Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8b55eff33d
commit
4f2bfd181a
|
@ -119,7 +119,7 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
|
|||
if (m_throttle)
|
||||
{
|
||||
// The auto throttle function. This loop will put a ceiling on the CPU MHz.
|
||||
while (Common::AtomicLoad(m_numSamples) + RESERVED_SAMPLES >= MAX_SAMPLES)
|
||||
while (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
|
||||
{
|
||||
if (g_dspInitialize.pEmulatorState)
|
||||
{
|
||||
|
|
|
@ -163,7 +163,7 @@ void DSPEmitter::increase_addr_reg(int reg)
|
|||
CMP(32, R(ECX), R(EDX));
|
||||
FixupBranch done3 = J_CC(CC_A);
|
||||
//nar += wr + 1;
|
||||
LEA(16, DI, MComplex(DI, DX, 1, 1));
|
||||
LEA(32, EDI, MComplex(EDI, EDX, 1, 1));
|
||||
|
||||
SetJumpTarget(done);
|
||||
SetJumpTarget(done2);
|
||||
|
@ -230,7 +230,7 @@ void DSPEmitter::decrease_addr_reg(int reg)
|
|||
CMP(32, R(ECX), R(EDX));
|
||||
FixupBranch done3 = J_CC(CC_A);
|
||||
//nar += wr + 1;
|
||||
LEA(16, DI, MComplex(DI, DX, 1, 1));
|
||||
LEA(32, EDI, MComplex(EDI, EDX, 1, 1));
|
||||
|
||||
SetJumpTarget(done);
|
||||
SetJumpTarget(done2);
|
||||
|
|
Loading…
Reference in New Issue