Possibly fixed game crash issues by switching to unaligned SSE2 loads/stores.

Removed unnecessary work being done in the file system when logging is disabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6714 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
james.jdunne 2011-01-01 20:54:15 +00:00
parent d4ced9e995
commit 7703018632
2 changed files with 38 additions and 33 deletions

View File

@ -27,6 +27,7 @@
#include "../VolumeHandler.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "LogManager.h"
#include "../../DiscIO/Src/FileMonitor.h"
@ -211,17 +212,21 @@ u32 CWII_IPC_HLE_Device_di::ExecuteCommand(u32 _BufferIn, u32 _BufferInSize, u32
u32 Size = Memory::Read_U32(_BufferIn + 0x04);
u64 DVDAddress = (u64)Memory::Read_U32(_BufferIn + 0x08) << 2;
const char *pFilename = m_pFileSystem->GetFileName(DVDAddress);
if (pFilename != NULL)
// Don't do anything if the log is unselected
if (LogManager::GetInstance()->isEnable(LogTypes::FILEMON))
{
INFO_LOG(WII_IPC_DVD, "DVDLowRead: %s (0x%llx) - (DVDAddr: 0x%llx, Size: 0x%x)",
pFilename, m_pFileSystem->GetFileSize(pFilename), DVDAddress, Size);
FileMon::CheckFile(std::string(pFilename), (int)m_pFileSystem->GetFileSize(pFilename));
}
else
{
INFO_LOG(WII_IPC_DVD, "DVDLowRead: file unkw - (DVDAddr: 0x%llx, Size: 0x%x)",
DVDAddress, Size);
const char *pFilename = m_pFileSystem->GetFileName(DVDAddress);
if (pFilename != NULL)
{
INFO_LOG(WII_IPC_DVD, "DVDLowRead: %s (0x%llx) - (DVDAddr: 0x%llx, Size: 0x%x)",
pFilename, m_pFileSystem->GetFileSize(pFilename), DVDAddress, Size);
FileMon::CheckFile(std::string(pFilename), (int)m_pFileSystem->GetFileSize(pFilename));
}
else
{
INFO_LOG(WII_IPC_DVD, "DVDLowRead: file unkw - (DVDAddr: 0x%llx, Size: 0x%x)",
DVDAddress, Size);
}
}
if (Size > _BufferOutSize)

View File

@ -1038,11 +1038,11 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i o4 = _mm_or_si128(_mm_and_si128(i162, kMask_x00000000ffffffff), _mm_and_si128(i262, kMask_xffffffff00000000));
// Write row 0:
_mm_store_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 );
_mm_store_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 );
_mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 );
_mm_storeu_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 );
// Write row 1:
_mm_store_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 );
_mm_store_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 );
_mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 );
_mm_storeu_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 );
}
#if 0
// Reference C implementation:
@ -1087,9 +1087,9 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// Store (dddd cccc bbbb aaaa) out:
quaddst = (__m128i *)(dst + (y + 0)*width + x);
_mm_store_si128(quaddst, rgba0);
_mm_storeu_si128(quaddst, rgba0);
// Store (hhhh gggg ffff eeee) out:
_mm_store_si128(quaddst+1, rgba1);
_mm_storeu_si128(quaddst+1, rgba1);
// Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
src += 8;
@ -1104,9 +1104,9 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// Store (dddd cccc bbbb aaaa) out:
quaddst = (__m128i *)(dst + (y + 1)*width + x);
_mm_store_si128(quaddst, rgba2);
_mm_storeu_si128(quaddst, rgba2);
// Store (hhhh gggg ffff eeee) out:
_mm_store_si128(quaddst+1, rgba3);
_mm_storeu_si128(quaddst+1, rgba3);
// Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
src += 8;
@ -1121,9 +1121,9 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// Store (dddd cccc bbbb aaaa) out:
quaddst = (__m128i *)(dst + (y + 2)*width + x);
_mm_store_si128(quaddst, rgba4);
_mm_storeu_si128(quaddst, rgba4);
// Store (hhhh gggg ffff eeee) out:
_mm_store_si128(quaddst+1, rgba5);
_mm_storeu_si128(quaddst+1, rgba5);
// Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
src += 8;
@ -1138,9 +1138,9 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// Store (dddd cccc bbbb aaaa) out:
quaddst = (__m128i *)(dst + (y + 3)*width + x);
_mm_store_si128(quaddst, rgba6);
_mm_storeu_si128(quaddst, rgba6);
// Store (hhhh gggg ffff eeee) out:
_mm_store_si128(quaddst+1, rgba7);
_mm_storeu_si128(quaddst+1, rgba7);
src += 8;
}
@ -1250,7 +1250,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
const __m128i r1 = _mm_or_si128(i3, a3);
// write out the 128-bit result:
_mm_store_si128( (__m128i*)(dst + (y + iy) * width + x), r1 );
_mm_storeu_si128( (__m128i*)(dst + (y + iy) * width + x), r1 );
}
#if 0
// Reference C implementation:
@ -1376,7 +1376,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
);
// write the final result:
_mm_store_si128( (__m128i*)newdst, final );
_mm_storeu_si128( (__m128i*)newdst, final );
}
else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) == 0x0000)
{
@ -1430,7 +1430,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
);
// write the final result:
_mm_store_si128( (__m128i*)newdst, final );
_mm_storeu_si128( (__m128i*)newdst, final );
}
else
{
@ -1552,13 +1552,13 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// (RGBAf RGBAe RGBAd RGBAc)
// Loads the 1st half of AR components ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
const __m128i ar0 = _mm_load_si128((__m128i*)src);
const __m128i ar0 = _mm_loadu_si128((__m128i*)src);
// Loads the 2nd half of AR components ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
const __m128i ar1 = _mm_load_si128((__m128i*)src+1);
const __m128i ar1 = _mm_loadu_si128((__m128i*)src+1);
// Loads the 1st half of GB components ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
const __m128i gb0 = _mm_load_si128((__m128i*)src+2);
const __m128i gb0 = _mm_loadu_si128((__m128i*)src+2);
// Loads the 2nd half of GB components ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
const __m128i gb1 = _mm_load_si128((__m128i*)src+3);
const __m128i gb1 = _mm_loadu_si128((__m128i*)src+3);
// Expand the AR components to fill out 32-bit words:
// ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R 0])
@ -1613,13 +1613,13 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
// Write em out!
__m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
_mm_store_si128(dst128, rgba00);
_mm_storeu_si128(dst128, rgba00);
dst128 = (__m128i*)( dst + (y + 1) * width + x );
_mm_store_si128(dst128, rgba01);
_mm_storeu_si128(dst128, rgba01);
dst128 = (__m128i*)( dst + (y + 2) * width + x );
_mm_store_si128(dst128, rgba10);
_mm_storeu_si128(dst128, rgba10);
dst128 = (__m128i*)( dst + (y + 3) * width + x );
_mm_store_si128(dst128, rgba11);
_mm_storeu_si128(dst128, rgba11);
}
#if 0
// Reference C implementation.