Implement what was done by r9a627e89 using a stub device

This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
This commit is contained in:
Pierre Bourdon 2011-12-25 01:55:25 +01:00
parent 070c933088
commit af8a866afc
1 changed files with 1 additions and 0 deletions

View File

@ -93,6 +93,7 @@ void Init()
g_DeviceMap[i] = new CWII_IPC_HLE_Device_net_ip_top(i, std::string("/dev/net/ip/top")); i++;
g_DeviceMap[i] = new CWII_IPC_HLE_Device_usb_kbd(i, std::string("/dev/usb/kbd")); i++;
g_DeviceMap[i] = new CWII_IPC_HLE_Device_sdio_slot0(i, std::string("/dev/sdio/slot0")); i++;
g_DeviceMap[i] = new CWII_IPC_HLE_Device_stub(i, std::string("/dev/sdio/slot1")); i++;
g_DeviceMap[i] = new CWII_IPC_HLE_Device_stub(i, std::string("/dev/usb/hid")); i++;
g_DeviceMap[i] = new IWII_IPC_HLE_Device(i, std::string("_Unimplemented_Device_"));