Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow.. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -2804,6 +2804,7 @@ DEFINE_LUA_FUNCTION(emulua_loadrom, "filename")
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
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game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
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game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
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// Wii settings
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if (StartUp.bWii)
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{
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@ -68,7 +68,7 @@ namespace BootManager
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struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bMMUBAT,
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bVBeam, bFastDiscSpeed, bMergeBlocks;
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bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE;
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int iTLBHack;
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};
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static ConfigCache config_cache;
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@ -122,6 +122,8 @@ bool BootCore(const std::string& _rFilename)
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config_cache.bVBeam = StartUp.bVBeam;
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config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
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config_cache.bMergeBlocks = StartUp.bMergeBlocks;
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config_cache.bDSPHLE = StartUp.bDSPHLE;
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// General settings
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game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
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@ -132,6 +134,8 @@ bool BootCore(const std::string& _rFilename)
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game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
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game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
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game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
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game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
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// Wii settings
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if (StartUp.bWii)
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{
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@ -183,6 +187,7 @@ void Stop()
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StartUp.bVBeam = config_cache.bVBeam;
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StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
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StartUp.bMergeBlocks = config_cache.bMergeBlocks;
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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}
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}
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@ -315,6 +315,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
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BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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// Wii Console
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sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
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@ -378,6 +379,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbCoreOverrides->Add(VBeam, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(FastDiscSpeed, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(BlockMerging, 0, wxEXPAND|wxLEFT, 5);
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sbCoreOverrides->Add(DSPHLE, 0, wxEXPAND|wxLEFT, 5);
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sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
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sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
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@ -858,6 +860,11 @@ void CISOProperties::LoadGameConfig()
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else
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BlockMerging->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Core", "DSPHLE", &bTemp))
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DSPHLE->Set3StateValue((wxCheckBoxState)bTemp);
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else
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DSPHLE->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Display", "ProgressiveScan", &bTemp))
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EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
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else
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@ -974,6 +981,11 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Core", "BlockMerging", BlockMerging->Get3StateValue());
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if (DSPHLE->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Core", "DSPHLE");
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else
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GameIni.Set("Core", "DSPHLE", DSPHLE->Get3StateValue());
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if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Display", "ProgressiveScan");
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else
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@ -85,7 +85,7 @@ class CISOProperties : public wxDialog
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wxStaticText *OverrideText;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
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wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging;
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wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
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// Wii
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
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// Video
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@ -170,6 +170,7 @@ class CISOProperties : public wxDialog
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ID_VBEAM,
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ID_DISCSPEED,
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ID_MERGEBLOCKS,
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ID_AUDIO_DSP_HLE,
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ID_FORCEFILTERING,
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ID_EFBCOPYENABLE,
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ID_EFBACCESSENABLE,
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