Apply kostamarino's patch to let you select DSPHLE per game.

yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2011-01-29 13:26:49 +00:00
parent 1287a9bb9f
commit 10675ba3c0
4 changed files with 21 additions and 2 deletions

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@ -2804,6 +2804,7 @@ DEFINE_LUA_FUNCTION(emulua_loadrom, "filename")
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
// Wii settings
if (StartUp.bWii)
{

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@ -68,7 +68,7 @@ namespace BootManager
struct ConfigCache
{
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bMMUBAT,
bVBeam, bFastDiscSpeed, bMergeBlocks;
bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE;
int iTLBHack;
};
static ConfigCache config_cache;
@ -122,6 +122,8 @@ bool BootCore(const std::string& _rFilename)
config_cache.bVBeam = StartUp.bVBeam;
config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
config_cache.bMergeBlocks = StartUp.bMergeBlocks;
config_cache.bDSPHLE = StartUp.bDSPHLE;
// General settings
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
@ -132,6 +134,8 @@ bool BootCore(const std::string& _rFilename)
game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
// Wii settings
if (StartUp.bWii)
{
@ -183,6 +187,7 @@ void Stop()
StartUp.bVBeam = config_cache.bVBeam;
StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
StartUp.bMergeBlocks = config_cache.bMergeBlocks;
StartUp.bDSPHLE = config_cache.bDSPHLE;
}
}

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@ -315,6 +315,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
@ -378,6 +379,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
sbCoreOverrides->Add(VBeam, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(BlockMerging, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
@ -858,6 +860,11 @@ void CISOProperties::LoadGameConfig()
else
BlockMerging->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "DSPHLE", &bTemp))
DSPHLE->Set3StateValue((wxCheckBoxState)bTemp);
else
DSPHLE->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Display", "ProgressiveScan", &bTemp))
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
else
@ -974,6 +981,11 @@ bool CISOProperties::SaveGameConfig()
else
GameIni.Set("Core", "BlockMerging", BlockMerging->Get3StateValue());
if (DSPHLE->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "DSPHLE");
else
GameIni.Set("Core", "DSPHLE", DSPHLE->Get3StateValue());
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Display", "ProgressiveScan");
else

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@ -85,7 +85,7 @@ class CISOProperties : public wxDialog
wxStaticText *OverrideText;
// Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging;
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
// Video
@ -170,6 +170,7 @@ class CISOProperties : public wxDialog
ID_VBEAM,
ID_DISCSPEED,
ID_MERGEBLOCKS,
ID_AUDIO_DSP_HLE,
ID_FORCEFILTERING,
ID_EFBCOPYENABLE,
ID_EFBACCESSENABLE,