", inColorName);
|
||||
else WRITE(p, "mat.w = 1.0f;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "mat.w = %s.C%d.w;\n", materialsName, j+2);
|
||||
}
|
||||
|
||||
if (alpha.enablelighting)
|
||||
{
|
||||
if (alpha.ambsource) {// from vertex
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0 )
|
||||
WRITE(p, "lacc.w = %s0.w;\n", inColorName);
|
||||
else
|
||||
WRITE(p, "lacc.w = 0.0f;\n");
|
||||
}
|
||||
else // from color
|
||||
WRITE(p, "lacc.w = %s.C%d.w;\n", materialsName, j);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "lacc.w = 1.0f;\n");
|
||||
}
|
||||
|
||||
if(color.enablelighting && alpha.enablelighting)
|
||||
{
|
||||
// both have lighting, test if they use the same lights
|
||||
int mask = 0;
|
||||
if(color.lightparams == alpha.lightparams)
|
||||
{
|
||||
mask = color.GetFullLightMask() & alpha.GetFullLightMask();
|
||||
if(mask)
|
||||
{
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (mask & (1<<i))
|
||||
p = GenerateLightShader(p, i, color, lightsName, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no shared lights
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
|
||||
p = GenerateLightShader(p, i, color, lightsName, 1);
|
||||
if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
|
||||
p = GenerateLightShader(p, i, alpha, lightsName, 2);
|
||||
}
|
||||
}
|
||||
else if (color.enablelighting || alpha.enablelighting)
|
||||
{
|
||||
// lights are disabled on one channel so process only the active ones
|
||||
const LitChannel& workingchannel = color.enablelighting ? color : alpha;
|
||||
int coloralpha = color.enablelighting ? 1 : 2;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (workingchannel.GetFullLightMask() & (1<<i))
|
||||
p = GenerateLightShader(p, i, workingchannel, lightsName, coloralpha);
|
||||
}
|
||||
}
|
||||
WRITE(p, "%s%d = mat * saturate(lacc);\n", dest, j);
|
||||
WRITE(p, "}\n");
|
||||
}
|
||||
|
||||
return p;
|
||||
}
|
||||
|
|
|
@ -1,23 +1,23 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _LIGHTINGSHADERGEN_H_
|
||||
#define _LIGHTINGSHADERGEN_H_
|
||||
|
||||
char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest);
|
||||
|
||||
#endif // _LIGHTINGSHADERGEN_H_
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _LIGHTINGSHADERGEN_H_
|
||||
#define _LIGHTINGSHADERGEN_H_
|
||||
|
||||
char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest);
|
||||
|
||||
#endif // _LIGHTINGSHADERGEN_H_
|
||||
|
|
|
@ -338,6 +338,8 @@ bool OpenGL_Create(int _iwidth, int _iheight)
|
|||
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
NSRect size;
|
||||
NSUInteger style = NSMiniaturizableWindowMask;
|
||||
NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 };
|
||||
NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
|
||||
initWithAttributes: attr];
|
||||
|
@ -354,15 +356,29 @@ bool OpenGL_Create(int _iwidth, int _iheight)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
|
||||
size = [[NSScreen mainScreen] frame];
|
||||
style |= NSBorderlessWindowMask;
|
||||
} else {
|
||||
size = NSMakeRect(_tx, _ty, _twidth, _theight);
|
||||
style |= NSResizableWindowMask | NSTitledWindowMask;
|
||||
}
|
||||
|
||||
(void)VideoWindowHandle;
|
||||
CGDisplayCapture(CGMainDisplayID());
|
||||
GLWin.cocoaWin = [[NSWindow alloc]
|
||||
initWithContentRect: [[NSScreen mainScreen] frame]
|
||||
styleMask: NSBorderlessWindowMask
|
||||
backing: NSBackingStoreBuffered defer: NO];
|
||||
[GLWin.cocoaWin makeKeyAndOrderFront: nil];
|
||||
[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
|
||||
GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size
|
||||
styleMask: style backing: NSBackingStoreBuffered defer: NO];
|
||||
if (GLWin.cocoaWin == nil) {
|
||||
ERROR_LOG(VIDEO, "failed to create window");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen) {
|
||||
CGDisplayCapture(CGMainDisplayID());
|
||||
[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
|
||||
}
|
||||
|
||||
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
|
||||
[GLWin.cocoaWin makeKeyAndOrderFront: nil];
|
||||
|
||||
#elif defined(_WIN32)
|
||||
VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Please wait..."));
|
||||
|
|
|
@ -133,7 +133,7 @@ inline s16 Clamp1024(s16 in)
|
|||
return in>1023?1023:(in<-1024?-1024:in);
|
||||
}
|
||||
|
||||
inline void Tev::SetRasColor(int colorChan, int swaptable)
|
||||
void Tev::SetRasColor(int colorChan, int swaptable)
|
||||
{
|
||||
switch(colorChan)
|
||||
{
|
||||
|
|
|
@ -116,7 +116,7 @@ void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst
|
|||
}
|
||||
}
|
||||
|
||||
inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
|
||||
void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
|
||||
{
|
||||
const Vec3 *src;
|
||||
switch (texinfo.sourcerow)
|
||||
|
|
Loading…
Reference in New Issue