Fix nowx Debug build. Yes, people use that\!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7182 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
160f3304d2
commit
e9f3d50eca
|
@ -41,10 +41,11 @@ BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
|
|||
EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
GFXDebuggerBase *g_pdebugger = NULL;
|
||||
volatile bool GFXDebuggerPauseFlag = false;
|
||||
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
|
||||
volatile int GFXDebuggerEventToPauseCount = 0;
|
||||
// From VideoCommon
|
||||
extern GFXDebuggerBase *g_pdebugger;
|
||||
extern volatile bool GFXDebuggerPauseFlag;
|
||||
extern volatile PauseEvent GFXDebuggerToPauseAtNext;
|
||||
extern volatile int GFXDebuggerEventToPauseCount;
|
||||
|
||||
GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
|
||||
const wxSize& size, long style, const wxString &title)
|
||||
|
|
|
@ -29,6 +29,11 @@
|
|||
//void UpdateFPSDisplay(const char *text);
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
GFXDebuggerBase *g_pdebugger = NULL;
|
||||
volatile bool GFXDebuggerPauseFlag = false;
|
||||
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
|
||||
volatile int GFXDebuggerEventToPauseCount = 0;
|
||||
|
||||
void GFXDebuggerUpdateScreen()
|
||||
{
|
||||
// TODO: Implement this in a backend-independent way
|
||||
|
|
Loading…
Reference in New Issue